Medical items

Revision as of 08:12, 15 July 2013 by imported>Musculus (→‎50pxMedical Backpack: HURRRR)
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File:Med.png Medical items. Used to usually heal people.

Items

Diagnostics

 Health Analyzer

Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in health analyzer, just make sure to activate it before use. The results are broken up into sections:

  • Temperature
  • Damage Type
  • Overall health percentage
  • Blood Type
  • Medical ID
  • Infection warning (only appears if there is one)

An Ideal Reading:

Analyzing Results for (Character Name):

Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.9098°F) Subject bloodstream oxygen level normal |
Subject bloodstream toxin level minimal |
Subject burn injury status O.K |
Subject brute-force injury status O.K

File:MS.pngMass Spectrometer

A device for analyzing chemicals in the blood.

File:AMS.pngAdvance Mass Spectrometer

A device for analyzing chemicals in the blood and their quantities.

File:Plight.pngPen Light

Works like a flashlight, but with lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.

Basic Treatments

These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.

File:Bpack.pngBruise Pack

Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by inaprovaline or by giving CPR, whip out your medical scanner and apply where needed. Come in stacks of five.
The chemical equivalent is bicaridine.

File:Oint.png Ointment

Exactly the same as the bruise pack, except it is used to treat burn damage.
Chemical equivalents are kelotane and dermaline.

File:Bottle17.png  Anti-toxins

Your go-to stock chemical for curing toxin damage. One unit of anti-toxins will cure five units of damage. Administer either by syringe or pill.
The chemical name for anti-toxins is dylovene.

  Inaprovaline

A very handy chemical to have to hand in an emergency, inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.
For chemical information, see the formulas list.

 Dexalin

This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.
For chemical information, see the formulas list.


Medical Kits

These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Oddly, scientists some times pick these up and steal body armor from security while cackling madly. It's probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.


 Stock Medical Kit

File:Bpack.png3 x Bruise Pack
File:Oint.png2 x Ointment
 1 x Syringe (inaprovaline)
 1 x Health Analyzer


 Toxins Medical Kit

 3 x Syringe (anti-toxin)
 3 x Anti-toxins pill
 1 x Health Analyzer

 Burn Medical Kit

File:Oint.png2 x Ointments
 1 x Health Analyzer
 1 x Syringe (inaprovaline)
File:Kpill.png2 x Kelotane pill

 Oxygen Deprivation Medical Kit

 4 x Dexalin pill
 2 x Syringe (inaprovaline)
 1 x Health Analyzer

Medical Gear

 Latex Gloves

Gives some protection from diseases, also makes it easier to wash off blood.

 Sterile Masks

Wearing this makes you practically immune to toxins, and reduces the spread of disease.

 Medical Belt

Used for holding medical things - bruise packs, ointment, syringes, bottles and so on.

 Medical Backpack

A medic styled backpack, same size as the normal ones.

Administering Drugs

  Syringes

A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.

A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.

They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermasters. Medical dispensers also provide a number of empty syringes.

Specialised pre-filled syringes can also found in medical kits, such as antitoxin and inaprovaline, and spaceacillin syringes are also in medical dispensers. Emptying inaprovaline syringes and filling them up with unstable mutagen and acid to inject with people is a good way to assassinate or incapacitate someone under the guise of helping them.

 Syringe Gun

Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).

 Hypospray

A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes.

 Eyedropper

A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.

Useful for adding acid to things 5 ml at a time. Like to eyeballs.


Surgical Equipment

 Scalpel

An extremely sharp knife used for surgery, also works as an excellent melee weapon.

 Circular Saw

Note the blood stains; if there are no blood stains, you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. They can be found in the Operating Theatre or made in an autolathe. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.

 Surgical Drill

A item used for surgery. Surprisingly robust, especially against eyes.

 Retractor

Surgical item used to manipulate organs

 Cautery

Surgical item used to cauterize wounds to prevent bleeding.

 Hemostat

Surgical item used to clamp blood vessels to prevent bleeding.

 Straight Jacket

A vest used to restrict a humans movement/interaction.

 Muzzle

Stops those pesky patients from screaming!

 Sleeping Agent Tank

A tank filled with Nitrous Oxide to keep the patient unconscious during surgery.

 Brain

Even though it seems like no one uses theirs, the brain exists in a special hidden slot in your head. Some people really want to take yours, so guard it well! Others may want it for culinary experiments. Without it, you will instantly die and be incapable of being cloned.

 Man-Machine Interface

The monstrous device used to give cyborgs life. The roboticist starts with a few empty ones and its low research requirements mean more can easily be built in the protolathe. A brain in an MMI has no limbs and is, of course, not capable of interacting with anything - but at least it can talk. There's also a radio-enabled version that lets those snooty brains complain about you over the radio.


Miscellaneous

 Space Cleaner

Used to clean up the mess of blood and gibs that usually results from a standard shift.

 Sink

Suggested uses include washing stun batons, along with other medical items. If you have nothing in your active hand, you will wash everything on your self.

 Prescription Glasses

These nerdy glasses will improve the eyesight of those with eye damage.

 Cloning Techniques of the 26th Century

A book teaching you how to turn those bloodstained bodies into humans!


Machines

 Medical Records

Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically.

File:Nano.gifNanoMed Plus

Anti-toxin bottle: 4

Inaprovaline bottle: 4

Sleep-toxin bottle: 4

Toxin bottle: 4

Syringe (spaceacillin): 8

Syringe: 12

Health Analyzer: 5

Beaker: 4

Dropper: 2

(Hacked) Toxins pill: 3

(Hacked) Sleep Toxin pill: 4

(Hacked) Anti-Toxin pill: 6

File:Morgue.pngMorgue

Holds one person (preferably dead) on the tray within. Mostly these are with dead clones or changeling victims.

 File:Console.gifSleeper & Sleeper Console

Used to stabilize patients. These units will stop the suffocation damage brought about by critical status; however, they cannot heal toxic damage or critically wounded patients. These machines contain inaprovaline for the aforementioned stabilizing of patients, bicaridine for brute damage, dermaline for burning damage, and dexalin for repiratory damage. None of these elements require restocking either! So push all them buttons and away the patient can go!

  • Funfact: Soporifics are sleep-toxins. Don't inject these unless you're sedating someone clinically insane.

File:OpCom.png Operating Computer & Operating Table

  Cryo Cell & Freezer

These high-tech devices can bring crewmembers back from the brink of death. The station starts with two, but they have to be set up first. See the guide to medicine for instructions. Use of these with Clonexadone is the only way to fully heal prematurely-ejected clones.

File:CrewCom.gifCrew Monitoring Computer

The huge benefit of this privacy-violating machine is its ability to report the location and vital statistics of the crew via their suit sensors. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.

 File:Scannerconsole.gifDNA Modifier

These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry.

   Cloning Console & Cloning Pod

A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here or check out a copy of Cloning techniques of the 26th century for instructions.

 PanD.E.M.I.C 2200

Found in Virology used by the Virologist