Found in: Medical Storage, O2 Emergency Lockers all over the station Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
Description
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Overall health percentage
Damage Type
Blood Type
Medical ID
Temperature
Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive Strategy: Toggle the light on, aim for the eyes and use on the patient
Description
Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.
Found in: Medical Storage, Virology, Chemistry Used for: For seeing what reagents the patient has in their bloodstream Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
Description
A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
Stethoscope
Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
Description
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Description
Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.
Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
Description
Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.
Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.
A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.
Syringe
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
Description
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakersand even people5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Description
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
Hypospray
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
Description
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
Eyedropper
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
Description
A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
Beaker
Found in: Medical Storage, Chemistry, Robotics, R&D Lab Used for: Transporting and mixing chemicals Strategy: Transport chemicals or mix them and watch magic happen
Description
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid. Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Pill Bottle
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
Description
It's an airtight container for storing medication.
DNA Injector
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
Description
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.
Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
Drapes
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
Description
Nanotrasen brand surgical drapes provide optimal safety and infection control.
Scalpel
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
Description
Cut, cut, and once more cut.
Circular Saw
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
Description
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.
Surgical Drill
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
Description
A item used for surgery. Surprisingly robust, especially against eyes.
Hemostat
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Description
You can drill using this item. You dig?"
Cautery
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
Medical Gear
Clothes and other equipment made especially for the doctors.
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Oddly, scientists some times pick these up and steal body armor from security while cackling madly. It's probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
First-Aid Kit a.k.a. Medkit
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
Toxin First-Aid Kit
Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do).
Fire First-Aid Kit
Found in: Medical Storage Used for: Carrying medicine for burn damage Strategy: Use the contents to heal patients
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
Contents
Description
This kit is for the treatment of suffocation damage.
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the Medbay to use any of these.
Sink
Found in: Medbay Used for: Cleaning your hands and face or other equipment Strategy: Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it
Description
If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items.
Found in: Medbay Used for: To stabilize patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
Description
Sleepers contain an unlimited supply of five different chemicals.
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
Description
These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone and Clonexadone are effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
Found in: Genetics Used for: Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections Strategy: Put a person in the DNA Scanner and use the console to play God.
Description
These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. More info can be found here.
Found in: Genetics Used for: Scanning dead people and cloning them back to life Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible
Description
A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here for instructions or check out a copy of Cloning techniques of the 26th century (found on the Geneticist's desk).
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
Description
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Description
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
Reagent Grinder
Found in: Chemistry Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
Description
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Description
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse).