Game Mode: Difference between revisions

Jump to navigation Jump to search
144 bytes added ,  05:13, 25 October 2013
→‎File:Nt display.png Extended Role-Playing: Yay for passive aggressiveness! It's the only way they'll learn.
imported>Deantwo
(→‎Secret: Added missing "Game Ending Conditions" and reordered a little.)
imported>Kingofkosmos
(→‎File:Nt display.png Extended Role-Playing: Yay for passive aggressiveness! It's the only way they'll learn.)
Line 105: Line 105:


===[[File:Nt display.png]] Extended Role-Playing===
===[[File:Nt display.png]] Extended Role-Playing===
Would be equally apt if it was named "nothing". Seriously. Nothing happens, that's the point of this game mode.
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
However, in special circumstances: when the crew is void of griefers and the majority roleplays; it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins. [Note:Extended rounds will still show the "Enemy Communication Intercept" message at the beginning of the round. Even if there are no antag jobs due to it being extended.] Sometimes if your lucky enough, an admin will write a little "storyline" down and have that story interact with the crew. This will prevent griefing until the event goes past 5 minutes


Below are some commonly applied rulesets which are used when playing the extended game mode.
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.


''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round. Even if there are no antag jobs due to it being extended.
Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew. This will prevent griefing until the event goes past 5 minutes. Below are some commonly applied gimmicks to make the game more interesting for players.


===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===
Anonymous user

Navigation menu