Game Mode: Difference between revisions
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Monkey mode was added back to secret
imported>Jordie0608 No edit summary |
imported>Jaxy15 (Monkey mode was added back to secret) |
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* If the AI can survive until the round timer elapses, the AI wins. | * If the AI can survive until the round timer elapses, the AI wins. | ||
* If the AI dies, the crew win. | * If the AI dies, the crew win. | ||
===[[File:Monkey.png]] Monkey=== | |||
At the start of the round one of the crewmembers is infected with a disease that, after a while, turns them into a monkey with the ability to spread the disease to other humans by biting them. Armor does not help and the transformation takes about a minute. The disease can be cured by eating bananas, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkeyspeak, which shows up as "chimpers" to humans, and Monkeys cannot understand human speech, which shows up ''l**e ***s''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity. | |||
'''Game Ending Conditions:''' | |||
* If the Shuttle leaves with no living monkeys aboard, the Crew wins. | |||
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their magic hoodoo monkeyism to Centcom. | |||
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* When the [[Emergency Shuttle]], after the set amount of time has passed, leaves. | * When the [[Emergency Shuttle]], after the set amount of time has passed, leaves. | ||
===[[Nations]]=== | ===[[Nations]]=== |