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'''Toxins''' is a section of the Research and Development section of the station. It is used to create bombs for [[mining]] or, in an emergency, to destroy a loose [[singularity]], and otherwise ruin the station if left to traitors or idiots.
''Credit to Yacabo111 for writing this guide!''
=Introduction=
Welcome to a guide to toxins, this is not a guide made by a professional but by someone willing to remake a years out of date guide. If you do not know, Toxins is the place in science that makes bombs and or maxcaps by using a burn chamber to heat [[Plasma]] and or [[Guide_to_Atmospherics#Tritium|Tritium]]. In this guide, we will be making a [[Guide_to_Atmospherics#Tritium|Tritium]] maxcap. This guide will be in [[Boxstation|YogBox]], so some intuition may be needed on other stations.
=Your tools=
The default toxins setup, while usable, is ineffective in making what we want and as such will require some rearranging. To do this, we will need:
*a [[Wrench]]: to fix mistakes and secure canisters<br>
*an [[Analyzer]]: to check the gases in pipes and canisters<br>
*a Rapid Pipe Dispenser (RPD): to make new pipes. You can change what pipes it makes by clicking on it while it’s in your active hand<br>
All of these should already be in toxins, so there is no need to hassle someone else for them.
=Adjusting Toxins=
[[File:toxins1.png|300px|thumb]][[File:toxins2.png|300px|thumb|Play spot the difference basically.]]
Part of the burn chamber is an <font color="blue">input</font> and <font color="red">output</font> pipe that give and take out gasses of the burn chamber respectively, each with their own issues.
====Output====
The <font color="red">output pipe</font> is simple to adjust, all you must do is replace the <font color="purple">manual valve</font> and <font color="purple">gas pump</font> with a <font color="forestgreen">volume pump</font> and <font color="forestgreen">pipe</font>. Ensure the <font color="forestgreen">volume pump</font> is on, pumping to the east, and on max
====Input====
The <font color="blue">input pipe</font> is a bit trickier - first, the <font color="purple">manual valve</font> must be replaced with a <font color="forestgreen">manifold pipe</font> facing west-north-east and directly north of that, another <font color="forestgreen">manifold pipe</font> north-east-south, attached to the <font color="forestgreen">manifold pipe</font> should be two connectors on the north and east side. Finally, replace the southern <font color="purple">gas pump</font> with a <font color="forestgreen">manual valve</font> and made sure it is closed.
Essentially, this setup allows much of the gases to go in all at once for a better burn and while the output dumps as much as it can into the [[Guide_to_Atmospherics#Tritium|Tritium]] [[canister]].
====Mixing====
Next, we will fix the gas mixer.


=Heating Gas=
The only thing needed to do is to replace the pipe under the gas flow meter with a gas mixer that connects to the pipes next to it and faces south. Open the mixer’s menu and set Node 1 to 4% and Node 2 to 96%, set the output pressure to the max, and turn the mixer ON. It may be worth taking the southern connector and attaching it directly to the mixer output rather than having a pipe separating the two, but it is not necessary.  
[[File:Toxins_Lab.png|638px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction.]]
The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set both pumps to 4500 kPa then leave, making sure the airlock is cycled shut behind you. There is a [[Temperature#lol fire is hot|very good reason]] to make sure that airlock stays closed, and you never get stuck inside.


After this you need to leave Toxins, go up the hallway and through the purple doors into Toxin Storage, you'll want to grab 2 [[Plasma]] Canisters and an [[Oxygen]] Canister for now.
Once the mixer is setup grab a [[plasma]] [[canister]], wrench it on to the northmost connector, grab an [[Oxygen]] [[canister]], wrench it onto the middle connector, grab an empty [[canister]] and of course, wrench it onto the southmost connecter.
{| class="wikitable"
|[[File:toxins3.png|100px|thumb|left]]
|[[File:toxins4.png|150px|thumb|left]]
|}
''Fun Fact: You can relabel the colour and name of the [[canister]] by pressing the ‘relabel’ function in their menu, this means that you can keep track of which [[canister]] has what gas and also that any [[canister]] can have any gas.''
=Mixing Gases=
Assuming you connected all the canisters in the right positions, you are now putting a mix of gasses into the caution [[canister]]. The actual mix is 4% [[Plasma]] and 96% [[Oxygen]], and it is impossible to explain why and what this will do as the atmospherics code is based on nearly two decades of spaghetti and duct tape.  


Once you've gathered these [[Canister]]s put them onto the 3 ports in the upper right corner of the room then grab a [[Wrench]] (if there isn't one around, there should be some in blue toolboxes in the R&D office at the top of the hall), then use the wrench on each Canister to connect them to the ports. Once connected there should be a black pipe going from Canister to the floor.
None the less, we will need three full canisters of this mix which will also require more [[Oxygen]] canisters as well. The actual max limit of what a [[canister]] can handle is infinite, but for our intents, they can only go up to 4500kPa; it is not necessary to reach this limit but as close as you can. Do note that you can use empty oxygen canisters and fill them with a mix as well.
[[File:Toxins5.png|300px|thumb]]
Once three mix canisters have been filled, grab an empty [[canister]] and set it to the end of the output pipe, it’s also best to relabel it to a [[Guide_to_Atmospherics#Tritium|Tritium]] [[canister]], though it is not necessary. Once the [[Guide_to_Atmospherics#Tritium|Tritium]] [[canister]] is in place, check to make sure that the southern manual valve is closed and wrench the mix canisters on the input pipe’s connectors.


'''DO NOT open the Canister valves!''' This will release toxins into the air immediately and you do not want that!  The Canisters will mix on their own as soon as they are wrenched in the connectors.
Now we will prep the actual chamber.
First, we will depressurize the chamber by pressing the blast door button, waiting a few seconds, and closing them again. Then press the <font color="magenta">lighter button</font> next to the door.
Go ahead and press the <font color="blue">blast door button</font> once more, '''don't forget to close it again.'''
=Making [[Guide_to_Atmospherics#Tritium|Tritium]]=
[[File:Toxins6.png|125px|right|thumb|Expand this.]]
Now’s the fun and relatively automatic part, making and heating the [[Guide_to_Atmospherics#Tritium|Tritium]]. Go to the [[Air Alarm]] by the burn chamber’s airlock doors, access its menu, go into scrubbers, and set the one and the only scrubber to ON, expanded, turn on [[Guide_to_Atmospherics#Tritium|Tritium]], and turn off [[Guide_to_Atmospherics#CO2|Carbon Dioxide]]. This will set the scrubber to ONLY scrub out [[Guide_to_Atmospherics#Tritium|Tritium]], which is what we want. Once everything is set all that’s needed is it to open the manual valve and watch the gases burn.


Use your [[PDA]] to check the contents of one of the Canisters, it should be 66% plasma and 33% oxygen, if it isn't, then you've done something wrong.
''If you’re not curious about what’s happening, skip this paragraph.''<br>For those who remain, it is worth noting that as in real life, most things require [[Oxygen]] to explode and burn. As you might imagine [[Plasma]] is no different, but what is interesting to note is that the plasma burning is creating H3 or [[Guide_to_Atmospherics#Tritium|Tritium]], which is great for fusion energy both in the game and in real life. Once the [[Guide_to_Atmospherics#Tritium|Tritium]] is formed, the scrubber is automatically and selectively siphoning it out and into the output pipe; and since the [[Guide_to_Atmospherics#Tritium|Tritium]] was made by burning [[Plasma]], it’s already hot.<br>
{| class="wikitable"
|[[File:Toxins7.png|250px|left]]
|[[File:Toxins8.png|250px|left]]
|}
=Making the Bomb=
Once this burn is completed, you should be able to scan the [[Guide_to_Atmospherics#Tritium|Tritium]] [[canister]] and get ~22mols or ~2200kPa (Some of that may be [[Guide_to_Atmospherics#Water_vapour|water vapour]]). This is enough to make a few bombs.  


Once you've made sure your Canisters have the correct contents, use the wrench to disconnect the Canisters, drag one onto the port on the south-wall of Toxins. Then open the Manual Valve so the contents of the Canister are pumped from the Canister to the mixing chamber. If you changed the pump settings correctly, it's quite likely that a light bulb will smash and ignite the mix for you; if not, you can use the ignition switch on the wall of the airlock to do so.
To make the bomb we’ll be taking the heated [[Guide_to_Atmospherics#Tritium|Tritium]] and some [[Oxygen]], putting them both in their individual tanks, and combining them in a setup that will combine the two on our command.  


Now once your gas is busy superheating the chamber, grab one of the empty yellow [[Canister]]s and attach that to the port above the previous one, this Canister will hold your final heated mix.
First, take an [[oxygen tank]] from the tank dispenser and go to your likely last full [[Oxygen]] [[canister]]. Take the [[oxygen tank]] and put it in the [[canister]], open the canisters menu, set the pressure to the max, open the valve, wait for the [[oxygen tank]] to fill, close the valve, and eject your now full [[oxygen tank]].  


Give the mix a few minutes in the chamber then open the Manual Valve on the pipe leading to the port with your empty Canister attached.
Next, take a [[plasma tank]] and fill it up with [[Guide_to_Atmospherics#Tritium|Tritium]] just like you did with the [[oxygen tank]], and yes, we do want the [[Plasma]] that is already in the [[Atmospherics items#Plasma_tank|plasma tank]].  


After a minute or two your first Canister might be empty, feel free to replace it with one of the other two, and again once that one runs out, to ensure there's plenty of mix.
Then take two remote signaling devices and set them both to the same frequency. '''Do NOT set them to the default frequency or someone with another remote signaling device could set your bomb off early.'''


And if all is done correctly your yellow Canister should now be flashing green, and when checked with your PDA should have a temperature of about 97000 degrees! Feel free to replace it with the other yellow Canister once it's reach ridiculous pressure so you can harvest more precious gas.
Now that we have everything we need, we will make the bomb:
#Take a tank transfer valve, there should be some on the table in toxins<br>
#Add the [[oxygen tank]] and [[Plasma]]/[[Guide_to_Atmospherics#Tritium|Tritium]] tank to the tank transfer valve<br>
#At this point, it is a bomb, be careful not to set it off or you will explode.<br>
#Screwdriver one of the remote signaling devices, it should say that it’s ready to be attached<br>
#Attach the device to the tank transfer valve/bomb so that you can detonate it on your signal. Keep the other one on you.
=Explosions=
[[File:Toxins9.png|225px|right|thumb]]
Congrats, you now have a bomb you can set off at any moment now.  


Once you're all done close off the transfer valves and disconnect your Canisters.
'''It’s best to say this now, do NOT blow up random parts of the station.''' If you want to blow something up, be it because you are a [[Traitor]], there is a [[Blob]], you want to invade [[Clockwork Cult|Reebe]], or some other reason. [[Adminhelp]] an admin before you detonate your bomb to make sure you have permission to do so, else you will be banned.  


While this method produces very hot gas, the gas is (mostly) [[CO2]]. In order to make a bomb you will require heated [[Plasma]], this can be achieved by pumping this gas into a tank that already contains plasma to heat it up as described below, but a larger explosion is possible if you have a hot tank of pure plasma without mixing in any CO2. Other methods are possible, have fun experimenting and try not to destroy the station too many times.
Obviously, the bomb testing site is an exception to this rule which we will be using in this guide.
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Canister]]
|image = Canister.png
}}


=Sealing the Deal - Putting Together a Bomb=
Go over to the eastern room launch room that gives you a good view into space. In here you will launch, detonate, and scan the bomb.  
[[File:Explosivebombthatgoesboom.png‎|thumb|50px|A bomb!]]
Now you've got your superheated gas. Next you'll want to go and get an Oxygen [[Canister]] from the storage and bring it back down to the Toxins Room, you'll be using this to top off [[Oxygen Tank]]s from the dispenser to your right, where the yellow Canisters were.


Now you'll want to start off by dispensing one or two [[Plasma Tank]]s from the [[Tank Storage Unit]], load into the white [[Portable Scrubber]], making sure it's pressure is set to 1013 kPa, and get rid of all that plasma. Then take the Plasma Tanks to a Plasma Canister and put a small amount of plasma in the tank, setting the pressure to 50 kPa will work, but experiment with different amounts to change the size of the explosion. Once this is done go and slot them into one of your yellow Canisters, making sure that the output pressure is at 1013 kPa. This should result in a high pressure, high temperature tank of (mostly) plasma.
All that’s needed it to place the bomb in the <font color="magenta">mass driver</font>, press the <font color="red">launch button</font>, check the <font color="cyan">camera</font> to see if the bomb is clear to explode, and then send the signal to detonate it.  
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Plasma Tank]]
|image = Plasma_tank.png
}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Oxygen Tank]]
|image = OxygenTank.png
}}


Now take these tanks of heated gas and attach each one to a [[Tank Transfer Valve]], once you've done that it's back to the dispenser.
The tachyon-doppler array will automatically scan the explosion down and give some points to research. If you check back at the testing site you should see it is only barely there now, admire your new found work and try not to think about blowing up the rest of the station.
This time get an equal amount of [[Oxygen Tank]]s from the [[Tank Storage Unit]] and fill them with oxygen from the Oxygen [[Canister]] you got at the start of this section, again make sure the pressure is set to 1013 kPa. Now attach each to a Tank Transfer Valve that already has a Plasma Tank on and you'll have a bomb, or several.
=So what now?=
{{Item
Weeeelllll… not much actually. The note about how you shouldn’t blow anything up without ahelping is probably the most important thing in the guide, that’s because the devastation you can cause with these bombs is massive. You might be able to hand one off to the miners so they have a bit easier time mining, but really, unless you have a bomb target, there isn’t much to do.
|bgcolor1 = #ccccee
|bgcolor2 = #ddddff
|name = [[Tank Transfer Valve]]
|image = Tank_Transfer_Valve.png
}}
 
From here on you have 5 options, [[Timer]]s, [[Proximity Sensor]]s, [[Remote Signaling Device]]s, [[Voice Analyzer]]s, or [[Infrared Emitter]]s. Each of these is a method of setting off your bomb, for your first bomb you should use a Remote Signaling Device. To attach these devices to a [[Tank Transfer Valve]] you need to use a screwdriver on them till they are ready for attachment. Grab a Remote Signaling Device click it to set a frequency of your choice, then use it on the Tank Transfer Valve to attach it, all done, you have a bomb, ready for use.
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Timer]]
|image = Timer.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Proximity Sensor]]
|image = Prox Sensor.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Remote Signaling Device]]
|image = Signaler.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Voice Analyzer]]
|image = Voice_Analyzer.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Infrared Emitter]]
|image = Infared.png
}}
 
===Important Note about Remote Signaling Devices===
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
 
 
=Speed Guide to Bombing=
So you want to be a "Evil" scientist and make bombs for various reasons? Well, apprentice, if you follow these easy steps you'll be suicide bombing wizards in no time. Remember, a Wise Man once said in regards of suicide bombing for the greater good: "'''Don't miss.'''"
 
Please note you don't HAVE to do this in the exact order.
# Open the interior door of the Mixing Chamber and set both pumps to 4,500 kPa.
# Grab TWO Plasma [[Canister]] and ONE Oxygen Canister. Wrench them into the mixing ports, unless you fucked it up somehow '''ALL THREE''' [[Canister]]s should read 66% Plasma and 33% Oxygen (if you're not sure that it's the proper amount, enable the Gas Scanner on your [[PDA]] and check the Canisters with it).
## ''(optional)'' For a max yielding bomb, take a trip down to [[Atmospherics]] and get a chilled Oxygen Canister from them.
# Once you got the Canisters 66% Plasma and 33% Oxygen, take one of them and wrench it into the Input Port and open the Manual Valve. Take one of the Empty Yellow Canister and wrench it into the Output port. Once the plasma is in the mixing room, hit the ignition switch (if the Canister that you wrenched into the Input port runs dry, replace it with another Canister if you want).
# You're good to go! Open the Manual Valve on the Output Port and fill er' Up! Keep an eye on the meter for the Output Port, wait until it reads a temperature of 97 000 degrees celsius.
# Grab a [[Plasma Tank]] and fill it with the superheated plasma, grab an [[Oxygen Tank]] and fill it up with (chilled) oxygen.
# Grab a [[Tank Transfer Valve]] and slap the filled [[Oxygen Tank]]/[[Plasma Tank]] on it.
# Decide how you want your bomb to detonate (if you want to attach a [[Timer]], [[Proximity Sensor]], or [[Remote Signaling Device]] use the screwdriver on the device to make it attachable and attach it to the [[Tank Transfer Valve]]).
 
Note that this is will not result in the most efficient bomb. In fact it will be about half of what it could be at its best. Experiment with different gases and mixes and do a little research to find an even more effective bomb mix!
 
'''WARNING    WARNING'''
 
# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range.
# If you're not an [[antagonist]] and decide to mass bomb the station (or accidently fail a suicide bombing on a wizard) there's a good chance you'll get '''BANNED!!'''
 
 
=Testing your creations=
[[File:Toxins_Test_Chamber.png|200px|thumb|alt=Test Chamber|The Toxins Test Chamber is the location where all the explosions happen! Unless you’re a traitor, of course.]]
[[File:ToxinsTestChamberObservation.png|192px|thumb|left|alt=Observation Room|The observation room.]]
The Toxins department comes with a built in testing arena! It's great for testing the power and destruction of your newly created bombs. If you go out the right exit of Toxins and continue walking you will find yourself in a small room. The first things you will most likely spot will be the mass driver, the [[Doppler Array]] and the observation screens. The Doppler Array will measure the explosions sizes for any explosions in its facing direction. The main use is to measure the theoretical size of the explosion, which is what the explosion would have been if it wasn't capped. Now, make sure your bomb is completely set-up and double-check it, then drop it on the mass driver and head over to its control. Click on the control and the bomb will be launched into the toxins test chamber. Now head over to the observation screens and click one of them, which will allow you to view the bomb explosion through the test chamber cameras. This is the recommended way to test your creations. If you decide to test your bombs elsewhere expect a wave of security to come and beat your ass for destroying parts of the station. Enjoy your explosions.
 
== Using your creations ==
Bombs are designed to be used with mining to clear out regular rocks. If you’re a traitor you can also use bombs as a quick way to get the shuttle called.
 
<br><br><br><br>
=Stepping up from party poppers=
You are probably wondering why your bomb went of with about as much bang as a shaken up can of cola, you are likely racking your brain to figure out what went wrong or what you did wrong? Well, don't, because if your bomb went off, then congrats, you now understand the basics of toxins, but this guide is going to show you how to turn that party popper into a real bomb (this guide takes into account the fact that you already know the basics of toxins such as setting the pipe pressure and using 33% oxygen and 66% plasma in your heating mix).
 
# Firstly, forget about needing supercooled [[Oxygen]], the simple fact is with such a low bomb cap (bombs have a limited maximum size, capped out in the game's code) you don't actually need it.
# Secondly, you're going to need to start off by emptying the [[Plasma Tank]](s), you can do this by putting them in the [[Portable Scrubber]] and setting the kPa to 1013. Once you have emptied the tank, go and fill it up with 50 kPa of [[Plasma]], once that is done, take it to the superheated canister and fill it up to 1013 kPa.
# Thirdly, you're going to need take the [[Oxygen Tank]] and scrub it using the [[Portable Pump]], which is right beside the Portable Scrubber. Now that the tank is empty, take it to [[Toxins Storage]] and fill it up to about 903 kPa of oxygen, then take it over to the Plasma [[Canister]] and set the kPa to 1013. Doing this will fill the rest of the Oxygen Tank with plasma.
# Finally, once the Plasma Canister is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera.
# Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves.
 
Note: Be extra careful when using these bombs to blow up antags, because you will probably get banned if you try and suicide bomb a Wizard only for him to teleport away as soon as your timer runs out, which will end up with you having to face the rage of dead chat and OOC.
 
=Final Warning=
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you'll probably get job-banned or permabanned.
 
=Don't be this guy=
[[File:Failed.png|thumb|left|288px|Well, shit.]]
 
 
 
[[Category:Guides]]

Latest revision as of 01:40, 21 November 2021

Credit to Yacabo111 for writing this guide!

Introduction

Welcome to a guide to toxins, this is not a guide made by a professional but by someone willing to remake a years out of date guide. If you do not know, Toxins is the place in science that makes bombs and or maxcaps by using a burn chamber to heat Plasma and or Tritium. In this guide, we will be making a Tritium maxcap. This guide will be in YogBox, so some intuition may be needed on other stations.

Your tools

The default toxins setup, while usable, is ineffective in making what we want and as such will require some rearranging. To do this, we will need:

  • a Wrench: to fix mistakes and secure canisters
  • an Analyzer: to check the gases in pipes and canisters
  • a Rapid Pipe Dispenser (RPD): to make new pipes. You can change what pipes it makes by clicking on it while it’s in your active hand

All of these should already be in toxins, so there is no need to hassle someone else for them.

Adjusting Toxins

Toxins1.png
Play spot the difference basically.

Part of the burn chamber is an input and output pipe that give and take out gasses of the burn chamber respectively, each with their own issues.

Output

The output pipe is simple to adjust, all you must do is replace the manual valve and gas pump with a volume pump and pipe. Ensure the volume pump is on, pumping to the east, and on max

Input

The input pipe is a bit trickier - first, the manual valve must be replaced with a manifold pipe facing west-north-east and directly north of that, another manifold pipe north-east-south, attached to the manifold pipe should be two connectors on the north and east side. Finally, replace the southern gas pump with a manual valve and made sure it is closed. Essentially, this setup allows much of the gases to go in all at once for a better burn and while the output dumps as much as it can into the Tritium canister.

Mixing

Next, we will fix the gas mixer.

The only thing needed to do is to replace the pipe under the gas flow meter with a gas mixer that connects to the pipes next to it and faces south. Open the mixer’s menu and set Node 1 to 4% and Node 2 to 96%, set the output pressure to the max, and turn the mixer ON. It may be worth taking the southern connector and attaching it directly to the mixer output rather than having a pipe separating the two, but it is not necessary.

Once the mixer is setup grab a plasma canister, wrench it on to the northmost connector, grab an Oxygen canister, wrench it onto the middle connector, grab an empty canister and of course, wrench it onto the southmost connecter.

Toxins3.png
Toxins4.png

Fun Fact: You can relabel the colour and name of the canister by pressing the ‘relabel’ function in their menu, this means that you can keep track of which canister has what gas and also that any canister can have any gas.

Mixing Gases

Assuming you connected all the canisters in the right positions, you are now putting a mix of gasses into the caution canister. The actual mix is 4% Plasma and 96% Oxygen, and it is impossible to explain why and what this will do as the atmospherics code is based on nearly two decades of spaghetti and duct tape.

None the less, we will need three full canisters of this mix which will also require more Oxygen canisters as well. The actual max limit of what a canister can handle is infinite, but for our intents, they can only go up to 4500kPa; it is not necessary to reach this limit but as close as you can. Do note that you can use empty oxygen canisters and fill them with a mix as well.

Toxins5.png

Once three mix canisters have been filled, grab an empty canister and set it to the end of the output pipe, it’s also best to relabel it to a Tritium canister, though it is not necessary. Once the Tritium canister is in place, check to make sure that the southern manual valve is closed and wrench the mix canisters on the input pipe’s connectors.

Now we will prep the actual chamber. First, we will depressurize the chamber by pressing the blast door button, waiting a few seconds, and closing them again. Then press the lighter button next to the door. Go ahead and press the blast door button once more, don't forget to close it again.

Making Tritium

Expand this.

Now’s the fun and relatively automatic part, making and heating the Tritium. Go to the Air Alarm by the burn chamber’s airlock doors, access its menu, go into scrubbers, and set the one and the only scrubber to ON, expanded, turn on Tritium, and turn off Carbon Dioxide. This will set the scrubber to ONLY scrub out Tritium, which is what we want. Once everything is set all that’s needed is it to open the manual valve and watch the gases burn.

If you’re not curious about what’s happening, skip this paragraph.
For those who remain, it is worth noting that as in real life, most things require Oxygen to explode and burn. As you might imagine Plasma is no different, but what is interesting to note is that the plasma burning is creating H3 or Tritium, which is great for fusion energy both in the game and in real life. Once the Tritium is formed, the scrubber is automatically and selectively siphoning it out and into the output pipe; and since the Tritium was made by burning Plasma, it’s already hot.

Toxins7.png
Toxins8.png

Making the Bomb

Once this burn is completed, you should be able to scan the Tritium canister and get ~22mols or ~2200kPa (Some of that may be water vapour). This is enough to make a few bombs.

To make the bomb we’ll be taking the heated Tritium and some Oxygen, putting them both in their individual tanks, and combining them in a setup that will combine the two on our command.

First, take an oxygen tank from the tank dispenser and go to your likely last full Oxygen canister. Take the oxygen tank and put it in the canister, open the canisters menu, set the pressure to the max, open the valve, wait for the oxygen tank to fill, close the valve, and eject your now full oxygen tank.

Next, take a plasma tank and fill it up with Tritium just like you did with the oxygen tank, and yes, we do want the Plasma that is already in the plasma tank.

Then take two remote signaling devices and set them both to the same frequency. Do NOT set them to the default frequency or someone with another remote signaling device could set your bomb off early.

Now that we have everything we need, we will make the bomb:

  1. Take a tank transfer valve, there should be some on the table in toxins
  2. Add the oxygen tank and Plasma/Tritium tank to the tank transfer valve
  3. At this point, it is a bomb, be careful not to set it off or you will explode.
  4. Screwdriver one of the remote signaling devices, it should say that it’s ready to be attached
  5. Attach the device to the tank transfer valve/bomb so that you can detonate it on your signal. Keep the other one on you.

Explosions

Toxins9.png

Congrats, you now have a bomb you can set off at any moment now.

It’s best to say this now, do NOT blow up random parts of the station. If you want to blow something up, be it because you are a Traitor, there is a Blob, you want to invade Reebe, or some other reason. Adminhelp an admin before you detonate your bomb to make sure you have permission to do so, else you will be banned.

Obviously, the bomb testing site is an exception to this rule which we will be using in this guide.

Go over to the eastern room launch room that gives you a good view into space. In here you will launch, detonate, and scan the bomb.

All that’s needed it to place the bomb in the mass driver, press the launch button, check the camera to see if the bomb is clear to explode, and then send the signal to detonate it.

The tachyon-doppler array will automatically scan the explosion down and give some points to research. If you check back at the testing site you should see it is only barely there now, admire your new found work and try not to think about blowing up the rest of the station.

So what now?

Weeeelllll… not much actually. The note about how you shouldn’t blow anything up without ahelping is probably the most important thing in the guide, that’s because the devastation you can cause with these bombs is massive. You might be able to hand one off to the miners so they have a bit easier time mining, but really, unless you have a bomb target, there isn’t much to do.