Guide to chemistry: Difference between revisions

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imported>XDTM
(RECURSIVE CHEMICAL TOOLTIPS! YEAH!)
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!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>temperature 480 K
|{{RecursiveChem/Ash}}
|Basic ingredient in a couple of recipes.
|Basic ingredient in a couple of recipes.
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!style='background-color:#FFEE88;'|Ash (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|Ash (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.
|{{RecursiveChem/Ash }}
|Basic ingredient in a couple of recipes.
|Basic ingredient in a couple of recipes.
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!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood
|{{RecursiveChem/Carpet}}
|Creates a dirty carpet on the floor.
|Creates a dirty carpet on the floor.
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!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
|{{RecursiveChem/Oil}}
|Burns in a small smoky fire, mostly used to get Ash.
|Burns in a small smoky fire, mostly used to get Ash.
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!style='background-color:#FFEE88;'|Oil (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.
|{{RecursiveChem/Oil }}
|Burns in a small smoky fire, mostly used to get Ash.
|Burns in a small smoky fire, mostly used to get Ash.
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!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Phenol}}
|Used for certain medical recipes.
|Used for certain medical recipes.
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!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen
|{{RecursiveChem/Acetone}}
|Common ingredient in other recipes.
|Common ingredient in other recipes.
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!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol
|{{RecursiveChem/Diethylamine}}
|A very potent fertilizer, and the base component of some medicines.
|A very potent fertilizer, and the base component of some medicines.
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!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
|3 parts Hydrogen<br>1 part Nitrogen
|{{RecursiveChem/Ammonia}}
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
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!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
|{{RecursiveChem/Saltpetre}}
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
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!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|{{RecursiveChem/Lye}}
|Useful in the manufacturing of wax items like soap.
|Useful in the manufacturing of wax items like soap.
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!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
|1 part [[#Ash|Ash]]<br>1 part Water
|{{RecursiveChem/Lye }}
|Useful in the manufacturing of wax items like soap.
|Useful in the manufacturing of wax items like soap.
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!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|{{RecursiveChem/Silver Sulfadiazine}}
|Burn
|Burn
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion, deals minor toxin damage.
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion, deals minor toxin damage.
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!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulfuric Acid
|{{RecursiveChem/Styptic Powder}}
|Brute
|Brute
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion, deals minor toxin damage.
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion, deals minor toxin damage.
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!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Saline-Glucose Solution}}
|Brute, burn
|Brute, burn
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.
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!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
|1 part Blood<br>1 part Carbon<br>1 part [[#Styptic Powder|Styptic Powder]]
|{{RecursiveChem/Synthflesh}}
|Brute, burn
|Brute, burn
|Has a 100% chance of instantly healing brute and burn damage. <br>Touch based only. Does nothing while inside a mob.
|Has a 100% chance of instantly healing brute and burn damage. <br>Touch based only. Does nothing while inside a mob.
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!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
|1 part [[#Ash|Ash]]<br>1 part Sodium Chloride temperature 380 K
|{{RecursiveChem/Charcoal}}
|Toxin
|Toxin
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.
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!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
|1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[#Ammonia|Ammonia]]
|{{RecursiveChem/Salbutamol}}
|Suffocation
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
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!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|{{RecursiveChem/Bicaridine}}
|Brute
|Brute
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.
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!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carbon <br>1 part Silicon<br>
|{{RecursiveChem/Kelotane}}
|Burn
|Burn
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.
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!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|{{RecursiveChem/Antitoxin}}
|Toxin
|Toxin
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.
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!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Kelotane<br>1 part Bicaridine<br>1 part Antitoxin<br>
|{{RecursiveChem/Tricordrazine}}
|Brute/Burn/Toxin
|Brute/Burn/Toxin
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.
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!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Cryoxadone}}
|All types
|All types
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments.
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments.
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!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Mannitol}}
|Brain
|Brain
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
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!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
|1 part Sodium<br>1 part [[#Phenol|Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulfuric Acid
|{{RecursiveChem/Salicyclic Acid}}
|Brute
|Brute
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.
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!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
|3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen
|{{RecursiveChem/Oxandrolone}}
|Burn
|Burn
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.
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!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
|Grown from Ambrosia Deus or found in heated Donk Pockets
|{{RecursiveChem/Omnizine}}
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.
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!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
|1 part Welding Fuel<br>1 part Chlorine<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part Sodium<br>1 part [[#Cyanide|Cyanide]]
|{{RecursiveChem/Pentetic Acid}}
|Radiation, toxin
|Radiation, toxin
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.
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!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[#Oil|Oil]]<br>temperature 370 K
|{{RecursiveChem/Perfluorodecalin}}
|Suffocation
|Suffocation
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
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!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
|1 part Ethanol<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Sulphuric Acid
|{{RecursiveChem/Atropine}}
|Brute, burn and suffocation
|Brute, burn and suffocation
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.<br>If overdosed it will deal toxin damage.
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.<br>If overdosed it will deal toxin damage.
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!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
|1 part Mercury<br>1 part Chlorine temperature 374 K
|{{RecursiveChem/Calomel}}
|Purge
|Purge
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
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!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Acetone|Acetone]]<br>1 part Bromine
|{{RecursiveChem/Mutadone}}
|Genetic
|Genetic
|Heals your genetic mutations.
|Heals your genetic mutations.
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!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
|1 part Potassium<br>1 part Iodine
|{{RecursiveChem/Potassium Iodide}}
|Radiation
|Radiation
|Reduces low radiation damage very effectively.
|Reduces low radiation damage very effectively.
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!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Sugar<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen
|{{RecursiveChem/Ephedrine}}
|Stun
|Stun
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
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!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Carbon<br>1 part Bromine<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ethanol
|{{RecursiveChem/Diphenhydramine}}
|Histamine Overdose
|Histamine Overdose
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
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!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
|{{RecursiveChem/Morphine}}
|Movement Speed
|Movement Speed
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.
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!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen
|{{RecursiveChem/Oculine}}
|Eye
|Eye
|Quickly heals eye damage and reverts blindness.
|Quickly heals eye damage and reverts blindness.
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!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water
|{{RecursiveChem/Inacusiate}}
|Ear
|Ear
|Instantly removes all ear damage. (Results in 2 units instead of 3)
|Instantly removes all ear damage. (Results in 2 units instead of 3)
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!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
|1 part [[#Phenol|Phenol]]<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
|{{RecursiveChem/Epinephrine}}
|Stun + Brute, burn, suffocation and toxin
|Stun + Brute, burn, suffocation and toxin
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
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!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
|1 part Ethanol<br>1 part Charcoal<br>1 part Copper<br>
|{{RecursiveChem/Antihol}}
|Alcohol  
|Alcohol  
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
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|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
|Traitor Adrenals or Stimpack
|{{RecursiveChem/Stimulants}}
|Stun
|Stun
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
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|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
|Found in NanoMed Plus
|{{RecursiveChem/Insulin}}
|Sugar Dependency  
|Sugar Dependency  
|Increases sugar depletion.
|Increases sugar depletion.
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|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
|1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Strange Reagent}}
|Death
|Death
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.  
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.  
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!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Strange Reagent<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>temperature 375K
|{{RecursiveChem/Life}}
|Life
|Life
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)
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|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
|1 part Sugar<br>1 part Lithium<br>1 part Water
|{{RecursiveChem/Synaptizine}}
|Hallucination Decrease
|Hallucination Decrease
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.
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|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
|1 part Carpotoxin<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper
|{{RecursiveChem/Rezadone}}
|Cellular Damage Healing
|Cellular Damage Healing
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.
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|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]
|{{RecursiveChem/Spaceacillin}}
|Infections
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
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|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
|1 part Iron<br>1 Part [[#Oil|Oil]]<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma
|{{RecursiveChem/Miner's Salve}}
|Improvised Patch Healing Chem
|Improvised Patch Healing Chem
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.
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|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
|1 part Chlorine<br>1 part Fluorine<br>1 part Aluminum<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Haloperidol}}
|Anti-Drug and Light Sedative
|Anti-Drug and Light Sedative
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
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|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|{{RecursiveChem/Leporazine}}
|Body temperature
|Body temperature
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
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|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
|Grown in tobacco or found in cigarettes.
|{{RecursiveChem/Nicotine}}
|Slightly reduces stun times.
|Slightly reduces stun times.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Potassium<br>1 part Morphine<br>1 part Phosphorus<br>1 part Welding Fuel<br>temperature 390 K
|{{RecursiveChem/Krokodil}}
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulfuric Acid<br>1 part Welding Fuel<br>temperature 390 K
|{{RecursiveChem/Crank}}
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part [[#Ephedrine|Ephedrine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 374 k
|{{RecursiveChem/Methamphetamine}}
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
|0.3 units per tick
|0.3 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part Food Poisoning<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Nutriment<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Enzyme<br> 1 part Tea<br>1 part Mercury<br>temperature 374k
|{{RecursiveChem/Bath Salts}}
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]]
|{{RecursiveChem/Aranesp}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.
|The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|{{RecursiveChem/Space Drugs}}
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
|0.2 units per tick
|0.2 units per tick
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|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|{{RecursiveChem/Stabilizing Agent}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|{{RecursiveChem/Foam Surfactant}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
|{{RecursiveChem/Smoke}}
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Aluminium<br>1 part Potassium<br>1 part Sulphur
|{{RecursiveChem/Flash Powder}}
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|{{RecursiveChem/Phlogiston}}
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol
|{{RecursiveChem/Napalm}}
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|{{RecursiveChem/Sonic Powder}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|{{RecursiveChem/Pyrosium}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|{{RecursiveChem/Cryostylane}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
|1 part Chlorine<br>3 parts Fluorine<br>temperature 424k
|{{RecursiveChem/Chlorine Trifluoride}}
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|{{RecursiveChem/Sorium}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|{{RecursiveChem/Liquid Dark Matter}}
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 300k<br>(Room temperature)
|{{RecursiveChem/Meth Explosion}}
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Charcoal|Charcoal]]<br>1 part Sulfur
|{{RecursiveChem/Black Powder}}
|Sparks, and then creates a violent explosion when heated to 474K.
|Sparks, and then creates a violent explosion when heated to 474K.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid
|{{RecursiveChem/Nitroglycerin}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|{{RecursiveChem/Explosion}}
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|{{RecursiveChem/Holy Explosion}}
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|{{RecursiveChem/EMP}}
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
|1 part [[#Teslium|Teslium]]<br>1 part Water
|{{RecursiveChem/Tesla Shock}}
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|{{RecursiveChem/Thermite}}
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
|}
|}
Line 634: Line 634:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Carpet<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
|{{RecursiveChem/Barber's Aid}}
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Barber's Aid<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Concentrated Barber's Aid}}
|Grows your hair very long!
|Grows your hair very long!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
|10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K
|{{RecursiveChem/Candle}}
|Creates a red candle for use in decoration or rituals.
|Creates a red candle for use in decoration or rituals.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
|1 part Carbon<br>2 parts Oxygen<br>Temperature 777K
|{{RecursiveChem/Carbon Dioxide}}
|What the fuck is carbon dioxide?
|What the fuck is carbon dioxide?
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Stable Plasma<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]
|{{RecursiveChem/Colorful Reagent}}
|Use this to color EVERYTHING! Keep away from the clown and assistants!
|Use this to color EVERYTHING! Keep away from the clown and assistants!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
|1 part Capsaicin Oil<br>5 parts Ethanol
|{{RecursiveChem/Condensed Capsaicin}}
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
|1 part Nutriment<br>1 part Colorful Reagent<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Blood
|{{RecursiveChem/Corgium}}
|Creates your own Corgi!
|Creates your own Corgi!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|{{RecursiveChem/Cryptobiolin}}
|Causes confusion and dizziness. This is essential to make Spaceacillin.
|Causes confusion and dizziness. This is essential to make Spaceacillin.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|{{RecursiveChem/Drying Agent}}
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|1 part Lithium<br>1 part Hydrogen
|{{RecursiveChem/Foaming Agent}}
|Used in Metal Foam production. Creates 1 unit instead of 2.
|Used in Metal Foam production. Creates 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>temperature 380 K
|{{RecursiveChem/Fluorosulfuric Acid}}
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
|3 parts Corn Oil<br>1 part Sulphuric Acid
|{{RecursiveChem/Glycerol}}
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Colorful Reagent<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
|{{RecursiveChem/Hair Dye}}
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
|1 part Sugar<br>1 part Banana Juice
|{{RecursiveChem/Laughter}}
|Causes you to laugh (results in 10 units instead of 2).
|Causes you to laugh (results in 10 units instead of 2).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|{{RecursiveChem/Meat Product}}
|Creates a slab of chemically processed meat.
|Creates a slab of chemically processed meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
|3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]
|{{RecursiveChem/Metal Foam}}
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
|1 part Toxin<br>4 parts Ethanol
|{{RecursiveChem/Pest Killer}}
|Kills pests in hydroponics trays, causes minor toxin damage to humans.
|Kills pests in hydroponics trays, causes minor toxin damage to humans.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
|1 part Toxin<br>4 parts Water
|{{RecursiveChem/Plant-B-Gone}}
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|{{RecursiveChem/Plasma Solidification}}
|Solidifies a large amount of [[plasma]] into a bar.
|Solidifies a large amount of [[plasma]] into a bar.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
|10 parts [[#Unstable Mutagen|Unstable Mutagen]]<br>40 parts Honey
|{{RecursiveChem/Royal Bee Jelly}}
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
|10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K
|{{RecursiveChem/Soap}}
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|{{RecursiveChem/Sodium Chloride}}
|Commonly known as salt, Sodium Chloride is often used to  season food.
|Commonly known as salt, Sodium Chloride is often used to  season food.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|1 part [[#Ammonia|Ammonia]]<br>1 part Water
|{{RecursiveChem/Space Cleaner}}
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
|1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil
|{{RecursiveChem/Spray Tan}}
|Darkens the skin when sprayed or applied. Do not swallow!
|Darkens the skin when sprayed or applied. Do not swallow!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|{{RecursiveChem/Space Lube}}
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Antitoxin|Antitoxin]]<br>1 part Chlorine<br>1 part Ethanol
|{{RecursiveChem/Sterilizine}}
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
|5 parts blood<br>1 part [[Cryoxadone]]
|{{RecursiveChem/Synthmeat}}
|Creates a slab of synthetic meat.
|Creates a slab of synthetic meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|{{RecursiveChem/Unstable Mutagen}}
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
|1 part Toxin<br>4 parts [[#Ammonia|Ammonia]]
|{{RecursiveChem/Weed Killer}}
|Kills weeds, causes minor toxin damage to humans.
|Kills weeds, causes minor toxin damage to humans.
|}
|}
Line 758: Line 758:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
|5 parts Water<br>5 parts Milk
|{{RecursiveChem/Virus Food}}
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Virus food
|{{RecursiveChem/Mutagenic Agar}}
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
|1 part Mutagenic agar<br>1 part Sugar
|{{RecursiveChem/Sucrose Agar}}
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
|1 part Virus food<br>1 part [[Plasma]]
|{{RecursiveChem/Virus Plasma}}
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
|1 part Virus plasma<br>1 part [[#Synaptizine|Synaptizine]]
|{{RecursiveChem/Weakened Virus Plasma}}
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus food<br>1 part [[#Synaptizine|Synaptizine]]
|{{RecursiveChem/Virus Rations}}
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus food<br>1 part Uranium
|{{RecursiveChem/Decaying Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Virus plasma<br>5 parts Uranium
|{{RecursiveChem/Unstable Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold
|{{RecursiveChem/Stable Uranium Gel}}
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
|}
|}
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Use Plasma on a green slime
|{{RecursiveChem/Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|Use Radium on a green slime
|{{RecursiveChem/Unstable Mutation Toxin}}
|Mutagenic chemical that transforms into a random, safe race.
|Mutagenic chemical that transforms into a random, safe race.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part Blood
|{{RecursiveChem/Stable Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part Radium
|{{RecursiveChem/Lizard Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Fly Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part [[#Slime Jelly|Slime Jelly]]
|{{RecursiveChem/Imperfect Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Jellypeople|jellyperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Jellypeople|jellyperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part EZ Nutrient
|{{RecursiveChem/Pod Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part Silver
|{{RecursiveChem/Golem Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part [[#Morphine|Morphine]]
|{{RecursiveChem/Abductor Mutation Toxin}}
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Android Mutation Toxin}} Android Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Android Mutation Toxin}} Android Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Unstable Mutation Toxin<br>1 part [[#Teslium|Teslium]]
|{{RecursiveChem/Android Mutation Toxin}}
|Mutagenic chemical that transforms into an [[Guide_to_races#Androids|android]].
|Mutagenic chemical that transforms into an [[Guide_to_races#Androids|android]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Use Plasma on a black slime
|{{RecursiveChem/Advanced Mutation Toxin}}
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Advanced Mutation Toxin<br>1 part Milk
|{{RecursiveChem/Skeleton Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Advanced Mutation Toxin<br>1 part Toxin
|{{RecursiveChem/Zombie Mutation Toxin}}
|Mutagenic chemical that transforms into a non-infectious [[Guide_to_races#Zombies|zombie]].
|Mutagenic chemical that transforms into a non-infectious [[Guide_to_races#Zombies|zombie]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Advanced Mutation Toxin<br>1 part Lizard Mutation Toxin<br>1 part [[#Ash|Ash]]
|{{RecursiveChem/Ash Mutation Toxin}}
|Mutagenic chemical that transforms into an Ash Walker.
|Mutagenic chemical that transforms into an Ash Walker.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Advanced Mutation Toxin<br>1 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]<br>1 part Holy Water
|{{RecursiveChem/Shadow Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|1 part Skeleton Mutation Toxin<br>1 part Uranium<br>1 part Plasma
|{{RecursiveChem/Plasma Mutation Toxin}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
|}
|}
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
|Medbay Vendors, Emagged Chem Dispenser
|{{RecursiveChem/Toxin}}
|Toxin
|Toxin
|Will deal toxin damage over time.
|Will deal toxin damage over time.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning<span style="color:#D6D6D8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning<span style="color:#D6D6D8;background-color:white">▮</span>
|From eating poorly made food
|{{RecursiveChem/Food Poisoning}}
|Toxin
|Toxin
|Will deal a minor amount of Toxin damage.
|Will deal a minor amount of Toxin damage.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|{{RecursiveChem/Chloral Hydrate}}
|Stun, Toxin
|Stun, Toxin
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon
|{{RecursiveChem/Mindbreaker Toxin}}
|Hallucinations
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|{{RecursiveChem/Impedrezene}}
|Brain
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
|2 part Uranium<br>1 part Water<br>1 part Carbon
|{{RecursiveChem/Mute Toxin}}
|Speech
|Speech
|Makes the subject unable to speak for some time.
|Makes the subject unable to speak for some time.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
|1 part Hydrogen<br>1 part Nitrogen<br>1 part [[Plasma]]
|{{RecursiveChem/Lexorin}}
|Suffocation
|Suffocation
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Initropidril}}
|Cardiac Arrest
|Cardiac Arrest
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
|Traitor Sleepypen, Emagged Soda Dispenser
|{{RecursiveChem/Tirizene}}
|Stamina Damage
|Stamina Damage
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
|Peacekeeper Cyborgs
|{{RecursiveChem/Tiring Solution}}
|Stamina Damage
|Stamina Damage
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Polonium}}
|Radiation  
|Radiation  
|Cause significant Radiation damage over time. It's metabolized very slowly.
|Cause significant Radiation damage over time. It's metabolized very slowly.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Pancuronium}}
|Paralysis and Suffocation
|Paralysis and Suffocation
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Sodium Thiopental}}
|Knockout and Stamina
|Knockout and Stamina
|Knocks you out after 11 seconds, and destroys your stamina.
|Knocks you out after 11 seconds, and destroys your stamina.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur
|{{RecursiveChem/Sulfonal}}
|Knockout and Toxin
|Knockout and Toxin
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Amanitin}}
|Delayed Toxin Damage  
|Delayed Toxin Damage  
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
|1 part Mercury<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ephedrine
|{{RecursiveChem/Lipolicide}}
|Weight Loss
|Weight Loss
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Coniine}}
|Toxin and breath loss
|Toxin and breath loss
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Curare}}
|Knockout, Oxygen, and Toxin
|Knockout, Oxygen, and Toxin
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Histamine}}
|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
|Has a chance each tick to cause small amounts of brute damage or blur vision.<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
|Has a chance each tick to cause small amounts of brute damage or blur vision.<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>temperature 420 K
|{{RecursiveChem/Formaldehyde}}
|Toxin
|Toxin
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
|Traitor Uplink
|{{RecursiveChem/Venom}}
|Brute, toxin
|Brute, toxin
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.
Line 1,003: Line 1,003:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#64916E;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#64916E;background-color:white">▮</span>
|1 part [[#Space Drugs|Space Drugs]]<br>temperature 674 K
|{{RecursiveChem/Neurotoxin}}
|Toxin, brain
|Toxin, brain
|Will deal Toxin and Brain damage up to around 60 points of damage total, if the drug is not removed after around 17 cycles it will knock the user unconscious. Do not confuse it with the eponymous [[Guide_to_food_and_drinks#Neurotoxin|drink]].
|Will deal Toxin and Brain damage up to around 60 points of damage total, if the drug is not removed after around 17 cycles it will knock the user unconscious. Do not confuse it with the eponymous [[Guide_to_food_and_drinks#Neurotoxin|drink]].
Line 1,009: Line 1,009:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>temperature 380 K
|{{RecursiveChem/Cyanide}}
|Toxin, oxyloss
|Toxin, oxyloss
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
|Space Carp, Koi Beans, Emagged Chem Dispenser
|{{RecursiveChem/Carpotoxin}}
|Toxin
|Toxin
|Deals constant toxin damage over time.
|Deals constant toxin damage over time.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
|5 parts [[#Morphine|Morphine]]<br>5 parts CarpoToxin<br>5 parts Copper
|{{RecursiveChem/Zombie Powder}}
|Fake death, stun
|Fake death, stun
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part Fuel<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Charcoal|Charcoal]]
|{{RecursiveChem/Itching Powder}}
|Brute, annoyance
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
Line 1,033: Line 1,033:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
|Grind the mint in the kitchen
|{{RecursiveChem/Mint Toxin}}
|Conditional death
|Conditional death
|Instantly gibs fat people when ingested.
|Instantly gibs fat people when ingested.
Line 1,039: Line 1,039:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
|Slimes or slimepeople
|{{RecursiveChem/Slime Jelly}}
|Toxin
|Toxin
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
Line 1,045: Line 1,045:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
|1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|{{RecursiveChem/Heparin}}
|Brute, Bleeding
|Brute, Bleeding
|Causes bleeding constantly while in the system of the victim.
|Causes bleeding constantly while in the system of the victim.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
|1 Part Stable Plasma<br>1 Part Silver<br>1 Part [[#Black Powder|Black Powder]]<br>Temperature 400K<br>
|{{RecursiveChem/Teslium}}
|Random Shocks
|Random Shocks
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Teslium|Teslium]]<br>1 Part [[#Neurotoxin|Neurotoxin]]
|{{RecursiveChem/Rotatium}}
|Toxin
|Toxin
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.

Revision as of 01:40, 3 December 2016

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

Emagging a chem dispenser will add:

  • Space Drugs
  • Morphine
  • Toxin
  • Carpotoxin
  • Miner's Salve

The NanoMed Plus is your main source of generic toxin when hacked.

Some chemical reactions will require you to heat the reagents in a Chemical Heater.png Chemical Heater. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity. Increases success rate of surgery and flammability when applied externally.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradiation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ash 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
Basic ingredient in a couple of recipes.
Ash (Alternate Recipe) 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
Basic ingredient in a couple of recipes.
Carpet 1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood
Creates a dirty carpet on the floor.
Oil Tier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Oil (Alternate Recipe) Tier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Used for certain medical recipes.
Acetone 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen
Common ingredient in other recipes.
Diethylamine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
A very potent fertilizer, and the base component of some medicines.
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon
Useful in the manufacturing of wax items like soap.
Lye (Alternate Recipe) 1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon
Useful in the manufacturing of wax items like soap.


Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Silver Sulfadiazine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.
On ingestion, deals minor toxin damage.
0.4 units per tick N/A N/A
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.
On ingestion, deals minor toxin damage.
0.4 units per tick N/A N/A
Saline-Glucose Solution 1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brute, burn Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip. 0.2 units per tick N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute, burn Has a 100% chance of instantly healing brute and burn damage.
Touch based only. Does nothing while inside a mob.
0.4 units per tick N/A N/A
Charcoal 1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
Toxin Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals. 0.2 units per tick N/A N/A
Salbutamol 1 part Salicyclic Acid1 part Sodium
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Lithium
1 part Aluminium
1 part Bromine
1 part Ammonia3 parts Hydrogen
1 part Nitrogen
Suffocation Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! 0.1 units per tick N/A N/A
Bicaridine 1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Brute Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. 0.4 units per tick 30u N/A
Kelotane 1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Burn Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. 0.4 units per tick 30u N/A
Antitoxin 1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Toxin Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick. 0.4 units per tick 30u N/A
Tricordrazine 1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Brute/Burn/Toxin Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick. 0.4 units per tick 30u N/A
Cryoxadone 1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
All types Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments. 0.4 units per tick N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brain Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means. 0.4 units per tick N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Salicyclic Acid 1 part Sodium
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage. 0.2 units per tick 25 units N/A
Oxandrolone 3 parts Carbon
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
1 part Oxygen
Burn If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage. 0.2 units per tick 25 units N/A
Omnizine Grind Ambrosia Deus
or
Heat and grind Donk Pockets
Brute, burn, toxin and suffocation Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick. 0.1 units per tick 30 N/A
Pentetic Acid 1 part Welding Fuel
1 part Chlorine
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 part Sodium
1 part Cyanide1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
temperature 380 K
Radiation, toxin Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. 0.2 units per tick N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

temperature 370 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. 0.1 units per tick N/A N/A
Atropine 1 part Ethanol
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute, burn and suffocation If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.
If overdosed it will deal toxin damage.
0.1 units per tick 35 N/A
Calomel 1 part Mercury
1 part Chlorine
temperature 374 K
Purge Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. 0.2 units per tick N/A N/A
Mutadone 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Bromine
Genetic Heals your genetic mutations. 0.4 units per tick N/A N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.8 units per tick N/A N/A
Ephedrine 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
Stun Reduces stun times, increases run speed, and stabilizes crit.
If overdosed it will deal toxin and oxyloss damage.
0.2 units per tick 45 30
Diphenhydramine 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.2 units per tick N/A N/A
Morphine 2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
Movement Speed Will allow you to walk faster. Will eventually knock you out if you take too much.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.
0.2 units per tick 30 25
Oculine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Hydrogen
Eye Quickly heals eye damage and reverts blindness. 0.1 units per tick N/A N/A
Inacusiate 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Water
Ear Instantly removes all ear damage. (Results in 2 units instead of 3) 0.4 units per tick N/A N/A
Epinephrine 1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun + Brute, burn, suffocation and toxin 20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.
If overdosed will deal toxin and stamina damage, and cause suffocation.
0.1 units per tick 30 N/A
Antihol 1 part Ethanol
1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Copper
Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per tick N/A N/A
Stimulants Traitor Adrenals or Stimpack Stun Increases run speed and eliminates stuns, can heal minor damage.
If overdosed it will deal toxin damage and stun.
0.2 units per tick 60 N/A
Insulin 1 part Saline-Glucose Solution1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

or found in NanoMed Plus
Sugar Dependency Increases sugar depletion. 0.2 units per tick N/A N/A
Strange Reagent 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water
Death A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.
If used on a living person it will deal Brute and Burn damage.
0.4 units per tick N/A N/A
Life 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Synthflesh1 part Blood
1 part Carbon
1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Blood
temperature 375K
Life Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3) N/A N/A N/A
Synaptizine 1 part Sugar
1 part Lithium
1 part Water
Hallucination Decrease Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. 0.4 units per tick N/A N/A
Rezadone 1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper
Cellular Damage Healing Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 0.4 units per tick 30 N/A
Spaceacillin 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Infections An all-purpose antiviral agent. Prevents you from spreading any virus in your body. 0.2 units per tick N/A N/A
Miner's Salve 1 part Iron
1 Part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 Part Water
OR grind a twinkie, a sheet of metal and a sheet of plasma
Improvised Patch Healing Chem Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. 0.16 units per tick N/A N/A
Haloperidol Template:RecursiveChem/Haloperidol Anti-Drug and Light Sedative Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage. 0.16 units per tick N/A N/A
Leporazine 1 part Copper
1 part Silicon
5 units Plasma (catalyst)
Body temperature This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA. 0.4 units per tick N/A N/A

Noncraftable Medicines

These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.

Name Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Dexalin Suffocation Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick. 0.4 units per tick 30u N/A

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Metabolism Rate Overdose Threshold Addiction Threshold
Nicotine Grown in tobacco or found in cigarettes. Slightly reduces stun times. 0.2 units per tick N/A 30
Krokodil 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Potassium
1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

1 part Phosphorus
1 part Welding Fuel
temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
0.2 units per tick 20 15
Crank 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel
temperature 390 K
Reduces stun times by about 200%.
If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
0.2 units per tick 20 10
Methamphetamine 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 374 k
Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
0.3 units per tick 20 10
Bath Salts 1 part Food PoisoningFrom eating poorly made food
1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Nutriment
1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Enzyme
1 part Tea
1 part Mercury
temperature 374k
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.
If overdosed the subject will lose even more motor control, drool and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
0.2 units per tick 20 10
Aranesp 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Atropine1 part Ethanol
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death. 0.2 units per tick N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations. 0.2 units per tick 30 N/A

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned!
Foam Surfactant 2 parts Carbon
2 parts Fluorine
1 part Sulphuric Acid
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Phlogiston 1 part Phosphorus
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Stable Plasma
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
Napalm 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding Fuel
1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 1 part Oxygen
1 part Cola
1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Pyrosium 1 part Stable Plasma
1 part Radium
1 part Phosphorus
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane 1 part Water
1 part Stable Plasma
1 part Nitrogen
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
temperature 424k
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Liquid Dark Matter 1 part Stable Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Meth Explosion 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 300k
(Room temperature)
If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
Black Powder 1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur
Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 1 part Glycerol3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

1 part Sulfuric Acid1 part Water
1 part Sulfur
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Holy Explosion 1 part Potassium
1 part Holy Water
This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.
Tesla Shock 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 part Water
or
heating Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K
to 474K
This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Barber's Aid 1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
Concentrated Barber's Aid 1 part Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Grows your hair very long!
Candle 5 parts Liquid Gibs
5 parts Oxygen
Temperature 374K
Creates a red candle for use in decoration or rituals.
Carbon Dioxide 1 part Carbon
2 parts Oxygen
Temperature 777K
What the fuck is carbon dioxide?
Colorful Reagent 1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus
Use this to color EVERYTHING! Keep away from the clown and assistants!
Condensed Capsaicin 1 part Capsaicin Oil
5 parts Ethanol
A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Corgium 1 part Nutriment
1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Blood
temperature 374k
Creates your own Corgi!
Cryptobiolin 1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Causes confusion and dizziness. This is essential to make Spaceacillin.
Drying Agent 2 parts Stable Plasma
1 part Ethanol
1 part Sodium
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
Foaming Agent 1 part Lithium
1 part Hydrogen
Used in Metal Foam production. Creates 1 unit instead of 2.
Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Quantum Hair Dye 1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
Laughter 1 part Sugar
1 part Banana Juice
Causes you to laugh (results in 10 units instead of 2).
Meat Product 10 parts Liquid Gibs
10 parts Nutriment
10 parts Carbon
Creates a slab of chemically processed meat.
Metal Foam 3 parts Iron/Aluminium
1 part Foaming Agent1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Pest Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ethanol
Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Water
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification 20 parts Plasma
5 parts Iron
5 parts Frost Oil
Solidifies a large amount of plasma into a bar.
Royal Bee Jelly 10 parts Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

40 parts Honey
Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
Soap 10 parts Lye1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon

10 parts Liquid Gibs
Temperature 374K
Creates a bar of soap, slightly faster cleaning than what you get on the station.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Spray Tan 1 part Orange Juice
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
OR 1 Part Corn Oil
Darkens the skin when sprayed or applied. Do not swallow!
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Chlorine
1 part Ethanol
When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
Synthmeat 5 parts blood
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Creates a slab of synthetic meat.
Unstable Mutagen 1 part Chlorine
1 part Phosphorus
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Weed Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ammonia3 parts Hydrogen
1 part Nitrogen
Kills weeds, causes minor toxin damage to humans.

Virology Recipes

These chemicals are used to mutate viruses, and have few uses beyond that.

Name Formula Description
Virus Food 5 parts Water
5 parts Milk
A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
Mutagenic Agar 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food
Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
Sucrose Agar 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Sugar
or
1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Saline-Glucose Solution
Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
Virus Plasma 1 part Virus food
1 part Plasma
Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
Weakened Virus Plasma 1 part Virus Plasma1 part Virus food
1 part Plasma

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
Virus Rations 1 part Virus food
1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
Decaying Uranium Gel 1 part Virus Food5 parts Water
5 parts Milk

1 part Uranium
Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
Unstable Uranium Gel 1 part Virus plasma
5 parts Uranium
Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
Stable Uranium Gel 1 part Plasma
10 parts Uranium
10 parts Silver OR Gold
Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)

Mutation Toxins

Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races.

Name Formula Description
Mutation Toxin Use Plasma on a green slime Mutagenic chemical that transforms into a slimeperson.
Unstable Mutation Toxin Use Radium on a green slime Mutagenic chemical that transforms into a random, safe race.
Stable Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Blood
Mutagenic chemical that transforms into a human.
Lizard Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Radium
Mutagenic chemical that transforms into a lizardperson.
Fly Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Mutagenic chemical that transforms into a flyperson.
Imperfect Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Slime JellyGrind an unused slime extract
Mutagenic chemical that transforms into a jellyperson.
Pod Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part EZ Nutrient
Mutagenic chemical that transforms into a podperson.
Golem Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Silver
Mutagenic chemical that transforms into a golem.
Abductor Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
Mutagenic chemical that transforms into an abductor.
Android Mutation Toxin 1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K
Mutagenic chemical that transforms into an android.
Advanced Mutation Toxin Use Plasma on a black slime Mutagenic chemical that slowly morphs the victim into a slime.
Skeleton Mutation Toxin 1 part Advanced Mutation ToxinUse Plasma on a black slime
1 part Milk
Mutagenic chemical that transforms into a skeleton.
Zombie Mutation Toxin 1 part Advanced Mutation ToxinUse Plasma on a black slime
1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser
Mutagenic chemical that transforms into a non-infectious zombie.
Ash Mutation Toxin 1 part Advanced Mutation ToxinUse Plasma on a black slime
1 part Lizard Mutation Toxin1 part Unstable Mutation ToxinUse Radium on a green slime
1 part Radium

1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
Mutagenic chemical that transforms into an Ash Walker.
Shadow Mutation Toxin 1 part Advanced Mutation ToxinUse Plasma on a black slime
1 part Stabilized Liquid Dark Matter
1 part Holy Water
Mutagenic chemical that transforms into a shadowperson.
Plasma Mutation Toxin 1 part Skeleton Mutation Toxin1 part Advanced Mutation ToxinUse Plasma on a black slime
1 part Milk

1 part Uranium
1 part Plasma
Mutagenic chemical that transforms into a plasmaman.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.

Name Recipe Damage dealt Description Metabolism Rate
Toxin Medbay Vendors
or
Emagged Chemistry Dispenser
Toxin Will deal toxin damage over time. 0.4 units per tick
Food Poisoning From eating poorly made food Toxin Will deal a minor amount of Toxin damage. 0.1 units per tick
Chloral Hydrate 3 parts Chlorine
1 part Ethanol
1 part Water
Stun, Toxin A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5). 0.6 units per tick
Mindbreaker Toxin 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon
Hallucinations A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". 0.4 units per tick
Impedrezene 1 part Mercury
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brain A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3). 0.4 units per tick
Mute Toxin 2 part Uranium
1 part Water
1 part Carbon
Speech Makes the subject unable to speak for some time. 0.4 units per tick
Lexorin 1 part Hydrogen
1 part Nitrogen
1 part Plasma
Suffocation Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. 0.4 units per tick
Initropidril Poison Kit, Bioterror Spray Cardiac Arrest Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method. 0.2 units per tick
Tirizene Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries Stamina Damage Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless. 0.4 units per tick
Tiring Solution Peacekeeper Cyborgs Stamina Damage Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage. 0.6 units per tick
Polonium Poison Kit, Bioterror Spray Radiation Cause significant Radiation damage over time. It's metabolized very slowly. 0.05 units per tick
Pancuronium Poison Kit, Emagged Medibot Paralysis and Suffocation Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath. 0.1 units per tick
Sodium Thiopental Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart, Emagged Medibot Knockout and Stamina Knocks you out after 11 seconds, and destroys your stamina. 0.3 units per tick
Sulfonal 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Sulfur
Knockout and Toxin 1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout. 0.05 units per tick
Amanitin Traitor Uplink Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. 0.2 units per tick
Lipolicide 1 part Mercury
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
Weight Loss Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving. 0.2 units per tick
Coniine Death Berries, Bioterror Spray/Syringe Toxin and breath loss 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization. 0.024 units per tick
Curare Traitor Uplink Knockout, Oxygen, and Toxin Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly. 0.05 units per tick
Histamine Omega Weed, Poison Kit, Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
Brute, toxin, oxyloss and eyesight Has a chance each tick to cause small amounts of brute damage or blur vision.
If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
0.1 units per tick
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
Toxin Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. 0.2 units per tick
Venom Poison Kit, Bioterror Spray, Giant Spider bites Brute, toxin Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine. 0.1 units per tick
Neurotoxin 1 part Pan-Galactic Gargle Blaster1 part Gin
1 part VodkaIn Booze-O-Mat
or
10 part Potato JuiceJuice potatoes
5 part Universal Enzyme
or
Service borg shaker
or
Booze dispenser

1 part Whiskey
1 part Cognac
1 part Lime JuiceIn Booze-O-Mat
or
Juice Limes
or
Service borg shaker
or
Soda dispenser

1 part Morphine
Toxin, brain Will deal Toxin and Brain damage up to around 60 points of damage total, if the drug is not removed after around 17 cycles it will knock the user unconscious. Do not confuse it with the eponymous drink. 0.2 units per tick
Cyanide 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
temperature 380 K
Toxin, oxyloss Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. Often extremely lethal. 0.05 units per tick
Carpotoxin Butcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser
Toxin Deals constant toxin damage over time. 0.4 units per tick
Zombie Powder 5 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

5 parts CarpoToxin
5 parts Copper
Fake death, stun Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15) 0.4 units per tick
Itching Powder 1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine. 0.16 units per tick
Mint Toxin Grind the mint in the kitchen Conditional death Instantly gibs fat people when ingested. 0.4 units per tick
Slime Jelly Grind an unused slime extract Toxin Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. 0.4 units per tick
Heparin 1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 Part Sodium
1 Part Chlorine
1 Part Lithium
Brute, Bleeding Causes bleeding constantly while in the system of the victim. 0.08 units per tick
Teslium 1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K
Random Shocks Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. 0.2 units per tick
Rotatium 1 Part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 Part Fentanyl1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K
Toxin Causes the victim's screen to display a rocking motion and deals moderate toxin damage. 0.24 units per tick.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.