Infections: Difference between revisions
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====Symptoms Table==== | ====Symptoms Table==== | ||
Remember: | Remember: | ||
* You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma. | * You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma. For higher precision, you can use the specialized chemicals. | ||
* Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance. | * Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance. | ||
* Higher overall transmittable level means the virus will generally have a more dangerous method of infection. | * Higher overall transmittable level means the virus will generally have a more dangerous method of infection. | ||
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!Deoxyribonucleic Acid Saboteur | !Deoxyribonucleic Acid Saboteur | ||
| -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Virus Plasma]] || style="color:#ff0000"| Cleans the DNA and gives a random disability. The | | -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Virus Plasma]] || style="color:#ff0000"| Cleans the DNA and gives a random disability. The disabilities are cured when the disease is cured. | ||
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!Dizziness | !Dizziness | ||
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!Stimulant | !Stimulant | ||
| -1 || -3 || -2 || -4 || 3 || [[Unstable Mutagen]]/[[Mutagenic Agar]] || style="color:#00aa00"| Body starts to create its own [[Ephedrine]], increasing movement speed. | | -1 || -3 || -2 || -4 || 3 || [[Unstable Mutagen]]/[[Mutagenic Agar]] || style="color:#00aa00"| Body starts to create its own [[Ephedrine]], increasing movement speed and reducing stuns. | ||
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!Toxic Compensation | !Toxic Compensation | ||
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!Sensory destruction | !Sensory destruction | ||
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of | | -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste. | ||
|- | |- | ||
!Sensory restoration | !Sensory restoration |
Revision as of 17:45, 8 May 2016
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There are many diseases that can affect you in space! The following will come in handy for virologists, traitors, or any unfortunate soul who's come down with a case of brain rot.
Virology 101
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.
The Clothes
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
- Level-3 Bio Hood
- Level-3 Bio Suit
- Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)
- Latex Gloves
- Sterile mask
- Shoes (White shoes and Galoshes are the best)
- Private (clean) Internals
Isolation
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.
Sterilization
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a janitor if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.
Methods of Infection
The following are the various ways a disease can spread, keep this in mind at all times:
- Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
- Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
- Blood - The infection will be spread by the bodily fluids of the infected person.
- Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
Curing an infection
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.
PanD.E.M.I.C 2200
This machine creates vaccines from the blood of people who have been cured.
Use:
- Take a blood sample with a syringe.
- Place sample into a beaker or bottle.
- Load beaker into machine.
- Select vaccine you wish to have.
- Take vaccine bottle it produces.
Additional uses:
- Reveals the cure to any infected blood sample without needing to inject a living creature.
Infection Listings
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
Disease Name | Vector Name | Description | Spread | Cure |
---|---|---|---|---|
Alien Parasite | Xenomorph | An uncommon infection, caused by alien rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. | Special | Surgery |
Brain Rot | Cryptococcus Cosmosis | An infection that causes mental degradation. | Contact | Alkysine and Spaceacillin. |
Cold | XY-Rhinovirus | Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. | Airborne | Rest and Spaceacillin |
Cold 9 | ICE9-Rhinovirus | A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms. | Contact | Spaceacillin |
Flu | H13N1 Flu Viron | A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. | Airborne | Spaceacillin |
GBS | Gravitokinetic Bipotential SADS+ | An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. | Contact | Sulfur and Synaptizine |
Jungle Fever | Kongey Vibrion M-909 | One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. | Special | Death squad |
Magnitis | Fukkos Miracos | An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. | Contact | Iron Pills |
Pierrot's Throat | H0NI<42 Virus | A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. | Airborne | Bananas |
Space Retrovirus | S4E1 Retrovirus | A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. | Contact | Rest and Ryetalyn |
Robotic Transformation | R2D2 Nanomachines | A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. | Special | Copper Injection |
Spanish Flu | 1nqu1s1t10n Flu Viron | A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. | Airborne | Spaceacillin |
Wizarditus | Rincewindus Vulgaris | A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. | Airborne | Manly Dorfs |
Xenomorphic Transformation | Rip-LEY Alien Microbes | A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. | Special | Glycerol and Spaceacillin |
Fungal Tuberculosis | Fungal Tubercle bacillus Cosmosis | A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, vomiting, lung damage, weight loss, and fatigue. | Airborne | Salbutamol and Spaceacillin |
Advanced Diseases
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses! You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptoms. This will likely change in the future but for now you have two diseases you can mix together. Mixing together the two diseases will create a single disease with the sneezing AND cold symptom. Now when someone is injected with it, they'll sneeze AND cough! There's some symptoms, like headaches, which seem useless but will buff your overall disease so it becomes more resistant to cures.
Modifying Symptoms
There's three ways to get more symptoms and all of those ways needs you to have an already existing disease. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms.
- Virus Food: You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a low level symptom.
- Unstable Mutagen: You can use mutagen to mutate your disease and give it a medium level symptom.
- Liquid Plasma: Plasma can be used to mutate your disease to give it a high level symptom. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you.
- Mutagenic agar: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
- Sucrose agar: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline glucose solution and Mutagenic agar together.
- Virus plasma: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
- Weakened virus plasma: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
- Virus rations: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Sirus food with Synaptizine
- Synaptizine: When this reagent comes in contact with an advance disease, it will remove a symptom from it. This is useful for isolating a useful symptom you want to acquire.
There's a downside to having too many symptoms; less resistance, less likely to spread, etc. Not only that, but if you add a symptom when you already have three, there's a chance it will overwrite a symptom. This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.
Splicing
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 to 15 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
Being Organized
A true virologist will organize their symptoms in a single beaker box on a shelf, like a spice rack. This will make it extra easy to store and mix symptoms together to get a fearful disease. Use your Pandemic Machine to identify a blood sample's symptoms. You can go one step further and get a hand-labeller and label your symptoms for easier management.
Otherwise, it can be a good idea to create a virus culture of each desired symptom, since it's free, name them appropriately with the PANDEMIC and store them in the smartfridge.
Virus Stacking
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you virtually immune to further viruses. To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector.
Symptoms Table
Remember:
- You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma. For higher precision, you can use the specialized chemicals.
- Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance.
- Higher overall transmittable level means the virus will generally have a more dangerous method of infection.
Symptom | Stealth | Resistance | Stage speed | Transmittable | Level | Required Chemical | Bonus |
---|---|---|---|---|---|---|---|
Alopecia | -1 | - 1 | -1 | 2 | 4 | Unstable Mutagen/Sucrose Agar | Causes rapid hair loss. |
Anti-Bodies Metabolism | -1 | -1 | -1 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Cures all diseases (except itself) and creates anti-bodies for them until itself dies. |
Choking | -3 | -2 | -2 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth. |
Coughing | -1 | 3 | 1 | 2 | 1 | Virus Food/Virus Rations | Will force the affected mob to drop small items when coughing! |
Confusion | 1 | -1 | -3 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Makes the affected mob be confused for short periods of time. |
Deafness | -1 | -2 | -1 | -3 | 4 | Unstable Mutagen/Sucrose Agar | Causes intermittent loss of hearing. |
Deoxyribonucleic Acid Restoration | -1 | -1 | 0 | -3 | 5 | Plasma/Weakened Virus Plasma | Heals brain damage based on stage speed minus stealth, treats radiation, cleans SE of non-power mutations. |
Deoxyribonucleic Acid Saboteur | -2 | -3 | 0 | -3 | 6 | Plasma/Virus Plasma | Cleans the DNA and gives a random disability. The disabilities are cured when the disease is cured. |
Dizziness | 2 | -2 | -3 | -1 | 4 | Unstable Mutagen/Sucrose Agar | Shakes the affected mob's screen for short periods. |
Eternal Youth | 3 | 4 | 4 | -4 | 5 | Plasma/Weakened Virus Plasma | Makes you never physically older than young adulthood and prevents death by old age. |
Facial Hypertrichosis | -3 | -1 | -3 | -1 | 4 | Unstable Mutagen/Sucrose Agar | Makes you grow a massive beard, regardless of gender. |
Fever | 0 | 3 | 3 | 2 | 2 | Virus Food | Heats up your body, based on transmittability and stealth. Will never reach damaging levels of heat, however. |
Hallucinogen | -2 | -3 | -3 | -1 | 5 | Plasma/Weakened Virus Plasma | Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates. |
Headache | -1 | 4 | 2 | 0 | 1 | Virus Food/Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Hyphema | -1 | -4 | -4 | -3 | 5 | Plasma/Weakened Virus Plasma | Inflicts eye damage over time. Causes blindness if left unchecked. |
Itching | 0 | 3 | 3 | 1 | 1 | Virus Food/Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Longevity | 3 | 3 | 4 | 4 | 3 | Unstable Mutagen/Mutagenic Agar | After a certain amount of time the disease will cure itself. Will immensely buff your disease. |
Necrotizing Fasciitis | -3 | -4 | 0 | -4 | 6 | Plasma/Virus Plasma | Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated. |
Ocular Restoration | -1 | -3 | -2 | -4 | 4 | Unstable Mutagen/Sucrose Agar | Body starts to create its own Oculine, healing eye damage. |
Revitiligo | -3 | -1 | -1 | -2 | 5 | Plasma/Weakened Virus Plasma | Makes the mob gain skin pigmentation. |
Self-Respiration | 1 | -3 | -3 | -4 | 6 | Plasma/Virus Plasma | Body starts to create its own Salbutamol, effectively making oxygen unnecessary. |
Shivering | 0 | 2 | 2 | 2 | 2 | Virus Food | Cools down your body based on stealth and resistance. |
Sneezing | -2 | 3 | 0 | 4 | 1 | Virus Food/Virus Rations | Forces a spread type of AIRBORNE with extra range! |
Spontaneous Combustion | -1 | -4 | -4 | -4 | 6 | Plasma/Virus Plasma | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. |
Stimulant | -1 | -3 | -2 | -4 | 3 | Unstable Mutagen/Mutagenic Agar | Body starts to create its own Ephedrine, increasing movement speed and reducing stuns. |
Toxic Compensation | 1 | -4 | -4 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Slowly converts brute/fire damage to toxin. |
Toxic Filter | 1 | -4 | -4 | -2 | 6 | Plasma/Virus Plasma | Heals toxins in the affected mob's blood stream, based on stage speed. Available in Virus Crates. |
Vitiligo | -3 | -1 | -1 | -2 | 5 | Plasma/Weakened Virus Plasma | Makes the mob lose skin pigmentation. |
Voice Change | -2 | -3 | -3 | -1 | 6 | Plasma/Virus Plasma | Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates. |
Vomiting | -2 | -1 | 0 | 1 | 3 | Unstable Mutagen/Mutagenic Agar | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. |
Vomiting Blood | -2 | -1 | -1 | 1 | 4 | Unstable Mutagen/Sucrose Agar | Forces the affected mob to vomit blood! Makes the affected mob lose health. |
Weakness | -1 | -1 | -2 | -2 | 3 | Unstable Mutagen/Mutagenic Agar | Deals stamina damage to the host. |
Weight Gain | -3 | -3 | -2 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Increases the weight gain of the mob, forcing it to eventually turn fat. |
Weight Loss | -3 | -2 | -2 | -2 | 3 | Unstable Mutagen/Mutagenic Agar | Decreases the weight of the mob, forcing it to be skinny. |
Weight Even | -3 | -2 | -2 | -2 | 4 | Unstable Mutagen/Sucrose Agar | Causes the weight of the mob to be even, meaning eating isn't required anymore. |
Viral Self-Adaptation | 3 | 5 | -3 | 0 | 3 | Unstable Mutagen/Mutagenic Agar | Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting. |
Viral Evolutionary Acceleration | -2 | -3 | 5 | 3 | 3 | Unstable Mutagen/Mutagenic Agar | Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured. |
Sensory destruction | -1 | -2 | -3 | -4 | 6 | Plasma/Virus Plasma | Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste. |
Sensory restoration | -1 | --4 | -4 | -3 | 5 | Plasma/Weakened Virus Plasma | Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage. |
Understanding stats
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:
- Viruses have a default of 1 in every stat.
- Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine.
- Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
- Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
- Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)
1 or less | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 or more |
Sodium Chloride | Sugar | Orange juice | Spaceacilin | Saline-Glucose Solution | Ethanol | Leporazine | Synaptizine | Lipolicide | Silver | Gold |
- Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
- Transmission affects how much protective gear you must have to protect yourself from it.