Guide to Construction

Revision as of 14:23, 29 August 2022 by Kettle (talk | contribs) (→‎Leather: Medical Webbing craftable)

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

 
Crowbar
Crowbar
 
Screwdriver
Screwdriver
 
Welder
Welder
 
Wirecutters
Wirecutters
 
Wrench
Wrench

Materials

To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal

 
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass

 
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
 Glass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


 Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass

Plasteel

 
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:

  • AI core (4 sheets)
  • Bomb Assembly (10 sheets)


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Mining furnace.

Rods

 
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Things you can make by having rods in your hand and activating them:
  • Grille (2 metal rods)
  • Table frame (2 metal rods)
  • Scooter frame (10 metal rods)
  • Linen bin (2 metal rods)
  • fore port spacepod frame (15 metal rods)
  • fore starboard spacepod frame (15 metal rods)
  • aft port spacepod frame (15 metal rods)
  • aft starboard spacepod frame (15 metal rods)


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).

Floor Tiles

 
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:

Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

Planks

 
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Planks in your hand and activating them:


Other things you can do with planks:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

Bamboo

 
Bamboo
Found in: Nowhere, must be grown
Used for: Constructing various bamboo things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Bamboo in your hand and activating it:
  • Punji Sticks Trap (5 cut bamboos)
  • Blow Gun (10 cut bamboos)


How to produce Bamboo Sticks:

Grow Bamboo and cut it up with a Hatchet.

Snow

 
Snow
Found in:
Used for: Celebrating winter and christmas
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Snow in your hand and activating it:
  • Snow wall (5 snow blocks)
  • Snowman (5 snow blocks)
  • Snowball (1 snow block)
  • 4x Snow tiles (1 snow block)



How to produce Snow:

Made through obtaining Geladikinesis and using it to make snow.

Alien Alloy

 
Alien Alloy
Found in:
Used for: Crafting
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Alien Alloy in your hand and activating it:
  • Alien bed (2 Alien Alloy)
  • Alien locker (2 Alien Alloy)
  • Alien table frame (1 Alien Alloy)
  • Alien airlock assembly (4 Alien Alloy)
  • Alien floor tile (1 Alien Alloy)



How to produce Alien Alloys:

Protolathes can dispense it once Alien Technology is researched.

Sandstone

 
Sandstone
Found in:
Used for: Construction and gardening
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Sandstone in your hand and activating it:
  • Pile of dirt (3 Blocks of Sandstone)
  • Sandstone door (10 Blocks of Sandstone)
  • Aesthetic volcanic floor tile (1 Block of Sandstone)
  • Assistant Statue (5 Blocks of Sandstone)
  • Breakdown into sand (1 Block of Sandstone)



How to produce Sandstone:

Dig up dirt from the ground (Either grass plots or from Lavaland) and make sandstone out of it by using it in your hand.

Durathread

 
Durathread
Found in:
Used for: Tailoring
Strategy: Use the crafting menu
Description
Things you can make by using the crafting menu:
  • Durathread Vest (5 Durathread, 4 Leather)
  • Durathread Helmet (4 Durathread, 5 Leather)
  • Durathread Jumpsuit (4 Durathread)
  • Durathread Beret (2 Durathread)
  • Durathread Beanie (2 Durathread)
  • Durathread Bandana (1 Durathread)



How to produce Durathread:

Process raw durathread into bundles, which are then used in a loom for sheets.

Leather

 
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather shoes (2 pieces)
  • Leather overcoat (10 pieces)
  • Leather shawl (5 pieces)
  • Medical webbing (4 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.  
  2. Use a sharp weapon on a hide to turn it into hairless hide.  
  3. Wash the hairless hide by using water on it, to turn it into wet leather.  
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time.  

Cloth

 
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cloth in your hand and activating it:
  • White jumpskirt (3 rolls)
  • White jumpsuit (3 rolls)
  • White shoes (2 rolls)
  • White scarf (1 roll)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • Construction bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • White gloves (3 rolls)
  • White softcap (2 rolls)
  • White beanie (2 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

Plastic

 
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab.

Cardboard

 
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Fancy boxes(1 cardboard sheet)
    • Donut box
    • Egg box
    • Donk-pockets box
    • Monkey cube box
    • Lethal ammo box
    • Rubber shot ammo box
    • Bean bag ammo box
    • Flahbang box
    • Flashes box
    • Handcuffs box
    • ID card box
    • PDA box
    • Pillbottle box
    • Beaker box
    • Syringe box
    • Latex gloves box
    • Sterile masks box
    • Body bag box
    • Prescription glasses box
    • Disk box
    • Light tubes box
    • Light bulbs box
    • Mixed lights box
    • Mouse traps box
    • Candle box


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. Use a Biogenerator at Garden or Botany to produce more cardboard.

Wool

 
Wool
Found in: On sheep.
Used for: Turning into cloth.
Strategy: Use a loom to turn it into cloth.
Description
A bundle of wool ready to be spun on the loom.


How to produce Wool:

Sheer sheep.

Constructions

Lattice

The basic base for all types of construction, this is placed directly in space.

 
Lattice
Requires to build How to build
 x1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

 

Catwalk

Just like a lattice, except you can place wires on it.

 
Catwalk
Requires to build How to build
 x1

Use the rods on a lattice.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

 

Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

 
Plating
Requires to build How to build
 x1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

 

How to repair
Tools

Use a welder on broken plating to repair it.

 

Floor Tile

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

 
Floor Tile
Requires to build How to build
 x1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

 

Wood Floor Tile

This is a fancy floor, used in the library and similar places.

 
Wood Floor Tile
Requires to build How to build
 x1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

  or  

Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

 
Reinforced Floor
Requires to build How to build
 x2

Use rods on a plating.

How to deconstruct
Tools

Use a wrench to dismantle it to two rods.

 

Carpeted Floor Tile

This is a carpeted floor, used to make your office look fancy.

 
Carpeted Floor Tile
Requires to build How to build
 x1

Use a carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

 

Light Floor Tile

A fancy, more futuristic floor that lights up its surroundings. The AI can remotely change its color, people can do so as well with a screwdriver.

 
Light Floor Tile
Requires to build How to build
 x1
 x1
 x5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

 
 

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
 
Wall
Requires to build How to build
 x4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

 
 
 

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
 
Reinforced Wall
Requires to build How to build
 x2  x2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

 
 
 
 
 

Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
 
Hidden Door
 
Reinforced Hidden Door
Requires to build How to build
 x4 or
 x2  x2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

 
 

Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
   
Windows
   
Reinforced Windows
Requires to build How to build
 x1/x2 (single/full)
or
 x1/x2 (single/full)
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Right-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools Normal Window:
  1. Screwdriver to unscrew the window from the floor.
  2. Wrench to deconstruct the window.


  1. Weld the window on harm intent to heat the security screws.
  2. Screwdriver to unscrew the security screws.
  3. Crowbar the window to pry it out from the frame.
  4. Wirecutters to cut the metal bars.
  5. Wrench to unbolt the window from the window from the floor.
  6. Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

 
 
 

Wall Mountings

APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

 
APC
Requires to build How to build
 x2
 x1
  Power Control Module x1
 
 x1
 
 x1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
  3. Fit it with the Power Control Module.
  4. Fit it with the cable coil.
  5. Screwdriver the electronics into place.
  6. Add the power cell.
  7. Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery then proceed to step 3.
  2. Open the panel and disengage the cover lock.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Wirecutters to remove cables.
  6. Crowbar to lift floor tile in front of APC
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remover from wall.
  9. Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.

 
 
 
 
 

Air Alarm

Info about Air Alarms can be found here.

 
Air Alarm
Requires to build How to build
 x2
 x1
  Air Alarm Electronics x1
 
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

 
 
 
 

Fire Alarm

Info about Fire Alarms can be found here.

 
Fire Alarm
Requires to build How to build
 x2
 x1
  Fire Alarm Electronics x1
 
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

 
 
 
 

Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

 
Security Camera
Requires to build How to build
 
 x1(400units per camera)
 x1(250units per camera)
 x1
 
 
 
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

 
 
 
 
 

Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

 
Light Fixture
Requires to build How to build
 x1/x2
 x1
 x1 or
 x1
 
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

 
 
 

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
 
Grille
Requires to build How to build
 x2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

  or
 

Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
 
Wooden Barricade
Requires to build How to build
 x5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Smash it with anything to get 3 planks, or use a crowbar.

 

How to repair
Tools

Use wooden planks to repair.

 

Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.

 
Windoor
Requires to build How to build
 x5
 x2
 x1
 
 
 
  Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

 
 
 
 
 


Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

 
Button
Requires to build How to build
 x1
 
OPTIONAL Airlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

 
 

Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

 
Firelock
Requires to build How to build
 x3
 
OPTIONAL: x2
 x1
 Firelock Electronics x1
 
  1. Use the metal and make a Firelock Frame.
  2. Add the Firelock Electronics Board to the firelock frame. Engineering-cyborgs have to use their electroadaptive pseudocircuits instead.
  3. Add Wires.
  4. Crowbar the firelock frame.
  5. (OPTIONAL) Add Reinforced Metal to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

 
 
 
 
 

Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
    
Reflector
Requires to build How to build
 x5
 x3 OR  x10 OR  x1
 
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

 
 

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

 
Airlock
Requires to build How to build
 x4
 
OPTIONAL:    x1
 x1
 Airlock Electronics x1
 
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (OPTIONAL) Use Pen to name the airlock.
  4. (OPTIONAL) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must be in harm intent).
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

 
 
 
 
 
 

Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
 
Turret
Requires to build How to build
 x9
 
 
 
  Any energy-based gun x1
 x1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use 2 metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use 2 more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar to pry off exterior armor.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

 
 
 
 

AI Core

The AI's house.

 
AI Core
Requires to build How to build
 x4
 x2
 x1
 
 
 x1
Optional:
 x1
  1.   Build AI Core Frame from 4 reinforced sheets.
  2. Wrench into place.
  3.   Add Circuit board.
  4.   Screwdriver.
  5.   Add wires.
  6.   Add brain placed in an MMI (only if you want a NEW AI).
  7.   Add reinforced glass.
  8. Screwdriver.
How to deconstruct
Tools
  1. IntelliCard to remove the AI if one is installed.
  2. Screwdriver to disable the core.
  3. Crowbar to remove glass panel.
  4. Crowbar to remove brain.
  5. Wirecutters to remove cables.
  6. Screwdriver to unfasten the circuit board.
  7. Wrench to unfasten the frame.
  8. Welder to deconstruct assembly.

 
 
 
 
 
 

Solar Panels and Trackers

You can generate power with these things.

 
Solar Panel
 
Solar Tracker
Requires to build How to build
 x1
 
 x2 or
 x2
Tracker:
 x1
  1.   Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2.   Wrench the solar assembly into place.
  3.   (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4.   or   Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

 
 

Disposal Pipes and Machinery

The disposal system of the station.

 
 
Disposal Pipes and Machinery
Requires to build How to build
 x1 or
 x1 or
 x1
 
 
 
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

( )
 
 

Computers

Computers can have various uses.

 
Computer
Requires to build How to build
 x5
 x2
 x5
 
 
 x1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

 
 
 
 
 

Modular Consoles

Modular Consoles are very flexible machines.

 
Console
Requires to build How to build
 x10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

 
 

  Machines

 
A machine frame with wiring and board installed
Requires to build How to build
 x5
 x5
 x1
Components as specified by examining the mounted board
  1. Use the metal and make a machine frame.
  2. Add wiring to the frame .
  3. Add the board.
  4. Add your components. You can examine the unifished machine at this point to see what you still need.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

 
 
 
 

For detailed information about each machine: machine construction guide.

      Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

 

 
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

 
 

Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.

Conveyor Belt and Conveyor Belt Switch

File:ConveyorBelt.png

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a Wrench).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

 

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

 
Chair
 
Stool
 
Bar Stool
 
Comfy Chair
 
Office Chair
 
Wooden Chair
 
Winged Wooden Chair
Requires to build How to build
 x1
or
 x2
or
 x5
or
 x3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

 

Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

 
Table
 
Wooden Table
 
Glass Table
 
Poker Table
 
Fancy Table
 
Reinforced Table
Requires to build How to build
 x2 or  x2

 x1
or
 x1
or
 x1
or
 x1
or
 x1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
How to deconstruct
Tools
  1. Select grab   or disarm   intent.
  2. (If a Reinforced Table) Welder first to weaken the table.
  3. Wrench to disassemble it.

( )
 

Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Every round, a random non-secure locker on the station becomes a bluespace locker. Bluespace lockers have entire rooms inside of them, and they are indistinguishable from normal lockers, except that when you go inside it you find yourself in a room. If you destroy the bluespace locker, it randomly replaces a different locker on the station.

Coffins count as lockers.

Different types of lockers:          

 
Locker
Requires to build How to build
 x2 or  x5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

 

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

 
Rack
Requires to build How to build
 x1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Select grab   or disarm   intent.
  2. Use a wrench to dismantle it to some Rack Parts.

 

Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible   Roller Bed, which is extremely useful for transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

 
Bed
Requires to build How to build
 x2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

 

Bookcase

Holds any number of books inside.

 
Bookcase
Requires to build How to build
 x5
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Crowbar out the shelf.
  2. Unsecure the frame with a wrench.
  3. Break apart the frame with a crowbar.

 
 

Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.

 
Drying rack
Requires to build How to build
 x10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

 
 

Power Wires

Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:

 

This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

 

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

Knot Wiring

Let's say you have a situation that you need to fix:

 

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

    Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

  +   =  

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.

Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).

To fix this situation with smooth wire you'll have to follow the steps:

     Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

Connecting Wires

Two wires belongs to the same powernet if they have matching ends.

Connected cables Not connected cables
     

Connecting Machines

Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):


  +   = Connected

  +   = Not connected

  +   = Not connected

Please note that machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APC must be connected through a terminal (meaning you connect the terminal to the powernet),
  • SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.

Wiring the Solars

Easiest method: just look at the animation until you get it:

 

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

  Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

  Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.