446
edits
(Standard slug rounds do 42 not 60) |
(The SAW no longer has a 3 round burst setting. remove more mentions of how telebaton instantly stun.) |
||
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|[[Heads of Staff]]'s backpacks. | |[[Heads of Staff]]'s backpacks. | ||
|Command | |Command | ||
|Like the stunbaton but retractable, | |Like the stunbaton but retractable, need more hits to paralyze people than a standard stun baton but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using! | ||
|- | |- | ||
![[File:Sabre.gif|64px]] | ![[File:Sabre.gif|64px]] | ||
Line 273: | Line 273: | ||
|7 Rounds | |7 Rounds | ||
|60 Brute | |60 Brute | ||
|[[ | |[[Death Squad|Death Squad.]] | ||
|Nanotrasen | |Nanotrasen | ||
|All in all the syndicate revolver, but for death squad and emergency response team officers. | |All in all the syndicate revolver, but for death squad and emergency response team officers. | ||
Line 335: | Line 335: | ||
|Disabler crates and the [[Armory]]. | |Disabler crates and the [[Armory]]. | ||
|Security | |Security | ||
| | |Four shots will fully incapacitate a target. | ||
|- | |- | ||
![[File:Ebow.png|64px]] | ![[File:Ebow.png|64px]] | ||
Line 406: | Line 406: | ||
|Nuke ops. | |Nuke ops. | ||
|Syndicate | |Syndicate | ||
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down | |Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down. | ||
|- | |- | ||
![[File:Uzi.png|64px]] | ![[File:Uzi.png|64px]] | ||
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===Shotgun Shells=== | ===Shotgun Shells=== | ||
Note: This lists only shells that can be acquired by normal means. | Note: This lists only shells that can be acquired by normal means. | ||
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing | *[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | ||
*[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. | *[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Better if you want the target alive. | ||
*[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default. | *[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default. | ||
*[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does | *[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact. | ||
*[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage. | *[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage. | ||
*[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit. | *[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit. | ||
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**[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. | **[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. | ||
**[[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage. | **[[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage. | ||
==Longarm(Energy)== | == Longarm(Energy)== | ||
===Laser Based=== | ===Laser Based === | ||
{| class="wikitable sortable" style="width:80% | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
Line 522: | Line 522: | ||
|12 Lasers | |12 Lasers | ||
|20 Burn | |20 Burn | ||
|[[Armory]] and | |[[Armory]] and Laser Guns Crate. | ||
|Security | |Security | ||
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged | |Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged | ||
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|Admin only. | |Admin only. | ||
|Nanotrasen | |Nanotrasen | ||
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | | An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | ||
|- | |- | ||
![[File:Energy_Gun.gif|64px]] | ![[File:Energy_Gun.gif|64px]] | ||
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|10 Lasers, 20 Disable | |10 Lasers, 20 Disable | ||
|20 Burn<br>30 Stamina | |20 Burn<br>30 Stamina | ||
|[[Armory]] | |[[Armory]] and Energy Guns Crate. | ||
|Security | |Security | ||
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). | |A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). | ||
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|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
|Nanotrasen | |Nanotrasen | ||
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | | Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | ||
|- | |- | ||
![[File:Antique laser.png|64px]] | ![[File:Antique laser.png|64px]] | ||
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|1 tile EMP<br>20 Burn<br>30 Stamina | |1 tile EMP<br>20 Burn<br>30 Stamina | ||
|[[Head of Security's Office]]. | |[[Head of Security's Office]]. | ||
|Nanotrasen | | Nanotrasen | ||
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | |The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | ||
|- | |- | ||
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|Heats/Cools target dependent upon the setting. | |Heats/Cools target dependent upon the setting. | ||
|[[Armory]] and [[R&D Lab]] once researched first. | |[[Armory]] and [[R&D Lab]] once researched first. | ||
|Nanotrasen | | Nanotrasen | ||
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close. | |Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close. | ||
|- | |- | ||
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|} | |} | ||
===Pulse Based=== | ===Pulse Based=== | ||
{| class="wikitable sortable" style="width:80% | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
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|Deathsquad | |Deathsquad | ||
|Nanotrasen | |Nanotrasen | ||
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | | The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | ||
|- | |- | ||
![[File:Pulsecarbine.png|64px]] | ![[File:Pulsecarbine.png|64px]] | ||
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|} | |} | ||
==Misc Weapons== | ==Misc Weapons== | ||
{| class="wikitable sortable" style="width:80% | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
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|6 Brute + 15u chemicals | |6 Brute + 15u chemicals | ||
|[[Medbay Storage]]. | |[[Medbay Storage]]. | ||
|Civilian | | Civilian | ||
|In fact, this is very robust. Think of it as a ranged hypospray. | |In fact, this is very robust. Think of it as a ranged hypospray. | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
==Admin Only Weapons== | == Admin Only Weapons== | ||
These weapons are currently restricted to admin spawn only. | These weapons are currently restricted to admin spawn only. | ||
{| class="wikitable sortable" style="width:80% | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
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You can also be sleeping, which is the same as paralysis, but caused and treated by different things. | You can also be sleeping, which is the same as paralysis, but caused and treated by different things. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ||
! scope="col" style="background-color:Lightgreen;" |Item | ! scope="col" style="background-color:Lightgreen;" |Item | ||
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![[File:StunBaton.gif|64px]] | ![[File:StunBaton.gif|64px]] | ||
!{{anchor|Stun Baton}}[[Stun Baton]] | !{{anchor|Stun Baton}}[[Stun Baton]] | ||
| | |70 stamina damage | ||
|[[Security]] | |[[Security]] | ||
|Not being security | |Not being security and having this out is likely to land you in the brig. | ||
|- | |- | ||
![[File:Stunprod.png|64px]] | ![[File:Stunprod.png|64px]] | ||
!{{anchor|Stunprod}}[[Stunprod]] | !{{anchor|Stunprod}}[[Stunprod]] | ||
| | |45 stamina damage | ||
|[[Makeshift weapons|Made by yourself]] | |[[Makeshift weapons|Made by yourself]] | ||
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | |Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | ||
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![[File:Telescopic_Baton.png|64px]] | ![[File:Telescopic_Baton.png|64px]] | ||
!{{anchor|Telescopic Baton}}Telescopic Baton | !{{anchor|Telescopic Baton}}Telescopic Baton | ||
| | |60 stamina damage | ||
|Be a [[Head of Staff]] | |Be a [[Head of Staff]] | ||
|Not being a head of staff and having one of these is yet another way to incur security's ire. | |Not being a head of staff and having one of these is yet another way to incur security's ire. | ||
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![[File:Disablernew.png|64px]] | ![[File:Disablernew.png|64px]] | ||
!{{anchor|Disabler}}[[Disabler]] | !{{anchor|Disabler}}[[Disabler]] | ||
| | |30 stamina damage | ||
|[[Security]] | |[[Security]] | ||
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> | |A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> | ||
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|Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | ||
|} | |} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | Icon | ||
! scope="col" style="background-color:Lightgreen;" |Counter | ! scope="col" style="background-color:Lightgreen;" |Counter | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | Type of Stun | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | How to Acquire | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | Notes | ||
|- | |- | ||
![[File:Hulk.png|64px]] | ![[File:Hulk.png|64px]] | ||
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![[File:SGlasses.png|64px]] | ![[File:SGlasses.png|64px]] | ||
!Eye protection | !Eye protection | ||
|Flashes | | Flashes | ||
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | ||
|Doesn't do anything with the stun itself; rather, it protects you from flashing | |Doesn't do anything with the stun itself; rather, it protects you from flashing | ||
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==Damage Prevention== | ==Damage Prevention== | ||
A few items, when used, can completely block damage. | A few items, when used, can completely block damage. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ||
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Armor only protects the region that it covers on your body. No armor protects your entire body. | Armor only protects the region that it covers on your body. No armor protects your entire body. | ||
===Body Armor=== | ===Body Armor=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
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|[[E.V.A.]] | |[[E.V.A.]] | ||
|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = | |melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
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|[[E.V.A.]] | |[[E.V.A.]] | ||
|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = 45 <br>bullet = | |melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | ||
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | |Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | ||
|- | |- | ||
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|[[Armory]] | |[[Armory]] | ||
|Gives excellent protection against Laser and Energy attacks and can even deflect them. | |Gives excellent protection against Laser and Energy attacks and can even deflect them. | ||
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | | melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | ||
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | | It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | ||
|- | |- | ||
![[File:Bulletproofvest.png|64px]] | ![[File:Bulletproofvest.png|64px]] | ||
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![[File:Armor.png|64px]] | ![[File:Armor.png|64px]] | ||
!{{anchor|Body Armor}}[[Body Armor]] | !{{anchor|Body Armor}}[[Body Armor]] | ||
| | |[[HoP]], [[Security]] | ||
|Protects moderately against melee and lasers, which are common things to be harmed by. | |Protects moderately against melee and lasers, which are common things to be harmed by. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
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|[[Toxins Lab]], [[Armory]] | |[[Toxins Lab]], [[Armory]] | ||
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. | |Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. | ||
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100 | | melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100 | ||
|A suit designed for safety when handling explosives. | |A suit designed for safety when handling explosives. | ||
|- | |- | ||
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|[[Emergency Response Team]], Lavaland | |[[Emergency Response Team]], Lavaland | ||
|Offers very robust protection from all damage sources, with zero slowdown. | |Offers very robust protection from all damage sources, with zero slowdown. | ||
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | | melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | ||
|Resistant to plasmafire. | | Resistant to plasmafire. | ||
|- | |- | ||
![[File:Secjumpsuit.png|64px]] | ![[File:Secjumpsuit.png|64px]] | ||
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|[[Security Office]] | |[[Security Office]] | ||
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | ||
|melee = 10 | | melee = 10 | ||
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | |The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | ||
|- | |- | ||
Line 1,048: | Line 1,048: | ||
|} | |} | ||
===Helmets=== | ===Helmets=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Icon | ||
! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" | How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes | ||
|- | |- | ||
![[File:Helmet.png|64px]] | ![[File:Helmet.png|64px]] | ||
Line 1,060: | Line 1,060: | ||
|[[Security Office]] | |[[Security Office]] | ||
|Standard head gear for security mooks. Keeps your head safe. | |Standard head gear for security mooks. Keeps your head safe. | ||
|melee = | |melee = 35 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this. | |Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this. | ||
|- | |- | ||
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|[[Derelict]] | |[[Derelict]] | ||
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | |A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | ||
|melee = 40 <br>bullet = 30 <br>laser = | |melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | ||
rad = 20 | |||
fire = 50 | |||
acid = 50 | |||
|If you get this, be proud that you are wearing the best protective headgear in the game. | |If you get this, be proud that you are wearing the best protective headgear in the game. | ||
|- | |- | ||
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|[[Armory]] | |[[Armory]] | ||
|Provides excellent melee protection, but lacks in other areas. | |Provides excellent melee protection, but lacks in other areas. | ||
|melee = | |melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2 | ||
|Useful during revolutions, and other situations where you might be swarmed with melee weapons. | |Useful during revolutions, and other situations where you might be swarmed with melee weapons. | ||
|- | |- | ||
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!{{anchor|Deathsquad Helmet}}Deathsquad Helmet | !{{anchor|Deathsquad Helmet}}Deathsquad Helmet | ||
|[[Death squad]] | |[[Death squad]] | ||
|A strong helmet that provides reduction against most damage types. Spaceworthy. | | A strong helmet that provides reduction against most damage types. Spaceworthy. | ||
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | ||
|Underwhelming compared to the deathsquad body armor | |Underwhelming compared to the deathsquad body armor | ||
|} | |} | ||
===Hats=== | ===Hats=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
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!{{anchor|Head of Security Hat}}Head of Security Hat | !{{anchor|Head of Security Hat}}Head of Security Hat | ||
|[[HoS]] | |[[HoS]] | ||
|Provides robust head protection in all damage types. The HoS starts with this. | | Provides robust head protection in all damage types. The HoS starts with this. | ||
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | | melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | ||
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | |Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | ||
|- | |- |
edits