Guide to toxins: Difference between revisions

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103 bytes removed ,  10:23, 16 January 2014
Since the rules have changed (not officially, but in a FNR-thread http://www.ss13.eu/phpbb/viewtopic.php?f=7&t=3026), did some changes regarding suicide bombing the wizard.
imported>ChrisTheThird
(Changed canister back to tank so the guide makes sense.)
imported>Kingofkosmos
(Since the rules have changed (not officially, but in a FNR-thread http://www.ss13.eu/phpbb/viewtopic.php?f=7&t=3026), did some changes regarding suicide bombing the wizard.)
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# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range.
# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range.
# If you're not an [[antagonist]] and decide to mass bomb the station (or accidently fail a suicide bombing on a wizard) there's a good chance you'll get '''BANNED!!'''
# If you're not an [[antagonist]] and decide to mass bomb the station (or suicide bombing an antag such as a wizard) you will get '''BANNED!!''' In an extreme situation such as >90 % of the crew dead because of a rampaging wizard, you can [[adminhelp]] if it's ok to give it a try, and if you don't receive an answer, presume that it is not ok.




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# Finally, once the [[Plasma Tank]] is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera.
# Finally, once the [[Plasma Tank]] is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera.
# Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves.
# Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves.
Note: Be extra careful when using these bombs to blow up antags, because you will probably get banned if you try and suicide bomb a Wizard only for him to teleport away as soon as your timer runs out, which will end up with you having to face the rage of dead chat and OOC.


=Final Warning=
=Final Warning=
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you'll probably get job-banned or permabanned.
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.


=Don't be this guy=
=Don't be this guy=
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