Ruins: Difference between revisions

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(Adds information on loot on the bluespace laboratory and the excavator)
(accounts for the lieutenant update)
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![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest
![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest
|Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
|Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
|This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms. They cannot understand human language, and instead communicate with their own.
|This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms.


Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.
Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.
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|Only the bartender can access the food and drink storage.
|Only the bartender can access the food and drink storage.
|If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
|If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
|-
![[File:swarmer_crash.png|512px]]{{anchor|Crashed Shuttle}}Crashed Shuttle
|A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon.
|The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs.
|No access restrictions.
|Swarmers are expected to leave their ruin in order to locate materials so that they can reproduce further.
|-
|-
![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship
![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship
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|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles.
|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles.
|-
|-
![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lava Base}}Syndicate Lava Base
![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lavaland}}Syndicate Lavaland
|A large base created for syndicate research. The base offers many different areas: Telecomms, medical, virology, engineering, atmos and a bar.
|A large Syndicate research outpost, designed to perform chemical and virological research while also serving as a listening post to monitor station telecommunications.
|This ruin offers six spawn locations for inhabitants. Jobs include; a "comms agent", who sits in the telecomms room, listen to telecomms and confuse the other station as much as possible; a "bartender", who sits in the bar serving the rest of the crew; and a researcher, who focuses on researching chemicals and viruses.
|The outpost has a total of 4 agents: one comms agent, who is equipped with an energy sword and Makarov pistol and serves as the 'leader' of the base, and 3 Syndicate researchers, with sniper rifles modified with ultrasecure firing pins that cannot be removed.


Syndicate agents are very hostile, and won't hesitate to kill intruders on sight.
Syndicate agents are very hostile, and will most certainly open fire on any approaching miners.
|No access restrictions.
|Syndicate access, enforced by agents and doors
|The base is surrounded by lava, making it impossible to leave without outside help.
|The base is surrounded by lava, making it impossible to leave without outside help.
|-
|-
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![[File:Lavaland surface cugganscove.png|512px]]{{anchor|Cuggans Cove}}Cuggans Cove
![[File:Lavaland surface cugganscove.png|512px]]{{anchor|Cuggans Cove}}Cuggans Cove
|BEHOLD THE TERRIFYING LAIR OF THE INFAMOUS CAPTAIN CUGGAN! Contains three rooms featuring beds and lockers, small oxygen supply rooms, a few toys and plenty of fish-themed food.
|BEHOLD THE TERRIFYING LAIR OF THE INFAMOUS CAPTAIN CUGGAN! Contains three rooms featuring beds and lockers, small oxygen supply rooms, a few toys and plenty of fish-themed food.
|No threats.
|The Cove is completely surrounded by lava, Pack an RCD!
|A secret room holds numerous amount of valuable minerals and two abandoned crates. There is also an energy cutlass.
|A secret room holds numerous amount of valuable minerals and two abandoned crates. There is also an energy cutlass.
|-
|-
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|There are several cult items scattered about this ruin:
|There are several cult items scattered about this ruin:


*A ritual dagger[[File:Render.png]].
*A ritual dagger[[File:Render.png]]
*A veil shifter[[File:shifter.gif]].
*A veil shifter[[File:shifter.gif]]
*Eldritch longswords[[File:cultblade.gif]].
*Eldritch longswords[[File:cultblade.gif]]
* Nar'Sien Hardsuit [[File:Cult_hardsuit.png|32px]]
|-
|-
![[File:Lavaland surface cultritual.png|512px]]{{anchor|Cult Ritual}}Cult Ritual
![[File:Lavaland surface cultritual.png|512px]]{{anchor|Cult Ritual}}Cult Ritual
|A group of mortal cultist nerds sacrifice their souls to become one with the realm of medieval fantasy and fiction causing a tear in the fabric of reality.
|A group of mortal cultist nerds sacrifice their souls to become one with the realm of medieval fantasy and fiction causing a tear in the fabric of reality.
|Vasgrul The Forge: an ash drake.
|Vasgrul The Forge: a slower ash drake.
|Plenty of gold, Excalibur, and a tendril chest.
|Plenty of gold, Excalibur, and a tendril chest.
|-
|-
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*Wisp lantern
*Wisp lantern
*Immortality Talisman
*Immortality Talisman
*Necromantic stone
|-
|-
![[File:Pulsating tumor ruin.png|512px]]{{anchor|Pulsating Tumor}}[[Lavaland_Elites|Pulsating Tumor]]
![[File:Pulsating tumor ruin.png|512px]]{{anchor|Pulsating Tumor}}[[Lavaland_Elites|Pulsating Tumor]]
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*Alien surgery tools[[File:Saw_alien.png]].
*Alien surgery tools[[File:Saw_alien.png]].
*A box of alien handcuffs[[File:HandcuffAlien.png]].
*A box of alien handcuffs[[File:HandcuffAlien.png]].
*Walls and floors made of alien alloy[[File:Sheet_abductor.png]].
*Walls and floors made of alien [[File:Alien_.png]].
|-
|-
![[File:Lavaland surface watcherspiral.png|512px]]{{anchor|Watcher Spiral}}Watcher Spiral
![[File:Lavaland surface watcherspiral.png|512px]]{{anchor|Watcher Spiral}}Watcher Spiral
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|This ruin starts with NPC alien mobs; in the main nest: 4 sentinels, 1 drone and 1 queen; in the rest of the ruin: 6 drones and 4 hunters. If a person or monkey gets infected by one of the eggs, they will burst into a player-controlled larva. All of the xenos are hostile.
|This ruin starts with NPC alien mobs; in the main nest: 4 sentinels, 1 drone and 1 queen; in the rest of the ruin: 6 drones and 4 hunters. If a person or monkey gets infected by one of the eggs, they will burst into a player-controlled larva. All of the xenos are hostile.
|Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds.
|Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds.
|-
![[File:ShinobiGraveyard.png|512px]]{{anchor|Shinobi Graveyard}}Shinobi Graveyard
|This forgotten graveyard holds a powerful weapon.
|No visible threats.
|
*The Basalt Katana [[File:BasaltKatana.png]] which deals 35 extra burn damage to Lavaland creatures.
|-
![[File:swarmer_crash.png|512px]]{{anchor|Crashed Shuttle}}Crashed Shuttle
|A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon.
|The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs.
|No access restrictions.
|-
![[File:SauceRuin.png|512px]]{{anchor|Displaced Kitchen And Bar}}Displaced Kitchen And Bar
|A kitchen and bar thrown here by a bluespace anomaly and taken over by the local fauna.
|A few legions and watchers.
|A paper with the recipe for the [[Guide to Chemistry#Secret Sauce|secret sauce]].
|-
![[File:WorldAnvil.png|512px]]{{anchor|World Anvil}}World Anvil
|An ancient anvil, standing untainted for millennia. Wonders were once forged here.
|No threats.
|
*The World Anvil, letting you upgrade your weapons to their mega version.
|}
|}


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![[File:Gluttony.png|512px]]{{anchor|Gluttony}}Gluttony
![[File:Gluttony.png|512px]]{{anchor|Gluttony}}Gluttony
|A plus-shaped ruin filled with Gluttony's walls. The ruin is littered with empty food wrappers.
|A plus-shaped ruin filled with Gluttony's walls. The ruin is littered with empty food wrappers.
|No visible threats.
|Emagged Arcade machines that kill you if failed
|This ruin has two important loot items:
|This ruin has two important loot items:


*A veal render[[File:Render.png]], which spawns 20 cows once used.
*A veal render[[File:Render.png]], which spawns 20 cows once used.
*A syringe[[File:Syringe.png]]filled with Gluttony's blessing. To reach this syringe you need to become fat enough to pass through Gluttony's walls. The syringe is a one-use syringe that slowly turns the user into a [[morph]]. '''Remember: If you weren't one prior to becoming a morph, you are not an antagonist!'''
*A cursed stomach[[File:CursedStomach.gif|alt=]]. To reach this organ you need to become fat enough to pass through Gluttony's walls. The stomach allows for its owner to crawl into any vomit pile and "vomit crawl" to another pile of vomit on the same z level, on top of the ability to vomit on demand. Vomiting only works with races that can vomit and in scenarios they can vomit (you cannot vomit on an empty stomach).
|-
|-
![[File:Greed.png|512px]]{{anchor|Greed}}Greed
![[File:Greed.png|512px]]{{anchor|Greed}}Greed
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<tab style="width:100%" name="Space Ruins">
<tab style="width:100%" name="Space Ruins">
==Inhabited Ruins==
{|class="wikitable plainlinks" style="width:100%"
|-
!Ruin
!About
!Threats
!Points of Interest
|-
![[File:SpaceRuin Oldstation.png|512px]]<br>{{anchor|Ancient Space Station}}Ancient Space Station
|The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home?
|A few alien drones, hunters, sentinels and a queen.
|A functioning robotics lab and RnD, assuming you can get the power on. Plenty of chemicals, engineering equipment and mining gear.
|-
![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station
|Listening stations form the backbone of the syndicate's information-gathering operations. While they were originally one-man bases, protests from workers have resulted in the assignment of a second agent and the complete redesign of the base.
|A pair of Syndicate comms agents, one with an (ultra-secure!) 357 revolver and esword, and one with a survival knife and Makarov.
|Medical equipment, soap and plasma sheets, as well as secret documents, Syndicate tools, and a Donksoft.
|-
![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound
|No questions asked. No shoes/foot protection, no service. No tabs. No violence in the inside areas. That's it. Welcome to the Rampant Golem and Yellow Hound. Can I take your order?
|No threats.
|A bar and teleporter.
|-
|}
==Normal Ruins==
{|class="wikitable plainlinks" style="width:100%"
{|class="wikitable plainlinks" style="width:100%"
|-
|-
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|No threats.
|No threats.
|Defibrillator mount and an experimental cloner.
|Defibrillator mount and an experimental cloner.
|-
![[File:SpaceRuin Oldstation.png|512px]]<br>{{anchor|Ancient Space Station}}Ancient Space Station
|The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home?
|A few alien drones, hunters, sentinels and a queen.
|A functioning robotics lab and RnD, assuming you can get the power on. Plenty of chemicals, engineering equipment and mining gear.
|-
|-
![[File:Intactemptyship.png|512px]]<br>{{anchor|Authorship}}Authorship
![[File:Intactemptyship.png|512px]]<br>{{anchor|Authorship}}Authorship
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|Syndicates and pirates.
|Syndicates and pirates.
|Guns, ammo and insulated gloves.
|Guns, ammo and insulated gloves.
|-
![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station
|Listening stations form the backbone of the syndicate's information-gathering operations. Assignment to these stations is dreaded by most agents, as it entails long and lonely shifts listening to nearby stations chatter incessantly about the most meaningless things.
|A comms agent.
|Medical equipment, soap and plasma sheets.
|-
![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound
|No questions asked. No shoes/foot protection, no service. No tabs. No violence in the inside areas. That's it. Welcome to the Rampant Golem and Yellow Hound. Can I take your order?
|No threats.
|A bar and teleporter.
|-
|-
![[File:Tuerretedoutpost.png|512px]]<br>{{anchor|Unnamed Turreted Outpost}}Unnamed Turreted Outpost
![[File:Tuerretedoutpost.png|512px]]<br>{{anchor|Unnamed Turreted Outpost}}Unnamed Turreted Outpost
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|Wizards inside, carps outside.
|Wizards inside, carps outside.
|A smoke spell book can be found here, as well as a broken teleporter, a die of fate and a number of guns.
|A smoke spell book can be found here, as well as a broken teleporter, a die of fate and a number of guns.
|}
</tab>
</tab>
</tabs>
</tabs>

Revision as of 09:59, 23 October 2023

Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.

All lavaland ruins protect from ash storms, even if they're not enclosed by walls.

Inhabited Ruins


Normal Ruins


Sinful Ruins

Inhabited Ruins

Normal Ruins