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144 bytes added ,  20:48, 16 October 2013
→‎Secret: Added missing "Game Ending Conditions" and reordered a little.
imported>Bgobandit
imported>Deantwo
(→‎Secret: Added missing "Game Ending Conditions" and reordered a little.)
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* Be the only one on the Emergency Shuttle when it leaves or just escape alive.
* Be the only one on the Emergency Shuttle when it leaves or just escape alive.
If the Traitors can meet their objectives and are present and alive on a pod or the shuttle when it leaves, they win. However, being in the Shuttle Brig (marked with red flooring) does not count toward escaping and will cause the traitor to fail. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed.
If the Traitors can meet their objectives and are present and alive on a pod or the shuttle when it leaves, they win. However, being in the Shuttle Brig (marked with red flooring) does not count toward escaping and will cause the traitor to fail. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed.
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]] leaves.
===[[File:Changeling.gif]] [[Changeling]]===
Some of the crew are not what they appear to be! These changelings are monsters in human form, with the ability to absorb (eat) people and take on their DNA/identity. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, such as a toxin dart, but is largely stealth-based. Changeling can be anyone they've absorbed - they can switch identities instantaneously, only absorbing takes time and peace. Like traitors, changelings will most often have an objective to accomplish before the [[Escape Shuttle]] arrives, usually absorb a certain amount of people before escaping. They also win individually, and may choose to back stab one another in order to complete their objectives.
Also See:[[Changeling|Job Guide]]
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]] leaves.
===[[File:Sword.gif]][[File:Changeling.gif]] [[Traitor]] + [[Changeling]]===
The station has been infiltrated by both [[Changeling]]s and [[Traitor]]s! Although rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given 4 objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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* If the shuttle leaves without the Wizard completing his objectives, the Wizard fails.
* If the shuttle leaves without the Wizard completing his objectives, the Wizard fails.
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.
===[[File:Changeling.gif]] [[Changeling]]===
Some of the crew are not what they appear to be! These changelings are monsters in human form, with the ability to absorb (eat) people and take on their DNA/identity. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, such as a toxin dart, but is largely stealth-based. Changeling can be anyone they've absorbed - they can switch identities instantaneously, only absorbing takes time and peace. Like traitors, changelings will most often have an objective to accomplish before the [[Escape Shuttle]] arrives, usually absorb a certain amount of people before escaping. They also win individually, and may choose to back stab one another in order to complete their objectives.
Also See:[[Changeling|Job Guide]]
===[[File:Sword.gif]][[File:Changeling.gif]] [[Traitor]] + [[Changeling]]===
The station has been infiltrated by both [[Changeling]]s and [[Traitor]]s! Although rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given 4 objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.




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* If the crew manage to destroy the blob core, the crew will win.
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.
* If the blob manages to spread to a predetermined size, the crew will lose.


===[[File:Malf_AI.gif]] [[Guide_to_malfunction|AI Malfunction]]===
===[[File:Malf_AI.gif]] [[Guide_to_malfunction|AI Malfunction]]===
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* If the AI can survive until the round timer elapses, the AI wins.
* If the AI can survive until the round timer elapses, the AI wins.
* If the AI dies, the crew win.
* If the AI dies, the crew win.


==Other Game Modes==
==Other Game Modes==
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