Teleporter: Difference between revisions

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{{Template:Location
|headerbgcolor=darkblue
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=Teleporter Room
|image=Teleporter small.png
|big_image=Teleporter.png
|exits=Hallway east, [[Captain's Quarters]] north, the teleporter
|purpose=To facilitate teleportation.
|access=Teleporter
|contents=The teleporter, a hand teleporter, shield generators
|clearance=[[Captain]], [[Research Director]]
|description=The teleporter sounds cooler than it really is.
|sec_level=Medium
|style=
|balance=
|other=
}}
[[File:Teleporter.png]]
[[File:Teleporter.png]]


Located in the Command Sector south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[High-risk_items#Hand_teleporter|Hand Teleporters]] on the station. It also provides a back door into the [[Captains Quarters]] and any location with a Tracking Beacon.
Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[High-risk_items#Hand_teleporter|Hand Teleporters]] on the station. It also provides a back door into the [[Captains Quarters]] and any location with a Tracking Beacon.


Unless you have a space suit on, the teleporter has a chance of malfunctioning, sending you into the middle of space instead of your intended destination.
Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross.


At the start of the shift, the following tracking beacons are available:
At the start of the shift, the following tracking beacons are available:
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*[[Research Division|Miscellaneous Research]]
*[[Research Division|Miscellaneous Research]]


The teleporter room is also equipped with some shield generators (ID-locked to Teleporter), for whatever purpose you can think of.
The teleporter room stores some shield generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.


This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter.
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. No one really cares though, unless the hand teleporter is yet to be swiped.


[[Category:locations]]
[[Category:Locations]]

Revision as of 19:41, 16 July 2013

Undefined Location
link=Teleporter.png}}
The teleporter sounds cooler than it really is.
Purpose: To facilitate teleportation.
Key items: None
Workers: None
Access: Teleporter
Exits: Hallway east, Captain's Quarters north, the teleporter
Command

File:Teleporter.png

Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.

Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross.

At the start of the shift, the following tracking beacons are available:

The teleporter room stores some shield generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.

This is a secure area, and only the Captain and Research Director are authorized to enter. No one really cares though, unless the hand teleporter is yet to be swiped.