Guide to construction: Difference between revisions
imported>Kosmos m (→Security Camera: security cameras need analyzers for x-ray.) |
(Took Guide to construction from TG's wiki. Pre-pre-pre-alpha release. Needs lots of stuff to be added.) |
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* [[#Wood Floor|Wood floor tile]] 4x (1 plank) | * [[#Wood Floor|Wood floor tile]] 4x (1 plank) | ||
* Wooden [[#Chair|chair]] (3 planks) | * Wooden [[#Chair|chair]] (3 planks) | ||
* Wooden [[ | * Wooden [[barricade]] (5 planks) | ||
* Wooden [[ | * Wooden [[door]] (10 planks) | ||
* [[#Locker|Coffin]] (5 planks) | * [[#Locker|Coffin]] (5 planks) | ||
* [[#Bookcase|Bookcase]] (5 planks) | * [[#Bookcase|Bookcase]] (5 planks) | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|50px|Lattice]]<br>Lattice | !rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|50px|Lattice]]<br>'''Lattice''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Rods.png|Rods]]x1 | |[[File:Rods.png|Rods]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:Rods.png]] Click on an empty space tile. | |||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # [[File:Welder.png|Welder]] Use a '''Welder''' to cut the lattice into one rod. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|50px|Plating]]<br>Plating | !rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|50px|Plating]]<br>'''Plating''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Floor_Tiles.png|Floor tile]]x1 | |[[File:Floor_Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a floor tile on a lattice. | # [[File:Floor_Tiles.png|Floor tile]] Use a floor tile on a lattice. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a '''welder''' on broken plating to repair it. | # [[File:Welder.png|Welder]] Use a '''welder''' on broken plating to repair it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|50px|Steel Floor]]<br>Steel Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|50px|Steel Floor]]<br>'''Steel Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Floor Tiles.png|Floor tile]]x1 | |[[File:Floor Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a floor tile on plating. | # [[File:Floor Tiles.png|Floor tile]] Use a floor tile on plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|50px|Wood Floor]]<br>Wood Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|50px|Wood Floor]]<br>'''Wood Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Wood Tile.png|Wood tile]]x1 | |[[File:Wood Tile.png|Wood tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a wood tile on plating. Wood tiles | # [[File:Wood Tile.png|Wood tile]] Use a wood tile on plating. Wood tiles are made of [[#Planks|planks of wood]]. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Dismantle the floor with a '''Screwdriver'''. | |||
Alternately: | Alternately | ||
Destroy it with a ''' | # [[File:Crowbar.png|Crowbar]] Destroy it with a '''Crowbar'''. This will not give you a wood tile back. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File: | [[File:Crowbar.png|Crowbar]] or [[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|50px|Reinforced Floor]]<br>Reinforced Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|50px|Reinforced Floor]]<br>'''Reinforced Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Rods.png|Rods]]x2 | |[[File:Rods.png|Rods]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use rods on a plating. | # [[File:Rods.png|Rods]] Use rods on a plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # [[File:Wrench.png|Wrench]] Use a '''Wrench''' to dismantle it to two rods. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|50px|Carpeted Floor]]<br>Carpeted Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|50px|Carpeted Floor]]<br>'''Carpeted Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Carpet Tile.png|Carpet]]x1 | |[[File:Carpet Tile.png|Carpet]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a carpet floor on a plating. | # [[File:Carpet Tile.png|Carpet]] Use a carpet floor on a plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a | # [[File:Crowbar.png|Crowbar]] Use a crowbar to pick up the carpet tile. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|50px|Disco fever!]]<br>Light Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|50px|Disco fever!]]<br>'''Light Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5 | |[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the | ''Assuming there already is a plating:'' | ||
# Use the metal on the tile you get. | # [[File:CableCoils.png|Cable Pieces]] [[File:Glass.png|Glass]] Use the wire on glass. | ||
# [[File:Metal.png|Metal]] Use the metal on the tile you get. | |||
# Place the light tile on | # Place the light tile on the plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use a ''' | # [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' on the light tile to remove the metal. | ||
# Use ''' | # [[File:Wirecutters.png|Wirecutters]] Use '''Wirecutters''' on the resulting tile to separate wires from glass. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|50px|so bland]]<br>Wall | !rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|50px|so bland]]<br>'''Wall''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the wall. | # Stand where you want the wall. | ||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | # [[File:Metal.png|Metal]] Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | ||
# Choose 'Build wall girders' from the list. | # Choose 'Build wall girders' from the list. | ||
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder. | # [[File:Metal.png|Metal]] Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Weld''' off the plating. | # [[File:Welder.png|Welder]]<br>'''Weld''' off the plating. | ||
# '''Wrench''' the girders apart. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the girders apart. | ||
Alternately | Alternately | ||
# '''Weld''' off the plating. | # [[File:Welder.png|Welder]]<br>'''Weld''' off the plating. | ||
# Use a '''Crowbar''' to dislodge the girder and drag it out of the way. | # [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' to dislodge the girder and drag it out of the way. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|50px|such reinforce]]<br>Reinforced Wall | !rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|50px|such reinforce]]<br>'''Reinforced Wall''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the reinforced wall. | # Stand where you want the reinforced wall. | ||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | # [[File:Metal.png|Metal]] Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | ||
# Choose 'Build wall girders' form the list. | # Choose 'Build wall girders' form the list. | ||
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them. | # [[File:Metal_r.png|Plasteel]] Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them. | ||
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall. | # [[File:Metal_r.png|Plasteel]] Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# | # [[File:Wirecutters.png|Wirecutters]] Wirecutters. | ||
# | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver. | ||
# | # [[File:Welder.png|Welder]] Welder. | ||
# | # [[File:Crowbar.png|Crowbar]] Crowbar. | ||
# | # [[File:Wrench.png|Wrench]] Wrench. | ||
# | # [[File:Welder.png|Welder]] Welder. | ||
# | # [[File:Crowbar.png|Crowbar]] Crowbar. | ||
# | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver. | ||
# | # [[File:Wirecutters.png|Wirecutters]] Wirecutters. | ||
# | # [[File:Wrench.png|Wrench]] Wrench. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|50px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|50px|wow]]<br>Reinforced Hidden Door | !rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|50px|Surprise, motherfucker!]]<br>'''Hidden Door'''<br>[[File:False_Wall_r.gif|50px|wow]]<br>'''Reinforced Hidden Door''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# | # Screwdriver. | ||
# | # Welder. | ||
# | # Wrench. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|50px|One Directional Glass]] [[File:Glass_wall.png|50px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|50px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|50px|Full Reinforced Glass Wall]]<br>Reinforced Windows | !rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|50px|One Directional Glass]] [[File:Glass_wall.png|50px|Full Glass Wall]]<br>'''Windows'''<br>[[File:Glass_panel_r.png|50px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|50px|Full Reinforced Glass Wall]]<br>'''Reinforced Windows''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# | # Screwdriver to unscrew the window from the floor. | ||
# ''If normal glass: | # ''If normal glass:'' Wrench to deconstruct the window. | ||
# ''If reinforced glass: | # ''If reinforced glass:'' Crowbar to pop the glass out. | ||
# | # Screwdriver to unscrew the frame from the floor. | ||
# | # Wrench to deconstruct the window. | ||
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|50px|Area Power Controller]]<br>APC | !rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|50px|Area Power Controller]]<br>'''APC''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
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!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Swipe | # Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
# Remove power cell by | # Remove power cell by hand. | ||
# | # Screwdriver to unsecure electronics. | ||
# | # Crowbar to lift floor tile in front of APC | ||
# | # Wirecutters to remove cables. | ||
# | # Crowbar to remove Power Control Board. | ||
# | # Welder to remover from wall. | ||
# | # Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 565: | Line 565: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|50px|Air Alarm]]<br>Air Alarm | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|50px|Air Alarm]]<br>'''Air Alarm''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 581: | Line 581: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with | # Open cover with screwdriver. | ||
# Cut all the wires using | # Cut all the wires using wirecutters. | ||
# Cut the remaining wires with | # Cut the remaining wires with wirecutters. | ||
# Pry out the circuit using the | # Pry out the circuit using the crowbar. | ||
# Remove the frame from the wall using the | # Remove the frame from the wall using the wrench. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|50px|Fire Alarm]]<br>Fire Alarm | !rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|50px|Fire Alarm]]<br>'''Fire Alarm''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 611: | Line 611: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with | # Open cover with screwdriver. | ||
# Cut all the wires using | # Cut all the wires using wirecutters. | ||
# Pry out the circuit using the | # Pry out the circuit using the crowbar. | ||
# Remove the frame from the wall using the | # Remove the frame from the wall using the wrench. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 626: | Line 626: | ||
Camera upgrades: | Camera upgrades: | ||
* Solid Plasma for EMP-proofing. | * Solid Plasma for EMP-proofing. | ||
* | * Carrot for X-ray. | ||
* Proximity Sensor for motion alarm. | * Proximity Sensor for motion alarm. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|50px|I see you.]]<br>Security Camera | !rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|50px|I see you.]]<br>'''Security Camera''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 652: | Line 650: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the camera to open the back panel. | ||
# Use your ''' | # [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | ||
# Use your ''' | # [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall. | ||
# '''Wrench''' the camera to unattach it from the wall. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the camera to unattach it from the wall. | ||
# '''Crowbar''' the camera assembly to remove any upgrades. | # [[File:Crowbar.png|Crowbar]]<br>'''Crowbar''' the camera assembly to remove any upgrades. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 667: | Line 665: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:lightfixture.png|50px|Light Fixture]]<br>'''Light Fixture''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 684: | Line 682: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Turn off the light if needed and remove the light tube or bulb from the fixture. | # Turn off the light if needed and remove the light tube or bulb from the fixture. | ||
# '''Screwdriver''' the light fixture to expose the wires. | # [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the light fixture to expose the wires. | ||
# '''Wirecutters''' to cut the wires. | # [[File:Wirecutters.png|Wirecutters]]<br>'''Wirecutters''' to cut the wires. | ||
# '''Wrench''' the fixture frame to deconstruct it. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the fixture frame to deconstruct it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 701: | Line 699: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|50px|Grille]]<br>Grille | !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|50px|Grille]]<br>'''Grille''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 714: | Line 712: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
* Use ''' | * Use '''Wirecutters''' to neatly cut the grille, or | ||
* ...Use a ''' | * ...Use a '''Screwdriver''' to unfasten and drag it away, or | ||
* ...''' | * ...'''Kick/smash''' it down. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 722: | Line 720: | ||
|} | |} | ||
==== | ==== Window-door (Windoor) ==== | ||
{{anchor|Window-door}}{{anchor|Windoor}} | {{anchor|Window-door}}{{anchor|Windoor}} | ||
Like a door, but more minimalistic. | Like a door, but more minimalistic. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor. | !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.png|50px|Windoor]]<br>'''Window-door''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 779: | Line 743: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''INFO NEEDED | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
'''INFO NEEDED | |||
|} | |} | ||
Line 793: | Line 754: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|50px|Swish]]<br>Airlock | !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|50px|Swish]]<br>'''Airlock''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x4<br>[[File: | |[[File:Metal.png|Metal]]x4<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]x1<br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:Pen.png|Pen]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Airlock Assembly. | # [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | ||
# Wrench it in place. | # [[File:Wrench.png|Wrench]] Wrench it in place. | ||
# | # [[File:Pen.png|Pen]] (OPTIONAL) Use pen to name the Airlock. | ||
# | # [[File:Glass_r.png|Reinforced glass]] (OPTIONAL) Add reinforced glass to make a glass airlock. | ||
# Add | # [[File:CableCoils.png|Cable Pieces]] Add wires. | ||
# Unlock the | # [[File:Id_regular.png|ID]] [[File:Circuitboard.png|Airlock electronics]] Unlock the airlock electronic board with an ID. | ||
# Use the | # [[File:Circuitboard.png|Airlock electronics]] Use the airlock electronic board and set the access level. | ||
# Add the | # [[File:Circuitboard.png|Airlock electronics]] Add the airlock electronic board to the airlock frame. | ||
# Screwdriver to finish. | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 813: | Line 774: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | |||
# '''Screwdriver''' the door. | # '''Screwdriver''' the door. | ||
# Use ''' | # Use '''Multitool''' and '''Wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] | ||
(Doorbolts must be up for this to work!) | (Doorbolts must be up for this to work!) | ||
# '''Weld''' the door shut. | # '''Weld''' the door shut. | ||
# '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason). | # '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason). | ||
# '''Wirecut''' the wires out. | # '''Wirecut''' the wires out. | ||
# Unsecure it with a ''' | # Unsecure it with a '''Wrench'''. | ||
# '''Weld''' it to deconstruct to metal plates. | # '''Weld''' it to deconstruct to metal plates. | ||
|- | |- | ||
Line 829: | Line 790: | ||
==== Turret ==== | ==== Turret ==== | ||
{{anchor|Turrets}} | {{anchor|Turrets}} | ||
To ensure no one trespasses an area | To ensure no one trespasses an area, can also be set to different modes.<br> | ||
'''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|50px|Turret]]<br>Turret | !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|50px|Turret]]<br>'''Turret''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 863: | Line 818: | ||
# '''Crowbar''' | # '''Crowbar''' | ||
# '''Screwdriver''' | # '''Screwdriver''' | ||
# Remove Proximity sensor by | # Remove Proximity sensor by hand | ||
# Remove gun by | # Remove gun by hand | ||
# '''Wrench''' | # '''Wrench''' | ||
# '''Weld''' | # '''Weld''' | ||
Line 878: | Line 833: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|50px]]<br>AI Core | !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|50px]]<br>'''AI Core''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 897: | Line 852: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''NEEDS INFO | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
'''NEEDS INFO | |||
|} | |} | ||
Line 913: | Line 863: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|50px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|50px|Solar Tracker]]<br>Solar Tracker | !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|50px|Solar Panel]]<br>'''Solar Panel'''<br>[[File:solar_tracker.png|50px|Solar Tracker]]<br>'''Solar Tracker''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 928: | Line 878: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Take out the panel with a ''' | # Take out the panel with a '''Crowbar'''. | ||
# ''If you are deconstructing a tracker:'' Take out the electronics with your ''' | # ''If you are deconstructing a tracker:'' Take out the electronics with your '''Crowbar'''. | ||
# '''Wrench''' the leftover assembly from it's place and you will be able to move it. | # '''Wrench''' the leftover assembly from it's place and you will be able to move it. | ||
|- | |- | ||
Line 941: | Line 891: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|50px|Disposal Bin]]<br>[[File:disposal_outlet.png|50px|Disposal Outlet]]<br>Disposal Pipes and Machinery | !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|50px|Disposal Bin]]<br>[[File:disposal_outlet.png|50px|Disposal Outlet]]<br>'''Disposal Pipes and Machinery''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 957: | Line 907: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# ''If Disposal Bin, | # (''If Disposal Bin, first turn off the pump.'' | ||
# '''''Screwdriver''' to remove power connection, and continue...'') | |||
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | ||
# '''Wrench''' to detach it from the plating. | # '''Wrench''' to detach it from the plating. | ||
Line 972: | Line 923: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|50px|Some computer]]<br>Computer | !rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|50px|Some computer]]<br>'''Computer''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 1,010: | Line 961: | ||
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
==== | ==== Door ==== | ||
{{anchor| | {{anchor|Door}} | ||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. | The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:Irondoor.gif|50px|Door]]<br>'''Iron Door''' | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
| | |[[File:Metal.png|Metal]]x20 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you would like the door. | # Stand where you would like the door. | ||
Line 1,028: | Line 979: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''INFO NEEDED | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
'''INFO NEEDED | |||
|} | |} | ||
Line 1,042: | Line 992: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|50px|Chair]]<br>Chair<br>[[File:Stool.png|50px|Stool]]<br>Stool<br>[[File:Comfy_Chair.png|50px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|50px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|50px|Wooden Chair]]<br>Wooden Chair | !rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|50px|Chair]]<br>'''Chair'''<br>[[File:Stool.png|50px|Stool]]<br>'''Stool'''<br>[[File:Comfy_Chair.png|50px|Comfy Chair]]<br>'''Comfy Chair'''<br>[[File:Office_Chair.png|50px|Office Chair]]<br>'''Office Chair'''<br>[[File:Wooden_Chair.png|50px|Wooden Chair]]<br>'''Wooden Chair''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,057: | Line 1,007: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''Wrench''' a chair to transform it back into a metal sheet. | # '''Wrench''' a chair to transform it back into a metal sheet. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,068: | Line 1,018: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|50px|Table]]<br>Table<br>[[File:woodtable.png|50px|Wooden Table]]<br>Wooden Table<br>[[file:Poker_Table.png|50px|Poker Table]]<br>Poker Table<br>[[file:r-table.png|50px|Reinforced Table]]<br>Reinforced Table | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|50px|Table]]<br>'''Table'''<br>[[File:woodtable.png|50px|Wooden Table]]<br>'''Wooden Table'''<br>[[file:Poker_Table.png|50px|Poker Table]]<br>'''Poker Table'''<br>[[file:r-table.png|50px|Reinforced Table]]<br>'''Reinforced Table''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,102: | Line 1,052: | ||
Coffins count as lockers. | Coffins count as lockers. | ||
Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] | Different types of lockers: [[File:Emergencylocker.png|50px|Emergency Locker]][[File:Jumpsuitlocker.png|50px|Jumpsuit Locker]][[File:Medicallocker.png|50px|Medical Locker]][[File:L2locker.png|50px|L2 Locker]][[File:L3locker.png|50px|L3 Locker]][[File:L4locker.png|50px|L4 Locker]][[File:Coffin.png|50px|Coffin]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|50px|Locker]]<br>Locker | !rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|50px|Locker]]<br>'''Locker''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,120: | Line 1,070: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open the locker. | # Open the locker. | ||
# Weld the locker with a ''' | # Weld the locker with a '''Welder''' to disassemble it into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,131: | Line 1,081: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|50px|Rack]]<br>Rack | !rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|50px|Rack]]<br>'''Rack''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,146: | Line 1,096: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # Use a '''Wrench''' to dismantle it to some Rack Parts. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,159: | Line 1,109: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|50px|Bed]]<br>Bed | !rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|50px|Bed]]<br>'''Bed''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,173: | Line 1,123: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a ''' | # Use a '''Wrench''' to dismantle it to two sheets of metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,183: | Line 1,133: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|50px|Bookcase]]<br>Bookcase | !rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|50px|Bookcase]]<br>'''Bookcase''' | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,198: | Line 1,148: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' out the shelf. | # '''Crowbar''' out the shelf. | ||
# Unsecure the frame with a ''' | # Unsecure the frame with a '''Wrench'''. | ||
# Break apart the frame with a ''' | # Break apart the frame with a '''Crowbar'''. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,207: | Line 1,157: | ||
== Power Wires == | == Power Wires == | ||
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas. | |||
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them. | *All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them. | ||
* [[Insulated gloves]] negate any electrical shocks to the player. | *[[Insulated gloves]] negate any electrical shocks to the player. | ||
Let's say you have the following situation to fix: | |||
=== How Do I Wire? === | === How Do I Wire? === | ||
Line 1,239: | Line 1,191: | ||
Fixing this is simple: | Fixing this is simple: | ||
[[File:wire_1_1.PNG|yes]] | [[File:wire_1_1.PNG|yes]] -> [[File:wire_1_2.PNG|yes yes]] -> [[File:wire_1_3.PNG|wow]]. Done. | ||
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: | You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: | ||
Line 1,246: | Line 1,198: | ||
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. | This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. | ||
==== Smooth Wiring ==== | ==== Smooth Wiring ==== | ||
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). | Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). | ||
Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip. | |||
To fix this situation with smooth wire you'll have to follow the steps: | To fix this situation with smooth wire you'll have to follow the steps: | ||
[[File:Wire_1_1.PNG|ok simple]] | [[File:Wire_1_1.PNG|ok simple]] -> [[File:Wire_3_2.PNG|so precision]] -> [[File:Wire_3_3.PNG|such smooth]] -> [[File:Wire_3_4.PNG|wow]]. Done. | ||
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). | In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). | ||
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred. | This method often uses up more wire than dot-wiring, but it's prettier and usually preferred. | ||
=== Wire-net Reset === | === Wire-net Reset === |
Revision as of 19:23, 23 May 2014
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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Glass and Reinforced Glass
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Plasteel (Reinforced Metal)
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Rods
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Floor Tiles
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Planks
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
How to repair | |||
Tools | |||
Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
| ||
How to deconstruct | |||
Tools |
Alternately | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x2 | |||
How to deconstruct | |||
Tools | |||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Light Floor |
Requires to build | How to build | |
---|---|---|---|
x1 x1 x5 |
Assuming there already is a plating: | ||
How to deconstruct | |||
Tools | |||
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Wall |
Requires to build | How to build | |
---|---|---|---|
x4 | |||
How to deconstruct | |||
Tools |
Alternately | ||
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Reinforced Wall |
Requires to build | How to build | |
---|---|---|---|
x2 x2 | |||
How to deconstruct | |||
Tools | |||
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
Area Power Controller APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for X-ray.
- Proximity Sensor for motion alarm.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture Light Fixture |
Requires to build | How to build | |
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x2 x1 x1 or x1 |
| ||
How to deconstruct | |||
Tools | |||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Window-door (Windoor)
Like a door, but more minimalistic.
Windoor Window-door |
Requires to build | How to build | |
---|---|---|---|
x5 x2 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
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x4 x1 Airlock Electronics x1 x1 OPTIONAL: x1 x1 |
| ||
How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
| ||
Turret
To ensure no one trespasses an area, can also be set to different modes.
NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
Turret |
Requires to build | How to build | |
---|---|---|---|
x7 Any energy-based gun Any energy-based gun x1 x1 |
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
How to deconstruct | |||
Tools |
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
| ||
AI Core
The AI's house.
AI Core |
Requires to build | How to build | |
---|---|---|---|
x4 x2 x1 x1 Optional: x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
| ||
Computers
Computers can have various uses.
Machines
Their construction and deconstruction is detailed in the machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond.
Iron Door |
Requires to build | How to build | |
---|---|---|---|
x20 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.
Table Wooden Table Poker Table Reinforced Table |
Requires to build | How to build | |
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x2 or x2 or x2 Grass Tilex1 or x2 x2 |
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How to deconstruct | |||
Tools |
| ||
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
| ||
How to deconstruct | |||
Tools |
| ||
Bookcase
Holds any number of books inside.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.