Infections: Difference between revisions
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→Symptoms Table
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!Alopecia | !Alopecia | ||
| -1 || -1 || -1 || 2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss. | | -1 || -1 || -1 || 2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss. | ||
|- | |- | ||
!Alkali perspiration | !Alkali perspiration | ||
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|- | |- | ||
!Deoxyribonucleic Acid Saboteur | !Deoxyribonucleic Acid Saboteur | ||
| -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| | | -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Gives a random disability. The disabilities are cured when the disease is cured. | ||
|- | |- | ||
!Dizziness | !Dizziness | ||
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!Fever | !Fever | ||
|0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body, based on transmittability and stealth. Will never reach damaging levels of heat, however. | |0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body, based on transmittability and stealth. Will never reach damaging levels of heat, however. | ||
|- | |||
!Flesh Mending | |||
| 0 || -2 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Heals brute damage very quickly, and converts cellular damage into burn damage. | |||
|- | |- | ||
!Hallucinogen | !Hallucinogen | ||
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!Headache | !Headache | ||
| -1 || 4 || 2 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease. | | -1 || 4 || 2 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease. | ||
|- | |||
!Heat Resistance | |||
| 0 || -2 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Heals burn damage very quickly, and helps stabilize body temperature. | |||
|- | |- | ||
!Hyphema | !Hyphema | ||
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|- | |- | ||
!Ocular Restoration | !Ocular Restoration | ||
| -1 || -3 || -2 || -4 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00" | Body | | -1 || -3 || -2 || -4 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00" | Body heals eye damage on its own, preventing non-genetic blindness and nearsightedness. | ||
|- | |||
!Regeneration | |||
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute damage over time, at a rate of 1 per tick. | |||
|- | |- | ||
!Revitiligo | !Revitiligo | ||
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|- | |- | ||
!Self-Respiration | !Self-Respiration | ||
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| | | 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Quickly heals oxygen damage, negating the need for air. | ||
|- | |- | ||
!Sensory destruction | !Sensory destruction | ||
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and | | -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and rarely causing sleep. | ||
|- | |- | ||
!Sensory restoration | !Sensory restoration | ||
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| 1 || -4 || -4 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. | | 1 || -4 || -4 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. | ||
|- | |- | ||
! | !Tissue Regrowth | ||
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals burn damage over time, at a rate of 1 per tick. | |||
| 1 || -4 || -4 || -2 || | |||
|- | |- | ||
!Toxic Filter | !Toxic Filter | ||
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, | | 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, at the rate of 1 per tick. Available in [[Cargo|Virus Crates]]. | ||
|- | |- | ||
!Viral Aggressive Metabolism | !Viral Aggressive Metabolism | ||
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===General Tips=== | ===General Tips=== | ||
* If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for. | * If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for. | ||
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar. | * Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar. | ||
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys. | * Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys. | ||
* If you're dealing with a virus too stealthy to analyze, you can | * If you're dealing with a virus too stealthy to analyze, you can try making a very infective virus to override it. | ||
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials. | * Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials. | ||
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars. | * While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars. | ||
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesired or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs. | * The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesired or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs. | ||
===The Black Death=== | ===The Black Death=== | ||
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* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. | * All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. | ||
* Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses. | * Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses. | ||
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with | * Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with a harmless resistant virus, so people can see that you're infected as well, while you'll be immune. | ||
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure. | * Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure. | ||
* A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew. | * A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew. |