Page history
23 March 2016
16 October 2015
13 June 2015
4 April 2015
16 March 2015
30 January 2015
2 September 2014
12 May 2014
9 May 2014
8 May 2014
2 May 2014
20 April 2014
18 April 2014
15 April 2014
14 April 2014
→50px|link=quartermaster#Requisition_Me_a_Beat(ing) MULEbot: Removed duplicate info. Fixed wire info. Hope this is correct.
−837
→50px|link=quartermaster#Requisition_Me_a_Beat(ing) MULEbot: Fixed MULEbot wire info.
+75
1 April 2014
→50px|link=Suit Storage Unit Suit Storage Unit
−1
→50px|link=Suit Storage Unit Suit Storage Unit: Added the SSU hacking stuff here.
+161
31 March 2014
25 March 2014
→50px|link=Syndicate Bomb Syndicate Bomb: test bomb armory
+84
adding hacking of requests console and supply shutte console
+890
24 March 2014
21 March 2014
→Vending Machines: adding and fixing the missing info
+109
→Air_Alarm Air Alarm: adding the missing info
+5
Airlock and APC code requires more attention than I can give now. For the record, ID scan wire does SOMETHING when cut
+376
20 March 2014
19 March 2014
13 March 2014
15 November 2013
31 October 2013
→Radio/Headset/Intercom: That's at least for Intercoms, I will check if it's the same for the others later.
+61
→Fire Alarm: Fire Alarm can't be hacked, clicking one with a tool in hand just starts the alarm.
−172
→Air Alarm: Alarm wire added. I should really just look at the source code for this...
+80
→Vending machines: Still working here.
+18
→Air Alarm/Fire Alarm: I did not know Air Alarms were hackable! Awesome! Not sure if all of this is correct, mostly just what I learned from playing around with it.
+844
30 October 2013
29 October 2013
Before this said you could hack a Remote Signaling Device and that made no sense, so I need help with this.
+145
Making it all pretty. ^^
+294
A lot of this i am o
+709