Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.
All lavaland ruins protect from ash storms, even if they're not enclosed by walls.
Inhabited Ruins
Ruin | About | Inhabitants | Access | Leaving |
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Animal Hospital | A mysterious animal hospital crash-landed on Lavaland's surface. No one remains besides the few that are due to wake up from cryostasis. | This ruin offers 5 spawn locations. All of these spawns are doctors that live to manage and run the hospital.
All of the doctors are peaceful people and won't engage in violence. |
No access restrictions. | If the doctors want to leave the animal hospital, they spawn with breath masks and enough oxygen to get them to a safe location, with a spare oxygen tank located just east of the spawn-points. There is also a pickaxe south-west of the hospital to dig through rocks. The hospital offers plenty of basic medication should they happen to run into dangerous monsters on their journey. |
Ash Walker Nest | Home to the Ash Walkers, this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment. | This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms. They cannot understand human language, and instead communicate with their own.
Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs. |
No access restrictions. | Ash walkers are expected to leave in order to kill to expand their race. The ruin offers several crates which will give you access to light sources, basic farming and digging equipment, medical items, tools and an RCD (useful for crossing lava). There are also several spears laid out to assist the ash walkers in combat. |
Beach Biodome | A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape. | This ruin offers three spawn locations for inhabitants. The inhabitants are all named "Beach Bums" and speak their own language. The first Beach Bum is a bartender, and spawns in a room behind the bar. They are in charge of making and serving food and drinks to the other Beach Bums, and any other visitors they may find! The second Beach Bum is a lifeguard, and spawns just above some stairs by the water. They are in charge of keeping order on the ruin, and making sure no one falls into the water! The third Beach Bum is a bodybuilder, and spawns by some gym equipment to the left of the ruin. They are there to do weights and run about the ruin, have fun with it!
All three Beach Bums are peaceful people and won't engage in violence. |
Only the bartender can access the food and drink storage. | If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable. |
Crashed Shuttle | A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon. | The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs. |
No access restrictions. | Swarmers are expected to leave their ruin in order to locate materials so that they can reproduce further. |
Free Golem Ship | This is a ship that crash landed on lavaland, awaiting the day its inhabitants will return from hibernation. The ship initially contains several crates of mining IDs and equipment. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area. On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor. | The inhabitants of the ship are called Free Golems, Golems that were created and then given freedom by their owner. The ruin starts off with 4 golem spawns available to use. To create more, there is a Golem Creation Disk on a table. When uploaded to an autolathe, it can create Golem Shells. These shells, once printed, need to then be finished off with 10 sheets of any material.
Golems are not harmful by nature, seeking to kill only hostile wildlife on lavaland. If attacked by any creature (miners included), they will assume them to be hostile and defend themselves with lethal force if needed. |
The modified mining vendor requires a mining ID with sufficient points to use. The ore machine requires a mining ID to use. | Golems are expected to leave their ship to gather materials in order to expand their technology, to survive for longer in lavaland. They have a large amount of basic mining equipment to start themselves off, and can easily build their own RnD area to make more advanced equipment. |
Gas Station | An old gas station that's somehow managed to survive in the deteriorating hellscape of lavaland. If you've managed to find this gas station then you've lucked out, assuming the mad man running it is willing to sell his goods. It is filled with a variety of items ranging from honey buns to a teleporter. Outside the building is a place to fill up your gas, or in this case your air tanks. Just remember to pay the gas station attendant once you've done this!
The ruin contains:
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A gas station attendant, who is peaceful assuming you pay for what you take. You might just get a shotgun to the face if you steal from them on a bad day. | No access restrictions. | There is a teleporter that can be used to visit the gas station, but the attendant cannot leave. |
Makeshift Shelter | The remains of two emergency escape pods, crash landed on lavaland's surface. The only survivor is one trapped inside a malfunctioning cryostasis sleeper. North of the pods is a small patch of sand which is capable of growing plants for food, light and protection. | There is a single inhabitant on this ruin: A lavaland hermit. Hermits are known to seclude themselves from others, and after years of cryostasis it's a mystery what this one will be like.
Hermits are not hostile. |
No access restrictions. | The ruin is equipped with plenty of equipment to assist with leaving the safety of the escape pods. There is a vendor with a short food supply, glowshroom seeds for light, a space suit, a breath mask and plenty of oxygen and a medical kit. You won't do much good against any monsters you find though as the little protection you are left with is a survival knife. |
Orion Medical Outpost | One of the Orion Medical Outposts were teleported here due to a bluespace anomaly. This ruin is a full outpost, and will greet the lucky miner with a waiting room upon arrival. Just behind the waiting room desk is a security room, where an officer sleeps but may wake up at any time. The Orion officer is there to ensure peace amongst visitors, and to stop any hostile wildlife from entering the building. There is a small jail cell equipped with four beds for visitors who refuse to listen. North of that room is a rather large cloning room. It is recommended miners scan themselves and leave some gear with the Orion staff in case of emergencies. Above the cloning room are two chemistry labs, where the Orion doctors will make medicine to leave out or treat patients with. East of these rooms is cryogenics, to be used for emergency situations. Above the chemistry labs is a surgical room, useful for extracting that pesky appendix or implanting found legion souls. To the east of the surgical room are three dorm rooms, where the Orion doctors sleep but may wake up at any time.
Contains:
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Three Orion doctors and a security guard, who are all peaceful.. assuming you don't get on the wrong side of the Orion officer. | Brig access to enter the security officer's area. | You can make plenty of medicine to keep you alive in Lavaland. You can use the circular saw as a weapon. |
Seed Vault | Seed Vaults are ancient structures created with the intent of spreading life on other planets and ecosystems. The seed vault contains extremely advanced hydroponics equipment, allowing the inhabitants to grow plants without constraints. The Plant DNA Manipulator can scan the potency gene up to 100 instead of 50, and there is an Unstable Mutagen dispenser so the podpeople can mutate plants at will. On a table there are several Floral Somatorays as well. Vending machines offer seeds and tools, while water can be acquired from the sinks. There is no backpack inside, but the biogenerator can be used to produce leather satchels. |
The seed vault contains four preserved terrariums, which can be used by ghosts to spawn as a podperson. Podpeople cannot generate more podpeople, but cloning is possible through replica pods.
Podpeople are non-hostile. |
No access restrictions. | Podpeople cannot breathe the harsh air of lavaland and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles. |
Syndicate Lava Base | A large base created for syndicate research. The base offers many different areas: Telecomms, medical, virology, engineering, atmos and a bar. | This ruin offers six spawn locations for inhabitants. Jobs include; a "comms agent", who sits in the telecomms room, listen to telecomms and confuse the other station as much as possible; a "bartender", who sits in the bar serving the rest of the crew; and a researcher, who focuses on researching chemicals and viruses.
Syndicate agents are very hostile, and won't hesitate to kill intruders on sight. |
No access restrictions. | The base is surrounded by lava, making it impossible to leave without outside help. |
Travelling Bard | The location of a travelling space bard who only wishes to tell tales of adventure and play catchy songs. The bard will be asleep in the pod, but can wake up at anytime. The bard is usually very friendly, and will be grateful for any assistance or if you sit and listen to their tales.
Contains:
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A travelling bard.
The bard is not hostile, assuming you don't attempt to harm them. |
No access restrictions. | The ship in a bottle will help you cross lava. There are also plenty of meds, food, a GPS and lantern. |
Normal Ruins
Ruin | About | Threats | Loot |
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Abandoned Chemistry Lab | A seemingly innocent-looking lab, with an assault pod outside. The assault pod features a broken shuttle console and three chairs. The lab features a full working chemistry setup, chemistry gear and some minerals. | Three hostile pirates - the remaining crew from the assault pod. | |
Anomalous Object Site | An abandoned storage site for dangerous and paranormal objects and creatures. | Lots of goliaths, legions and a dwarf legion. |
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Biodome Clown Planet | A puzzle ruin that has definitely been created by a mad clown. The entrance is on the top, through the disposal chute; it'll lead you in the brown top section, which is made of permanently-lubed floor. Be careful not to slip into the lava! To progress, you must reach the right small room, where you can take a chute to go outside or continue to the left. Going towards that path will lead to the bananium-floored section, which is not lubed and actually safe to cross; you can then go into the treasure room from there. | There are multiple NPC clown mobs both inside and outside of the ruin. They are usually not harmful, but won't hesitate to attack you if you try to harm them! The ruin also includes lava inside the ruin, be careful not to slip into it on the lubed flooring! | The treasure room contains several valuable items:
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Biodome Winter | For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. Includes the recently introduced I.C.E(tm). | There are a few threats included in this ruin. Two hostile undead eskimos will attempt to kill you with spears should they see you, luckily they can easily be killed with a few KA shots. The temperature of the ruin is very low and will slowly deal damage to you every second you spend in this ruin unprotected. To gain some protection against this, be sure to wrap up warm using the clothing provided! | A few pieces of medicine and a tin of beans. |
Cafe of Broken Dreams | Nothing's better the sweet taste of coffee in such an apocalyptic world. The only catch is that there isn't any coffee. But there's lots of monsters. This ruin has a lot of goliaths and legions around, so be careful when exploring here! It features three buildings, with the largest being the remains of a bar. There's a ladder in the backroom of the bar which will provide miners a chance to explore elsewhere. | Lots of goliaths, legions and a dwarf legion. |
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Clown Facility | They went searching for madness, instead it found them. An abandoned clown facility, still mostly in working order. When you first enter the ruin, you will find yourself in the remains of the reception room for the facility. Moving south will grant you access to the clown's room, which contains a number of clown themed items, food, and the remains of a H.O.N.K mech. Moving on east, you will find an almost empty room with a few banana-themed snacks. North-west you will find a room filled with the clowns who previously worked here, and north-east leads you to a torture room. If you continue north, you will eventually come across a room filled with bananium tiles. Honk! | No threats. |
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Cuggans Cove | BEHOLD THE TERRIFYING LAIR OF THE INFAMOUS CAPTAIN CUGGAN! Contains three rooms featuring beds and lockers, small oxygen supply rooms, a few toys and plenty of fish-themed food. | The Cove is completely surrounded by lava, Pack an RCD! | A secret room holds numerous amount of valuable minerals and two abandoned crates. There is also an energy cutlass. |
Cult Altar | A place of vile worship, the scrawling of blood in the middle glows eerily. A demonic laugh echoes throughout the caverns. | The ruin is surrounded by lava. | There are several cult items scattered about this ruin: |
Cult Ritual | A group of mortal cultist nerds sacrifice their souls to become one with the realm of medieval fantasy and fiction causing a tear in the fabric of reality. | Vasgrul The Forge: a slower ash drake. | Plenty of gold, Excalibur, and a tendril chest. |
Dead God | The remains of a monstrous war machine. | The ruin is surrounded by lava. | There are several cult items scattered about this ruin: |
Fountain Hall | A long hall with a fountain at the end. The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented. | No visible threats. | At the end of the hall is a healing fountainthat grants the user healing once drank from. |
Goliath Mound | Be careful cutting through the rocks, as enclosed within are numerous hostile goliaths. | Goliaths and a cat surgeon. | |
Legion Barracks | Once a structure containing stalwart soldiers, it now contains their lost souls. | Plenty of legions. | Rod of Asclepius |
Miming Drill | A silent mining operation, its workers died as they lived. | Chasms | Guide to Advanced Mimery Series |
Nanotrasen Surveyor | The remains of an old surveyor ship, possibly crash-landed here. The most tragic part about it all is the ship didn't even have any donuts. | No threats. |
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Necromancer Tower | Rooms made of metal, containing precious materials. If you can defeat the hostile beings within, you will be rewarded. | Hostile skeletons, eskimos and templars. |
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Pulsating Tumor | A strange tumor which houses a powerful beast. The pulsating tumor ruin will always spawn, and has a chance to be seen multiple times in Lavaland. The entire ruin consists of a single tumor. Once the tumor is activated, it will spawn a hostile mob. Has the GPS signal Menacing Signal. | The tumor, once activated, will spawn a hostile mob. More information on them can be found here. | Depending on what mob spawns, one of the following will be available: |
Research Outpost | While mystery enshrouds as to why this place is here, the real question is should you wear the carp hardsuit.. or the engineering one? | No threats. |
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Ruined Pizza Party | Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by. What you see here is the remains of that party. | No threats. | Pizza bombs |
Russian Bunker | A Russian bunker containing high technology, it's abandoned but its security systems are still functional. Good luck getting in due to this - you need to pass turrets and Russians just to get inside the building. | Russians, turrets, bears and a viscerator. |
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Syndicate Pod | What remains of a syndicate pod, the inhabitants all dead. | An alien sentinel |
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Toy Shop | A shop that has the entire collection of Nanotrasen brand action figures! | The poncho of shame. | More toys than you can count.. oh, and a stechkin pistol. |
Wishgranter Cube | A wishgranter cube surrounded by indestructible walls. | No threats. | If you manage to use the wishgranter cube, it will provide you with genetics powers (hulk, x-ray, telekinesis and cold resist) and grant you an objective to hijack the emergency shuttle. |
UFO Crash | A crashed alien ship. | No threats. | This ruin offers a few rare items:
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Watcher Spiral | These watchers were left here to guard some ancient artifact. | Lava and watchers. | A necropolis chest. |
Weaver Nest | An eerie cavern full of deadly Marrow Weavers and the corpses of their victims. | Marrow weavers. | Mosin Nagant, energy cutlass |
Wizard Den | Only Malarky The Mad would be mad enough to live in a wooden shack on this planet. | Chaos magicarps, a wizard. | Teleportation scroll, healing wand, gem-encrusted hardsuit. |
Xenomorph Nest | A small maze filled with alien weeds, walls and eggs. Night vision goggles can be found in the main nest where the queen lives. The main nest is sealed shut by resin walls, breakable with brute force. | This ruin starts with NPC alien mobs; in the main nest: 4 sentinels, 1 drone and 1 queen; in the rest of the ruin: 6 drones and 4 hunters. If a person or monkey gets infected by one of the eggs, they will burst into a player-controlled larva. All of the xenos are hostile. | Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds. |
Shinobi Graveyard | This forgotten graveyard holds a powerful weapon. | No visible threats. | |
An ancient anvil, standing untainted for millennia. Wonders were once forged here. | No threats. |
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Sinful Ruins
Inhabited Ruins
Ruin | About | Threats | Points of Interest |
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Ancient Space Station |
The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home? | A few alien drones, hunters, sentinels and a queen. | A functioning robotics lab and RnD, assuming you can get the power on. Plenty of chemicals, engineering equipment and mining gear. |
Syndicate Listening Station |
Listening stations form the backbone of the syndicate's information-gathering operations. Assignment to these stations is dreaded by most agents, as it entails long and lonely shifts listening to nearby stations chatter incessantly about the most meaningless things. | A comms agent. | Medical equipment, soap and plasma sheets. |
The Rampant Golem and Yellow Hound |
No questions asked. No shoes/foot protection, no service. No tabs. No violence in the inside areas. That's it. Welcome to the Rampant Golem and Yellow Hound. Can I take your order? | No threats. | A bar and teleporter. |
Normal Ruins
Ruin | About | Threats | Points of Interest |
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Abandoned Telecommunications Satellite |
When the inspector told the employees that they were all fired, and that their jobs "could be done by trained lizards anyway", they reacted badly. This event and others is the reason why Central always sends an ERT squad with their competent inspectors. Incompetent inspectors are told they can "do it alone" because they're "that pro". Incompetent inspectors believe this. | No threats. | A teleporter and the remains of a CentCom officer. |
Abandoned Teleporter |
This lonely half built teleporter is a sign of a proposed structure that for one reason or another just never got built. | No threats. | This ruin features a teleporter that requires rebuilding and powering in order to use. Useful for returning to the station if you are lost in space! |
Aesthetic Outpost |
Pause and remember-- You are unique. You are special. Every mistake, trial, and hardship has helped to sculpt your real beauty. Stop hating yourself and start appreciating and loving yourself! | No threats. | Nothing to note - just a beautiful place to relax. |
A Giant Ball of Paper in Space |
Sightings of a giant wad of paper hurling through the depths of space have been recently reported by multiple outposts near this sector. A giant wad of paper, really? Damn prank callers. | Angry stick men and a paper wizard. | Defeat the wizard to find out.. |
Ancient Cloning Lab |
An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures. | No threats. | Defibrillator mount and an experimental cloner. |
Authorship |
Just somewhere quiet, where I can focus on my work with no interruptions. | No threats. | Nothing notable. |
Big Ape |
A gorilla? Out here? But why. | A gorilla. | Nothing to note - just a gorilla watching TV and eating bananas. |
Biological Storage Facility |
In case society crumbles, we will be able to restore our zoos to working order with the breeding stock kept in these 100% secure and unbreachable storage facilities. At no point has anything escaped. That's our story, and we're sticking to it. | A few threats: A hostile space carp, basilisk and a few bees. | There are a few items that would otherwise be difficult or impossible to get, such as the temperature gun or the medical hardsuit. |
CF Corsair |
Well, when is it getting here? I have bills to pay; very well-armed clients who want their shipments as soon as possible! I don't care, just find it! | No threats. | A number of destroyed mechs and a few abandoned crates. |
Cozy Home |
A nice little place for travellers to rest. There is even a mint under the pillow! | No threats. | A beautiful garden, a cozy room with a fireplace, a kitchen, bedroom, medical area and a bathroom. |
Crashed Clown Ship |
For centuries the promise of a new clown homeworld has been the siren call for countless clown vessels. Alas the clown's lust for shenanigans means that successful voyages are almost unheard of, with most vessels falling to hilarious consequences almost immediately. | No threats. | A lot of rare bananium. Honk! |
Crashed Ship |
Among civilian vessels the most common cause of tragedy is lack of food. This ship was outfitted with a multitude of food-generating features, then summarily ran into an asteroid shortly after take-off. | No threats. | Old hydroponics trays, sleepers, meat and money. |
Derelict Tradepost |
A once-bustling trade station that handled imports and exports from nearby stations now lays eerily dormant. The last received message was a distress call from one of the on-board officers, but we had no success in making contact again. | A few threats, including plenty of creatures (hatchlings). | Guns, medical kits and a lot of crates. |
Detached Teleporter |
The structure of this surprisingly intact teleporter suggests that it was once part of a larger structure, but what remains of said structure, if anything, can only be guessed. | No threats. | A teleporter. |
Disposal Facility 17 |
Gas efficiency at 95.6%, fluid elimination at 96.2%. Will require renewed supplies of "carpet" before the end of the quarter. | No threats. | Lizard meat and skins, surgical equipment and gas rooms. |
DJ Station |
Until very recently this pirate radio station was used to harangue local space stations over a variety of perceived "ethics violations". It seems like someone finally got sick of it, but the equipment still works. | No threats. | A sleeper and intercoms. |
DK Excavator 453 |
Based on the trace elements we've detected on the gutted asteroids, we suspect that a mining ship using a restricted engine is somewhere in the area. We'd like to request a patrol vessel to investigate. | No threat. | Medical supplies, lots of cash, a Syndicate Hardsuit and Secret Documents |
Exotic Goat Transport Vessel |
A ship transporting goats attacked by goats. How ironic... | A ton of goats. | Different types of goats and a couple of sleepers. |
Feline-Human Combination Den |
With heated debates over the legality of the catperson and their status in the workforce, there's always a place for the blackmarket to slip in for some cash. Whether the results are morally sound or not is another issue entirely. | A cat surgeon. | "Research" holding cells, a few filled with meat. |
Game Room |
A room in space in which you can play card games and munch on some snacks. | No threats. | A teleporter, money, food and plenty of games. |
Gondoland |
Just an ordinary rock- wait, what's that thing? | No threats. | Gondolas, marker beacons and beautiful palm trees. |
Hilbert Research Facility |
A research facility of great bluespace discoveries. Long since abandoned, willingly or not... | Turrets. | Various bluespace equipment (bluespace body bag, industrial bluespace slime extract, some bluespace crystals, etc.) and Hilbert's Hotel, an item that allows you to enter into any room of an infinite hotel. The object itself is a reference to David Hilbert's "Infinite Hotel Paradox." |
Hippie Shuttle |
These hippies went a little too far out... | No threats. | Nothing notable. |
Kosmicheskaya Stantsiya 13 |
The true fate of Kosmicheskaya Stantsiya 13 is an open question to this day. Most corporations deny its existence, for fear of questioning on what became of its crew. | No threats. | |
NT Medical Ship |
An ancient ship, said to be among the first discovered derelicts near Space Station 13 that was still in working order. Aged and deprecated by time, this relic of a vessel is now broken beyond repair. | No threats. | A retro laser gun. |
Pubby Monastery |
A beautiful monastery that used to have a station attached to it. | No threats. | A chapel, cooking area, hydroponics and beekeeping area, library and cells. |
Strange Ship |
A ship seemingly lost, drifting along the stars. This thing looks like it belongs in ancient times. | Spacemen. | Old chairs, old lockers and a TEG. |
Survivalist Bunker |
Assume the best, prepare for the worst. Generally, you should do so by digging a three-man heavily fortified bunker into a giant unused asteroid. Then make it self sufficient, mask any evidence of construction, hook it covertly into the telecommunications network and hope for the best. | No threats. | Plenty of food, hydroponics room, weapons and gear. |
Syndicate Ambush |
A caravan route used by passing cargo freights has been ambushed by a salvage team manned by the syndicate. The caravan managed to send off a distress message before being surrounded, their video feed cutting off as the sound of gunfire and a parrot was heard. | Syndicates and pirates. | Guns, ammo and insulated gloves. |
Unnamed Turreted Outpost |
We'd ask them to stop blaring that ruskiepop music, but none of us are brave enough to go near those death turrets they have. | Turrets. | A camera bug, ammo and teargas grenade. |
Waylaid Buses |
There seems to be a pair of buses that pulled over for repairs. Their shipment sure seems to be filled with a strange mix. | No threats. | Two busses and a few items, which include a pAI and space suit. |
Wizard Academy |
The Wizard Federation has designated a hectic but well-isolated space station to house wizards in training. Given the plethora of valuable, magical equipment hidden within, it is incredibly well-hidden, to the point where no documentation of the area exists in any records. After all, it's not like some doofus with an EVA suit and jetpack can just waltz around in space and find it... | Wizards inside, carps outside. | A smoke spell book can be found here, as well as a broken teleporter, a die of fate and a number of guns. |