Captain's Quarters: Difference between revisions

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This is the [[Captain]]'s roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[Teleporter]] Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.
This is the [[Captain]]'s roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[Teleporter]] Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.


The locker contains various useful bits, notably an energy gun, some spare armor and a spare captains jumpsuit.  This room also contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a jetpack (so the Captain can disappear to space)), the Captain's Spare ID (so the clown can gain all-access and spread his joy through the station), a hand tele (so the Captain can run away when the station has gone to hell).
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a rack with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so the [[Clown|certain]] [[Traitor|individuals]] can gain all-access and spread their joy through the station) and a hand teleporter (so the Captain can run away when the station has gone to hell). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in the display case here.


The Captain's private quarters is attached to the office just behind his desk. Not only is this where the Captain sleeps, but it's also where the Captain keeps his prized antique laser gun. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for his exclusive use.
The Captain's private quarters is attached to the office just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. Note that this jumpsuit <i>does not</i> come with a [[High-risk items#Medal of Captaincy|Medal of Captaincy]] and the only one on the station is pinned to the Captain himself. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for <strike>aliens to make a hive inside</strike> his exclusive use.


In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded.  This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a [[Space Law|life sentence]].
In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded.  This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a [[Space Law|life sentence]].

Revision as of 17:13, 15 July 2013

CaptainsQuarters.png

This is the Captain's roomy private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to Teleporter Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.

This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a rack with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so the certain individuals can gain all-access and spread their joy through the station) and a hand teleporter (so the Captain can run away when the station has gone to hell). The Captain's Antique Laser Gun is also stored in the display case here.

The Captain's private quarters is attached to the office just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. Note that this jumpsuit does not come with a Medal of Captaincy and the only one on the station is pinned to the Captain himself. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for aliens to make a hive inside his exclusive use.

In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded. This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a life sentence.

Fortunately, your desk actually makes pretty good cover against invaders. The consoles will block most projectiles, and you can move your locker around for some more versatile protection.