Guide to construction: Difference between revisions

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imported>Kosmos
m (→‎Security Camera: security cameras need analyzers for x-ray.)
(Took Guide to construction from TG's wiki. Pre-pre-pre-alpha release. Needs lots of stuff to be added.)
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* [[#Wood Floor|Wood floor tile]] 4x (1 plank)
* [[#Wood Floor|Wood floor tile]] 4x (1 plank)
* Wooden [[#Chair|chair]] (3 planks)
* Wooden [[#Chair|chair]] (3 planks)
* Wooden [[#Barricade|barricade]] (5 planks)
* Wooden [[barricade]] (5 planks)
* Wooden [[#Door|door]] (10 planks)
* Wooden [[door]] (10 planks)
* [[#Locker|Coffin]] (5 planks)
* [[#Locker|Coffin]] (5 planks)
* [[#Bookcase|Bookcase]] (5 planks)
* [[#Bookcase|Bookcase]] (5 planks)
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|50px|Lattice]]<br>Lattice
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|50px|Lattice]]<br>'''Lattice'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Rods.png|Rods]]x1
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use the rod on an empty space tile.
# [[File:Rods.png]] Click on an empty space tile.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''welder''' to cut the lattice into one rod.
# [[File:Welder.png|Welder]] Use a '''Welder''' to cut the lattice into one rod.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|50px|Plating]]<br>Plating
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|50px|Plating]]<br>'''Plating'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Floor_Tiles.png|Floor tile]]x1
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice.
# [[File:Floor_Tiles.png|Floor tile]] Use a floor tile on a lattice.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
# [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''welder''' on broken plating to repair it.
# [[File:Welder.png|Welder]] Use a '''welder''' on broken plating to repair it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|50px|Steel Floor]]<br>Steel Floor
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|50px|Steel Floor]]<br>'''Steel Floor'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Floor Tiles.png|Floor tile]]x1
|[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on plating.
# [[File:Floor Tiles.png|Floor tile]] Use a floor tile on plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on a floor tile to remove it. It will be destroyed if broken.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|50px|Wood Floor]]<br>Wood Floor
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|50px|Wood Floor]]<br>'''Wood Floor'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Wood Tile.png|Wood tile]]x1
|[[File:Wood Tile.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
# [[File:Wood Tile.png|Wood tile]] Use a wood tile on plating. Wood tiles are made of [[#Planks|planks of wood]].
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
# [[File:Screwdriver_tool.png|Screwdriver]] Dismantle the floor with a '''Screwdriver'''.
Alternately:<br>
Alternately
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
# [[File:Crowbar.png|Crowbar]] Destroy it with a '''Crowbar'''. This will not give you a wood tile back.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
[[File:Crowbar.png|Crowbar]] or [[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|50px|Reinforced Floor]]<br>Reinforced Floor
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|50px|Reinforced Floor]]<br>'''Reinforced Floor'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Rods.png|Rods]]x2
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use rods on a plating.
# [[File:Rods.png|Rods]] Use rods on a plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two rods.
# [[File:Wrench.png|Wrench]] Use a '''Wrench''' to dismantle it to two rods.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|50px|Carpeted Floor]]<br>Carpeted Floor
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|50px|Carpeted Floor]]<br>'''Carpeted Floor'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Carpet Tile.png|Carpet]]x1
|[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
Use a carpet floor on a plating.
# [[File:Carpet Tile.png|Carpet]] Use a carpet floor on a plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
# [[File:Crowbar.png|Crowbar]] Use a crowbar to pick up the carpet tile.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|50px|Disco fever!]]<br>Light Floor
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|50px|Disco fever!]]<br>'''Light Floor'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
''Assuming there already is a plating:''
# Use the metal on the tile you get.
# [[File:CableCoils.png|Cable Pieces]] [[File:Glass.png|Glass]] Use the wire on glass.
# ''(Deconstruct the floor to plating, if needed.)''
# [[File:Metal.png|Metal]] Use the metal on the tile you get.
# Place the light tile on a plating.
# Place the light tile on the plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
# [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on the light tile to remove the metal.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
# [[File:Wirecutters.png|Wirecutters]] Use '''Wirecutters''' on the resulting tile to separate wires from glass.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|50px|so bland]]<br>Wall
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|50px|so bland]]<br>'''Wall'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
# Stand where you want the wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# [[File:Metal.png|Metal]] Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
# Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
# [[File:Metal.png|Metal]] Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Weld''' off the plating.
# [[File:Welder.png|Welder]]<br>'''Weld''' off the plating.
# '''Wrench''' the girders apart.
# [[File:Wrench.png|Wrench]]<br>'''Wrench''' the girders apart.
Alternately:
Alternately
# '''Weld''' off the plating.
# [[File:Welder.png|Welder]]<br>'''Weld''' off the plating.
# Use a '''Crowbar''' to dislodge the girder and drag it out of the way.
# [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' to dislodge the girder and drag it out of the way.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|50px|such reinforce]]<br>Reinforced Wall
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|50px|such reinforce]]<br>'''Reinforced Wall'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
# Stand where you want the reinforced wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# [[File:Metal.png|Metal]] Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
# Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# [[File:Metal_r.png|Plasteel]] Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
# [[File:Metal_r.png|Plasteel]] Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Wirecutters'''.
# [[File:Wirecutters.png|Wirecutters]] Wirecutters.
# '''Screwdriver'''.
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver.
# '''Welder'''.
# [[File:Welder.png|Welder]] Welder.
# '''Crowbar'''.
# [[File:Crowbar.png|Crowbar]] Crowbar.
# '''Wrench'''.
# [[File:Wrench.png|Wrench]] Wrench.
# '''Welder'''.
# [[File:Welder.png|Welder]] Welder.
# '''Crowbar'''.
# [[File:Crowbar.png|Crowbar]] Crowbar.
# '''Screwdriver'''.
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver.
# '''Wirecutters'''.
# [[File:Wirecutters.png|Wirecutters]] Wirecutters.
# '''Wrench'''.
# [[File:Wrench.png|Wrench]] Wrench.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|50px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|50px|wow]]<br>Reinforced Hidden Door
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|50px|Surprise, motherfucker!]]<br>'''Hidden Door'''<br>[[File:False_Wall_r.gif|50px|wow]]<br>'''Reinforced Hidden Door'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver'''.
# Screwdriver.
# '''Welder'''.
# Welder.
# '''Wrench'''.
# Wrench.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|50px|One Directional Glass]] [[File:Glass_wall.png|50px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|50px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|50px|Full Reinforced Glass Wall]]<br>Reinforced Windows
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|50px|One Directional Glass]] [[File:Glass_wall.png|50px|Full Glass Wall]]<br>'''Windows'''<br>[[File:Glass_panel_r.png|50px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|50px|Full Reinforced Glass Wall]]<br>'''Reinforced Windows'''
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' to unscrew the window from the floor.
# Screwdriver to unscrew the window from the floor.
# ''If normal glass:'' '''Wrench''' to deconstruct the window.
# ''If normal glass:'' Wrench to deconstruct the window.
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out.
# ''If reinforced glass:'' Crowbar to pop the glass out.
# '''Screwdriver''' to unscrew the frame from the floor.
# Screwdriver to unscrew the frame from the floor.
# '''Wrench''' to deconstruct the window.
# Wrench to deconstruct the window.


Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|50px|Area Power Controller]]<br>APC
!rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|50px|Area Power Controller]]<br>'''APC'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# Remove power cell by '''hand'''.
# Remove power cell by hand.
# '''Screwdriver''' to unsecure electronics.
# Screwdriver to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC
# Crowbar to lift floor tile in front of APC
# '''Wirecutters''' to remove cables.
# Wirecutters to remove cables.
# '''Crowbar''' to remove Power Control Board.
# Crowbar to remove Power Control Board.
# '''Welder''' to remover from wall.
# Welder to remover from wall.
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
# Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|50px|Air Alarm]]<br>Air Alarm
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|50px|Air Alarm]]<br>'''Air Alarm'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Open cover with screwdriver.
# Cut all the wires using '''wirecutters'''.
# Cut all the wires using wirecutters.
# Cut the remaining wires with '''wirecutters'''.
# Cut the remaining wires with wirecutters.
# Pry out the circuit using the '''crowbar'''.
# Pry out the circuit using the crowbar.
# Remove the frame from the wall using the '''wrench'''.
# Remove the frame from the wall using the wrench.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|50px|Fire Alarm]]<br>Fire Alarm
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|50px|Fire Alarm]]<br>'''Fire Alarm'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Open cover with screwdriver.
# Cut all the wires using '''wirecutters'''.
# Cut all the wires using wirecutters.
# Pry out the circuit using the '''crowbar'''.
# Pry out the circuit using the crowbar.
# Remove the frame from the wall using the '''wrench'''.
# Remove the frame from the wall using the wrench.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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Camera upgrades:  
Camera upgrades:  
* Solid Plasma for EMP-proofing.
* Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
* Carrot for X-ray.
* Proximity Sensor for motion alarm.
* Proximity Sensor for motion alarm.
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|50px|I see you.]]<br>Security Camera
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|50px|I see you.]]<br>'''Security Camera'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
# [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the camera to open the back panel.
# Use your '''wirecutter''' to cut all the wires (cutting the alarm wire is optional).
# [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional).
# Use your '''welder''' to unweld the camera from the wall.
# [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to unattach it from the wall.
# [[File:Wrench.png|Wrench]]<br>'''Wrench''' the camera to unattach it from the wall.
# '''Crowbar''' the camera assembly to remove any upgrades.
# [[File:Crowbar.png|Crowbar]]<br>'''Crowbar''' the camera assembly to remove any upgrades.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|50px|Light Fixture]]<br>Light Fixture
!rowspan="2" style='background-color:#cce6ff;'|[[File:lightfixture.png|50px|Light Fixture]]<br>'''Light Fixture'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Screwdriver''' the light fixture to expose the wires.
# [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the wires.
# [[File:Wirecutters.png|Wirecutters]]<br>'''Wirecutters''' to cut the wires.
# '''Wrench''' the fixture frame to deconstruct it.
# [[File:Wrench.png|Wrench]]<br>'''Wrench''' the fixture frame to deconstruct it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|50px|Grille]]<br>Grille
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|50px|Grille]]<br>'''Grille'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
* Use '''Wirecutters''' to neatly cut the grille, or
* ...Use a '''screwdriver''' to unfasten and drag it away, or
* ...Use a '''Screwdriver''' to unfasten and drag it away, or
* ...'''Smash''' it down.
* ...'''Kick/smash''' it down.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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|}
|}


==== Barricade ====
==== Window-door (Windoor) ====
{{anchor|Wooden Barricade}}
The poor man's barrier, not nearly as strong or cool looking. Useful for:
* Keeping people in or out, for a short while.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|50px|Wooden Barricade]]<br>Wooden Barricade
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
|-
|colspan="1" style="text-align: center;"|
Anything
|-
!colspan="3" style="background-color:#99ccff"|How to repair
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wooden planks''' to repair.
|-
|colspan="1" style="text-align: center;"|
[[File:Planks.png|Planks]]
|}
 
==== Windoor (Window-door) ====
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but more minimalistic.
Like a door, but more minimalistic.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|50px|Windoor]]<br>Windoor
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.png|50px|Windoor]]<br>'''Window-door'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove airlock electronics.
'''INFO NEEDED
# Remove wires from the assembly with '''wirecutters'''.
#Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
'''INFO NEEDED
|}
|}


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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|50px|Swish]]<br>Airlock
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|50px|Swish]]<br>'''Airlock'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x4<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]x1<br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:Pen.png|Pen]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
# [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly.
# Wrench it in place.
# [[File:Wrench.png|Wrench]] Wrench it in place.
# ''(OPTIONAL)'' Use Pen to name the airlock.
# [[File:Pen.png|Pen]] (OPTIONAL) Use pen to name the Airlock.
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
# [[File:Glass_r.png|Reinforced glass]] (OPTIONAL) Add reinforced glass to make a glass airlock.
# Add Wires.
# [[File:CableCoils.png|Cable Pieces]] Add wires.
# Unlock the Airlock Electronics Board with an ID.
# [[File:Id_regular.png|ID]] [[File:Circuitboard.png|Airlock electronics]] Unlock the airlock electronic board with an ID.
# Use the Airlock Electronics Board and set the access level.
# [[File:Circuitboard.png|Airlock electronics]] Use the airlock electronic board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# [[File:Circuitboard.png|Airlock electronics]] Add the airlock electronic board to the airlock frame.
# Screwdriver to finish.
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:#99ccff"|How to deconstruct
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
'''Can''' be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock, but you will not get the electronics back, as it will be broken.
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
# '''Screwdriver''' the door.
# '''Screwdriver''' the door.
# Use '''multitool''' and '''wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]]
# Use '''Multitool''' and '''Wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]]
(Doorbolts must be up for this to work!)
(Doorbolts must be up for this to work!)
# '''Weld''' the door shut.
# '''Weld''' the door shut.
# '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason).
# '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason).
# '''Wirecut''' the wires out.
# '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
# Unsecure it with a '''Wrench'''.
# '''Weld''' it to deconstruct to metal plates.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
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==== Turret ====
==== Turret ====
{{anchor|Turrets}}
{{anchor|Turrets}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
To ensure no one trespasses an area, can also be set to different modes.<br>
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
'''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|50px|Turret]]<br>Turret
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|50px|Turret]]<br>'''Turret'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
Line 863: Line 818:
# '''Crowbar'''
# '''Crowbar'''
# '''Screwdriver'''
# '''Screwdriver'''
# Remove Proximity sensor by '''hand'''
# Remove Proximity sensor by hand
# Remove gun by '''hand'''
# Remove gun by hand
# '''Wrench'''
# '''Wrench'''
# '''Weld'''
# '''Weld'''
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|50px]]<br>AI Core
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|50px]]<br>'''AI Core'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
'''NEEDS INFO
# '''Crowbar''' to remove brain.
# '''Wirecutters''' to remove cables.
# '''Screwdriver''' to unfasten the circuit board.
# '''Wrench''' to unfasten the frame.
# '''Welder''' to deconstruct assembly.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
'''NEEDS INFO
|}
|}


Line 913: Line 863:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|50px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|50px|Solar Tracker]]<br>Solar Tracker
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|50px|Solar Panel]]<br>'''Solar Panel'''<br>[[File:solar_tracker.png|50px|Solar Tracker]]<br>'''Solar Tracker'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
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!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
# Take out the panel with a '''Crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''Crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|-
Line 941: Line 891:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|50px|Disposal Bin]]<br>[[File:disposal_outlet.png|50px|Disposal Outlet]]<br>Disposal Pipes and Machinery
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|50px|Disposal Bin]]<br>[[File:disposal_outlet.png|50px|Disposal Outlet]]<br>'''Disposal Pipes and Machinery'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
Line 957: Line 907:
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# (''If Disposal Bin, first turn off the pump.''
# '''''Screwdriver''' to remove power connection, and continue...'')
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
# '''Wrench''' to detach it from the plating.
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|50px|Some computer]]<br>Computer
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|50px|Some computer]]<br>'''Computer'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
Line 1,010: Line 961:
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.


==== Mineral Door ====
==== Door ====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
{{anchor|Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond.
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|50px|Door]]<br><br>[[File:Irondoor.gif|50px|Door]]<br>Doors
!rowspan="2" style='background-color:#cce6ff;'|[[File:Irondoor.gif|50px|Door]]<br>'''Iron Door'''
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|The mineral (or wood) of your choice x20
|[[File:Metal.png|Metal]]x20
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
# Stand where you would like the door.
Line 1,028: Line 979:
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
'''INFO NEEDED
# '''Welder''' to disassemble the frame.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
'''INFO NEEDED
|}
|}


Line 1,042: Line 992:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|50px|Chair]]<br>Chair<br>[[File:Stool.png|50px|Stool]]<br>Stool<br>[[File:Comfy_Chair.png|50px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|50px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|50px|Wooden Chair]]<br>Wooden Chair
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|50px|Chair]]<br>'''Chair'''<br>[[File:Stool.png|50px|Stool]]<br>'''Stool'''<br>[[File:Comfy_Chair.png|50px|Comfy Chair]]<br>'''Comfy Chair'''<br>[[File:Office_Chair.png|50px|Office Chair]]<br>'''Office Chair'''<br>[[File:Wooden_Chair.png|50px|Wooden Chair]]<br>'''Wooden Chair'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,057: Line 1,007:
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
'''Wrench''' a chair to transform it back into a metal sheet.
# '''Wrench''' a chair to transform it back into a metal sheet.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 1,068: Line 1,018:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|50px|Table]]<br>Table<br>[[File:woodtable.png|50px|Wooden Table]]<br>Wooden Table<br>[[file:Poker_Table.png|50px|Poker Table]]<br>Poker Table<br>[[file:r-table.png|50px|Reinforced Table]]<br>Reinforced Table
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|50px|Table]]<br>'''Table'''<br>[[File:woodtable.png|50px|Wooden Table]]<br>'''Wooden Table'''<br>[[file:Poker_Table.png|50px|Poker Table]]<br>'''Poker Table'''<br>[[file:r-table.png|50px|Reinforced Table]]<br>'''Reinforced Table'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,102: Line 1,052:
Coffins count as lockers.
Coffins count as lockers.


Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of lockers: [[File:Emergencylocker.png|50px|Emergency Locker]][[File:Jumpsuitlocker.png|50px|Jumpsuit Locker]][[File:Medicallocker.png|50px|Medical Locker]][[File:L2locker.png|50px|L2 Locker]][[File:L3locker.png|50px|L3 Locker]][[File:L4locker.png|50px|L4 Locker]][[File:Coffin.png|50px|Coffin]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|50px|Locker]]<br>Locker
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|50px|Locker]]<br>'''Locker'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,120: Line 1,070:
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open the locker.
# Open the locker.
# Weld the locker with a '''welder''' to disassemble it into metal.
# Weld the locker with a '''Welder''' to disassemble it into metal.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 1,131: Line 1,081:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|50px|Rack]]<br>Rack
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|50px|Rack]]<br>'''Rack'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,146: Line 1,096:
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to some Rack Parts.
# Use a '''Wrench''' to dismantle it to some Rack Parts.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 1,159: Line 1,109:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|50px|Bed]]<br>Bed
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|50px|Bed]]<br>'''Bed'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,173: Line 1,123:
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two sheets of metal.
# Use a '''Wrench''' to dismantle it to two sheets of metal.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 1,183: Line 1,133:


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|50px|Bookcase]]<br>Bookcase
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|50px|Bookcase]]<br>'''Bookcase'''
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
Line 1,198: Line 1,148:
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Crowbar''' out the shelf.
# '''Crowbar''' out the shelf.
# Unsecure the frame with a '''wrench'''.
# Unsecure the frame with a '''Wrench'''.
# Break apart the frame with a '''crowbar'''.
# Break apart the frame with a '''Crowbar'''.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 1,207: Line 1,157:
== Power Wires ==
== Power Wires ==


Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.


* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* [[Insulated gloves]] negate any electrical shocks to the player.
*[[Insulated gloves]] negate any electrical shocks to the player.
 
Let's say you have the following situation to fix:


=== How Do I Wire? ===
=== How Do I Wire? ===
Line 1,239: Line 1,191:
Fixing this is simple:
Fixing this is simple:


[[File:wire_1_1.PNG|yes]] [[File:wire_1_2.PNG|yes yes]] [[File:wire_1_3.PNG|wow]] Done.
[[File:wire_1_1.PNG|yes]] -> [[File:wire_1_2.PNG|yes yes]] -> [[File:wire_1_3.PNG|wow]]. Done.


You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
Line 1,246: Line 1,198:


This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.


==== Smooth Wiring ====
==== Smooth Wiring ====


Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.


To fix this situation with smooth wire you'll have to follow the steps:
To fix this situation with smooth wire you'll have to follow the steps:


[[File:Wire_1_1.PNG|ok simple]] [[File:Wire_3_2.PNG|so precision]] [[File:Wire_3_3.PNG|such smooth]] [[File:Wire_3_4.PNG|wow]] Done.
[[File:Wire_1_1.PNG|ok simple]] -> [[File:Wire_3_2.PNG|so precision]] -> [[File:Wire_3_3.PNG|such smooth]] -> [[File:Wire_3_4.PNG|wow]]. Done.


In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).


This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
=== Connecting Wires ===
Two wires belongs to the same powernet if they have matching ends.
{|
|-
!style='background-color:green' | Connected cables
!
!style='background-color:red' | Not connected cables
|- valign="top"
| [[File:Connected.png|Connected wires]]
|
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
|-
|}
=== Connecting Machines ===
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = <font color='green'>Connected</font>
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
Please note that machines must also be anchored (generally wrenched down) to be connected.
'''Special cases''' :
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
=== Wiring the [[Solars]] ===
Easiest method: just look at the animation until you get it:
[[File:Wiring.gif]]


=== Wire-net Reset ===
=== Wire-net Reset ===

Revision as of 19:23, 23 May 2014

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.


Crowbar.png
Crowbar
Crowbar
Screwdriver tool.png
Screwdriver
Screwdriver
Welder.png
Welder
Welder
Wirecutters.png
Wirecutters
Wirecutters
Wrench.png
Wrench
Wrench

Materials

To build anything, you need materials.

Metal

Metal.png
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
List of things you can make with having Metal in your hand and activating it:

Things you can do with it in your hand:

  • Finish wall girders into walls.
  • Repair broken walls.
  • Add armor to turret frames.
  • Refill an Exosuit Fabricator, Autolathe or Protolathe.

How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass

Glass.png
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Here's the list of things you can make with having glass/reinforced glass in your hand:

Glass.pngGlass:

Glass r.pngReinforced Glass:

How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.

How to produce Reinforced Glass:

Use rods on glass

Plasteel (Reinforced Metal)

Metal r.png
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

List of things you can make having plasteel in your hand and activating it:

How to produce Plasteel:

Smelt a combination of iron ore and plasma ore at the Mining furnace.

Rods


Rods.png
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Here's the list of things you can make with having rods in your active hand:
  • Grille (by clicking in your hand).
  • Lattice (for floors, by clicking on a space tile).
  • Reinforcing tables.
  • Reinforcing plating (by clicking on the plating).
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
  • Can be turned back into metal sheets by being welded with a Welding Tool.

How to produce Rods:

Use metal and click "2x metal rods" (makes two sets of rods)

Floor Tiles


Floor Tiles.png
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Strategy: Hold in active hand and use it on lattices or a floor without plating
Description
A surprisingly effective ranged weapon.

How to produce Floor Tiles:

 Use metal and click "4x floor tiles" (makes 4 floor tiles)

Planks


Planks.png
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
List of things you get when activated in hand:

How to produce Planks:

Grow Tower Caps and cut them up with a hatchet, or deconstruct already existing wooden tables in the Vacant Office.

Constructions

Lattice

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1
  1. Rods.png Click on an empty space tile.
How to deconstruct
Tools
  1. Welder Use a Welder to cut the lattice into one rod.

Welder

Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

Plating
Plating
Requires to build How to build
Floor tilex1
  1. Floor tile Use a floor tile on a lattice.
How to deconstruct
Tools
  1. Crowbar Use a Crowbar on broken plating, otherwise it does not deconstruct.

Crowbar

How to repair
Tools
  1. Welder Use a welder on broken plating to repair it.

Welder

Steel Floor

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1
  1. Floor tile Use a floor tile on plating.
How to deconstruct
Tools
  1. Crowbar Use a Crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor

This is a fancy floor, used in the library and similar places.

Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1
  1. Wood tile Use a wood tile on plating. Wood tiles are made of planks of wood.
How to deconstruct
Tools
  1. Screwdriver Dismantle the floor with a Screwdriver.

Alternately

  1. Crowbar Destroy it with a Crowbar. This will not give you a wood tile back.

Crowbar or Screwdriver

Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx2
  1. Rods Use rods on a plating.
How to deconstruct
Tools
  1. Wrench Use a Wrench to dismantle it to two rods.

Wrench

Carpeted Floor

This is a carpeted floor, used to make your office look fancy.

Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1
  1. Carpet Use a carpet floor on a plating.
How to deconstruct
Tools
  1. Crowbar Use a crowbar to pick up the carpet tile.

Crowbar

Light Floor

A fancy, more futuristic floor that lights up its surroundings.

Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5

Assuming there already is a plating:

  1. Cable Pieces Glass Use the wire on glass.
  2. Metal Use the metal on the tile you get.
  3. Place the light tile on the plating.
How to deconstruct
Tools
  1. Crowbar Use a Crowbar on the light tile to remove the metal.
  2. Wirecutters Use Wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Metal Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Metal Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Welder
    Weld off the plating.
  2. Wrench
    Wrench the girders apart.

Alternately

  1. Welder
    Weld off the plating.
  2. Crowbar Use a Crowbar to dislodge the girder and drag it out of the way.

Welder
Wrench or Crowbar

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Metal Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Plasteel Use the plasteel on the girders to reinforce them.
  5. Plasteel Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters Wirecutters.
  2. Screwdriver Screwdriver.
  3. Welder Welder.
  4. Crowbar Crowbar.
  5. Wrench Wrench.
  6. Welder Welder.
  7. Crowbar Crowbar.
  8. Screwdriver Screwdriver.
  9. Wirecutters Wirecutters.
  10. Wrench Wrench.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Not airtight, leaks gases through.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use crowbar on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.

How to deconstruct
Tools
  1. Screwdriver.
  2. Welder.
  3. Wrench.

Screwdriver
Welder
Wrench

Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx2 or
Reinforced Glassx2
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Right-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools
  1. Screwdriver to unscrew the window from the floor.
  2. If normal glass: Wrench to deconstruct the window.
  3. If reinforced glass: Crowbar to pop the glass out.
  4. Screwdriver to unscrew the frame from the floor.
  5. Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

Screwdriver
Wrench
Crowbar

Wall Mountings

APC

Info about Area Power Controllers can be found here.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
  3. Fit it with the cable coil.
  4. Fit it with the Power Control Module.
  5. Screwdriver the electronics into place.
  6. Add the power cell.
  7. Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Remove power cell by hand.
  3. Screwdriver to unsecure electronics.
  4. Crowbar to lift floor tile in front of APC
  5. Wirecutters to remove cables.
  6. Crowbar to remove Power Control Board.
  7. Welder to remover from wall.
  8. Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.

Screwdriver
Wirecutters
Crowbar
Welder
Authorized ID

Air Alarm

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Cut the remaining wires with wirecutters.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Carrot for X-ray.
  • Proximity Sensor for motion alarm.
I see you.
Security Camera
Requires to build How to build
Metalx5
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the metal and make a Camera Assembly.
  2. Place the camera assembly on the tile where'd you like the camera to be.
  3. Wrench it into position.
  4. Weld it to the wall.
  5. OPTIONAL: Add any additional upgrades (plasma, carrot or prox sensor).
  6. Add wire.
  7. Screwdriver the camera to complete it.
  8. Set camera network (default is SS13).
  9. Set camera direction.
How to deconstruct
Tools
  1. Screwdriver
    Screwdriver the camera to open the back panel.
  2. Wirecutters Use your Wirecutter to cut all the wires (cutting the alarm wire is optional).
  3. Welder Use your Welder to unweld the camera from the wall.
  4. Wrench
    Wrench the camera to unattach it from the wall.
  5. Crowbar
    Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver
    Screwdriver the light fixture to expose the wires.
  3. Wirecutters
    Wirecutters to cut the wires.
  4. Wrench
    Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use Wirecutters to neatly cut the grille, or
  • ...Use a Screwdriver to unfasten and drag it away, or
  • ...Kick/smash it down.

Wirecutters or
Screwdriver

Window-door (Windoor)

Like a door, but more minimalistic.

Windoor
Window-door
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Circuitboard Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools

INFO NEEDED

INFO NEEDED

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Cable Piecesx1
Wrench
Screwdriver
Airlock ElectronicsAirlock Electronics x1
IDx1
OPTIONAL: Reinforced glassx1
Penx1
  1. Metal Use the metal and make an Airlock Assembly.
  2. Wrench Wrench it in place.
  3. Pen (OPTIONAL) Use pen to name the Airlock.
  4. Reinforced glass (OPTIONAL) Add reinforced glass to make a glass airlock.
  5. Cable Pieces Add wires.
  6. ID Airlock electronics Unlock the airlock electronic board with an ID.
  7. Airlock electronics Use the airlock electronic board and set the access level.
  8. Airlock electronics Add the airlock electronic board to the airlock frame.
  9. Screwdriver Screwdriver to finish.
How to deconstruct
Tools

Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.

  1. Screwdriver the door.
  2. Use Multitool and Wirecutters to disable everything except the doorbolts as detailed here.

(Doorbolts must be up for this to work!)

  1. Weld the door shut.
  2. Crowbar the electronics out (if the door is electrified, this won't work for some reason).
  3. Wirecut the wires out.
  4. Unsecure it with a Wrench.
  5. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret

To ensure no one trespasses an area, can also be set to different modes.
NEEDS INFO ABOUT DIFFERENT MODES AND SUCH

Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar
  2. Screwdriver
  3. Remove Proximity sensor by hand
  4. Remove gun by hand
  5. Wrench
  6. Weld
  7. Wrench
  8. Crowbar

Welder
Wrench
Screwdriver
Crowbar

AI Core

The AI's house.

AI.gif
AI Core
Requires to build How to build
Reinforced metalx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 reinforced sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  7. AI Core building phase 6 Add reinforced glass.
  8. Screwdriver.
How to deconstruct
Tools

NEEDS INFO

NEEDS INFO

Solar Panels and Trackers

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a Crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your Crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. (If Disposal Bin, first turn off the pump.
  2. Screwdriver to remove power connection, and continue...)
  3. If Disposal Pipe, start here: Welder it to remove its joints.
  4. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Machine Frame.png Machines

Their construction and deconstruction is detailed in the machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond.

Door
Iron Door
Requires to build How to build
Metalx20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools

INFO NEEDED

INFO NEEDED

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Requires to build How to build
Metalx1
or
Metalx3
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools
  1. Wrench a chair to transform it back into a metal sheet.

Wrench

Tables/Reinforced Table

Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Poker Table
Poker Table
Reinforced Table
Reinforced Table
Requires to build How to build
Metalx2
or
Planksx2
or
Metalx2
Grass Tilex1
or
Metalx2
Rodsx2
  1. Pick up some metal (or planks).
  2. Activate it in hand.
  3. Select table parts from menu.
  4. (If you want a Reinforced Table: use rods on the table parts. For Poker Table: use grass tile on wooden table parts.)
  5. Stand on the tile where you want the table.
  6. Activate the table parts in hand.
How to deconstruct
Tools
  1. (If a Reinforced Table: Welder first to weaken the table.)
  2. Wrench to disassemble it.

(Welder)
Wrench

Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a Welder to disassemble it into metal.

Welder

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Use a Wrench to dismantle it to some Rack Parts.

Wrench

Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable Roller Bed Roller Bed, which is extremely useful for sex transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools
  1. Use a Wrench to dismantle it to two sheets of metal.

Wrench

Bookcase

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Crowbar out the shelf.
  2. Unsecure the frame with a Wrench.
  3. Break apart the frame with a Crowbar.

Crowbar
Wrench

Power Wires

You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.

  • All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
  • Insulated gloves negate any electrical shocks to the player.

Let's say you have the following situation to fix:

How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:

u see her lik dis

This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

is so easy

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

Knot Wiring

Let's say you have a situation that you need to fix:

oh shit man how

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

yes -> yes yes -> wow. Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

yes + wait waht = o god wow

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.

To fix this situation with smooth wire you'll have to follow the steps:

ok simple -> so precision -> such smooth -> wow. Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal pipe.png Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gaspipe.png Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.