Lavaland Elites

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Lavaland Elites start as pulsating tumors, which are land deformities that are found in Lavaland. They emit a GPS signal, so they're easy to find. They are meant as a stepping stone for the aspiring Megafauna-killer, so if you plan to activate one, do be prepared!

Advancedtumor.gif Pulsating Tumor

Pulsating Tumors show up as "Menacing Signals" on your GPS. At least one is guaranteed to spawn, although it's possible for many more to spawn. You can interact with a tumor to spawn in an AI-controlled elite mob, which doesn't do much besides chase you and use abilities. Killing this AI-controlled mob drops a necropolis chest and nothing else. The pulsating tumor will also disappear, along with its GPS signal. You should probably start by doing this, since losing doesn't mean that your fellow miners have to deal with a pissed-off monster tearing down the mining base.

Alternatively, you can use a stabilized legion core on the tumor before activating it, and the resulting elite mob will be controlled by a ghost, in return for special loot. When you kill a boosted elite mob, there is a 50% chance that it will either drop a tumor shard or a special type of loot unique to the Elite Mob. Do note that if you lose to a boosted elite mob, it'll be freed and released to create general havoc. This freed Elite Mob does not regenerate health naturally, although it can heal by standing on top of a pulsating tumor.

Tumorshard.png Tumor Shard

A tumor shard is dropped after defeating a boosted (player-controlled) Elite Mob. Use it on an Elite Mob to revive it, which will make it subservient to you.

When an Elite Mob is revived using a tumor shard:

  • It will be revived to full health, however its maximum health will be cut in half.
  • It will be incapable of hurting whoever revived it, as they are now its master.
  • It is mute, so it cannot communicate through speech.
  • It can now also be revived with a Lazarus Injector, if it happens to die.

Lavaland Elites

There are a few different elites that can spawn out of a pulsating tumor.

An AI-controlled elite will simply use their abilities whenever they're available. If controlled by a ghost, they can conserve these abilities or combo them together.

All elites when killed have a guaranteed chance of dropping a Necrocrate.png necropolis chest and their own unique loot. If boosted with sentience, they also have a 50% chance of dropping a Tumorshard.png Tumor Shard.

Broodmother

Broodmother.png

This female goliath looks much different than the males of her species. She is, however, just as dangerous, if not more.

Statistics

Health: 800

Melee Damage: 30

Armor Piercing: 30

Speed: Slow

Attacks

  • Spawn Tentacles: The Goliath Broodmother will start passively spawning burrowing tentacles around her once she goes below 50% health. The rate of which these tentacles spawn are doubled once she dips below 25% health. If you get hit by these tentacles, you will receive 10-15 brute damage and be stunned for 10 seconds. Try not to be hit by these. These tentacles continue to spawn even after the Goliath Broodmother dies.
  • Tentacle Patch: The Goliath Broodmother will spawn a 3x3 square patch combined with a 5x5 cross patch of tentacles at a target. If you get hit by these tentacles, you will receive 20-25 brute damage and be stunned for 5 seconds.
  • Enrage: The Goliath Broodmother emits a noise and becomes substantially faster for 6.5 seconds. 7 seconds after it enrages, the Goliath Broodmother will become substantially slower.
  • Spawn Children: The Goliath Broodmother spawns 2 baby goliaths at her current position. A maximum of 8 baby goliaths can be present at any one time. These baby goliaths are slow, have 30 health, and they only deal 5 melee damage. If their target is not within melee range they will, with a short delay, burrow a tentacle under its target. This is identical to the passively spawned tentacles. If you completely ignore these baby goliaths it can bite you later, as the sheer amount of tentacles each baby goliath produces is bound to catch you off-guard sooner rather than later. When a baby goliath is killed it gibs in a small but fiery explosion. This has the capability of knocking out an unaware miner.
  • Call Children: The Goliath Broodmother transmits a message to her children directing them to converge at a particular location.

Unique Loot

Broodmothertongue.png Broodmother Tongue
Attach it to your Kinetic Crusher. When you detonate a mark with your Kinetic Crusher, this upgrade gives a 10% chance of spawning a patch of tentacles at the location of the detonation.

Pandora

Pandora.gif

A large magic box with similar power and design to the Hierophant. Once it opens, it's not easy to close it.

Statistics

Health: 800

Melee Damage: 15

Speed: Very Slow

Attacks

When below 50% health, the cooldown of these abilities are reduced by 25% and when below 25% health, the cooldown of these abilities are reduced by 25% again. All of the abilities that Pandora conducts deal 20 burn damage.

  • Blast Line: Pandora fires off a single line of chasers from either a cardinal or a diagonal position. These chasers will follow targets, albeit rather ineffectively. They should be relatively easy to dodge.
  • Magic Box: Pandora surrounds a target with a 6x6 square of hierophant blasts, but leaves a 3x3 safe square in the middle. This serves to discourage mindless running around to dodge the chasers.
  • Teleport : Pandora, after a short cue, teleports from one location to another. A 3x3 square of hierophant blasts are present at the initial location and at the end location.
  • AOE Blast: Pandora emits a 5x5 square of hierophant blasts, progressing quickly from the center. Unlike the Hierophant, the target does not to be within melee range for this ability to be used.

Unique Loot

Hope.png Hope
When attached to a uniform, it provides a small amount of armor and grants a permanent positive mood buff to the wearer.

Legionnaire

Legionnaire.png

A towering skeleton, embodying the terrifying power of Legion.

Statistics

Health: 800

Melee Damage: 30

Speed: Medium

Attacks

  • Legionnaire Charge: After a short half-second windup, Legionnaire charges forward 4 tiles. If it makes contact with a mob, it will deal 50 damage and fling its target forward considerably. Whilst charging, a player-controlled Legionnaire can adjust its path slightly. Best to be careful, as getting hit by this ability can be crippling.
  • Skull Detach: Legionnaire detaches its skull, which will then chase its target around. The skull has 80 health, but if the skull is destroyed a new skull simply regenerates back onto Legionnaire's head. At 100% health it will deal 10 brute damage, but if it goes below 50% health the skull will start dealing 20 damage, and below 25% health the skull will begin dealing 30 damage. The legionnaire can also use this ability again to recall its skull back to its body. If Legionnaire is controlled by a ghost, it has no control over what the skull does.
  • Bone Bonfire: If there exists no Bone Bonfire, Legionnaire will place one at its current location. If there exists a Bone Bonfire, using this ability will swap locations between the Legionnaire and the Bone Bonfire. The Bone Bonfire has 100 health, and can be destroyed. If a mob walks over the Bone Bonfire, it is set aflame.
  • Smoke Spew: If Legionnaire's skull is detached, then a plume of smoke will spew from the skull. If Legionnaire's skull is not detached, then a plume of smoke will spew from its current location. This smoke can obscure vision and make mobs cough, leading to them dropping their in-hand items.

Unique Loot

Legionnairespine.png Legionnaire Spine
Attach it to your Kinetic Crusher. When you detonate a mark with your Kinetic Crusher, this upgrade gives a 20% chance to spawn a legion skull, which will attack its target for 10 seconds before despawning.

Herald

Herald.png

A monstrous beast which fires deadly projectiles at threats and prey.

Statistics

Health: 800

Melee Damage: 20

Speed: Very Slow

Attacks

The death bolts that Herald fires deal 15 brute damage, with 60% armor penetration.

  • Tri-Shot: Herald fires a small spread of 3 death bolts at its target. If Herald is below 50% health, it will instead fire two spread of 3 death bolts consecutively after each other.
  • Spread-Shot: Herald raises its arms and shakes violently before spraying death bolts in all cardinal and diagonal directions. If Herald is below 50% health, it will shoot two waves of death bolts instead of just one.
  • Tele-Shot: Herald fires a golden bolt, which does not damage. If it strikes something, then Herald will teleport to that location. Useful in combination with Tri-Shot.
  • Mirror: Herald summons a mirror at its current location. This mirror will replicate all of the Herald's attacks, except for the second wave of death bolts generated from Tri-Shot and Spread-Shot when Herald's health is low. Tele-Shot will also teleport the mirror if its golden bolt makes contact with something. Herald's Mirror is destructible, and has 60 health. It is advisable that you destroy the mirror as soon as possible before the Herald can take advantage of it.

Unique Loot

Heraldcloak.png Cloak of the Prophet
A fireproof cloak. If worn on your cloak slot, whenever you are attacked there is a 10% chance that the cloak will fire off a spread of nine Herald (15 damage, non-structure-destroying) death bolts around the cardinal and diagonal directions.