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[[File:Sword.gif]] The following is a tutorial on the basics of treachery -- for the game mode, click [[Game_Mode#Traitor|here]]. For information on the Syndicate organization, see [[The Syndicate]]. | [[File:Sword.gif]] The following is a tutorial on the basics of treachery -- for the game mode, click [[Game_Mode#Traitor|here]]. For information on the Syndicate organization, see [[The Syndicate]]. | ||
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you're not the one calling the shots here, ''friend''. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don't. It's up to you. | |||
==The Basics== | ==The Basics== | ||
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===[[High-risk items|Grand Theft]]=== | ===[[High-risk items|Grand Theft]]=== | ||
Congratulations, | Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser Pistol, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID. | ||
See the list of [[High-risk items]] for things you might be tasked to steal. | See the list of [[High-risk items]] for things you might be tasked to steal. | ||
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===Assassination=== | ===Assassination=== | ||
''-'cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.'' | |||
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]]. | |||
Your target MUST be dead when the shuttle docks at Centcom. Don't forget that your station has experimental cloning technology that may or may not be working. | |||
====Maroon==== | ====Maroon==== | ||
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. | A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don't have to! Be creative! | ||
====Destroy==== | ====Destroy==== | ||
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===Extraction=== | ===Extraction=== | ||
Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called | Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to hang back and let the station tear itself to pieces. Most players will need to combine these two ways to succeed, regardless of the escape alone modifier on the escape objective. The more people on the shuttle, the greater chance some MAD BOMBER will kill you or some dude will robust you for no reason or some horrible admin related fatality will occur. How you do this is up to you, but remember that one [[emag]] or 3 different [[Heads of Staff]] IDs will reduce the timer to 10 seconds until departure. | ||
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom. | Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom. | ||
===Hijacking=== | ===Hijacking=== | ||
The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone. This is going to be much more difficult. There are two | '''FUCK.''' The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you're dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle. Build walls in front of the windows, [[hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don't forget that you can emag the shuttle's console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown. | ||
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition | Critically, an [[emag]] used on the shuttle's communications console will force the shuttle to launch before the standard three minutes have elapsed. | ||
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing! | |||
===Martyrdom=== | ===Martyrdom=== | ||
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Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game. | Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game. | ||
''Pros | ;''Pros'' | ||
Easy to do, weapons are readily available across the station. | :Easy to do, weapons are readily available across the station. | ||
''Cons | ;''Cons'' | ||
Leaves a bloody mess, armor exists, often gives them time to cry for help. | :Leaves a bloody mess, armor exists, often gives them time to cry for help. | ||
''Notes | ;''Notes'' | ||
Unless you're a robust fighter, beating is not always a viable option because it's somewhat easy to defend against. A few objects, like batons, will require harm intent. | :Unless you're a robust fighter, beating is not always a viable option because it's somewhat easy to defend against. A few objects, like batons, will require harm intent. | ||
===Strangulation=== | ===Strangulation=== | ||
Another simple option. Anybody who's not handcuffed can strangle somebody. | Another simple option. Anybody who's not handcuffed can strangle somebody. | ||
''Pros | ;''Pros'' | ||
Always available option, after you have it locked in it's GAME OVER, doesn't leave any blood | :Always available option, after you have it locked in it's GAME OVER, doesn't leave any blood | ||
''Cons | ;''Cons'' | ||
Unless they're stunned or handcuffed, it's very easy to avoid and it leaves you in a vulnerable position, unless you quick choke. | :Unless they're stunned or handcuffed, it's very easy to avoid and it leaves you in a vulnerable position, unless you quick choke. | ||
''Notes | ;''Notes'' | ||
Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling. | :Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling. | ||
==Advanced Methods of Murder== | ==Advanced Methods of Murder== | ||
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Simple enough; while wearing internal gear, release toxic gases into a room with your opponent. | Simple enough; while wearing internal gear, release toxic gases into a room with your opponent. | ||
''Pros | ;''Pros'' | ||
Leaves no physical evidence besides the tank/canister, reasonably fast! | :Leaves no physical evidence besides the tank/canister, reasonably fast! | ||
''Cons | ;''Cons'' | ||
Toxic gases can be difficult to acquire depending on your job; trapping your target presents a problem in and of itself; the area becomes contaminated until somebody comes to clean it up, and the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something | :Toxic gases can be difficult to acquire depending on your job; trapping your target presents a problem in and of itself; the area becomes contaminated until somebody comes to clean it up, and the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something | ||
''Notes | ;''Notes'' | ||
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab. | :Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab. | ||
===Intoxication/Overdose=== | ===Intoxication/Overdose=== | ||
Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly. | Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly. | ||
''Pros | ;''Pros'' | ||
Readily available in the Medbay or from your uplink, leaves little physical evidence | :Readily available in the Medbay or from your uplink, leaves little physical evidence | ||
''Cons | ;''Cons'' | ||
Takes some time to work, is most likely not deadly unless extreme doses are administered | :Takes some time to work, is most likely not deadly unless extreme doses are administered | ||
''Notes | ;''Notes'' | ||
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but unless you're a chemist what you've got is probably not effective enough to kill outright. | :This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but unless you're a chemist what you've got is probably not effective enough to kill outright. | ||
===Weapons=== | ===Weapons=== | ||
Simple to use and are most effective when you're directly attacking the enemy. This includes swords, axes and revolvers. | Simple to use and are most effective when you're directly attacking the enemy. This includes swords, axes and revolvers. | ||
''Pros | ;''Pros'' | ||
Almost a one-hit-kill, can be concealed | :Almost a one-hit-kill, can be concealed | ||
''Cons | ;''Cons'' | ||
Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, | :Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, unsupressed weapons can be heard from adjacent rooms | ||
''Notes | ;''Notes'' | ||
Very effective and efficient means to kill, but these weapons are not available to the general public so if you're caught with them it's usually game over. | :Very effective and efficient means to kill, but these weapons are not available to the general public so if you're caught with them it's usually game over. | ||
===Spacing=== | ===Spacing=== | ||
The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. | The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. | ||
''Pros | ;''Pros'' | ||
Airlocks are available across the station, guaranteed kill, leaves no physical evidence | :Airlocks are available across the station, guaranteed kill, leaves no physical evidence | ||
''Cons | ;''Cons'' | ||
External airlock access isn't granted to everybody | :External airlock access isn't granted to everybody | ||
:Smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help | |||
:You'll need internal equipment | |||
''Notes | ;''Notes'' | ||
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. | :Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. | ||
===Fire=== | ===Fire=== | ||
Very dangerous and should only be used if a dramatic death is desired. | Very dangerous and should only be used if a dramatic death is desired. | ||
''Pros | ;''Pros'' | ||
Very intimidating and dramatic, high chance of death, destroys the station (if that's a good thing), and leaves no physical evidence except a charred body and burnt floors | :Very intimidating and dramatic, high chance of death, destroys the station (if that's a good thing), and leaves no physical evidence except a charred body and burnt floors. | ||
'' | ;''Cons'' | ||
:The equipment required to start a fire is only available in certain rooms such as atmospherics, toxins lab or the engine. It's also very dangerous to the attacker. | |||
The '''singularity engine''' can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold. | ;''Notes'' | ||
:Fire has high style points but it can be permanently damaging to the station and may interfere with your objective. | |||
:The '''singularity engine''' can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold. | |||
===Genetic Murder=== | ===Genetic Murder=== | ||
Makes up a fraction of murders on SS13, but it has its advantages. | Makes up a fraction of murders on SS13, but it has its advantages. | ||
''Pros | ;''Pros'' | ||
You can change the person's identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they're in the pod you can lock it where they have no chance to call for help or fight back | :You can change the person's identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they're in the pod you can lock it where they have no chance to call for help or fight back. | ||
'' | ;''Cons'' | ||
:It's hard and generally suspicious to access the genetics lab unless you're cleared to enter. | |||
;''Notes'' | |||
:This method can be risky and it is generally not easy to accomplish unless you're the researcher. | |||
'' | |||
===Baiting=== | ===Baiting=== | ||
A fairly advanced tactic, if only because it doesn't always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn't matter, they'll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations. | A fairly advanced tactic, if only because it doesn't always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn't matter, they'll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations. | ||
''Pros | ;''Pros'' | ||
Relieves suspicion of you (if it exists), a very good way of getting the station's legitimate members to do your dirty work, distracts Security, makes for nice RP | :Relieves suspicion of you (if it exists), a very good way of getting the station's legitimate members to do your dirty work, distracts Security, makes for nice RP | ||
'' | ;''Cons'' | ||
:Unpredictable, occasionally backfires, not always easy to pull off. | |||
Another tip-Have a good weapon on you, DON'T MAKE THINGS UP ON THE GO, have something your target can get knocked out by. | ;''Notes'' | ||
:It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people's ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim's body, for example. | |||
:Another tip-Have a good weapon on you, DON'T MAKE THINGS UP ON THE GO, have something your target can get knocked out by. | |||
===Gibbing=== | ===Gibbing=== | ||
Using the chef's gibber for killing personnel. Probably the best if you're the chef, but if the corpse is knocked out, the chef won't give a shit about killing them. | Using the chef's gibber for killing personnel. Probably the best if you're the chef, but if the corpse is knocked out, the chef won't give a shit about killing them. | ||
''Pros | ;''Pros'' | ||
Leaves no evidence, and you can eat him to get your health back. | :Leaves no evidence, and you can eat him to get your health back. | ||
''Cons | ;''Cons'' | ||
Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen. | :Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen. | ||
''Notes | ;''Notes'' | ||
This is probably the best as chef, as it doesn't appear as traitorous. | :This is probably the best as chef, as it doesn't appear as traitorous. | ||
===Cremation=== | ===Cremation=== | ||
Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don't want to cook them (obvious to anyone going to derelict). | Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don't want to cook them (obvious to anyone going to derelict). | ||
''Pros | ;''Pros'' | ||
No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down. | :No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down. | ||
''Cons | ;''Cons'' | ||
You can get spotted, need to make sure the person is out cold / dead. Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails! | :You can get spotted, need to make sure the person is out cold / dead. | ||
:Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails! | |||
:Only people with the crematorium's access can use the crematory devices. | |||
:Remember, the crematorium also destroys items! Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit. | |||
''Notes | ;''Notes'' | ||
The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy. | :The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy. | ||
== Where to Commit Murder == | == Where to Commit Murder == | ||
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*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack. | *Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack. | ||
*Robotics doesn't actually bring the dead back(they still count as dead even if borged) but most Borgs that aren't one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain. | *Robotics doesn't actually bring the dead back(they still count as dead even if borged) but most Borgs that aren't one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain. | ||
So | So how do you actually prevent this? | ||
Most of the methods of killing people without leaving a body work on those who are already dead | Most of the methods of killing people without leaving a body work on those who are already dead. | ||
Cutting someones brain out stops almost every method. Your common toolbox contains most of the tools you need and substitutes for the rest are in low security areas. A quick trip to cargo will get you a full set of tools or the ones you were missing, breaking a window or hopping the kitchen table will get you a knife, and breaking into the botany backroom will get you a hatchet to replace the saw. A brainless body is suspicious and bleeds everywhere so be prepared to ditch it right away. | Cutting someones brain out stops almost every method. Your common toolbox contains most of the tools you need and substitutes for the rest are in low security areas. A quick trip to cargo will get you a full set of tools or the ones you were missing, breaking a window or hopping the kitchen table will get you a knife, and breaking into the botany backroom will get you a hatchet to replace the saw. A brainless body is suspicious and bleeds everywhere so be prepared to ditch it right away. A quick disposals ride should be enough to prevent your location from being identified. You were wearing gloves right? | ||
If you have access to body bags you should use them. People ask a lot fewer questions about people using body bags in public. expect to get stoped several times by assholes opening the bag and make sure it looks like your heading for Medbay. | If you have access to body bags you should use them. People ask a lot fewer questions about people using body bags in public. expect to get stoped several times by assholes opening the bag and make sure it looks like your heading for Medbay. | ||
Toss people out of the airlock at an angle as most of the places where people check are in straight lines. By the way the proper way to space someone is to aggressive grab and throw them while they are under or in-front of the airlock. | Toss people out of the airlock at an angle as most of the places where people check are in straight lines. By the way the proper way to space someone is to aggressive grab and throw them while they are under or in-front of the airlock. |