Official:Space Law: Difference between revisions

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#Modify their brig sentence for additional offenses or good behavior, if applicable.
#Modify their brig sentence for additional offenses or good behavior, if applicable.
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
Perma prisoners may have headsets taken from them at will. Standard prisoners may only have their headset taken if it has been abused to commit further crimes or encourage others to do so like asking others to break them out or telling the AI to release them. Additionally, a headset may be taken if there is reasonable suspcion of it being used for malicious purposes. <br><br>
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br>
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br>
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
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There are a few circumstances where deadly force is permissible:
There are a few circumstances where deadly force is permissible:
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
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*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
====Alert Procedures====
Depending on the events occurring on station, the heads of staff may see it fit to raise or lower the station's alertness level, it is up to you as a member of the station's Security force to act accordingly depending on the current alert level:
*'''Green Alert:''' There is no threat to the station, security may not have weapons visible, random searching is not allowed.
*'''Blue Alert:''' There is a threat on station, random searches are permitted, non-lethal weapons may be visible.
*'''Red Alert:''' There is a major threat on station, lethal weapons are expected to be distributed to security personnel.
*'''Gamma Alert:''' There is a major and imminent threat on station, lethal weapons are to be distributed to all security, and may be distributed to any capable crew members.
*'''Delta Alert:''' Destruction of the station is imminent, either eliminate the threat immediately or evacuate.
In the event its impossible to raise the alert level due to lack of personnel, weapons may be distributed when deadly force is authorised
Standard issue lethal weapons, such as the Warden's shotgun, or the Head of Security's X-01 MultiPhase Energy Gun may be carried at any alert level. Usage of these weapons is still governed by the deadly force clause
==== The Cargo Department ====
Security is permitted (with cargo staff's consent) to order and use anything at any time from the Security category at cargo.
* The Armory and Outside Weaponry categories may not be ordered unless the station is in a Red Alert state, or to restock stolen, used, or otherwise lost goods
==== Exchanging Equipment ====
On Green and Blue alert, security is barred from carrying extra guns or swords or ammo than is available to them individually at the beginning of the shift. Officers and the Captain are allowed one gun, while the Head of Security and Warden are allowed two. Any spares should be deposited in the armory.<br>
Security is allowed to exchange or "trade" weapons of similar capabilities as detailed by the table below at the armory, with permission from anyone who has armory access like the warden, HoS, or captain.
{| class="wikitable" style="margin:auto"
|+ Equipment Exchanges
! width="150px" | Category
! Description
|-
|Non-lethal or Less-than-lethal guns & ammo
|Weapons that are only capable of non-lethal or less-than-lethal force such as:
*Disabler [[File:Disablernew.png]]
*Detective's Revolver [[File:Detectivegun.png]] with rubber ammunition [[File:Ammo 38gut.png]]
*Vatra M38 [[File:V38.png]] with rubber ammunition [[File:V38R-8.png]]
*Ion Rifle [[File:Ionrifle.png]]
*Temperature Gun [[File:Tempgun.png]]
|-
|Lethal capable guns, swords & ammo
|Weapons that are capable of lethal force such as:
*Energy Gun [[File:Energy Gun.gif]]
*Laser Rifle [[File:Oldrifle.gif]]
*Vibration Blade [[File:Vibroblade extended.png]]
*Detective's Revolver [[File:Detectivegun.png]] with lethal ammunition [[File:Ammo 38.png]]
|-
|Ballistic shotguns, rifles, and carbines
|Larger ballistic weapons such as:
*Riot Shotgun [[File:Shotgun.png]]
*Compact Combat Shotgun [[File:WardenSG.png]]
*Winton Rifle [[File:Wintonrifle.png]]
*WT Rifle [[File:Autorifle.png]]
|}
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Note: The examples provided for each category are non-exhaustive and officers are to use reasonable judgement when considering how a weapon not shown would be classified.'''</div>
The Warden may not carry additional shotgun shells but are permitted to trade out the 4 they start with.
Weapon restrictions are lifted should Red Alert be declared.
====Executions and Cyborgizations within Space Law====
====Executions and Cyborgizations within Space Law====
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
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'''Remember: Executions and forced cyborgizations cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''
'''Remember: Executions and forced cyborgizations cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''


An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[User:LoliconSlayer/Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[#Use of Deadly Force|Use of Deadly Force]] clause stated previously.
----
----
===The Brig Physician===
===The Brig Physician===
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'''What counts as an "emergency" for the detective?'''
'''What counts as an "emergency" for the detective?'''
*When anyone's life is in danger.
*When anyone's life is in danger.
*When someone is committing a capital crime.
*When someone is committing a cardinal crime or higher.
*When someone is breaking into a restricted area.
*When someone is breaking into a restricted area.
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|[[File:AnimalCruelty.png]]
|[[File:AnimalCruelty.png]]
|'''Animal Cruelty'''
|'''Animal Cruelty'''
|To kill an animal for reasons other than research, food purposes, self-defense purposes, or as a resolution to animal overpopulation.
|To kill a station animal for reasons other than research, food, overpopulation, or in self defense. Named station pets are protected and not allowed to be used for research or food purposes.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime302"></div>Station pets are protected property of NanoTrasen. Pests, such as mice and cockroaches, are exempt from this law.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime302"></div>Pests, such as mice and cockroaches, are exempt from this law.
|-
|-
|306
|306
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|[[File:Lethal_Weapon.PNG]]
|[[File:Lethal_Weapon.PNG]]
|'''Possession of a Restricted Weapon'''
|'''Possession of a Restricted Weapon'''
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.
|To be in possession of a restricted weapon without prior authorization, such as guns, riot darts, batons, flashes, grenades, and lethal ammo types.  
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''
|-
|-
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|'''Priority Threat Entity'''
|'''Priority Threat Entity'''
|To be found as a designated high priority threat to the station.
|To be found as a designated high priority threat to the station.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime710"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Bloodsuckers, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime710"></div><br>Entities of this nature currently include Demons of Sin (Greed, Envy, and Wrath ONLY), Devils, Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Bloodsuckers, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|-
|-
|}
|}


----
----
===Modifiers & Special Situations===
===Modifiers & Special Situations===
{{anchor|Modifiers and Special Situations}}
{{anchor|Modifiers and Special Situations}}
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|'''Repeat Offender'''
|'''Repeat Offender'''
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.
|Additional brig time up to 2x of the original crime, consideration of [[Labor Camp]] point goal assignment.
|-
|-
|'''Permanent Incarceration'''
|'''Permanent Incarceration'''

Latest revision as of 06:00, 27 November 2024

Note: This page is moderated and can be referenced in ooc issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Note: Unlike TGstation, Yogstation has adopted space law as a part of their rules.

Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Security Force of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers.

Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).



Interpretation of the Law

Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.

For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.

  • When in doubt, you should default to the less serious crime.
  • Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
  • In the case of crimes in the same crime code category, take only the most severe (eg: Indecent Exposure and Rioting - Rioting).
  • A single incident has a single sentence. If the prisoner took three items off of someone, this is a single count of pick-pocketing. If they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
  • Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
  • Only a single possession charge may be dealt per possession category regardless of how many items that fall under the crime.


Brig Procedures

Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Take the prisoner to a brig cell, set the time and activate the timer.
  3. Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
  4. Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. Make sure the prisoner is clothed once you have completed this step.
  5. Buckle the prisoner to the bed.
  6. Search the items removed and be sure to check the internals box in their backpack.
  7. Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  8. Close the locker and lock it.
  9. Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
  10. Modify their brig sentence for additional offenses or good behavior, if applicable.

Do NOT fully strip the prisoner unless they have earned a permanent sentence.

Perma prisoners may have headsets taken from them at will. Standard prisoners may only have their headset taken if it has been abused to commit further crimes or encourage others to do so like asking others to break them out or telling the AI to release them. Additionally, a headset may be taken if there is reasonable suspcion of it being used for malicious purposes.

In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later.

The Warden or Head of Security are responsible for placing prisoners in permanent confinement.

  1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
  2. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
  3. Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
    1. The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.


Labor Camp Assignment

Prisoners that are charged with Major Crimes and above, OR are charged multiple times with lower grade crimes may be committed to the Labor Camp on the surface of Lavaland as an alternative form of serving their sentence at the discretion of the Security force. Each tier of crime corresponds to a set total of work points needed for release - this punishment is not inherently time based, it is objective based.

In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.**

NOTE: If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.

Fines Within Space Law

  • Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may not be paid off.
  • Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. Failure to do so may result in you being charged with embezzlement.
  • In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.

You may choose an alternative amount to charge, the following are just guidelines:
One Minute Crimes(1XX)
$50 fine per offense
Immediate release

Three Minute Crimes(2XX)
$100 fine per offense
Reduces sentence by 2 minutes

Five Minute Crimes(3XX)
$150 fine per offense
Reduces sentence by 2 minutes

Seven Minute Crimes(4XX)
$200 fine per offense
Reduces sentence by 2 minutes

Ten Minute Crimes(5XX)
$300 fine per offense
Reduces sentence by 3 minutes

What to do with fine money

  • Command staff should hand the money to a member of security.
  • Security officers should hand the money to the warden or the HOS.
  • The warden has a paystand available to use in their office, fines are to be deposited into this.

Legal Representation and Trials

Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.

Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however, they have zero authority over the brig, security personnel, prisoners, or sentencing.

The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

  • In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
  • Trials are not to be performed for Timed Sentences.
  • Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
  • In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorize the death penalty.

Use of Deadly Force

As a member of the station Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.

It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

There are a few circumstances where deadly force is permissible:

  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
    • Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    • Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.

Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.

Alert Procedures

Depending on the events occurring on station, the heads of staff may see it fit to raise or lower the station's alertness level, it is up to you as a member of the station's Security force to act accordingly depending on the current alert level:

  • Green Alert: There is no threat to the station, security may not have weapons visible, random searching is not allowed.
  • Blue Alert: There is a threat on station, random searches are permitted, non-lethal weapons may be visible.
  • Red Alert: There is a major threat on station, lethal weapons are expected to be distributed to security personnel.
  • Gamma Alert: There is a major and imminent threat on station, lethal weapons are to be distributed to all security, and may be distributed to any capable crew members.
  • Delta Alert: Destruction of the station is imminent, either eliminate the threat immediately or evacuate.

In the event its impossible to raise the alert level due to lack of personnel, weapons may be distributed when deadly force is authorised

Standard issue lethal weapons, such as the Warden's shotgun, or the Head of Security's X-01 MultiPhase Energy Gun may be carried at any alert level. Usage of these weapons is still governed by the deadly force clause

The Cargo Department

Security is permitted (with cargo staff's consent) to order and use anything at any time from the Security category at cargo.

  • The Armory and Outside Weaponry categories may not be ordered unless the station is in a Red Alert state, or to restock stolen, used, or otherwise lost goods

Exchanging Equipment

On Green and Blue alert, security is barred from carrying extra guns or swords or ammo than is available to them individually at the beginning of the shift. Officers and the Captain are allowed one gun, while the Head of Security and Warden are allowed two. Any spares should be deposited in the armory.
Security is allowed to exchange or "trade" weapons of similar capabilities as detailed by the table below at the armory, with permission from anyone who has armory access like the warden, HoS, or captain.

Equipment Exchanges
Category Description
Non-lethal or Less-than-lethal guns & ammo Weapons that are only capable of non-lethal or less-than-lethal force such as:
  • Disabler Disablernew.png
  • Detective's Revolver Detectivegun.png with rubber ammunition Ammo 38gut.png
  • Vatra M38 V38.png with rubber ammunition V38R-8.png
  • Ion Rifle Ionrifle.png
  • Temperature Gun Tempgun.png
Lethal capable guns, swords & ammo Weapons that are capable of lethal force such as:
  • Energy Gun Energy Gun.gif
  • Laser Rifle Oldrifle.gif
  • Vibration Blade Vibroblade extended.png
  • Detective's Revolver Detectivegun.png with lethal ammunition Ammo 38.png
Ballistic shotguns, rifles, and carbines Larger ballistic weapons such as:
  • Riot Shotgun Shotgun.png
  • Compact Combat Shotgun WardenSG.png
  • Winton Rifle Wintonrifle.png
  • WT Rifle Autorifle.png
Note: The examples provided for each category are non-exhaustive and officers are to use reasonable judgement when considering how a weapon not shown would be classified.

The Warden may not carry additional shotgun shells but are permitted to trade out the 4 they start with. Weapon restrictions are lifted should Red Alert be declared.

Executions and Cyborgizations within Space Law

One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the Special Circumstances and Modifiers table must be consulted for any applicable modifiers.

  1. The criminal commits a new major crime or greater while permanently incarcerated.
  2. The criminal has previously successfully escaped the permanent brig or labor camp, or has made a serious attempt at escape either unassisted or with allies.
  3. The criminal cannot be safely sent to the permanent brig or the labor camp.
  4. The criminal gives explicit consent to be executed or cyborgized.
  5. The prisoner is being imprisoned for one of the following crimes: 701 (Mass Murder), 702 (Sexual Assault), 710 (Priority Threat Entity)

Remember: Executions and forced cyborgizations cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.

An exception to the above criteria would be if the Use of Deadly Force is permissible by the Use of Deadly Force clause stated previously.


The Brig Physician

You are a medic attached to security and therefore do not have training as a security official despite being a member and are therefore bound by space law. Any weapons you find or recover are to be used only in self-defense or in the immediate defense of others and turned over to security as soon as possible. Prioritize recovery of bodies and injured residents of the brig over combat. Unless you have been deputized or, in extreme cases, the only person with security access: Any arrests, patrols, or manhunts are to be left to full members of security. Access to the brig and the security radio channel are privileges to help you coordinate efforts with security and can be removed if abused.

The Detective

  • The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.
  • The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.

What counts as an "emergency" for the detective?

  • When anyone's life is in danger.
  • When someone is committing a cardinal crime or higher.
  • When someone is breaking into a restricted area.

Petty Crimes

All of these crimes carry a 1 minute sentence.

Code Crime Description Notes
101 Resisting Arrest.PNG Resisting Arrest To not cooperate with an officer who attempts a proper arrest. Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
102 Pickpocketing.png Pick-Pocketing To steal items from another's person. Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.
103 Drug possession.png Drug Possession To possess space drugs or other narcotics by unauthorized personnel. Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. This law also applies to characters less than 21 years old that are found to be in possession of alcohol and cigarettes.
106 Indecent exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
107 Cosmeticvandalism.png Cosmetic Vandalism To deliberately vandalize the station. Vandalism that does not harm the station or its equipment. Graffiti falls under this.
108 Petty theft.png Petty Theft To take items from areas one does not have access to or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
109 Trespassing.png Trespass To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime. Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.

Minor Crimes

All of these crimes carry a 3 minute sentence or a 200 point target at the Labor Camp..

Code Crime Description Notes
201 Assault.png Assault To use physical force against someone without the apparent intent to kill them. Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.
203 Narcotics Distribution.PNG Narcotics Distribution To distribute narcotics and other controlled substances. Forcing or tricking someone to consume substances such as space drugs is assault. This law also applies to those who distribute alcohol to persons under 21 years of age.
204 Deadly Weapon.PNG Possession of a Weapon To be in possession of a dangerous item that is not part of their job role. Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
205 Contraband.png Possession, Contraband To be in possession of illegal or prohibited goods. A comprehensive list of these items can be found here: Contraband.
207 Vandalism.PNG Destructive Vandalism To deliberately damage the station without malicious intent. Sentence depends on quantity of property damaged.



Moderate Crimes

All of these crimes carry a 5 minute sentence or a 500 point target at the Labor Camp.

Code Crime Description Notes
302 AnimalCruelty.png Animal Cruelty To kill a station animal for reasons other than research, food, overpopulation, or in self defense. Named station pets are protected and not allowed to be used for research or food purposes. Pests, such as mice and cockroaches, are exempt from this law.
306 Rioting.PNG Rioting To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse. It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offenses.
307 Workplace Hazard.PNG Creating a Workplace Hazard To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. Good examples of this crime involve accidentally causing a plasma leak, slipping hazard, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.
308 Theft.PNG Theft To steal restricted or dangerous items Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks.
Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
309 BandE.PNG Breaking and Entry Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime. Crew can still be charged with breaking & entry even if they do not enter the area themselves.
310 Insubordination.PNG Insubordination To disobey a lawful direct order from one's superior officer. Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.



Major Crimes

All of these crimes carry a 7 minute sentence or a 600 point target at the Labor Camp.

Code Crime Description Notes
401 Assaulting an officer.PNG Assault of an Officer To use physical force against a Department Head or member of Security without the apparent intent to kill them. Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if barehanded. Officers should refrain from using lethal means to subdue the criminal if possible.
404 Lethal Weapon.PNG Possession of a Restricted Weapon To be in possession of a restricted weapon without prior authorization, such as guns, riot darts, batons, flashes, grenades, and lethal ammo types. Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel.
The Barman is permitted his double-barrel shotgun loaded with beanbag rounds.
Only the Captain and HoS can issue weapon permits.
405 Possession Explosives.PNG Possession of Explosives To be in possession of an explosive device. Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise, their experimental bombs must remain within the Science department.
406 Inciting Riot.PNG Inciting a Riot To attempt to stir the crew into a riot Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offenses or outright instigating violent uprisings consider charging with Mutiny.
407 Disrupting power.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
409 Major Trespass.PNG Major Trespass Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), The Engine Room, Atmos, or Toxins Research. Being in a very high-security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if the intent is believed to be malicious.



Severe Crimes

All of these crimes carry a 10 minute sentence or an 800 point target at the Labor Camp.

Code Crime Description Notes
501 Assault Deadly Weapon.PNG Assault With a Deadly Weapon To use physical force, through a deadly weapon, against someone without the apparent intent to kill them. Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.
503 Manslaughter.PNG Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.
505 Syndicate Contraband.png Possession, Syndicate Contraband To be in unauthorized possession of syndicate or other PTE technology. Objects in this category are highly illegal, and are produced by organizations or companies outside of Nanotrasen.
508 Embezzlement.png Embezzlement To misuse a security or command position to steal money from the crew. In the case of officers taking fine money for themselves, a demotion is recommended for the offending officer. An officer forgetting to deposit fine money is not a crime, providing they hand over the money when requested to.
509 BE Restricted.PNG B&E of a Restricted Area This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research. As a severe crime sentence, it starts at 10 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (insulated gloves don't count as grand theft).
510 Dereliction.PNG Dereliction of Duty To willfully abandon an obligation that is critical to the station's continued operation. A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is.
Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.



Cardinal Crimes

These crimes can result in Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.

Code Crime Description Notes
601 Murder.PNG Murder To maliciously kill someone. Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. Important: Shadowlings and Changelings can be charged under this law due to do how their mechanics function.
Unauthorised executions are classed as Murder.
603 Attempted Murder.PNG Attempted Murder To use physical force against a person until that person is gravely injured with the apparent intent to kill them. Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have the intent to kill them.
604 Syndicate Weaponry.PNG Possession, Syndicate Weaponry To be in unauthorized possession of syndicate or other PTE weaponry. This includes everything from syndicate ranged and melee weapons, poisons, explosives, EMP devices, holoparasites, and specialized combat training and items that infer said training. Any items that are intended to harm or disable are considered weapons.
606 Mutiny.PNG Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
607 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions, seriously threatening crew or station. Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery, electrifying doors, or turning off the gravity generator all count as Grand Sabotage.
608 High value target theft.png Grand Theft To steal items of high value or sensitive nature.
Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.

This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.



Capital Crimes

These crimes can result in Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.
Only the Captain can authorize an Execution or Forced Cyborgization provided that the prisoner is eligible according to the execution and cyborgization clause.

Code Crime Description Notes
701 Mass Murder.png Mass Murder To maliciously kill multiple people. The act of murder init of itself is simple; but strings of murders over time, either in quick succession or over a larger time frame, can and should still be classified as "Mass Murder" In terms of multiples, the death of more than one person is enough to be classified as a "Mass Murder" in this day and age.
702 Sexual Assault.PNG Sexual Assault To molest or otherwise sexually attack someone. ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you or you see it; it's against server rules, not just station rules.
710 Antag skum.png Priority Threat Entity To be found as a designated high priority threat to the station.
Entities of this nature currently include Demons of Sin (Greed, Envy, and Wrath ONLY), Devils, Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Bloodsuckers, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares.
Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.

Modifiers & Special Situations

Situation Description Modification

Brainwashed

Prisoners found to have been brainwashed or converted by illegal means. Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion. Sole exception being Shadowling Thralls: If no reasonable way exists to save a thrall, then they may be executed and cloned as able.
Self Defense Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace".
Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.
Immediate release.

Cooperation with prosecution or security

Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries. -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.
Surrender Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to come to the brig yourself. -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.

Immediate threat to the prisoner

The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
Medical reasons Prisoners are entitled to medical attention if sick, injured, or deceased. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. Reasonable effort should be used to revive deceased prisoners who do not qualify for execution. Prisoners who repeatedly harm/attempt to kill themselves, or do kill themselves are exempt from this clause.
Sparking a Manhunt In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased. 1 minute added to their sentence for every 2 minutes the chase lasted.
Repeat Offender If a convict reoffends after being released they may receive a harsher punishment, which can include Labor Camp work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment. Additional brig time up to 2x of the original crime, consideration of Labor Camp point goal assignment.
Permanent Incarceration A prisoner's sentence may be upgraded to a permanent confinement even without a Capital Crime being committed, ONLY if the following set of circumstances are met. Please note that this modifier is separate from the above Repeat Offender. Criteria for Permanent Incarceration:

1) The prisoner must have committed a severe crime as part of their sentence

2) They must have a total of at least 25 minutes in their sentence

3) Explicit permission from the Warden or a higher official must also be granted

NOTE: This is NOT a mandatory modification and discretion is expected to be reasonably applied.

Escape from Brig If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. Reset timer.
Aiding and Abetting Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins). The same sentence as the original criminal.
Paying a Fine Paying money to the arresting officer or their superior. Reduction to sentence time. See "Fines within Space Law" for further details.