446
edits
(The SAW no longer has a 3 round burst setting. remove more mentions of how telebaton instantly stun.) |
(Remplace the laser slug with laser buckshot.) |
||
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|} | |} | ||
===Shotgun=== | ===Shotgun=== | ||
{| class="wikitable sortable" style="width:80% | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
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|Crafted | |Crafted | ||
|Civilian | |Civilian | ||
|A handcrafted shotgun made of scavenged materials.<br> | |A handcrafted shotgun made of scavenged materials. | ||
Has a chance to jam when fired, the shell won't be spent.<br> | |||
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. | To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. | ||
|- | |- | ||
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|2 Shells | |2 Shells | ||
|[[Bar]]. | |[[Bar]]. | ||
|Civilian | | Civilian | ||
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br> | | Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br> | ||
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. | To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. | ||
|- | |- | ||
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|[[File:Bean_shell.png|64px]]<br>12 Gauge shells | |[[File:Bean_shell.png|64px]]<br>12 Gauge shells | ||
|6+1 Shells | |6+1 Shells | ||
|The Armoury. | | The Armoury. | ||
|Security | |Security | ||
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br> | |A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br> | ||
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|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. | |A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. | ||
|} | |} | ||
===Shotgun Shells=== | === Shotgun Shells=== | ||
Note: This lists only shells that can be acquired by normal means. | Note: This lists only shells that can be acquired by normal means. | ||
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | *[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | ||
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**[[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage. | **[[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage. | ||
**[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. | **[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. | ||
**[[File:Laser_shell.png|32px]] '''Laser | **[[File:Laser_shell.png|32px]] '''Laser buckshot:''' Shoots 5 lasers dealing 10 burn each. | ||
== Longarm(Energy)== | ==Longarm(Energy)== | ||
===Laser Based === | ===Laser Based=== | ||
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|[[Armory]] and Laser Guns Crate. | |[[Armory]] and Laser Guns Crate. | ||
|Security | |Security | ||
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged | | Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged | ||
|- | |- | ||
![[File:Laser Cannon.png|64px]] | ![[File:Laser Cannon.png|64px]] | ||
!{{anchor|Laser Cannon}}'''Accelerator Laser Cannon''' | !{{anchor|Laser Cannon}}'''Accelerator Laser Cannon''' | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|7 Lasers | | 7 Lasers | ||
|6 Burn - Instant kill | |6 Burn - Instant kill | ||
|Admin only. | |Admin only. | ||
|Nanotrasen | |Nanotrasen | ||
| An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | |An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | ||
|- | |- | ||
![[File:Energy_Gun.gif|64px]] | ![[File:Energy_Gun.gif|64px]] | ||
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|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
|Nanotrasen | |Nanotrasen | ||
| Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | |Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | ||
|- | |- | ||
![[File:Antique laser.png|64px]] | ![[File:Antique laser.png|64px]] | ||
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!{{anchor|Ion Rifle}}Ion Rifle | !{{anchor|Ion Rifle}}Ion Rifle | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|10 Ion Pulses | | 10 Ion Pulses | ||
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | |20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | ||
|[[Armory]] and on the Nuclear Operative shuttle. | |[[Armory]] and on the Nuclear Operative shuttle. | ||
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!{{anchor|Retro Laser}}Retro Laser | !{{anchor|Retro Laser}}Retro Laser | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|12 Lasers | | 12 Lasers | ||
|20 Burn | | 20 Burn | ||
|[[White Ship]]. | |[[White Ship]]. | ||
|Unknown | | Unknown | ||
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it. | |Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it. | ||
|- | |- | ||
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|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|40 Freeze/heat Beams | |40 Freeze/heat Beams | ||
|Heats/Cools target dependent upon the setting. | | Heats/Cools target dependent upon the setting. | ||
|[[Armory]] and [[R&D Lab]] once researched first. | |[[Armory]] and [[R&D Lab]] once researched first. | ||
| Nanotrasen | |Nanotrasen | ||
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close. | |Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close. | ||
|- | |- | ||
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|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|200 Pulse | |200 Pulse | ||
|50 Burn | | 50 Burn | ||
|Deathsquad | |Deathsquad | ||
|Nanotrasen | | Nanotrasen | ||
| The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | | The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | ||
|- | |- | ||
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|10 Pulse, 20 Laser, 10 Stun | |10 Pulse, 20 Laser, 10 Stun | ||
|50 Burn<br>20 Burn<br>Stun | |50 Burn<br>20 Burn<br>Stun | ||
|Emergency Response Team | | Emergency Response Team | ||
|Nanotrasen | |Nanotrasen | ||
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. | |A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. | ||
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|[[File:Plasma tank.png|64px]]<br>Gas of your choice | |[[File:Plasma tank.png|64px]]<br>Gas of your choice | ||
|Depends on tank pressure | |Depends on tank pressure | ||
|Depends on the gas | | Depends on the gas | ||
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | |[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | ||
|Syndicate | |Syndicate | ||
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|6 Brute + 15u chemicals | |6 Brute + 15u chemicals | ||
|[[Medbay Storage]]. | |[[Medbay Storage]]. | ||
| Civilian | |Civilian | ||
|In fact, this is very robust. Think of it as a ranged hypospray. | |In fact, this is very robust. Think of it as a ranged hypospray. | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
== Admin Only Weapons== | ==Admin Only Weapons== | ||
These weapons are currently restricted to admin spawn only. | These weapons are currently restricted to admin spawn only. | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
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!{{anchor|Gyrojet Pistol}}Gyrojet Pistol | !{{anchor|Gyrojet Pistol}}Gyrojet Pistol | ||
|[[File:Ammo 75.png|64px]]<br>.75 | |[[File:Ammo 75.png|64px]]<br>.75 | ||
|8 Rounds | | 8 Rounds | ||
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2) | |74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2) | ||
|Admin only. | | Admin only. | ||
|Admin | | Admin | ||
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. | | Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. | ||
|} | |} | ||
=Defense= | = Defense= | ||
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]]. | To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]]. | ||
==Stuns and Incapacitation== | == Stuns and Incapacitation== | ||
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first). | Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first). | ||
===Three kinds of stuns=== | ===Three kinds of stuns=== | ||
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!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]] | !{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]] | ||
|Weaken + Stun<br>Duration 10 + 15 duration silence | |Weaken + Stun<br>Duration 10 + 15 duration silence | ||
|Being a cultist and making one. | | Being a cultist and making one. | ||
|Works on cyborgs. Blocked by null rod. | |Works on cyborgs. Blocked by null rod. | ||
|- | |- | ||
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|} | |} | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Icon | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ||
! scope="col" style="background-color:Lightgreen;" |Counter | ! scope="col" style="background-color:Lightgreen;" |Counter | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Type of Stun | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" | How to Acquire | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Notes | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ||
|- | |- | ||
![[File:Hulk.png|64px]] | ![[File:Hulk.png|64px]] | ||
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![[File:SGlasses.png|64px]] | ![[File:SGlasses.png|64px]] | ||
!Eye protection | !Eye protection | ||
| Flashes | |Flashes | ||
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | ||
|Doesn't do anything with the stun itself; rather, it protects you from flashing | |Doesn't do anything with the stun itself; rather, it protects you from flashing | ||
|} | |} | ||
==Damage Prevention== | == Damage Prevention== | ||
A few items, when used, can completely block damage. | A few items, when used, can completely block damage. | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
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!{{anchor|Riot Shield}}[[Riot Shield]] | !{{anchor|Riot Shield}}[[Riot Shield]] | ||
|[[Armory]] | |[[Armory]] | ||
|Blocks melee and projectile attacks. | | Blocks melee and projectile attacks. | ||
|Riot shields have 75 health, and will eventually shatter if hit by enough. | |Riot shields have 75 health, and will eventually shatter if hit by enough. | ||
|- | |- | ||
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|[[Mining]] | |[[Mining]] | ||
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | |Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | ||
|melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | | melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
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|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | |melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | ||
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | | Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | ||
|- | |- | ||
![[File:Wizardsuit.png|64px]] | ![[File:Wizardsuit.png|64px]] | ||
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|[[Armory]] | |[[Armory]] | ||
|Gives excellent protection against Laser and Energy attacks and can even deflect them. | |Gives excellent protection against Laser and Energy attacks and can even deflect them. | ||
| melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | |melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | ||
| It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | |It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | ||
|- | |- | ||
![[File:Bulletproofvest.png|64px]] | ![[File:Bulletproofvest.png|64px]] | ||
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|Protects moderately against melee and lasers, which are common things to be harmed by. | |Protects moderately against melee and lasers, which are common things to be harmed by. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|The standard armor found on security mooks. Also sometimes found on [[Ian]]. | | The standard armor found on security mooks. Also sometimes found on [[Ian]]. | ||
|- | |- | ||
![[File:Durathreadvest.png|64px]] | ![[File:Durathreadvest.png|64px]] | ||
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|[[Toxins Lab]], [[Armory]] | |[[Toxins Lab]], [[Armory]] | ||
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. | |Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. | ||
| melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100 | |melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100 | ||
|A suit designed for safety when handling explosives. | |A suit designed for safety when handling explosives. | ||
|- | |- | ||
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|Offers very robust protection from all damage sources, with zero slowdown. | |Offers very robust protection from all damage sources, with zero slowdown. | ||
| melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | | melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | ||
| Resistant to plasmafire. | |Resistant to plasmafire. | ||
|- | |- | ||
![[File:Secjumpsuit.png|64px]] | ![[File:Secjumpsuit.png|64px]] | ||
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|[[Security Office]] | |[[Security Office]] | ||
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | ||
| melee = 10 | |melee = 10 | ||
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | |The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | ||
|- | |- | ||
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===Helmets=== | ===Helmets=== | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ||
|- | |- | ||
![[File:Helmet.png|64px]] | ![[File:Helmet.png|64px]] | ||
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!{{anchor|Swat Helmet}}Swat Helmet | !{{anchor|Swat Helmet}}Swat Helmet | ||
|[[Derelict]] | |[[Derelict]] | ||
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | | A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | ||
|melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | |melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | ||
rad = 20 | rad = 20 | ||
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!{{anchor|Deathsquad Helmet}}Deathsquad Helmet | !{{anchor|Deathsquad Helmet}}Deathsquad Helmet | ||
|[[Death squad]] | |[[Death squad]] | ||
| A strong helmet that provides reduction against most damage types. Spaceworthy. | |A strong helmet that provides reduction against most damage types. Spaceworthy. | ||
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | ||
|Underwhelming compared to the deathsquad body armor | |Underwhelming compared to the deathsquad body armor | ||
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!{{anchor|Head of Security Hat}}Head of Security Hat | !{{anchor|Head of Security Hat}}Head of Security Hat | ||
|[[HoS]] | |[[HoS]] | ||
| Provides robust head protection in all damage types. The HoS starts with this. | |Provides robust head protection in all damage types. The HoS starts with this. | ||
| melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | | melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | ||
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | |Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. |
edits