Guide to toxins: Difference between revisions

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2,408 bytes added ,  14:42, 13 November 2013
Added a guide showing newer players how to actually make proper bombs.
imported>Deantwo
(Added a lot of links. Added Voice Analyzer and Infrared Emitter as trigger devices, but I am not 100% sure that they can be used. Changed the suggested trigger device to Remote Signaling Device as it is more controlled.)
imported>ChrisTheThird
(Added a guide showing newer players how to actually make proper bombs.)
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== Don't be this guy ==
== Don't be this guy ==
[[File:Failed.png|thumb|left|288px|Well, shit.]]
[[File:Failed.png|thumb|left|288px|Well, shit.]]
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== Stepping up from party poppers ==
You are probably wondering why your bomb went of with about as much bang as a shaken up can of cola, you are likely racking your brain to figure out what went wrong or what you did wrong. Well don't because if your bomb went of then congrats you now understand the basics of toxins, but I'm going to show you how to turn that party popper into a real bomb. (This guide takes into account the fact that you already know the basics of toxins such as setting the pipe pressure and using 33% oxygen and 66% plasma in your heating mix.)
# Firstly forget about needing supercooled oxygen, the simple fact is with such a low bomb cap you don't actually need it.
# Secondly your going to need to start of by emptying the plasma can(s), you can do this by putting them in the air scrubber and setting the kpa to 1013.Once you have emptied the can go and fill it up with 50kpa of plasma, once that is done take it to the superheated canister and fill it up to 1013kpa.
# Thirdly your going to need take the oxygen can and scrub it using the portable pump which is right beside the scrubber. Now that the can is empty take it to toxins storage and fill it up to about 903kpa of oxygen, then take it over to the plasma can and set the kpa to 1013 doing this will fill the rest of the oxygen can with plasma.
# Finally once the plasma can is finished heating (when it reaches over a thousand kpa) take it out and do the normal bomb assembly procedure (Combine the oxygen and plasma tanks). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera.
# Remember this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves. You can make bigger explosions than that too but I don't even feel safe hinting at how you would even begin to go about doing that.
Note: Be extra careful when using these bombs to blow up antags because you will probably get banned if you try and suicide bomb a wizard only for him to teleport away asoon as your timer runs out. Which will end up with you having to face the rage of dead chat and OOC.




[[Category:Guides]]
[[Category:Guides]]

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