Chaplain: Difference between revisions
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fixed some spelling.
imported>Reyn m (→Null Rod) |
imported>Fosstar m (fixed some spelling.) |
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[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br> | [[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br> | ||
== Holy | == Holy Artefacts == | ||
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times. | In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times. | ||
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'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk. | '''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk. | ||
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 | Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed. | ||
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself. | - It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself. | ||
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* '''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp. | * '''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp. | ||
* '''Nautical Energy Sword''' A red energy sword that looks like a Scimitar. Cannot be sheathed like a typical energy sword, doesn't fit in bags. | * '''Nautical Energy Sword''' A red energy sword that looks like a Scimitar. Cannot be sheathed like a typical energy sword, doesn't fit in bags. | ||
* '''High Frequency Blade''' Two handed weapon, Does decent | * '''High Frequency Blade''' Two handed weapon, Does decent damage.Not much else to say.Cannot be stored. | ||
You can only re-pick once. | You can only re-pick once. | ||
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*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. --> | *'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. --> | ||
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, | *'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting). | ||
*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while. | *'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while. | ||
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Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it. | Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it. | ||
Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the | Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party and everyone on the station is required to visit (some one might actually be stupid enough.) you may not get your target, but you might get everyone else. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |