Hacking: Difference between revisions
Jump to navigation
Jump to search
A lot of this i am o
imported>StevePelcz (Removed line about firelocks looking like airlocks due to the fact firelocks were reworked.) |
imported>Deantwo (A lot of this i am o) |
||
Line 1: | Line 1: | ||
==What you'll need== | ==What you'll need== | ||
* '''Insulated | * '''[[Insulated Gloves]]''' Hackables have power lines, and cutting/pulsing these without gloves can harm you. | ||
* '''Screwdriver''' for opening up panels and the like. A necessary tool | * '''[[Screwdriver]]''' for opening up panels and the like. A necessary tool | ||
* '''Wirecutters''' for cutting and mending wires. Also a necessary tool | * '''[[Wirecutters]]''' for cutting and mending wires. Also a necessary tool | ||
* '''Multitool''' for pulsing wires; not necessary for most hacking, but makes life a lot easier. | * '''[[Multitool]]''' for pulsing wires; not necessary for most hacking, but makes life a lot easier. | ||
==Important Hackables== | ==Important Hackables== | ||
=== | ===[[Airlock]]s=== | ||
[[File:door.png|50px]] [[File:glassdoor.png|50px]] [[File:Airlock2.png|50px]] | [[File:door.png|50px|link=Airlock]] [[File:glassdoor.png|50px|link=Airlock]] [[File:Airlock2.png|50px|link=Airlock]] | ||
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized throughout the station, e.g., every orange wire might toggle the bolts. This is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working. | Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized throughout the station, e.g., every orange wire might toggle the bolts. This is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working. | ||
Line 32: | Line 32: | ||
* '''Use multitools for bolted ''' as they are awesome. First find two wires of importance. The bolts wire, and the main power wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message "You feel a powerful shock coursing through your body!", close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves. If a door is bolted, pulse the bolts wires, and go and cut the power then crowbar it. | * '''Use multitools for bolted ''' as they are awesome. First find two wires of importance. The bolts wire, and the main power wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message "You feel a powerful shock coursing through your body!", close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves. If a door is bolted, pulse the bolts wires, and go and cut the power then crowbar it. | ||
=== | ===[[APC]]=== | ||
[[File:APC2.gif|50px]] | [[File:APC2.gif|50px|link=APC]] | ||
Used to control power to a certain room. Nice to know when a rogue AI or douchebag engineers keep turning off your power. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention | Used to control power to a certain room. Nice to know when a rogue AI or douchebag engineers keep turning off your power. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention | ||
Line 44: | Line 44: | ||
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power) | # Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power) | ||
===Autolathe=== | ===[[Autolathe]]=== | ||
[[File:autolathe.png|50px]] | [[File:autolathe.png|50px|link=Autolathe]] | ||
''I NEED 50,000 RCDS STAT'' | ''I NEED 50,000 RCDS STAT'' | ||
Line 58: | Line 58: | ||
#* Other shit | #* Other shit | ||
===Air | ===[[Air Alarm]]/[[Fire Alarm]]=== | ||
[[File:AirAlarm.png|50px]] [[File:FireAlarm. | [[File:AirAlarm.png|50px|link=Air_Alarm]] [[File:FireAlarm.png|50px|link=Fire_Alarm]] | ||
Use wirecutters to enable/disable. Disabled '' | Use wirecutters to enable/disable. Disabled ''Air Alarms'' will show no lights, ''Fire Alarms'' will not automatically trigger firelocks. | ||
===Cameras=== | ===Cameras=== | ||
Line 69: | Line 69: | ||
# With a screwdriver in hand, click on the camera. | # With a screwdriver in hand, click on the camera. | ||
# After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. NOTE: Every camera will have randomized wires. | # After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. NOTE: Every camera will have randomized wires. | ||
# | #* '''Power Wire''': ''Cutting'' it will disable the camera, fixing it will enable the camera. ''Pulsing'' toggle the camera on and off. | ||
# | #* '''Alarm Wire''': ''Pulsing'' causes a harmless beeping sound. ''Cutting'' will trigger an alarm, ''mending'' will cancel the alarm. | ||
# | #* '''Light Wire''': ''Cutting'' this will stop the AI from using the camera's light, ''mending'' will allow the AI to use the camera light. ''Pulsing'' toggles it. | ||
# | #* '''Focus Wire''': ''Cutting'' this will shorten the vision range to a default set of 2 tiles, ''mending'' it will return it back to a normal 7 vision range. ''Pulsing'' it will toggle between the short and normal vision range. | ||
# | #* '''Two Nothing Wires''' - They do nothing, still required to deconstruct the camera. | ||
You can find a guide to deconstruct cameras [[Guide_to_construction#Security_Camera_2|here]]. | You can find a guide to deconstruct cameras [[Guide_to_construction#Security_Camera_2|here]]. | ||
===[[quartermaster|MULE]]=== | ===[[quartermaster#Requisition_Me_a_Beat(ing)|MULE]]=== | ||
[[File:MULE.gif|50px]] | [[File:MULE.gif|50px|link=quartermaster#Requisition_Me_a_Beat(ing)]] | ||
No better way to get away from it all with a joyride on a MULE! And run over some people with it too. | No better way to get away from it all with a joyride on a MULE! And run over some people with it too. | ||
#Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID. | #Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID. | ||
Line 88: | Line 89: | ||
#Screw the panel back on. | #Screw the panel back on. | ||
===Particle Accelerator=== | ===[[Particle Accelerator]]=== | ||
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]] | |||
What a better way to release the singularity than to do it REMOTELY! That or you can hack it to make it shoot more powerful particles! | What a better way to release the singularity than to do it REMOTELY! That or you can hack it to make it shoot more powerful particles! | ||
#Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires. | #Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires. | ||
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand. | #Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand. | ||
# | #*'''Toggle wire''': ''Pulsing'' toggles the PA on or off, ''cutting'' it will disable the PA and stop it from turning on. | ||
# | #*'''Strength wire''': ''Pulsing'' increases the strength of the PA, ''cutting'' it will set the strength to 0 and prevent people turning it up. | ||
# | #*'''Interface wire''': Interface wire will stop people being able to use the control computer. ''Pulsing'' will toggle this, ''cutting'' will turn it off until mended. | ||
# | #*'''Limit wire''': ''Cutting'' will allow the PA to be turned up to strength 3. When ''pulsed'' it will beep. | ||
# | #*'''Nothing wire''': Will do nothing, it's just here to make it harder. | ||
#Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again. | #Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again. | ||
Now remember, you can attach a | Now remember, you can attach a [[Signaler]] to these wires to release the [[singularity]], such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it! | ||
===Syndicate Bomb=== | ===Syndicate Bomb=== | ||
Line 122: | Line 125: | ||
I haven't a clue why you'd ever want to hack any of these things, but you can! | I haven't a clue why you'd ever want to hack any of these things, but you can! | ||
===Radio/ | ===Radio/Headset=== | ||
[[File: | [[File:Station_Bounced_Radio.png|50px|link=Station_Bounced_Radio]] [[File:Headset.png|50px|link=Radio Headset]] | ||
# Screwdriver in hand, click on the offending radio so it can be modified or attached | # Screwdriver in hand, click on the offending radio so it can be modified or attached | ||
Line 133: | Line 136: | ||
===Secure Briefcase, Safes=== | ===Secure Briefcase, Safes=== | ||
[[File:secure.png|50px]] | [[File:secure.png|50px]] [[File:safe.png|50px]] | ||
''seriously who is dumb enough to use these things anyway god damn'' | ''seriously who is dumb enough to use these things anyway god damn'' | ||
Line 141: | Line 144: | ||
#Screwdriver the panel shut. | #Screwdriver the panel shut. | ||
=== Vending machines === | ===[[Vending machines]]=== | ||
[[File:Vendboozeomat.gif|50px]] [[File:Vendsnack.gif|50px]] [[File:Vendcoffee.gif|50px]] | [[File:Vendboozeomat.gif|50px]] [[File:Vendsnack.gif|50px]] [[File:Vendcoffee.gif|50px]] | ||
The only thing worth hacking! | The only thing worth hacking! | ||
Four wires | #Click on the vending machine to open it | ||
#'''Firing wire''' | #Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand | ||
#'''Contraband wire''' does nothing | #Button to toggle speaker on/off. | ||
#'''Access wire''' | #Four wires: | ||
#'''Shock wire''' Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly. | #*'''Firing wire''': If ''pulsed'' will fire stuff at people. ''Cutting'' causes machine to fire stuff at people contentiously. Controlled by the blinking light. | ||
#*'''Contraband wire''': ''Cutting'' does nothing, when ''pulsed'' toggles availability of illegal or rare goods. | |||
#*'''Access wire''': When ''cut'' it turns on a orange light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone. | |||
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly. | |||
=== Plastic Explosives === | ===[[Syndicate_Items#Plastic Explosive charge (C4)|Plastic Explosives]]=== | ||
[[File:C4.gif|50px]] | [[File:C4.gif|50px]] | ||
For an awesome way to go out! | For an awesome way to go out! | ||
One wire. | #One wire. | ||
#'''Explode wire''' | #*'''Explode wire''': When ''cut'', it explodes. When ''pulsed'', it explodes! | ||
You can attach a | You can attach a [[Signaler]] to make a remote bomb. | ||
[[Category:Guides]] | [[Category:Guides]] |