Blob: Difference between revisions

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1,576 bytes removed ,  15:03, 17 August 2016
m
blob update?
imported>Atlanta-Ned
m (Out of rotation)
imported>Anonus
m (blob update?)
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{{Important
|Title=Out of rotation
|Note=Blob as a gamemode is currently out of rotation on /tg/station. It is still available as a side-antag.
|Image=Blob_spore.png
|Color=#9ACD32
}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' width='155px'|Name
! style='background-color:#9ACD32;' width='48px'|Color
! style='background-color:#9ACD32;' width='48px'|Color
! style='background-color:#9ACD32;' width='470px'|Attack Effects
! style='background-color:#9ACD32;' width='300px'|Attack Effects
! style='background-color:#9ACD32;' width='355px'|Positive Effects
! style='background-color:#9ACD32;' width='300px'|Positive Effects
! style='background-color:#9ACD32;' width='420px'|Negative Effects
! style='background-color:#9ACD32;' width='300px'|Negative Effects
|- style="text-align: center;"
|- style="text-align: center;"
!Explosive Lattice
!Explosive Lattice
|style='background-color:#8B2500' |
|style='background-color:#8B2500' |
|20 Brute Damage to Target, 15 Damage Brute to Nearby Mobs
|'''20''' Brute Damage to Target, '''10''' Brute Damage to Nearby Mobs
|Resistant to Explosions
|Resistant to Explosions
|Takes 50% More Damage from Fires, Tesla, and Flashbangs
|Takes '''50% '''More Damage from Fires, Tesla, and Flashbangs
|- style="text-align: center;"
!Flammable Goo
|style='background-color:#BE5532' |
|5 Brute Damage, 10 Burn Damage, 10 Toxin Damage
|When hit with Burn Damage, Emits a Burst of Flame
|Takes 50% More Burn Damage, Excluding Fire, Tesla, and Flashbangs
|- style="text-align: center;"
|- style="text-align: center;"
!Sporing Pods
!Zombifying Pods
|style='background-color:#E88D5D' |
|style='background-color:#E88D5D' |
|5 Brute Damage, 5 Toxin Damage
|'''5''' Brute Damage, '''15''' Toxin Damage, Gains Resources+Zombie From Unconscious Humans
|Produces Fragile Spores when Expanding or Killed
|Produces Fragile Spores when Expanding or Killed
|N/A
|N/A
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!Shifting Fragments
!Shifting Fragments
|style='background-color:#C8963C' |
|style='background-color:#C8963C' |
|20 Brute Damage
|'''22.5''' Brute Damage
|When Damaged, May Swap Positions with a Nearby Blob
|When Damaged, May Swap Positions with a Nearby Blob
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Reactive Gelatin
!Blazing Oil
|style='background-color:#FFA500' |
|style='background-color:#B68D00' |
|10 to 40 Brute Damage
|'''5''' Brute Damage, '''20''' Burn Damage, Lights Targets on Fire
|When hit with Brute Damage, Attacks Nearby Area
|When hit with Burn Damage, Emits a Burst of Flame
|N/A
|Weak to Water
|- style="text-align: center;"
|- style="text-align: center;"
!Energized Fibers
!Energized Jelly
|style='background-color:#EFD65A' |
|style='background-color:#EFD65A' |
|5 Brute Damage, 15 Burn Damage, 15 Stamina Damage
|'''5''' Brute Damage, '''15''' Oxygen Damage, '''10''' Stamina Damage, Prevents Breathing
|Immune to Tesla
|Immune to Tesla
|Takes Burn Damage from EMPs
|Takes Burn Damage from EMPs
|- style="text-align: center;"
|- style="text-align: center;"
!Boiling Oil
!Reactive Spines
|style='background-color:#B68D00' |
|5 Brute Damage, 15 Burn Damage, Lights Targets on Fire
|N/A
|Weak to Water
|- style="text-align: center;"
!Sorium
|style='background-color:#808000' |
|12.5 Brute Damage, Throws from Targets
|N/A
|N/A
|- style="text-align: center;"
!Envenomed Filaments
|style='background-color:#9ACD32' |
|style='background-color:#9ACD32' |
|5 Brute Damage, 10 Toxin Damage, 10 Stamina Damage, Injects Spore Toxin
|'''5''' Brute Damage, '''20''' Armor and Bio Resist-Ignoring Brute Damage
|N/A
|When hit with Brute Damage, Attacks Nearby Area
|N/A
|- style="text-align: center;"
!Cyclonic Grid
|style='background-color:#9BCD9B' |
|5 Brute Damage, 15 Oxygen Damage, Throws from/Pulls to Targets
|N/A
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Synchronous Mesh
!Synchronous Mesh
|style='background-color:#65ADA2' |
|style='background-color:#65ADA2' |
|15 to 67.5 Brute Damage Based on Nearby Blobs
|'''17.5 to 70''' Brute Damage Based on Nearby Blobs
|Spreads Damage Between Nearby Blobs
|Spreads Damage Between Nearby Blobs
|Takes 25% More Damage from Fire, Explosions, Tesla, and Flashbangs
|Takes '''25%''' More Damage from Fire, Explosions, Tesla, and Flashbangs
|- style="text-align: center;"
!Lexorin Jelly
|style='background-color:#00E5B1' |
|10 Brute Damage, 15 Oxygen Damage, Prevents Breathing
|N/A
|N/A
|- style="text-align: center;"
|- style="text-align: center;"
!Electromagnetic Web
!Electromagnetic Web
|style='background-color:#83ECEC' |
|style='background-color:#83ECEC' |
|5 Brute Damage, 15 Burn Damage, May EMP Targets
|'''5''' Brute Damage, '''25''' Burn Damage, May EMP Targets
|Causes EMP on Death
|Causes EMP on Death
|Takes 25% More Burn Damage and Full Brute Damage
|Takes '''25%''' More Burn Damage and Full Brute Damage
|- style="text-align: center;"
|- style="text-align: center;"
!Adaptive Nexuses
!Cryogenic Poison
|style='background-color:#4A64C0' |
|17.5 Brute Damage, Reaps 5-10 Resources from Unconscious Humans
|N/A
|N/A
|- style="text-align: center;"
!Cryogenic Liquid
|style='background-color:#8BA6E9' |
|style='background-color:#8BA6E9' |
|5 Brute Damage, 10 Burn Damage, 7.5 Stamina Damage, Injects Frost Oil & Ice
|'''10''' Brute Damage, Injects Poison that Freezes and does Brute, Burn, and Toxin Over Time
|N/A
|N/A
|- style="text-align: center;"
!Poisonous Strands
|style='background-color:#7D6EB4' |
|5 Brute Damage, 10 Brute, Burn, and Toxin Damage Over Time
|N/A
|N/A
|- style="text-align: center;"
!Dark Matter
|style='background-color:#61407E' |
|12.5 Brute Damage, Sucks towards Target
|N/A
|N/A
|- style="text-align: center;"
!Penetrating Spines
|style='background-color:#6E4664' |
|5 Brute Damage, 17.5 Armor and Bio Resist-Ignoring Brute Damage
|N/A
|N/A
|N/A
|N/A
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!Replicating Foam
!Replicating Foam
|style='background-color:#7B5A57' |
|style='background-color:#7B5A57' |
|17.5 Brute Damage
|'''22.5''' Brute Damage
|Expands when Burned, Chance of Bonus Expansion
|Expands when Burned, Chance of Bonus Expansion
|Takes Double Brute Damage
|Takes Double Brute Damage
|- style="text-align: center;"
|- style="text-align: center;"
!Regenerative Material
!Regenerative Materia
|style='background-color:#C8A5DC' |
|style='background-color:#C8A5DC' |
|5 Brute Damage, 12.5 Toxin Damage, Targets Appear Full Health, Injects Toxin
|'''5''' Brute Damage, '''17.5''' Toxin Damage, Targets Appear Full Health, Injects Toxin
|N/A
|N/A
|- style="text-align: center;"
!Hallucinogenic Nectar
|style='background-color:#CD7794' |
|5 Brute Damage, 12.5 Toxin Damage, Causes Hallucinations, Injects Spore Toxin
|N/A
|N/A
|N/A
|N/A
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!Pressurized Slime
!Pressurized Slime
|style='background-color:#AAAABB' |
|style='background-color:#AAAABB' |
|7.5 Brute Damage, 7.5 Oxygen Damage, 7.5 Stamina Damage
|'''15''' Brute Damage, '''10''' Oxygen Damage, '''5''' Stamina Damage
|Releases Water When Hit or Killed
|Releases Water When Hit or Killed
|N/A
|N/A
|- style="text-align: center;"
!Zombifying Feelers
|style='background-color:#828264' |
|5 Brute Damage, 10 Toxin Damage, Zombifies Unconscious Humans
|N/A
|N/A
|- style="text-align: center;"
|}
|}


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![[File:blob_normal.gif]]
![[File:blob_normal.gif]]
|'''Normal Blob'''
|'''Normal Blob'''
|5 Resources
|4 Resources
|Must be cardinally adjacent to another Blob of any type
|Must be cardinally adjacent to another Blob of any type to place a blob
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
|A normal blob. Attempting to place one on a tile containing a dense object, or diagonally from another blob, will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
|-
|-
![[File:blob_shield.gif]]
![[File:blob_shield.gif]]
|'''Shield Blob'''
|'''Shield Blob'''
|10 Resources
|15 Resources
|N/A
|N/A
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
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|Must be at least 4 tiles away from another Resource Blob
|Must be at least 4 tiles away from another Resource Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional Resources to the Overmind that placed it. Additional Resource Blobs slow resource generation down slightly.
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional Resources to the Overmind that placed it. Additional Resource Blobs slow resource generation down slightly.
|-
![[File:blob_node.gif]]
|'''Node Blob'''
|50 Resources
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|-
|-
![[File:blob_factory.gif]]
![[File:blob_factory.gif]]
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|Must be at least 7 tiles away from another Factory Blob
|Must be at least 7 tiles away from another Factory Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|-
![[File:blob_node.gif]]
|'''Node Blob'''
|60 Resources
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|-
|-
![[File:blob_spore.png]]
![[File:blob_spore.png]]
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![[File:Blobbernaut.png]]
![[File:Blobbernaut.png]]
|'''Blobbernaut'''
|'''Blobbernaut'''
|30 Resources
|40 Resources
|An undamaged Factory Blob
|An undamaged Factory Blob
|Heavily damages a Factory Blob to create a player-controlled Blobbernaut which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets.
|Heavily damages a Factory Blob to create a player-controlled Blobbernaut which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets.
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|80 Resources
|80 Resources
|A Blob Node underneath your selector
|A Blob Node underneath your selector
|Swaps the location of your core and the selected node, useful for preventing your death if humans are getting too close for comfort.
|Swaps the location of your core and the selected node, useful for preventing your death if humans are getting too close for comfort. Cannot be used on nodes in certain areas.
|-
|-
|}
|}
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('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)
('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)


*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also only destroy normal blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.
*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.


*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos is ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos is ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
Anonymous user

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