Wizard: Difference between revisions
Jump to navigation
Jump to search
m
→Suggested Starting Loadouts: Small fixes.
imported>Steelpoint (Loadout Suggestions) |
imported>Kosmos m (→Suggested Starting Loadouts: Small fixes.) |
||
Line 262: | Line 262: | ||
* Blink | * Blink | ||
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become threat. | Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. | ||
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de | This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot. | ||
==='''Defensive'''=== | ==='''Defensive'''=== | ||
Line 273: | Line 273: | ||
* Smoke OR offensive spell | * Smoke OR offensive spell | ||
This loadout focuses on survivability almost exclusively. | This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use. | ||
==='''Stealth'''=== | ==='''Stealth'''=== | ||
'''CHOOSE A REALISTIC NAME.''' | |||
No Robes | No Robes | ||
* Fireball | * Fireball | ||
Line 282: | Line 284: | ||
* 2x Free Robeless Spells | * 2x Free Robeless Spells | ||
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks. | |||
A dangerous and | |||
If | If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers. | ||
These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can. | These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can. |