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* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their magic hoodoo monkeyism to Centcom. | * If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their magic hoodoo monkeyism to Centcom. | ||
===[[Nations]]=== | |||
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle. | |||
'''Game Ending Conditions:''' | |||
* When the [[Emergency Shuttle]] leaves. | |||
===Sandbox=== | ===Sandbox=== |