Guide to construction: Difference between revisions
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[ | If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | ||
== Basic Tools == | |||
Before you can begin any construction or deconstruction you need to gather a few useful tools. | |||
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Crowbar]] | |||
|image = Crowbar.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Screwdriver]] | |||
|image = Screwdriver tool.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Engineering items#Welding Tool|Welder]] | |||
|image = Welder.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Wirecutters]] | |||
|image = Wirecutters.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Wrench]] | |||
|image = Wrench.png | |||
}} | |||
== Materials == | |||
{{anchor|Materials}} | |||
To build anything, you need materials.<br> | |||
Keep in mind that almost any material can be used to make doors, floor tiles and statues. | |||
=== Metal === | |||
{{anchor|Metal}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Metal | |||
|image = Metal.png | |||
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. | |||
|usedfor = Constructing various things from supportive elements to decorations | |||
|strategy = Hold in active hand and activate to start building | |||
|description = '''Things you can make by having Metal in your hand and activating it:''' | |||
*[[#Chairs|Stool]] (1 sheet) | |||
*[[#Chairs|Bar Stool]] (1 sheet) | |||
*[[#Chairs|Chair]] (1 sheet) | |||
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets) | |||
*[[#Chairs|Comfy Chair]] (2 sheets) | |||
*[[#Beds|Bed]] (2 sheets) | |||
*[[#Rack|Rack parts]] (1 sheets) | |||
*[[#Lockers|Closet]] (2 sheets) | |||
*[[Canister]]s (10 sheets) | |||
*[[#Floor tile|4x Floor tiles]] (1 sheet) | |||
*[[#Rods|2x Metal rods]] (1 sheet) | |||
*[[#Wall|Wall girders]] (2 sheets) | |||
*[[#Computers|Computer frame]] (5 sheets) | |||
*[[#Modular console|Modular console]] (10 sheets) | |||
*[[#Machine|Machine frame]] (5 sheets) | |||
*[[#Airlock|Airlock assembly]] (4 sheets) | |||
*[[#Firelock|Firelock frame]] (3 sheets) | |||
*[[#Turret|Turret frame]] (5 sheets) | |||
*Meatspike frame (5 sheets) | |||
*[[#Reflector|Reflector frame]] (5 sheets) | |||
*[[Grenade|Grenade Casing]] (1 sheet) | |||
*[[##Light_Fixture|Light fixture frame]] (2 sheets) | |||
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) | |||
*[[#APC|APC frame]] (2 sheets) | |||
*[[##Air_Alarm|Air alarm frame]] (2 sheets) | |||
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) | |||
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) | |||
*[[#Button|Button frame]] (1 sheet) | |||
*[[#Door|Iron Door]] (20 sheets) | |||
*Floodlight frame (5 sheets) | |||
<br>'''Other things you can do with Metal:''' | |||
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets) | |||
*[[#Tables|Metal tables]] when added to table frame. (1 sheet) | |||
*Finish wall girders into walls. (2 sheets) | |||
*Repair broken walls. (1 sheet) | |||
*Add armor to turret frames. (5 sheets) | |||
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet) | |||
<br>See [[#Constructions|Constructions]]. | |||
<br>'''How to produce Metal:''' | |||
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | |||
}} | |||
=== Glass and Reinforced Glass === | |||
{{anchor|Glass}}{{anchor|Reinforced Glass}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Glass and Reinforced Glass | |||
|image = Glass.png | |||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | |||
|usedfor = Constructing windows and other things | |||
|strategy = Hold in active hand and activate to start building | |||
|description = | |||
[[File:Glass.png|64px]]'''Glass:''' | |||
<br>Things you can make by having Glass in your hand and activating it: | |||
::*[[#One directional|One Directional Glass panel]] | |||
::*[[#Full|Full Glass panel]] (2 sheets) | |||
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) | |||
<br>Other things you can do with Glass: | |||
::*Glass Lenses to grenade casings. | |||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet) | |||
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:''' | |||
<br>Things you can make by having Reinforced Glass in your hand and activating it: | |||
::*[[#One directional|One Directional Reinforced Glass panel]] | |||
::*[[#Full|Full Reinforced Glass panel]] (2 sheets) | |||
::*Windoor frame (5 sheets) | |||
<br>Other things you can do with Reinforced Glass: | |||
::*Part of AI Core assembling | |||
::*Add windows into [[#Airlock|Airlocks]] | |||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet) | |||
<br>'''How to produce Glass:''' | |||
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | |||
<br>'''How to produce Reinforced Glass:''' | |||
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | |||
}} | |||
=== Plasteel === | |||
{{anchor|Plasteel}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plasteel/Reinforced Metal | |||
|image = Metal_r.png | |||
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive. | |||
|usedfor = Reinforcing walls, mechs, building an AI Core | |||
|strategy = Hold in active hand and activate to start building | |||
|description = Plasteel is an alloy of [[plasma]] and [[iron]]. | |||
'''Things you can make by having Plasteel in your hand and activating it:''' | |||
*[[#AI Core|AI core]] (4 sheets) | |||
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets) | |||
<br>'''Other things you can do with Plasteel:''' | |||
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | |||
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | |||
<br>See [[#Constructions|Constructions]]. | |||
<br>'''How to produce Plasteel:''' | |||
Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace. | |||
}} | |||
=== Rods === | |||
{{anchor|Rod}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Rods | |||
|image = rods.png | |||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets. | |||
|usedfor = Constructing grilles and reinforcing | |||
|strategy = Hold in active hand and use it on things | |||
|description = '''Things you can make by having rods in your hand and activating them:''' | |||
* [[#Grille|Grille]] (by clicking in your hand) | |||
* Make a scooter frame | |||
<br>'''Other things you can do with rods:''' | |||
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile) | |||
* Reinforcing plating (by clicking on the plating) | |||
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet) | |||
* Put a handle on a skateboard and turn it into a scooter | |||
* Can be turned back into metal sheets by being welded with a [[Welding Tool]] | |||
<br>See [[#Constructions|Constructions]] | |||
<br>'''How to produce Rods:''' | |||
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods). | |||
}} | |||
=== Floor Tiles === | |||
{{anchor|Floor Tile}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Floor Tiles | |||
|image = Floor Tiles.png | |||
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar | |||
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | |||
|strategy = | |||
|description = Tiles used to construct floors. | |||
<br>'''Things you can do with Floor Tiles:''' | |||
* Use on lattice to build plating. | |||
* Use on plating to build steel floor. | |||
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. | |||
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | |||
<br>See [[#Constructions|Constructions]]. | |||
<br>'''How to produce Floor Tiles:''' | |||
Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | |||
}} | |||
=== Planks === | |||
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Planks | |||
|image = Planks.png | |||
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. | |||
|usedfor = Constructing various wooden things | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Planks in your hand and activating them:''' | |||
*Wooden Sandals (1 plank) | |||
*[[#Wood Floor|Wood floor tile]] 4x (1 plank) | |||
*Wooden table frame (2 planks) | |||
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks) | |||
*Rolling pin (2 planks) | |||
*Wooden [[#Chair|chair]] (3 planks) | |||
*Winged wooden [[#Chair|chair]] (3 planks) | |||
*Wooden [[#Barricade|barricade]] (5 planks) | |||
*Wooden [[#Door|door]] (10 planks) | |||
*[[#Locker|Coffin]] (5 planks) | |||
*[[#Bookcase|Bookcase]] (4 planks) | |||
*[[#Drying Rack|Drying Rack]] (10 planks) | |||
*Dog bed (10 planks) | |||
*Dresser (10 planks) | |||
*Picture frame (1 plank) | |||
*[[#Display Case|Display case chassis]] (5 planks) | |||
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks) | |||
*[[Beekeeping|Apiary]] (40 planks) | |||
*Tiki mask (2 planks) | |||
*[[Beekeeping|Honey frame]] (5 planks) | |||
*Ore box (4 planks) | |||
*Wooden crate (6 planks) | |||
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks) | |||
*Loom (10 planks) | |||
*Pew (3 planks) | |||
<br>'''How to produce Planks:''' | |||
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | |||
}} | |||
===Leather=== | |||
{{anchor|Leather}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Leather | |||
|image = Sheet_leather1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Making leather products such as toolbelts and bandoliers | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Leather in your hand and activating it:''' | |||
*Wallet (1 piece) | |||
*Muzzle (2 pieces) | |||
*Botany gloves (3 pieces) | |||
*Toolbelt (4 pieces) | |||
*Leather satchel (5 pieces) | |||
*Bandolier (5 pieces) | |||
*Leather jacket (7 pieces) | |||
*Leather overcoat (10 pieces) | |||
<br>'''How to produce Leather:''' | |||
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br> | |||
or create leather through tanning: | |||
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | |||
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | |||
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | |||
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]] | |||
}} | |||
=== Cloth === | |||
{{anchor|Cloth}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Cloth | |||
|image = Sheet_cloth1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Crafting certain textiles | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Cloth in your hand and activating it:''' | |||
*Grey jumpsuit (3 rolls) | |||
*Black shoes (2 rolls) | |||
*Backpack (4 rolls) | |||
*Duffel bag (6 rolls) | |||
*Plant bag (4 rolls) | |||
*Book bag (4 rolls) | |||
*Mining satchel (4 rolls) | |||
*Chemistry bag (4 rolls) | |||
*Bio bag (4 rolls) | |||
*2x improvised gauzes (1 roll) | |||
*Rag (1 roll) | |||
*Bedsheet (3 rolls) | |||
*Empty sandbag (4 rolls) | |||
*Fingerless gloves (1 roll) | |||
*Black gloves (3 rolls) | |||
*Blindfold (2 rolls) | |||
*Construction bag (4 rolls) | |||
<br>'''How to produce Cloth:''' | |||
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | |||
}} | |||
===Plastic=== | |||
{{anchor|Plastic}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plastic | |||
|image = Sheet_plastic1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Plastic in your hand and activating it:''' | |||
*Plastic flaps (5 sheets) | |||
*Water bottle (1 sheet) | |||
*Large water bottle (3 sheets) | |||
*Wet floor sign (2 sheets) | |||
<br>'''Other things you can do with Plastic:''' | |||
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers | |||
<br>'''How to produce Plastic:''' | |||
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]] | |||
}} | |||
===Cardboard=== | |||
{{anchor|Cardboard}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Cardboard | |||
|image = Sheet_cardboard1.png | |||
|foundin = Can sometimes be found in [[Maintenance]]. | |||
|usedfor = Making a few items | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Cardboard in your hand and activating it:''' | |||
*Box (1 cardboard sheet) | |||
*Light tubes (1 cardboard sheet) | |||
*Light bulbs (1 cardboard sheet) | |||
*Mouse traps (1 cardboard sheet) | |||
*Cardborg suit (3 cardboard sheets) | |||
*Cardborg helmet (1 cardboard sheet) | |||
*Pizza box (1 cardboard sheet) | |||
*Folder (1 cardboard sheet) | |||
*Large box (4 cardboard sheets) | |||
*Cardboard cutout (5 cardboard sheets) | |||
<br>'''How to produce Cardboard:''' | |||
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. | |||
}} | |||
===Wool=== | |||
{{anchor|Wool}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Wool | |||
|image = Wool.png | |||
|foundin = On sheep. | |||
|usedfor = Turning into cloth. | |||
|strategy = Use a loom to turn it into cloth. | |||
|description = A bundle of wool ready to be spun on the loom. | |||
<br>'''How to produce Wool:''' | |||
Sheer sheep. | |||
}} | |||
== Constructions == | |||
{{anchor|Constructions}} | |||
=== Lattice === | |||
The basic base for all types of construction, this is placed directly in space. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use the rod on an empty space tile. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use '''wirecutters''' to cut the lattice into one rod. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wirecutters.png|Wirecutters]] | |||
|} | |||
==== Catwalk ==== | |||
::Just like a lattice, except you can place wires on it. | |||
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use the rods on a lattice. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use '''wirecutters''' to cut the catwalk into 2 rods. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wirecutters.png|Wirecutters]] | |||
|} | |||
==== Plating ==== | |||
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | |||
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Floor_Tiles.png|Floor tile]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use a floor tile on a lattice. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | |||
Can be deconstructed with an [[RCD]]. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Crowbar.png|Crowbar]] | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to repair | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''welder''' on broken plating to repair it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]] | |||
|} | |||
===== Steel Floor ===== | |||
{{anchor|Floor}} | |||
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | |||
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Floor Tiles.png|Floor tile]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use a floor tile on plating. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Crowbar.png|Crowbar]] | |||
|} | |||
===== Wood Floor ===== | |||
::::This is a fancy floor, used in the library and similar places. | |||
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Wood Tile.png|Wood tile]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]]. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Detach the tile with a '''screwdriver'''.<br> | |||
Alternately:<br> | |||
Destroy it with a '''crowbar'''. This will not give you a wood tile back. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]] | |||
|} | |||
===== Reinforced Floor ===== | |||
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | |||
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x2 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use rods on a plating. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''wrench''' to dismantle it to two rods. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
===== Carpeted Floor ===== | |||
{{anchor|Carpet Tile}}{{anchor|Carpet}} | |||
::::This is a carpeted floor, used to make your office look fancy. | |||
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Carpet Tile.png|Carpet]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use a carpet floor on a plating. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''crowbar''' to pick up the carpet tile. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Crowbar.png|Crowbar]] | |||
|} | |||
===== Light Floor ===== | |||
{{anchor|Light Floor}} | |||
::::A fancy, more futuristic floor that lights up its surroundings. | |||
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the cable wire on glass. | |||
# Use the metal on the tile you get. | |||
# ''(Deconstruct the floor to plating, if needed.)'' | |||
# Place the light tile on a plating. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Use a '''crowbar''' on the light tile to remove the metal. | |||
# Use '''wirecutters''' on the resulting tile to separate wires from glass. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]] | |||
|} | |||
=== Walls === | |||
==== Normal Wall ==== | |||
{{anchor|Wall}} | |||
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for: | |||
* Keeping people out. | |||
* Keeping people in. | |||
* Keeping people from going places. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x4 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the wall. | |||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | |||
# Choose 'Build wall girders' from the list. | |||
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Weld''' off the plating. | |||
# Use a '''Wrench''' to unsecure the girder. | |||
# '''Screwdriver''' to disassemble the girder. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|} | |||
==== Reinforced Wall ==== | |||
{{anchor|Rwall}}{{anchor|Reinforced Wall}} | |||
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | |||
* Keeping people in and out of high security areas. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the reinforced wall. | |||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | |||
# Choose 'Build wall girders' form the list. | |||
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them. | |||
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Wirecutters''' to cut the outer grille. | |||
# '''Screwdriver''' to remove the support lines. | |||
# '''Weld''' through the metal cover. | |||
# '''Crowbar''' to pry off the cover. | |||
# '''Wrench''' to loosen the support rods. | |||
# '''Weld''' through the support rods. | |||
# '''Crowbar''' to pry off the outer sheath. | |||
# '''Screwdriver''' to unsecure the support struts. | |||
# '''Wirecutters''' to remove the support struts. | |||
# '''Wrench''' to unsecure the girder. | |||
# '''Screwdriver''' to disassemble it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | |||
|} | |||
==== Normal/Reinforced Hidden Door ==== | |||
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | |||
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. | |||
* Click to open. | |||
* An almost undetectable escape route. | |||
* Otherwise, same as a regular wall. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | |||
| style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the door. | |||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | |||
# Choose 'Build wall girder' from the list. | |||
# Use wrench on the girder and wait a few seconds for it to dislodge. | |||
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder. | |||
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or... | |||
# '''Weld''' to dismantle the false wall. | |||
# '''Screwdriver''' again to disassemble the girder. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]] | |||
|} | |||
=== Normal/Reinforced Windows === | |||
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}} | |||
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: | |||
{{anchor|Full}} | |||
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. | |||
{{anchor|One directional}} | |||
* One Direction: Stops movement only from the way it faces. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows | |||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full) | |||
| style="vertical-align: top; padding: 10px;"| | |||
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | |||
# Select Full or One Direction from the menu. | |||
# Drag where you want it. | |||
# Right-click to rotate to the direction you want if one-directional. | |||
# Screwdriver it in place. | |||
# ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | |||
# Crowbar (Pop pane in). | |||
# Screwdriver (Secure pane). | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' to unscrew the window from the floor. | |||
# ''If normal glass:'' '''Wrench''' to deconstruct the window. | |||
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out. | |||
# '''Screwdriver''' to unscrew the frame from the floor. | |||
# '''Wrench''' to deconstruct the window. | |||
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | |||
|} | |||
=== Wall Mountings === | |||
==== [[APC]] ==== | |||
[[APC|Info about Area Power Controllers can be found here.]] | |||
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | |||
| style="vertical-align: top; padding: 10px;"| | |||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | |||
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]). | |||
# Fit it with the Power Control Module. | |||
# Fit it with the cable coil. | |||
# Screwdriver the electronics into place. | |||
# Add the power cell. | |||
# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | |||
# Remove power cell by '''hand'''. | |||
# '''Screwdriver''' to unsecure electronics. | |||
# '''Wirecutters''' to remove cables. | |||
# '''Crowbar''' to lift floor tile in front of APC | |||
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction) | |||
# '''Welder''' to remover from wall. | |||
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]] | |||
|} | |||
==== [[Air Alarm]] ==== | |||
[[Air Alarm|Info about Air Alarms can be found here.]] | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
| style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make an Air Alarm frame. | |||
# Use the frame on the wall you want it on. | |||
# Put in the Air Alarm Electronics. | |||
# Wire it with 5 cable pieces. | |||
# Screwdriver to close. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Open cover with '''screwdriver'''. | |||
# Cut all wires except the syphon wire using '''wirecutters'''. | |||
# Use '''wirecutters''' on the air alarm to cut the remaining wires. | |||
# Pry out the circuit using the '''crowbar'''. | |||
# Remove the frame from the wall using the '''wrench'''. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== [[Fire Alarm]] ==== | |||
[[Fire Alarm|Info about Fire Alarms can be found here.]] | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make an Fire Alarm frame. | |||
# Use the frame on the wall you want it on. | |||
# Put in the Fire Alarm Electronics. | |||
# Wire it with 5 cable pieces. | |||
# Screwdriver to close. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Open cover with '''screwdriver'''. | |||
# Cut all the wires using '''wirecutters'''. | |||
# Pry out the circuit using the '''crowbar'''. | |||
# Remove the frame from the wall using the '''wrench'''. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Security Camera ==== | |||
{{anchor|Security Cameras}} | |||
Electric eyes of the AI or for camera monitors to look through. | |||
Camera upgrades: | |||
* Solid Plasma for EMP-proofing. | |||
* Analyzer for X-ray. | |||
* Proximity Sensor for motion alarm. | |||
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]] | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the autolathe to print a Camera Assembly. | |||
# Attach the Camera Assembly to a wall. | |||
# Weld it to the wall. | |||
# Add wire. | |||
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | |||
# Screwdriver the camera to complete it. | |||
# Set camera network (default is SS13). | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' the camera to open the back panel. | |||
# Use your '''wirecutter''' to cut all the wires (cutting the alarm wire is optional). | |||
# Use your '''welder''' to unweld the camera from the wall. | |||
# '''Wrench''' the camera to unattach it from the wall. | |||
# '''Crowbar''' the camera assembly to remove any upgrades. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Light Fixture ==== | |||
{{anchor|Light Fixtures}} | |||
Provides light for the people. Bulb fixture is much dimmer than the tube-one. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | |||
# Place frame on wall. | |||
# Add wires. | |||
# Screwdriver. | |||
# Add light tube (or light bulb for small fixtures). | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Turn off the light if needed and remove the light tube or bulb from the fixture. | |||
# '''Screwdriver''' the light fixture to expose the wires. | |||
# '''Wirecutters''' to cut the wires. | |||
# '''Wrench''' the fixture frame to deconstruct it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
=== Other === | |||
==== Grille ==== | |||
{{anchor|Grilles}} | |||
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | |||
* Keeping people in or out. | |||
* Securing an area with electrified grilles. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x2 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you would like the grille to be placed. | |||
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
* Use '''wirecutters''' to neatly cut the grille, or | |||
* ...Use a '''screwdriver''' to unfasten and drag it away, or | |||
* ...'''Smash''' it down. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|} | |||
==== Barricade ==== | |||
{{anchor|Wooden Barricade}} | |||
The poor man's barrier, not nearly as strong or cool looking. Useful for: | |||
* Keeping people in or out, for a short while. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Planks.png|Planks]]x5 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you would like the barricade to be placed. | |||
# Click on the stack of planks in your hands and choose "Wooden Barricade". | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
Anything | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to repair | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use '''wooden planks''' to repair. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Planks.png|Planks]] | |||
|} | |||
==== Windoor (Window-door) ==== | |||
{{anchor|Window-door}}{{anchor|Windoor}} | |||
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Click the <font color="blue">'''reinforced glass'''</font> pane. | |||
# Click the "Windoor" button. | |||
# Wrench. | |||
# Plasteel (Optional: To create a secure windoor). | |||
# Cable. | |||
# Airlock Electronics. | |||
# Crowbar. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Open the windoor. | |||
# '''Screwdriver''' to open the maintenance panel. | |||
# '''Crowbar''' out the airlock electronics. | |||
# Remove wires from the assembly with '''wirecutters'''. | |||
# Unanchor it by '''wrenching'''. | |||
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | |||
|} | |||
==== Button ==== | |||
{{anchor|Button}} | |||
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a Button Frame. | |||
# Use the Button Frame on a wall. | |||
# Click the Button Frame on the wall to change its button type. | |||
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). | |||
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this) | |||
# Screwdriver the Button Frame to close it. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# ('''Screwdriver''' the button open.) | |||
# Remove the airlock electronics. | |||
# '''Wrench''' the open button frame. | |||
# '''Weld''' it to deconstruct to metal plates. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|} | |||
==== Firelock ==== | |||
{{anchor|Firelock}} | |||
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a Firelock Assembly. | |||
# Add the Firelock Electronics Board to the firelock frame. | |||
# Add Wires. | |||
# Crobaw the firelock frame. | |||
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock. | |||
# Wrench to bolt it and finish. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# ('''Crowbar''' the firelock shut.) | |||
# '''Weld''' the firelock shut. | |||
# '''Screw''' the access panel open. | |||
# '''Wrench''' the firelock to unbolt it. | |||
# '''Crowbar''' to pry the wire cover off. | |||
# '''Wirecut''' the wires out. | |||
# '''Crowbar''' the electronics out. | |||
# '''Weld''' it to deconstruct to metal plates. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | |||
|} | |||
==== Reflector ==== | |||
{{anchor|Reflector}} | |||
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | |||
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | |||
* Use a '''screwdriver''' to lock or unlock its rotation. | |||
* '''Alt-click''' it to rotate its angle. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a reflector frame. | |||
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector. | |||
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | |||
# '''Option 3:''' Add 1 diamond sheet to make a box reflector. | |||
# '''Weld''' the reflector to the floor. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Weld''' the reflector to cut it free from the floor. | |||
# '''Wrench''' the reflector to disassemble it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Airlock ==== | |||
{{anchor|Airlock}} | |||
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make an Airlock Assembly. | |||
# Wrench it in place. | |||
# ''(OPTIONAL)'' Use Pen to name the airlock. | |||
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock. | |||
# Add Wires. | |||
# Use the Airlock Electronics Board and set the access level. | |||
# Add the Airlock Electronics Board to the airlock frame. | |||
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security | |||
# Screwdriver to finish. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | |||
# '''Weld''' the door shut. (Must be in ''harm'' intent). | |||
# '''Screwdriver''' the door. | |||
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | |||
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.) | |||
# '''Wirecut''' the wires out. | |||
# Unsecure it with a '''wrench'''. | |||
# '''Weld''' it to deconstruct to metal plates. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] | |||
|} | |||
==== Turret ==== | |||
{{anchor|Turrets}} | |||
To ensure no one trespasses an area. Its options are (first option is the default setting): | |||
* '''Status: ''On/Off''''' - wether the turret's power is on or off. | |||
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID. | |||
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff. | |||
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals. | |||
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records. | |||
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. | |||
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Build a turret frame from <font color='gray'>'''metal'''</font>. | |||
# Use a wrench to secure the turret frame(it can be moved around before being secured). | |||
# Use metal on the turret frame to build the cover. | |||
# Use a wrench on the frame to bolt the cover. | |||
# Add the gun. | |||
# Add the prox sensor. | |||
# Use a screwdriver to secure it all. | |||
# Use more <font color='gray'>'''metal'''</font> on the frame. | |||
# Finally use a welder to secure the second layer of metal. | |||
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components) | |||
# '''Crowbar''' to pry off exterior armor. | |||
# '''Screwdriver''' to open the internal access hatch. | |||
# Remove Proximity sensor by '''hand'''. | |||
# Remove gun by '''hand'''. | |||
# '''Wrench''' to remove turret's metal armor bolts. | |||
# '''Weld''' to remove turret's interior metal armor. | |||
# '''Wrench''' to unfasten external bolts. | |||
# '''Crowbar''' to dismantle the turret frame. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]] | |||
|} | |||
==== AI Core ==== | |||
The [[AI]]'s house. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal_r.png|Reinforced metal]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. | |||
# Wrench into place. | |||
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. | |||
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver. | |||
# [[File:3AICore.png|AI Core building phase 4]] Add wires. | |||
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | |||
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | |||
# Screwdriver. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Crowbar''' to remove glass panel. | |||
# '''Crowbar''' to remove brain. | |||
# '''Wirecutters''' to remove cables. | |||
# '''Screwdriver''' to unfasten the circuit board. | |||
# '''Wrench''' to unfasten the frame. | |||
# '''Welder''' to deconstruct assembly. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | |||
|} | |||
==== [[Solars|Solar Panels and Trackers]] ==== | |||
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | |||
You can [[Solars|generate power]] with these things. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. | |||
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place. | |||
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker. | |||
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Take out the panel with a '''crowbar'''. | |||
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''. | |||
# '''Wrench''' the leftover assembly from it's place and you will be able to move it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Disposal Pipes and Machinery ==== | |||
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | |||
The disposal system of the station. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | |||
# Crowbar the floor tile, if exists, to access plating. | |||
# Move pipe over plating, rotate and flip using the right-click menu. | |||
# Wrench pipe. | |||
# Weld pipe. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... | |||
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | |||
# '''Wrench''' to detach it from the plating. | |||
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== [[Computers]] ==== | |||
{{anchor|Computer}} | |||
[[Computers]] can have various uses. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a Computer Frame. | |||
# Wrench it inplace. | |||
# Insert the Circuitboard of your selection. | |||
# Screwdriver. | |||
# Wires. | |||
# Glass. | |||
# Screwdriver to finish. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' to detach the screen. | |||
# '''Crowbar''' to pry off the screen. | |||
# '''Wirecutters''' to cut the cables. | |||
# '''Screwdriver''' to detach the circuit lid. | |||
# '''Crowbar''' to pry out the circuitboard. | |||
# '''Wrench''' to detach the frame. | |||
# '''Welder''' to disassemble the frame. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | |||
|} | |||
==== [[Modular Computers|Modular Consoles]] ==== | |||
{{anchor|Modular_Console}} | |||
[[Modular Hardware|Modular Consoles]] are very flexible machines. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a Modular Console. | |||
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component). | |||
# install a network card to access the NET and download more programs. | |||
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' to remove components. | |||
# '''Wrench''' to deconstruct the empty console. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> | |||
|} | |||
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | |||
{{anchor|Machine}} | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the metal and make a machine frame. | |||
# Add wiring to the frame . | |||
# Add the board. | |||
# Add your components. You can examine the unifished machine at this point to see what you still need. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' to open the panel. | |||
# '''Crowbar''' to remove all components. | |||
# '''Wirecutters''' to remove the wires. | |||
# '''Wrench''' to unsecure the frame. | |||
# '''Screwdriver''' to disassemble into sheets. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> | |||
|} | |||
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] | |||
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | |||
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | |||
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | |||
==== Mineral Door ==== | |||
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | |||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|The mineral (or wood) of your choice x20 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you would like the door. | |||
# Use the metal and make a Door. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Wrench''' to unwrench it. | |||
# '''Welder''' to disassemble the frame. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | |||
|} | |||
==== Conveyor Belt ==== | |||
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | |||
[[File:ConveyorBelt.png]] | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|An Autolathe, with enough metal and glass. | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the lever on the belt assemblies to link them. This must be done before placing them! | |||
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench'''). | |||
# Place the lever somewhere by clicking the floor with it. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br> | |||
|} | |||
=== Furniture === | |||
==== Chairs ==== | |||
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}} | |||
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the chair. | |||
# Pick up some metal or planks. | |||
# Click it in hand. | |||
# Select Chair from menu. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
'''Wrench''' a chair to transform it back into the starting material. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Tables/Reinforced Table ==== | |||
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}} | |||
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Pick up some rods (or wooden planks, if you want to make a poker table). | |||
# Stand on the tile where you want the table. | |||
# Activate them in your hand. | |||
# Select table frame from menu. | |||
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table). | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | |||
# '''Wrench''' to disassemble it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Lockers ==== | |||
{{anchor|Locker}} | |||
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. | |||
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage. | |||
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | |||
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. | |||
Coffins count as lockers. | |||
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the locker. | |||
# Activate metal in hand. | |||
# Choose Locker from the list. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Open the locker. | |||
# Weld the locker with a '''welder''' to disassemble it into metal. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:welder.png|Welder]] | |||
|} | |||
==== Rack ==== | |||
{{anchor|Racks}} | |||
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Activate metal in hand. | |||
# Choose Rack from the list. | |||
# Stand where you want the rack. | |||
# Activate Rack Parts in hand. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''wrench''' to dismantle it to some Rack Parts. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Beds ==== | |||
{{anchor|Bed}} | |||
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients. | |||
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you want the bed. | |||
# Activate metal in hand. | |||
# Choose Bed from the list. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use a '''wrench''' to dismantle it to two sheets of metal. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Bookcase ==== | |||
Holds any number of books inside. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Construct a frame with 4 wooden planks. | |||
# Wrench the frame into place. | |||
# Add a plank to the frame to make a shelf. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Crowbar''' out the shelf. | |||
# Unsecure the frame with a '''wrench'''. | |||
# Break apart the frame with a '''crowbar'''. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Drying Rack ==== | |||
Dries herbs for smoking, meat into jerky and grapes into raisins. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Planks.png|Planks]]x10<br> | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the planks in hand. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Wrench''' to unsecure the rack. | |||
# '''Screwdriver''' to disassemble it. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | |||
|} | |||
== Power Wires == | |||
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas. | |||
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them. | |||
* [[Insulated gloves]] negate any electrical shocks to the player. | |||
=== How Do I Wire? === | |||
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. | |||
Wires will always face inwards to you, sort of like this: | |||
[[File:Wire laying1.PNG|u see her lik dis]] | |||
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles. | |||
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on. | |||
[[File:Wire laying2.PNG|is so easy]] | |||
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand. | |||
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life. | |||
==== Knot Wiring ==== | |||
Let's say you have a situation that you need to fix: | |||
[[File:Wiring situation.png|oh shit man how]] | |||
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring. | |||
Fixing this is simple: | |||
[[File:wire_1_1.PNG|yes]] → [[File:wire_1_2.PNG|yes yes]] → [[File:wire_1_3.PNG|wow]] Done. | |||
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: | |||
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]] | |||
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. | |||
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them. | |||
==== Smooth Wiring ==== | |||
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). | |||
To fix this situation with smooth wire you'll have to follow the steps: | |||
[[File:Wire_1_1.PNG|ok simple]] → [[File:Wire_3_2.PNG|so precision]] → [[File:Wire_3_3.PNG|such smooth]] → [[File:Wire_3_4.PNG|wow]] Done. | |||
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). | |||
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred. | |||
=== Connecting Wires === | |||
Two wires belongs to the same powernet if they have matching ends. | |||
{| | |||
|- | |||
!style='background-color:green' | Connected cables | |||
! | |||
!style='background-color:red' | Not connected cables | |||
|- valign="top" | |||
| [[File:Connected.png|Connected wires]] | |||
| | |||
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]] | |||
|- | |||
|} | |||
=== Connecting Machines === | |||
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires): | |||
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = <font color='green'>Connected</font> | |||
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font> | |||
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font> | |||
Please note that machines must also be anchored (generally wrenched down) to be connected. | |||
'''Special cases''' : | |||
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet), | |||
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES. | |||
=== Wiring the [[Solars]] === | |||
Easiest method: just look at the animation until you get it: | |||
[[File:Wiring.gif]] | |||
=== Wire-net Reset === | |||
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | |||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | |||
== Pipes == | |||
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]]. | |||
To use a Pipe Dispenser, follow these steps: | |||
#Put Dispenser in a powered area. | |||
#Wrench Dispenser to lock it into place. | |||
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use. | |||
#You have a pipe to play with now. | |||
#Wrench Dispenser to make it mobile once more. | |||
=== Placing and Removing Pipes === | |||
==== [[File:disposal_pipe.png|64px]] Disposal Pipes==== | |||
#Rotate the pipe to the direction you wish the pipe to be in. | |||
#Wrench the pipe to the ground. | |||
#Use a lit welder to fuse the pipe to the ground. | |||
==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | |||
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). | |||
#Wrench into place. | |||
#Turn on the pipe, if necessary. | |||
==== How to Remove a Pipe ==== | |||
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | |||
#Brace for any junk that might blast out of the pipe. | |||
[[Category:Guides]] |
Revision as of 10:56, 20 November 2019
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
Metal
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Glass and Reinforced Glass
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Plasteel
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Rods
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Floor Tiles
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Planks
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Leather
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Cloth
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Plastic
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Cardboard
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Wool
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
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x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
- Just like a lattice, except you can place wires on it.
Plating
- The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
PlatingRequires to build How to build x1 Use a floor tile on a lattice.
How to deconstruct Tools Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
How to repair Tools Use a welder on broken plating to repair it.
Steel Floor
- This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Wood Floor
- This is a fancy floor, used in the library and similar places.
Wood FloorRequires to build How to build x1 Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct Tools Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
Reinforced Floor
- This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Carpeted Floor
- This is a carpeted floor, used to make your office look fancy.
Light Floor
- A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
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x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
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x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
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Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core
The AI's house.
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
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x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Computers
Computers can have various uses.
Modular Consoles
Modular Consoles are very flexible machines.
Machines
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
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An Autolathe, with enough metal and glass. |
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How to deconstruct | |||
Tools |
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Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
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x2 |
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How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
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x10 |
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How to deconstruct | |||
Tools |
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Power Wires
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Connecting Wires
Two wires belongs to the same powernet if they have matching ends.
Connected cables | Not connected cables | |
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Connecting Machines
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
Please note that machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APC must be connected through a terminal (meaning you connect the terminal to the powernet),
- SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.
Wiring the Solars
Easiest method: just look at the animation until you get it:
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.