Ruins: Difference between revisions

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(animalhospital (title, image), beachbiodome (image, about, inhab, host, access, leaving), clownplanet (image, about, threats, loot, loot images))
(Updated animal hospital, ash walker, biodome winter, wishgranter, cult altar)
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{{Anchor|Ash Walker Nest}}
{{Anchor|Ash Walker Nest}}


Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls.
'''About''': Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.<br>
 
'''Inhabitants''': This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in apperance to unathi, but with the added ability of being immune ash storms. They cannot understand human language, and instead communicate with their own.<br>
It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.<br>
'''Hostility''': Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.<br>
Scattered around there are several crates, containing several sources of light, basic farming and digging equipment and some medical items. There's also a syndicate toolbox containing every type of tool plus combat gloves.<br>
'''Access''': No access restrictions.<br>
There are also an [[RCD]], a gravitational singularity generator, and an AI combat software upgrade, which gives any AI the same powers a [[Malfunctioning AI]] would normally get.<br>
'''Leaving''': Ash walkers are expected to leave in order to kill to expand their race. The ruin offers several crates which will give you access to light sources, basic farming and digging equipment, medical items, tools and an RCD (useful for crossing lava). There are also several spears laid out to assist the ash walkers in combat.
Several spears are laid out on a table for the first Ash Walker hunters to fight with.<br>
 
Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril.
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[[File:Animalhospital.png|512px|thumb|none|baseline]]
[[File:Animalhospital.png|512px|thumb|none|baseline]]
{{Anchor|Animal Hospital}}
{{Anchor|Animal Hospital}}
'''About''': A mysterious animal hospital crash-landed on Lavaland's surface. No one remians besides the few that are due to wake up from cryostasis.<br>
'''Inhabitants''': This ruin offers 5 spawn locations. All of these spawns are doctors that live to manage and run the hospital.<br>
'''Hostility''': All of the doctors are peaceful people and won't engage in violence.<br>
'''Access''': No access restrictions.<br>
'''Leaving''': If the doctors want to leave the animal hospital, they spawn with breath masks and enough oxygen to get them to a safe location, with a spare oxygen tank located just east of the spawn-points. There is also a pickaxe south-west of the hospital to dig through rocks. The hospital offers plenty of basic medication should they happen to run into dangerous monsters on their journey.
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==Normal Ruins==
==Normal Ruins==
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*A [[Guide to xenobiology#Special|rainbow slime extract]][[File:Rainbowslimeextract.png]]which can be injected with blood to make a consciousness transference potion.
*A [[Guide to xenobiology#Special|rainbow slime extract]][[File:Rainbowslimeextract.png]]which can be injected with blood to make a consciousness transference potion.
*A bluespace banana peel[[File:Bananapeel_bluespace.png]].
*A bluespace banana peel[[File:Bananapeel_bluespace.png]].
</div>
=== <span class="mw-customtoggle-biowint" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Biodome Winter ===
<div id="mw-customcollapsible-biowint" class="mw-collapsible mw-collapsed">
[[File:Biodomewinter.png|512px|thumb|none|baseline]]
{{Anchor|Biodome Winter}}
'''About''': For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. Includes the recently introduced I.C.E(tm).<br>
'''Threats''': There are a few threats included in this ruin. Two hotile undead eskimos will attempt to kill you with spears should they see you, luckily they can easily be killed with a few KA shots. The temperature of the ruin is very low and will slowly deal damage to you every second you spend in this ruin unprotected. To gain some protection against this, be sure to wrap up warm using the clothing provided!<br>
'''Loot''': The back room of the ruin contains a single valuable item:
* An antique laser gun[[File:Captaingun.png]]which, when taken, causes the entire ruin to go into lock-down. Hope you're prepared!
</div>


=== <span class="mw-customtoggle-cube" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Wishgranter Cube ===
<div id="mw-customcollapsible-cube" class="mw-collapsible mw-collapsed">
[[File:Cuberuin.png|512px|thumb|none|baseline]]
{{Anchor|Wishgranter Cube}}
'''About''': A wishgranter cube surrounded by indestructable walls.<br>
'''Threats''': No threats.<br>
'''Loot''': If you manage to use the wishgranter cube, it will provide you with genetics powers (hulk, x-ray, telekinesis and cold resist) and grant you an objective to hijack the emergency shuttle.
</div>
</div>


=== <span class="mw-customtoggle-cult" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Cult Altar ===
<div id="mw-customcollapsible-cult" class="mw-collapsible mw-collapsed">
[[File:Cultaltarruin.png|512px|thumb|none|baseline]]
{{Anchor|Cult Altar}}
'''About''': A place of vile worship, the scrawling of blood in the middle glows eerily. A demonic laugh echoes throughout the caverns.<br>
'''Threats''': The ruin is surrounded by lava.<br>
'''Loot''': There are several cult items scattered about this ruin:
* A ritual dagger[[File:Render.png]].
* A veil shifter[[File:shifter.gif]].
* Eldritch longswords[[File:cultblade.gif]].
</div>
=Space Ruins=
=Space Ruins=

Revision as of 16:04, 30 August 2018

Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.

Lavaland Ruins

All lavaland ruins protect from ash storms, even if they're not enclosed by walls.

Inhabited Ruins

[Show/hide] Ash Walker Nest

Ash nest.png

About: Home to the Ash Walkers, this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
Inhabitants: This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in apperance to unathi, but with the added ability of being immune ash storms. They cannot understand human language, and instead communicate with their own.
Hostility: Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.
Access: No access restrictions.
Leaving: Ash walkers are expected to leave in order to kill to expand their race. The ruin offers several crates which will give you access to light sources, basic farming and digging equipment, medical items, tools and an RCD (useful for crossing lava). There are also several spears laid out to assist the ash walkers in combat.

[Show/hide] Free Golem Ship

Free golem ship.png

This ship is inhabited by Adamantine Golems created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken.

The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.

On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.

On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts.

Golems start with four shells, and can produce more at the autolathe.

[Show/hide] Seed Vault

Seed vault.png

Seed Vaults are ancient structures created with the intent of spreading life on other planets and ecosystems. Each one contains four preserved terrariums, which can be used by ghosts to spawn as a podperson.
The seed vault contains extremely advanced hydroponics equipment, allowing the inhabitants to grow plants without constraints. The Plant DNA Manipulator can scan the potency gene up to 100 instead of 50, and there is an Unstable Mutagen dispenser so the podpeople can mutate plants at will. On a table there are several Floral Somatorays as well. Vending machines offer seeds and tools, while water can be acquired from the sinks.
There is no backpack inside, but the biogenerator can be used to produce leather satchels.

Podpeople cannot breathe the harsh air of lavaland and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.

There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods.

[Show/hide] Prisoner Crash

The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.

There are eight prisoner sleepers.

[Show/hide] Beach Biodome

Beachbiodome.png

About: A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape.
Inhabitants: This ruin offers three spawn locations for inhabitants. The inhabitants are all named "Beach Bums" and speak their own language. The first Beach Bum is a bartender, and spawns in a room behind the bar. They are in charge of making and serving food and drinks to the other Beach Bums, and any other visitors they may find! The second Beach Bum is a lifeguard, and spawns just above some stairs by the water. They are in charge of keeping order on the ruin, and making sure no one falls into the water! The third Beach Bum is a bodybuilder, and spawns by some gym equipment to the left of the ruin. They are there to do weights and run about the ruin, have fun with it!
Hostility: All three Beach Bums are peaceful people and won't engage in violence.
Access: Only the bartender can access the food and drink storage.
Leaving: If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.

[Show/hide] Animal Hospital

Animalhospital.png

About: A mysterious animal hospital crash-landed on Lavaland's surface. No one remians besides the few that are due to wake up from cryostasis.
Inhabitants: This ruin offers 5 spawn locations. All of these spawns are doctors that live to manage and run the hospital.
Hostility: All of the doctors are peaceful people and won't engage in violence.
Access: No access restrictions.
Leaving: If the doctors want to leave the animal hospital, they spawn with breath masks and enough oxygen to get them to a safe location, with a spare oxygen tank located just east of the spawn-points. There is also a pickaxe south-west of the hospital to dig through rocks. The hospital offers plenty of basic medication should they happen to run into dangerous monsters on their journey.

Normal Ruins

[Show/hide] Wishgranter Cube

A Wish Granter surrounded by two layers of indestructible walls. To reach it you will need bluespace crystals and lots of luck, or Telescience. If you manage to get inside and activate it, the wish granter will give you Hulk, X-Ray, Telekinesis and Cold Resistance, and the objective to hijack the emergency shuttle.

[Show/hide] Ruin of Gluttony

This ruin is partially blocked by a gluttonous wall, which is only passable if you're fat enough. If the accessible section you can find a Veal Render, which on use spawns 20 cows. If you pass thorugh the wall, you can find a syringe containing Gluttony's Blessing, which, if injected, will slowly turn you into a Morph.

[Show/hide] Biodome Clown Planet

Clown planet.png

About: A puzzle ruin that has definitely been created by a mad clown. The entrance is on the top, through the disposal chute; it'll lead you in the brown top section, which is made of permanently-lubed floor. Be careful not to slip into the lava! To progress, you must reach the right small room, where you can take a chute to go outside or continue to the left. Going towards that path will lead to the bananium-floored section, which is not lubed and actually safe to cross; you can then go into the treasure room from there.
Threats: There are multiple NPC clown mobs both inside and outside of the ruin. They are usually not harmful, but won't hesitate to attack you if you try to harm them! The ruin also includes lava inside the ruin, be careful not to slip into it on the lubed flooring!
Loot: The treasure room contains several valuable items:

  • Staff of the HonkmotherHonker.pngwhich shoots slipping bananas that move through walls.
  • A pair of mk-honk prototype shoesClown prototype.pngthat create banana peels on each step as long as they're fueled with bananium.
  • A rainbow slime extractRainbowslimeextract.pngwhich can be injected with blood to make a consciousness transference potion.
  • A bluespace banana peelBananapeel bluespace.png.

[Show/hide] Biodome Winter

Biodomewinter.png

About: For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. Includes the recently introduced I.C.E(tm).
Threats: There are a few threats included in this ruin. Two hotile undead eskimos will attempt to kill you with spears should they see you, luckily they can easily be killed with a few KA shots. The temperature of the ruin is very low and will slowly deal damage to you every second you spend in this ruin unprotected. To gain some protection against this, be sure to wrap up warm using the clothing provided!
Loot: The back room of the ruin contains a single valuable item:

  • An antique laser gunCaptaingun.pngwhich, when taken, causes the entire ruin to go into lock-down. Hope you're prepared!

[Show/hide] Wishgranter Cube

Cuberuin.png

About: A wishgranter cube surrounded by indestructable walls.
Threats: No threats.
Loot: If you manage to use the wishgranter cube, it will provide you with genetics powers (hulk, x-ray, telekinesis and cold resist) and grant you an objective to hijack the emergency shuttle.

[Show/hide] Cult Altar

Cultaltarruin.png

About: A place of vile worship, the scrawling of blood in the middle glows eerily. A demonic laugh echoes throughout the caverns.
Threats: The ruin is surrounded by lava.
Loot: There are several cult items scattered about this ruin:

  • A ritual daggerRender.png.
  • A veil shifterShifter.gif.
  • Eldritch longswordsCultblade.gif.

Space Ruins