Ruins: Difference between revisions

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(transit shuttle)
(removes seedlings from zoo)
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![[File:AbandonedZoo.png|512px]]<br>{{anchor|Biological Storage Facility}}Biological Storage Facility
![[File:AbandonedZoo.png|512px]]<br>{{anchor|Biological Storage Facility}}Biological Storage Facility
|In case society crumbles, we will be able to restore our zoos to working order with the breeding stock kept in these 100% secure and unbreachable storage facilities. At no point has anything escaped. That's our story, and we're sticking to it.
|In case society crumbles, we will be able to restore our zoos to working order with the breeding stock kept in these 100% secure and unbreachable storage facilities. At no point has anything escaped. That's our story, and we're sticking to it.
|A few threats: A hostile space carp, basilisk, two seedlings and a few bees.
|A few threats: A hostile space carp, basilisk and a few bees.
|There are a few items that would otherwise be difficult or impossible to get, such as the temperature gun or the medical hardsuit.
|There are a few items that would otherwise be difficult or impossible to get, such as the temperature gun or the medical hardsuit.
|-
|-

Revision as of 13:44, 26 December 2020

Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.

All lavaland ruins protect from ash storms, even if they're not enclosed by walls.

Inhabited Ruins


Normal Ruins


Sinful Ruins