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R&D speed research
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imported>XDTM
(R&D speed research)
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====Science====
====Science====


'''[[Guide to Research and Development|R&D]]:''' '''GET TO RESEARCHING QUICK.''' The xray laser gun is your holy grail. If you make even just one, the blob is in serious trouble. '''MORE THAN ONE AND YOU WIN THE BLOB MODE. PERIOD. IT'S DEAD, IT'S OVER, RIP BLOB.''' Completely inept at science? Absolutely no research done when the blob burst? Here's your dummies guide to getting xray lasers ASAP. First, get robotics to make three mech syringe guns. While those are being made, run into the maintenance tunnel just across from science and head to the solar array, deconstruct the SMES (Don't know how? Screwdriver, followed by crowbar.) and swipe its circuit board, leave the other junk behind, nobody's going to care about the solars when there's a blob currently eating the station, anyway. Research those. After that, take the intelicard from the RD's office and put it into the analyzer. If cargo is any good, you'll have a shotgun crate soon, drop all three in the analyzer as well. You now have the research for xray laser guns, rejoice.
'''[[Guide to Research and Development|R&D]]:''' '''GET TO RESEARCHING QUICK.''' The xray laser gun is your holy grail. If you make even just one, the blob is in serious trouble. '''MORE THAN ONE AND YOU WIN THE BLOB MODE. PERIOD. IT'S DEAD, IT'S OVER, RIP BLOB.''' Completely inept at science? Absolutely no research done when the blob burst? Here's your dummies guide to getting xray lasers ASAP.  
* First, shout at cargo to send you combat shotguns. Scan two.
* While those are arriving, grab a monkey from xenobio and butcher it, scan its heart and/or brain.
* Also grab two plasma bars from there, and scan em.
* Deconstruct a cyborg recharger and a mech recharger with screwdriver and crowbar, and scan the boards.
* Scan a scanning module from the R&D room.
* Make and scan a Mass Spectrometer.
* Make and scan a Health Scanner HUD.
* Make and scan an Advanced Mass Spectrometer.
You now have the research for xray laser guns, rejoice.


'''NOW UPGRADE THAT PROTOLATHE.''' Don't know how? Just have it make a couple pico manipulators, then EJECT ALL THE SPARE MATERIAL FROM THE PROTOLATHE OR YOU'LL LOSE IT. Now, deconstruct it like you did the SMES to make it into a pile of parts and a machine frame. Stuff the circuit board back in, followed by the two pico manipulators you made, dump the two micro manipulators the machine had by default into the trash, replace the matter bins and beakers, then screwdriver it. Now you've got a protolathe that prints out everything at one fifth of the material cost.
'''NOW UPGRADE THAT PROTOLATHE.''' If you have research for it, make a couple pico manipulators. Make a Rapid Part Exchange Device. Screwdriver the protolathe. Use the RPED with parts in on the protolathe. Screwdriver it close. You've now got discounted xrays.
For the pico manipulators(starting from the research got earlier):
* If you still don't have the shotguns:
** Scan a toolbox.
** Make and scan a security HUD.
* Make and scan an advanced release grenade.
* Make and scan a holographic sign projector.
* Make and scan a nano manipulator.
* Make and scan a welding shield implant.
You can now make pico-manipulators!


Now if the miners aren't braindead, they should be hauling in some uranium and silver. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. If you've got a little time to spare, steal xenobiology's plasma and research those until you can make plasma cutters, take the gold from the vault if you don't have any, and make those too.
Now if the miners aren't braindead, they should be hauling in some uranium and gold. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. You'll need firing pins from either the RD locker, security or cargo.


'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.


'''[[Roboticist]]''': Once the medics empty their medkits onto belts, can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
'''[[Roboticist]]''': Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.


'''[[Guide to xenobiology|Xenobiologist]]''': Go do a real job. Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, but it's better to just give your plasma to research.
'''[[Guide to xenobiology|Xenobiologist]]''': Go do a real job. Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, but it's better to just give your plasma to research.
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