Infections: Difference between revisions
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* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 4 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. If a virus only contains positive symptoms, it will show up as a blue icon on medHUDs. | * '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 4 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. If a virus only contains positive symptoms, it will show up as a blue icon on medHUDs. | ||
* '''Transmission:''' Improves the chance each tick to spread the virus | * '''Transmission:''' Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, and determines if it can take over other viruses. Additonally, it determines the infection vector. | ||
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this. | ** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this. | ||
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher. | * '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher. | ||
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure | * '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. | ||
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20. | ** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20. | ||
** The cure is determined by [resistance - (amount of symptoms / 2)]. | ** The cure is determined by [resistance - (amount of symptoms / 2)]. |