Tesla Engine: Difference between revisions

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1,059 bytes added ,  13:59, 31 July 2016
Added a short guide on setting up tesla.
imported>Bandit
(Created page with "The Tesla Engine is an alternative power source to the singularity engine, located in Engineering. == How it Works == ===Tesla Generator=== The tesla generator work...")
 
imported>XDTM
(Added a short guide on setting up tesla.)
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===Tesla Coils===
===Tesla Coils===
Tesla Coils will attract the bolts. They will take half the power of the bolt, pump it into the powernet it is hooked to, and then will send the other half of the power to the next available conductor, which follows the criteria listed above. Preferably, this will be another coil to harness more of the power and pump it into the grid.
Tesla Coils will attract the bolts. They will take half the power of the bolt, pump it into the powernet it is hooked to, and then will send the other half of the power to the next available conductor, which follows the criteria listed above. Preferably, this will be another coil to harness more of the power and pump it into the grid.
==Setting It Up==
*Step 1: Wrench down loose parts: Grounding Rods and Tesla Coils.
*Step 2: Take out the singularity generator. '''IMPORTANT! YOU DO <u>NOT</u> WANT BOTH THE SINGULO AND THE TESLA LOOSE!'''
*Step 3: Turn on the emitters, don't get hit by the beams.
**Step 3.5: Use your ID on the emitters to lock them and prevent tampering.
*Step 4: Turn on all the shield generators.
*Step 5: Set up the Particle Accelerator, [[Singularity_Engine#How_To_Set_Up_The_Singularity|in the same way you would with the singularity engine.]]
*Step 6: Turn on the Particle Accelerator. You can either keep it on 2 or turn it to 0; leaving it on will not cause the tesla to go loose by itself, but it will make it more powerful and destructive if it does.
At this point the tesla is set up; keep an eye on the containment once in a while to make sure [[Traitor|nobody]] sets it loose.


== THE GOOSE IS LOOSE ==
== THE GOOSE IS LOOSE ==
If the Energy Ball is to get out of containment [[Traitor|somehow]], it will pass through walls, windows, anything. It will shoot electricity at conductors, mobs, etc, and direct bolts from the Energy Ball will instantly kill a spaceman. Dusting occurs if you run into the ball itself. Machines hit by the bolts will EMP or suffer explosive damage.
If the Energy Ball is to get out of containment [[Traitor|somehow]], it will pass through walls, windows, anything. It will shoot electricity at conductors, mobs, etc, and direct bolts from the Energy Ball will instantly kill a spaceman; you can protect yourself partially with either insulated gloves or a hardsuit, while wearing both will make you immune to electric bolts. Being hit by the ball itself will turn you into a pile of dust regardless of protection. Machines hit by the bolts will EMP or suffer explosive damage.




[[Category:Guides]]
[[Category:Guides]]
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