Hacking: Difference between revisions

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109 bytes added ,  18:11, 21 March 2014
→‎Vending Machines: adding and fixing the missing info
imported>Phil235
(→‎Air_Alarm Air Alarm: adding the missing info)
imported>Phil235
(→‎Vending Machines: adding and fixing the missing info)
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#Button to toggle speaker on/off.
#Button to toggle speaker on/off.
#Four lights:
#Four lights:
#*''The orange light is off.''
#*''The orange light is off.''Indicates the machine is electrified when on.
#*''The red light is '''blinking/off'''.'' Blinking indicate that it is working normally, off means it's in firing mode.
#*''The red light is '''blinking/off'''.'' Blinking indicate that it is working normally, off means it's in firing mode.
#*''The green light is '''off/on'''.'' Indicate that contraband is available when on.
#*''The green light is '''off/on'''.'' Indicate that contraband is available when on.
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#*'''Firing wire''': If ''pulsed'' will fire stuff at people contentiously until pulsed again. ''Cutting'' causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
#*'''Firing wire''': If ''pulsed'' will fire stuff at people contentiously until pulsed again. ''Cutting'' causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
#*'''Contraband wire''': ''Cutting'' does nothing. When ''pulsed'' toggles availability of illegal or rare goods, also toggles the green light on/off.
#*'''Contraband wire''': ''Cutting'' does nothing. When ''pulsed'' toggles availability of illegal or rare goods, also toggles the green light on/off.
#*'''Access wire''': When ''cut'' it turns on a orange light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone.
#*'''Access wire''': When ''pulsed'' it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|-
|-
!Access
!Access
|Allows anyone to use the machine (shown by an orange light).||Restores.||???
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).
|-
|-
!Shock
!Shock
|Causes the machine to electrocute people (shows light???).||Restores.||Toggles electrocution on/off.
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.
|}
|}


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