Infections: Difference between revisions
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==Advanced Diseases== | ==Advanced Diseases== | ||
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses! | You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses! | ||
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom. | |||
They have almost no effect if they infect people, but you need them to acquire more symptoms. | |||
===Modifying Symptoms=== | |||
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. | |||
====Basic chemicals==== | |||
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get advanced chemicals, that will give you a specific level symptom. | |||
* '''[[Virus Food]]''': You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom up to level 2. | |||
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a symptom up to level 4. Virology starts with a 30u bottle of mutagen. | |||
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a symptom up to level 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars. | |||
====Advanced Chemicals==== | |||
Using these will allow you to both save time and resources when trying to acquire the symptoms you want. | |||
* '''[[Guide_to_chemistry#Virus Rations|Virus rations]]''': Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. | |||
* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. | * '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. | ||
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline | * '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. | ||
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. | * '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. | ||
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. | * '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. | ||
====[[Synaptizine]]==== | |||
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom. | |||
=== | ===Multiple symptoms=== | ||
There's a downside to having too many symptoms: they are less resistant and less likely to spread. | |||
Not only that, but if you add a symptom when you already have four, there's a chance it will overwrite a symptom (33% for a fifth, 66% for a sixth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms. | |||
=== | ===Splicing=== | ||
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals. | |||
=== | ===Being Organized=== | ||
To piece together a powerful virus, you'll need to isolate the symptoms you want, preferably with a custom named culture bottle each; you can then store them on your smartfridge for easy access. Leaving a handful of bottles out in random order not only will slow down your work, but will leave your bottles vulnerable to being knocked down by blasts or explosions, destroying all your hard obtained symptoms. | |||
=== | ===Virus Stacking=== | ||
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses! | |||
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed. | |||
===Symptoms Table=== | |||
{| class="wikitable sortable" border="1"; || style="text-align: center;" | {| class="wikitable sortable" border="1"; || style="text-align: center;" | ||
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|- | |- | ||
!Confusion | !Confusion | ||
|1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time. | |1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time, making them walk in random directions. | ||
|- | |- | ||
!Deafness | !Deafness | ||
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|- | |- | ||
!Eternal Youth | !Eternal Youth | ||
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. | |3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease. | ||
|- | |- | ||
!Facial Hypertrichosis | !Facial Hypertrichosis | ||
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|- | |- | ||
!Hallucinogen | !Hallucinogen | ||
| -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob | | -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob have hallucinations for short periods of time. Available in [[Cargo|Virus Crates]]. | ||
|- | |- | ||
!Headache | !Headache | ||
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!Self-Respiration | !Self-Respiration | ||
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Body starts to create its own [[Salbutamol]], effectively making oxygen unnecessary. | | 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Body starts to create its own [[Salbutamol]], effectively making oxygen unnecessary. | ||
|- | |||
!Sensory destruction | |||
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste. | |||
|- | |||
!Sensory restoration | |||
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage. | |||
|- | |- | ||
!Shivering | !Shivering | ||
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|- | |- | ||
!Projectile Vomit | !Projectile Vomit | ||
| -2 || | | -2 || -1 || 0 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit. | ||
|- | |- | ||
!Vomiting Blood | !Vomiting Blood | ||
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|- | |- | ||
!Weakness | !Weakness | ||
| -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host. | | -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host. May knock out if left untreated. | ||
|- | |- | ||
!Weight Gain | !Weight Gain | ||
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!Viral Evolutionary Acceleration | !Viral Evolutionary Acceleration | ||
| -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured. | | -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured. | ||
|- | |- | ||
|} | |} | ||
=== Understanding stats === | |||
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do: | After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do: | ||
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* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20. | * Chance of it being cured every tick is 15 - resistance, but always between 10 and 20. | ||
* Transmission affects how much protective gear you must have to protect yourself from it. | * Transmission affects how much protective gear you must have to protect yourself from it. | ||
===General Tips=== | |||
* Toxic Filter + Toxic Compensation = Regeneration. They are also the only positive symptoms that can stack their effects. Add Self-Respiration and a virus can bring someone back from crit. | |||
* If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for. | |||
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar. | |||
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys. | |||
* If you're dealing with a virus too stealthy to analyze, you can use a virus with the Anti-Bodies Metabolism symptom to cure it. | |||
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials. | |||
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars. | |||
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesred or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs. | |||
* Viruses with only pisitive symptoms won't show up on the medical HUD. They will still show up on the scanners and on the Pandemic. | |||
===The Black Death=== | |||
Being a traitor virologist opens you up to a whole variety of cruel and interesting ways to create chaos on the station. Here's some tips to allow you to spread your worst creations. | |||
* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with. | |||
** A high stealth will deny any chance of discovering the cure as long as the resistance is above 0. | |||
** A high resistance will make the cure so rare that it won't realistically be available to everyone. | |||
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting. | |||
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection. | |||
* While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics. | |||
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. | |||
* Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses. | |||
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with an ABM/cough virus, so people can see that you're infected as well, while you'll be immune. | |||
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. | |||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 19:00, 27 May 2016
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
There are many diseases that can affect you in space! The following will come in handy for virologists, traitors, or any unfortunate soul who's come down with a case of brain rot.
Virology 101
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.
The Clothes
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
- Level-3 Bio Hood
- Level-3 Bio Suit
- Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)
- Latex Gloves
- Sterile mask
- Shoes (White shoes and Galoshes are the best)
- Private (clean) Internals
Isolation
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.
Sterilization
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a janitor if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.
Methods of Infection
The following are the various ways a disease can spread, keep this in mind at all times:
- Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
- Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
- Blood - The infection will be spread by the bodily fluids of the infected person.
- Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
Curing an infection
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.
PanD.E.M.I.C 2200
This machine creates vaccines from the blood of people who have been cured.
Use:
- Take a blood sample with a syringe.
- Place sample into a beaker or bottle.
- Load beaker into machine.
- Select vaccine you wish to have.
- Take vaccine bottle it produces.
Additional uses:
- Reveals the cure to any infected blood sample without needing to inject a living creature.
Infection Listings
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
Disease Name | Vector Name | Description | Spread | Cure |
---|---|---|---|---|
Alien Parasite | Xenomorph | An uncommon infection, caused by alien rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. | Special | Surgery |
Brain Rot | Cryptococcus Cosmosis | An infection that causes mental degradation. | Contact | Mannitol |
Cold | XY-Rhinovirus | Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. | Airborne | Rest and Spaceacillin |
Cold 9 | ICE9-Rhinovirus | A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms. | Contact | Spaceacillin |
Flu | H13N1 Flu Viron | A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. | Airborne | Spaceacillin |
Anxiety | Excess Lepidopticides | Will cause feelings of anxiety and cause the victim to cough butterflies. | Contact | Ethanol |
GBS | Gravitokinetic Bipotential SADS+ | An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. | Contact | Sulfur and Synaptizine |
Jungle Fever | Kongey Vibrion M-909 | One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. | Special | Death squad |
Magnitis | Fukkos Miracos | An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. | Contact | Iron |
Pierrot's Throat | H0NI<42 Virus | A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. | Airborne | Bananas |
Space Retrovirus | S4E1 Retrovirus | A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. | Contact | Rest or Mutadone |
Robotic Transformation | R2D2 Nanomachines | A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. | Special | Copper Injection |
Spanish Flu | 1nqu1s1t10n Flu Viron | A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. | Airborne | Spaceacillin |
Wizarditus | Rincewindus Vulgaris | A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. | Airborne | Manly Dorf |
Xenomorphic Transformation | Rip-LEY Alien Microbes | A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. | Special | Glycerol and Spaceacillin |
Fungal Tuberculosis | Fungal Tubercle bacillus Cosmosis | A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, vomiting, lung damage, weight loss, and fatigue. | Airborne | Salbutamol and Spaceacillin |
Advanced Diseases
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom. They have almost no effect if they infect people, but you need them to acquire more symptoms.
Modifying Symptoms
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully.
Basic chemicals
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get advanced chemicals, that will give you a specific level symptom.
- Virus Food: You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom up to level 2.
- Unstable Mutagen: You can use mutagen to mutate your disease and give it a symptom up to level 4. Virology starts with a 30u bottle of mutagen.
- Liquid Plasma: Plasma can be used to mutate your disease to give it a symptom up to level 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.
Advanced Chemicals
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.
- Virus rations: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine.
- Mutagenic Agar: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
- Sucrose Agar: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together.
- Virus Plasma: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
- Weakened Virus Plasma: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
Synaptizine
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.
Multiple symptoms
There's a downside to having too many symptoms: they are less resistant and less likely to spread. Not only that, but if you add a symptom when you already have four, there's a chance it will overwrite a symptom (33% for a fifth, 66% for a sixth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.
Splicing
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
Being Organized
To piece together a powerful virus, you'll need to isolate the symptoms you want, preferably with a custom named culture bottle each; you can then store them on your smartfridge for easy access. Leaving a handful of bottles out in random order not only will slow down your work, but will leave your bottles vulnerable to being knocked down by blasts or explosions, destroying all your hard obtained symptoms.
Virus Stacking
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses! To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.
Symptoms Table
Symptom | Stealth | Resistance | Stage speed | Transmittable | Level | Required Chemical | Bonus |
---|---|---|---|---|---|---|---|
Alopecia | -1 | - 1 | -1 | 2 | 4 | Unstable Mutagen/Sucrose Agar | Causes rapid hair loss. |
Anti-Bodies Metabolism | -1 | -1 | -1 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Cures all diseases (except itself) and creates anti-bodies for them until itself dies. |
Choking | -3 | -2 | -2 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth. |
Coughing | -1 | 3 | 1 | 2 | 1 | Virus Food/Virus Rations | Will force the affected mob to drop small items when coughing! |
Confusion | 1 | -1 | -3 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Makes the affected mob be confused for short periods of time, making them walk in random directions. |
Deafness | -1 | -2 | -1 | -3 | 4 | Unstable Mutagen/Sucrose Agar | Causes intermittent loss of hearing. |
Deoxyribonucleic Acid Restoration | -1 | -1 | 0 | -3 | 5 | Plasma/Weakened Virus Plasma | Heals brain damage based on stage speed minus stealth, treats radiation, cleans SE of non-power mutations. |
Deoxyribonucleic Acid Saboteur | -2 | -3 | 0 | -3 | 6 | Plasma/Virus Plasma | Cleans the DNA and gives a random disability. The disabilities are cured when the disease is cured. |
Dizziness | 2 | -2 | -3 | -1 | 4 | Unstable Mutagen/Sucrose Agar | Shakes the affected mob's screen for short periods. |
Eternal Youth | 3 | 4 | 4 | -4 | 5 | Plasma/Weakened Virus Plasma | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease. |
Facial Hypertrichosis | -3 | -1 | -3 | -1 | 4 | Unstable Mutagen/Sucrose Agar | Makes you grow a massive beard, regardless of gender. |
Fever | 0 | 3 | 3 | 2 | 2 | Virus Food | Heats up your body, based on transmittability and stealth. Will never reach damaging levels of heat, however. |
Hallucinogen | -2 | -3 | -3 | -1 | 5 | Plasma/Weakened Virus Plasma | Makes the affected mob have hallucinations for short periods of time. Available in Virus Crates. |
Headache | -1 | 4 | 2 | 0 | 1 | Virus Food/Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Hyphema | -1 | -4 | -4 | -3 | 5 | Plasma/Weakened Virus Plasma | Inflicts eye damage over time. Causes blindness if left unchecked. |
Itching | 0 | 3 | 3 | 1 | 1 | Virus Food/Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Longevity | 3 | 3 | 4 | 4 | 3 | Unstable Mutagen/Mutagenic Agar | After a certain amount of time the disease will cure itself. Will immensely buff your disease. |
Necrotizing Fasciitis | -3 | -4 | 0 | -4 | 6 | Plasma/Virus Plasma | Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated. |
Ocular Restoration | -1 | -3 | -2 | -4 | 4 | Unstable Mutagen/Sucrose Agar | Body starts to create its own Oculine, healing eye damage. |
Revitiligo | -3 | -1 | -1 | -2 | 5 | Plasma/Weakened Virus Plasma | Makes the mob gain skin pigmentation. |
Self-Respiration | 1 | -3 | -3 | -4 | 6 | Plasma/Virus Plasma | Body starts to create its own Salbutamol, effectively making oxygen unnecessary. |
Sensory destruction | -1 | -2 | -3 | -4 | 6 | Plasma/Virus Plasma | Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste. |
Sensory restoration | -1 | -4 | -4 | -3 | 5 | Plasma/Weakened Virus Plasma | Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage. |
Shivering | 0 | 2 | 2 | 2 | 2 | Virus Food | Cools down your body based on stealth and resistance. |
Sneezing | -2 | 3 | 0 | 4 | 1 | Virus Food/Virus Rations | Forces a spread type of AIRBORNE with extra range! |
Spontaneous Combustion | -1 | -4 | -4 | -4 | 6 | Plasma/Virus Plasma | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. |
Stimulant | -1 | -3 | -2 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Body starts to create its own Ephedrine, increasing movement speed and reducing stuns. |
Toxic Compensation | 1 | -4 | -4 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Slowly converts brute/fire damage to toxin. |
Toxic Filter | 1 | -4 | -4 | -2 | 6 | Plasma/Virus Plasma | Heals toxins in the affected mob's blood stream, based on stage speed. Available in Virus Crates. |
Vitiligo | -3 | -1 | -1 | -2 | 5 | Plasma/Weakened Virus Plasma | Makes the mob lose skin pigmentation. |
Voice Change | -2 | -3 | -3 | -1 | 6 | Plasma/Virus Plasma | Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates. |
Vomiting | -2 | -1 | 0 | 1 | 3 | Unstable Mutagen/Mutagenic Agar | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. |
Projectile Vomit | -2 | -1 | 0 | 1 | 4 | Unstable Mutagen/Sucrose Agar | Like normal vomiting, except it will spread further, likely causing more to walk across the vomit. |
Vomiting Blood | -2 | -1 | -1 | 1 | 4 | Unstable Mutagen/Sucrose Agar | Forces the affected mob to vomit blood! Makes the affected mob lose health. |
Weakness | -1 | -1 | -2 | -2 | 3 | Unstable Mutagen/Mutagenic Agar | Deals stamina damage to the host. May knock out if left untreated. |
Weight Gain | -3 | -3 | -2 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Increases the weight gain of the mob, forcing it to eventually turn fat. |
Weight Loss | -3 | -2 | -2 | -2 | 3 | Unstable Mutagen/Mutagenic Agar | Decreases the weight of the mob, forcing it to be skinny. |
Weight Even | -3 | -2 | -2 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Causes the weight of the mob to be even, meaning eating isn't required anymore. |
Viral Self-Adaptation | 3 | 5 | -3 | 0 | 3 | Unstable Mutagen/Mutagenic Agar | Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting. |
Viral Evolutionary Acceleration | -2 | -3 | 5 | 3 | 3 | Unstable Mutagen/Mutagenic Agar | Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured. |
Understanding stats
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:
- Viruses have a default of 1 in every stat.
- Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine. Also, if a virus only contains positive symptoms, it won't show up on on the medHUD.
- Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
- Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
- Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)
1 or less | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 or more |
Sodium Chloride | Sugar | Orange juice | Spaceacilin | Saline-Glucose Solution | Ethanol | Leporazine | Synaptizine | Lipolicide | Silver | Gold |
- Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
- Transmission affects how much protective gear you must have to protect yourself from it.
General Tips
- Toxic Filter + Toxic Compensation = Regeneration. They are also the only positive symptoms that can stack their effects. Add Self-Respiration and a virus can bring someone back from crit.
- If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for.
- Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar.
- Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys.
- If you're dealing with a virus too stealthy to analyze, you can use a virus with the Anti-Bodies Metabolism symptom to cure it.
- Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
- While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
- The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesred or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs.
- Viruses with only pisitive symptoms won't show up on the medical HUD. They will still show up on the scanners and on the Pandemic.
The Black Death
Being a traitor virologist opens you up to a whole variety of cruel and interesting ways to create chaos on the station. Here's some tips to allow you to spread your worst creations.
- Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
- A high stealth will deny any chance of discovering the cure as long as the resistance is above 0.
- A high resistance will make the cure so rare that it won't realistically be available to everyone.
- A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
- A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
- While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics.
- All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them.
- Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses.
- Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with an ABM/cough virus, so people can see that you're infected as well, while you'll be immune.
- Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few.