Quartermaster: Difference between revisions

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{{JobPageHeader
{{Job
|headerbgcolor = gray
|pic=[[file:Generic_qm.png |50px|'''Quartermaster''']]
|headerfontcolor = black
|Jobname=Quartermaster
|stafftype = SUPPLY
|Access= [[Cargo Bay]], [[Quartermaster's Office]], [[Mining Station]], [[Delivery Office]], [[Maintenance]]
|imagebgcolor = #cc9966
 
|img_generic = Generic_qm.png
|Difficulty= Medium
|img = Quartermaster.png
|Age restrictions= N/A
|jobtitle = Quartermaster
|Corresponding Guides= [[Guide to Team Management]]
|access = [[Cargo Loading Area|Cargo Bay]], [[Quartermaster's Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], [[Maintenance]], Mineral Storage
|difficulty = Medium
|superior = [[Head of Personnel]]
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
|guides = [[supply crates|List of the supply crates]], [[Forms|forms]]
}}
}}
==Overview==
As the QM, your main job is to keep the flow of equipment steady. As the shift progresses more and more item will be required from CentCom to the various departments of the station. You must make sure your [[Cargo Technicians]] are doing their job and staying out of trouble. You are also the boss of the [[Shaft Miners]]. Co-ordinate with them to make sure they collect the right materials for the station. Try and get them some [[Ripley]]'s from [[Robotics]] which should make their job easier and more efficient. Be advised, the HoP does have access to Cargo and can go in and order what he/she wants. Keep an eye on that, don't want any points wasted now.


''Papers, please. HAIL CARGONIA!''
==So...much...paperwork!!==
 
Unfortunately, now that you're the boss of the Cargo department, you will be expected to keep an eye on whats ordered and whats not ordered. This means keeping tabs on things. Paperwork is your friend. Keep a copy of the paper that is printed when someone orders something. It might help to prevent unnecessary point spending.  
Do not play this without some experience as a [[Cargo Technician]] first, you'll ruin [[Revolution|the round]].
 
As a Quartermaster, your primary job is to <s>flood the station with paperwork and more paperwork!</s> order equipment to help keep the station running. Make sure points aren't wasted, kick the clown out, and make sure your Cargo Techs aren't getting in to trouble - and pull their arses out of the fire when they ''do'' get in to trouble. You have three helpers to <s>run off with anything not bolted to the ground and ignore you</s> help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- Primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]].
 
You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.
 
[[File:89571531.png|300px|thumb|[[Cargo Office|Your Lair]]]]
 
== Supply Shuttle Console ==
''"Who the hell blew all our points on Wizard Costumes?"''
 
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. All the things that people request for can be ordered with this little baby. Be warned. A lot of people will want to lay their dirty hands on it. Guard your precious. Make sure the Cargo Techs don't order anything they shouldn't. The Head of Personnel is especially fond of barging in and ordering [[Ian|junk]] on YOUR console. If someone does manage to order some useless junk and call the shuttle, don't fret. Most console-jackers will order something, run off for a few minutes, and come back when it gets there. Just walk back into your office, and send the shuttle and whatever crap he ordered back as soon as it arrives. [[Robust|That'll show him]].
 
=== Supply Points ===
Every order requires you to spend supply points, which regenerate slowly over time. If you don't want to wait, you can earn bonus points by shipping certain items back through the supply shuttle:
*5 supply points per crate
*1 supply point per correctly stamped supply manifest (GRANTED if the crate had the right contents, DENIED if it didn't – must be in a crate when sent back)
*1 supply point per 5 [[Plasma|plasma sheets]] (must be in a crate when sent back)
 
Crates are money. [[Maintenance|Find them]]. Hoard them greedily. [[Teleporter|Steal]] [[Security Office|them]] [[Construction Area|if]] [[Engineering|need]] [[Hydroponics|be]]. The more crates you send back, the more stuff you can order.
 
=== What's in Those Crates? ===
See the list of [[Supply crates]].
 
== Fill Out [[Form]] 3B ==
''"Virus Crate? Get this stamped by the CMO or show me your vaccines."''
 
As a Quartermaster, you have the distinct ability to make a round really shitty or really awesome. There are three different ways you can play the Quartermaster:
*Being a [[Robust|proactive]] Quartermaster by ordering crates based on current situations (Weapons crates if Giant Spiders show up, an Emergency crate if a bomb goes off, etc.)
*Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
*Ordering <s>wizard crates</s> guns and armor <s>holing up in the cargo bay</s> distributing them when all hell breaks loose
Two of these are good ways to be credit to the station. If you can't figure out which ones, you need a [[Cargo Technician|job]] [[Assistant|change]].
 
 
For requests of special items, like from the autolathe, it may be a good idea to have a [[form]] for people to fill out. The following papercode creates a simple request form:
 
[center][large]General Request Form[/large][/center]
[br]
[br]
[list]
[*]Full Name: [small][field][/small][br]
[*]Request: [small][field][/small][br]
[*]Reason for request: [small][field][/small][br]
[/list]
[br][br]
[u]Sign Below[/u][br]
 
More useful forms can be [[Paper_BBCode#Forms_Ready_for_Use|found here]].
 
== How To Order Crates ==
''"Robotics is bugging me for a Ripley Crate - Someone wanna punch that in?"''
 
To be a good Quartermaster, you have to know how to order shit, and how to do it right. To start things off, your first move should be to <s>order a "50 Metal Sheets" and a "50 Glass Sheets" crate</s> acquire metal and glass from [[Auxiliary Tool Storage]], located directly above the [[Mail Room]], along with an Electrical Maintenance Crate and a Mechanical Maintenance Crate. The metal and glass should be fed to the Autolathe until full, while your [[Cargo Technician|slave force]] load the empty crates on the shuttle. From this point on, evaluate what's going on in the station and order accordingly. If there are no cargo technicians, you'll have to load and unload crates yourself. The upside to this is there is slightly less chance that everything in the crates will be stolen before you ever see them.
 
If someone wants to order a crate and you want to be a bureaucrat, do this:
*Ask them to use the computer to request it
*Ask them for a written permission from their head
*Ensure that the form has been stamped and signed
*Approve the request
*Stamp the form with the Quartermaster's Stamp
*File the form
*Make sure to PDA message them or radio them when it comes in
 
If someone wants a specific item you have, do this:
*Grab a piece of paper and make a [[form]] with name, department, requested item, and why they need it
*Hand them the paper and pen and let them fill it out
*Ask for a stamp from one of the appropriate heads to certify the order
*Grab a crate and toss the paper in there
 
If someone wants something you don't have:
*Tell them you don't have it
*See if you can't make it in the Autolathe
*If you can, make it and follow the steps for a specific item
*If not, have them order the crate AND fill out the paper
 
If someone wants something and you want to get it to them in a timely manner:
*Use your own judgement
*Ask yourself "Should this person have this item?" "Is this a good idea?"
*If yes, punch in the order or go to the Autolathe, hand it to them
*If no, paperwork and delays and accidental not-unloadings and thieving Cargo Techs etc.
 
Eventually, you'll get a feel for what different people want - The Roboticist will almost always want either metal, glass, or a Ripley crate, while the Virologist will always want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (If you're the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.
 
The reason for all of this is to leave a paper trail; traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. It should also be a dead giveaway if an assistant tries to order a Robotics crate or Plasma Assembly crate, or asks for an [[Rapid Construction Device|RCD]].
 
==Junk mail: Disposals mailing==
#Wrap your item/crate in packaging paper.
#Use the destinations tagger to choose where to send it.
#Tag the package.
#Stick it on the conveyor and let the system handle it.
 
== Slave Revolt ==
''"Confirmed Revs! Loyalty implants and nothing but!"'' - Anonymous Quartermaster, shortly before suffering a tragic work-related accident
 
During a revolution, you play a pivotal role that can turn the tide for either side. Because of this, you will almost always be a target for both security (for implants) and revolutionaries (for weapons). Just because you're not a head of staff doesn't mean you're safe from the revolutionary lynchings. Security also isn't afraid of beating you if you don't order more loyalty implants. And if you happen to be one of the scant few bourgeoisie who have taken up the [[Revolution|cause of the working man]], remember to convince your [[Cargo Technician|comrades]] that it is time to rise up and throw off the chains of the [[Captain|opressors]] - Those who suffer the most under the harsh yoke of the capitalists will be your staunchist allies in the glorious struggle. Always remember Comrade - A true revolutionary seeks [[Mining Outpost|a peaceful solution]], if at all possible.
 
== Ordering a Good Helping of Death ==
''"Why does the Quartermaster have more guns than me?"'' - Jeremiah Swift, Head of Security
 
''"Why is there a Singularity being built in Escape?"'' - Commissar Jesus, Chief Engineer
 
''"OH GOD IT'S LOOSE CALL THE SHUTTLE!"'' - Poly
 
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to <s>success</s> drawing attention to yourself, followed closely by ordering and hiding a weapons crate, better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons crates and give all the weapons to the greyshirts. Maybe they'll accomplish your objectives for you. If you're feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops crate, which has some nifty things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back. Don't forget to awaken the MULE's bloodlust, that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.
 
=== Requisition Me a Beat(ing) ===
''"Fun is Contraband. And we're all about contraband."''
 
You can do all of those things listed and still be a mediocre or just decent QM. Many members of the station know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational [[Hacking]]. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You dont even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don't try to wall off QM with an RCD, most people will forgive you for wasting resources on it to be prepared.
 
It's common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots']] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.
 
See [[Mulebot|here how to use a MULEbot]].
 
=== [[Contraband|Contraband]] ===
 
 
These are contraband posters with inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.
 
How to obtain:
*1. Get the circuitboard of your supply computer
*2. Multitool it and set its receiver to the appropriate spectrum
*3. Put it back in. You can now order contraband
*4. Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board


==How to get Supply Points==
Ahhhhh good question. They do regenerate by themselves slowly but there is a way to help speed up the collection;
*Crates: 5 points for a crate. Find them crates! They're more valuable than you think!
*Stamped supply manifest: 1 point (needs to be in a crate)
*5 plasma sheets: 1 point (needs to be in a crate)


There's also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn't, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.
==You Have The Power!==
As the QM you have the power to grant or deny someones order. This can make or break someones round. <br>
You could be a QM that decides that paperwork is the correct way to go about it. Which, by the way, isn't always a bad thing. If someones orders a [[Virus Crate]] then you should try and get a form stamped out by the [[CMO|Chief Medical Officer]]. You could also be a QM that used his initiative. If you see [[Space Carp]] 'running' around the place then see if [[Security]] needs some assistance, in the form of weapons!


{{Jobs}}
--Spl99 15:26, 13 June 2014 (UTC)Needs to be finished...Not really sure of anything else though
[[Category: Jobs]]

Revision as of 15:26, 13 June 2014

Template:Job

Overview

As the QM, your main job is to keep the flow of equipment steady. As the shift progresses more and more item will be required from CentCom to the various departments of the station. You must make sure your Cargo Technicians are doing their job and staying out of trouble. You are also the boss of the Shaft Miners. Co-ordinate with them to make sure they collect the right materials for the station. Try and get them some Ripley's from Robotics which should make their job easier and more efficient. Be advised, the HoP does have access to Cargo and can go in and order what he/she wants. Keep an eye on that, don't want any points wasted now.

So...much...paperwork!!

Unfortunately, now that you're the boss of the Cargo department, you will be expected to keep an eye on whats ordered and whats not ordered. This means keeping tabs on things. Paperwork is your friend. Keep a copy of the paper that is printed when someone orders something. It might help to prevent unnecessary point spending.

How to get Supply Points

Ahhhhh good question. They do regenerate by themselves slowly but there is a way to help speed up the collection;

  • Crates: 5 points for a crate. Find them crates! They're more valuable than you think!
  • Stamped supply manifest: 1 point (needs to be in a crate)
  • 5 plasma sheets: 1 point (needs to be in a crate)

You Have The Power!

As the QM you have the power to grant or deny someones order. This can make or break someones round.
You could be a QM that decides that paperwork is the correct way to go about it. Which, by the way, isn't always a bad thing. If someones orders a Virus Crate then you should try and get a form stamped out by the Chief Medical Officer. You could also be a QM that used his initiative. If you see Space Carp 'running' around the place then see if Security needs some assistance, in the form of weapons!

--Spl99 15:26, 13 June 2014 (UTC)Needs to be finished...Not really sure of anything else though