Critters: Difference between revisions
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|Another robotic creation. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | |Another robotic creation. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | ||
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![[File:Honkbot. | ![[File:Honkbot.png|64px|Honkbot|link=Guide_to_robotic#Honkbot]] | ||
!Honkbot | !Honkbot | ||
|It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | |It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. |
Revision as of 03:44, 12 November 2019
This is the guide to pets and other critters.
What you need to know about critters
Critters are controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.
Pets
Name | Description | |
---|---|---|
Anadear | Was used in a experiment by the RD to test how a penguin with a sombrero would effect morale. Results were uncertain but is being kept as the science department's mascot anyway. | |
Autumn | A fluffy fennec fox that dwells in cargo. | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Joe | A moon-rat that is always murdered in the Arrivals Garden. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | |
Officer Kreb | The often forgotten station pet that dwells in the Arrivals Checkpoint. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pun Pun | Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | |
Renault | The Captain's trustworthy fox. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | |
Sergeant Araneus | The Head of Security's pet. A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine. | |
Spiffles | Found in the gift shop, unlike most goats this one has been raised to be docile as possible making it the perfect pet! | |
Tom | The resident mouse in Perma to keep those pesky criminals entertained. Sentenced for crimes against cats. | |
Wags-His-Tail | A cute lizard that keeps janitors too enamoured to do their job. | |
Warden Jacob | Much better at protecting the armory than your average warden. |
Name | Description | |
---|---|---|
Betsy | Friendly cow in the public Garden. | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | |
Citrus | Cargo's pet sloth. She's dressed in a horrible sweater. | |
Featherbottom | Kentucky's hen pal in the Garden. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Kentucky | Featherbottom's hen pal in the Garden. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pugly IV | The research department's lovable pug clone. Hopefully nothing happens to this one - fourth time lucky! | |
Pun Pun | Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | |
Renault | The Captain's trustworthy fox. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | |
Sergeant Araneus | The Head of Security's pet. A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine. | |
Wags-His-Tail | A cute lizard that keeps janitors too enamoured to do their job. |
Name | Description | |
---|---|---|
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | |
Bloodthirsty Peckins | A chicken that thirsts for your blood in maintenance. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Killer Cluck | A chicken that thirsts for your blood in maintenance, best friend of Peckins. | |
Labrette | Chemistry's pet mouse for testing their chemicals. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | |
McGriff | The Warden's pet pug. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pun Pun | Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. |
Name | Description | |
---|---|---|
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | |
Citrus | Cargo's pet sloth. She's dressed in a horrible sweater. | |
Eats-The-Roach | A cute lizard that keeps janitors too enamoured to do their job. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Lia | A failed experiment of Nanotrasen to create weaponised carp technology. This less than intimidating carp now serves as the Head of Security's pet. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pun Pun | Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | |
Renault | The Captain's trustworthy fox. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | |
Swanson | Research and Development's experimental pug. |
Name | Description | |
---|---|---|
Anadear | Was used in a experiment by the RD to test how a penguin with a sombrero would effect morale. Results were uncertain but is being kept as the science department's mascot anyway. | |
Autumn | A fluffy fennec fox that dwells in Mining. | |
Bethy | Cow for milking in the public Garden, | |
Bethy Jr | Bethy's daughter. | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | |
Bobo | The wild and much less annoying cousin of PunPun, frolics in the Garden. | |
Buck | Part of the Hydroponics chicken division. | |
Carcinus | Pesky crab that lurks in Maintenance. | |
Citrus | Cargo's pet sloth. She's dressed in a horrible sweater. | |
Cluck | Part of the Hydroponics chicken division. | |
Gus | In Perma to do what geese like to do, which is be an asshole. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | |
Officer Kreb | Kreb was promoted to HoS pet after his stellar work as a Checkpoint Officer. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pun Pun | Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | |
Renault | The Captain's trustworthy fox. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | |
Spiffles | Found in the Gateway, unlike most goats this one has been raised to be docile as possible making it the perfect pet! | |
Warden Jacob | Much better at protecting the armory than your average warden. |
Name | Description | |
---|---|---|
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Pete | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. |
Bots
Name | Description | |
---|---|---|
Cleanbot | One of the station's robotic creations. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way. | |
Firebot | This lil guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire. | |
Floorbot | Another robotic creation. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | |
Honkbot | It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | |
Medibot | A creation straight from the bowels of hell. It does not need any chemicals to function properly, and will synthesize its own using nothing but trickery and magic of the devil. If one is created, it will be smited correctly by the medical doctors, however for all the wrong reasons (TAKING OUR JOBS is a popular one). | |
Security Robots | A.K.A. Officer Beepsky/Securitron and ED-209. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up. |
Neutral
Name | Description | |
---|---|---|
Lizard | Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with lizardpeople. | |
Mouse | Wanders around the dark glimpsy maintenances, and squeeks when stepped on. Bonus points if you can find Tom. | |
Walking Mushroom | Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to | |
Space Clown | Space Clown | The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes. |
Cow | Known for their milk, just don't tip them over. Can be milked for milk with a bucket. | |
Goat | Will fight back and randomly attack anything in sight. Only useful for its tendency to nibble on space vines and goat milk. | |
Sheep | By far the fluffiest animal on the station. Can be shaved for it's wool which can be spun into cloth, Also produces sheep milk which can make some really nice cheese. | |
Chicken | Hopefully the eggs are good this season. If you feed it wheat it starts laying eggs. The eggs may hatch which can result in a chickensplosion. | |
Chick | Adorable! They make such a racket though. | |
Snake | Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology. |
Hostile
Name | Description | |
---|---|---|
Space Carp | Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite. | |
Giant Spider | Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. Changelings have the ability to infest the station with spiderlings that will grow into these. | |
Facehugger | Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap. | |
Space Bear | Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them. | |
Cosmic Horror | Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet. | |
Killer Tomato | Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll | |
Viscerator | A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. | |
Pine Tree | A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time. | |
Hivebot | A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | |
Hivelord | Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties | |
Goliath | Goliath | The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be |
Basilisk | Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death. | |
Goldgrub | Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. | |
Blob Spore | Spawns from the Blob Factory. Chases and hits you, and releases spore gas upon death. | |
Blob Zombie | If a Blob Spore finds a corpse, it will zombify it and then chase and hit you. | |
Blobbernaut | A Blob Factory can turn into this. Chases and hits you hard. |
Gold Slime Pool
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.
Name | Description | |
---|---|---|
Space Carp | A spaceproof giant carp. Deals medium damage with bites, and dies easily. | |
Megacarp | Mega Space Carp | A spaceproof even more giant carp. Has more health and damage than basic carps. |
Magicarp | A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn. | |
Chaos Magicarp | A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires. | |
Giant Spider | Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. Those with grees eyes are Nurse Spiders and can lay eggs that'll hatch into more spiders, if it manages to cocoon a corpse. Extremely dangerous. | |
Space Bear | Space bears are dangerous creatures that deal heavy damage and are fairly resistant. | |
Cosmic Horror | Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. | |
Killer Tomato | These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency. | |
Viscerator | A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though. | |
Pine Tree | A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time. | |
Hivebot | A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | |
Blob Spore | Works like the ones from the Blob Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies. | |
Blob Zombie | If a Blob Spore finds a corpse, it will zombify it. | |
Skeleton | A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster. | |
Faithless | A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels. | |
Statue | Statue | A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement. |
Poison Bees | Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets. | |
Blobbernaut | Works like a normal blobbernaut, but does not die if not close to a blob. | |
Headcrab | Headcrab | The same critter spawned by a changeling's Last Chance power, can infect a corpse and burst out of it as a monkey changeling, with all of a normal changeling skills but not the antag status. Use a transference potion on it and infect your own corpse to become a Xenoling, although remember to remove your valuable possessions since they'll be gibbed once you burst out. |