Derelict: Difference between revisions

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138 bytes added ,  05:17, 23 October 2016
randomized ruins
imported>Bandit
(removed old info -- telecoms no longer offstation)
imported>Bawhoppennn
(randomized ruins)
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== In-Game ==
== In-Game ==


In-Game, the Derelict is where most things thrown into [[Space]] eventually end up. It is by far the largest structure in the space around SS13. The easiest way to end up at the Derelict is to launch yourself out of the mass driver in SS13's chapel, which will send you on a high-speed journey that will put you at the Derelict's Chapel.
<strike>In-Game, the Derelict is where most things thrown into [[Space]] eventually end up. It is by far the largest structure in the space around SS13. The easiest way to end up at the Derelict is to launch yourself out of the mass driver in SS13's chapel, which will send you on a high-speed journey that will put you at the Derelict's Chapel.  


The most important feature of the Derelict is its teleporter, located in a small room due south of its chapel that is not attached to the rest of the station. The Derelict's teleporter is the best way to get back to the main station from Space (unless you have external airlock access or can hack doors to get into Telecomms from space).  
The most important feature of the Derelict is its teleporter, located in a small room due south of its chapel that is not attached to the rest of the station. The Derelict's teleporter is the best way to get back to the main station from Space (unless you have external airlock access or can hack doors to get into Telecomms from space).</strike>
The derelict and the derelict teleporter are now randomized ruins, along with everything else in space.


The main portion of the Derelict is only slightly more hospitable than space itself. Most of the station has proper atmosphere, but is freezing due to multiple hull breaches and is not survivable without a space suit. The ship's courtroom (located due east of the Chapel) is still warm. Some particularly intrepid Engineers have been known to use the courtroom as a staging point for attempts to reclaim the Derelict. Note that reclaiming the Derelict will usually require hacking the doors, as while they will respond to IDs from the main station, the access levels on KC13 were slightly different than on SS13 (one notable example is that the Med-Sci wing doors are only openable by the Research Director, CMO, or Captain by default). Power can be restored to the Derelict by restoring either of its two solar panels, which require exactly two lengths of wire each.
The main portion of the Derelict is only slightly more hospitable than space itself. Most of the station has proper atmosphere, but is freezing due to multiple hull breaches and is not survivable without a space suit. The ship's courtroom (located due east of the Chapel) is still warm. Some particularly intrepid Engineers have been known to use the courtroom as a staging point for attempts to reclaim the Derelict. Note that reclaiming the Derelict will usually require hacking the doors, as while they will respond to IDs from the main station, the access levels on KC13 were slightly different than on SS13 (one notable example is that the Med-Sci wing doors are only openable by the Research Director, CMO, or Captain by default). Power can be restored to the Derelict by restoring either of its two solar panels, which require exactly two lengths of wire each.
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* A full canister of plasma in the Engine room (useful as a last resort for recharging jetpacks)
* A full canister of plasma in the Engine room (useful as a last resort for recharging jetpacks)
* Spare parts for the Singularity Engine  
* Spare parts for the Singularity Engine  
* A Genetics Data Disk labelled "God-Emperor of Mankind" (contains only a UI and UE)
* <strike>A Genetics Data Disk labelled "God-Emperor of Mankind" (contains only a UI and UE)</strike>
* A "Boda" vending machine that vends Ice Cups (and can be hacked to vend Space Cola)
* A "Boda" vending machine that vends Ice Cups (and can be hacked to vend Space Cola)


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