AI: Difference between revisions

Jump to navigation Jump to search
7 bytes added ,  04:18, 11 May 2015
imported>Kosmos
m (Removed hotkeys and made a link to the hotkeys instead. Added tips from Awesome Misc Stuff.)
imported>Bandit
Line 39: Line 39:
Generally, you have two responsibilities: opening doors for people too lazy to do it themselves or so they can trespass, and being blamed for not knowing where the traitors and wizards and syndicates are ''at all times''.  
Generally, you have two responsibilities: opening doors for people too lazy to do it themselves or so they can trespass, and being blamed for not knowing where the traitors and wizards and syndicates are ''at all times''.  


In traitor games, the AI can play an invaluable role in the location, tracking and detention of traitors, as you have eyes (almost) everywhere. However, it is not for the AI to immediately judge whether or not a subject is or is not a traitor (they are all human, hopefully).
In traitor games, the AI can play an invaluable role in the location, tracking and detention of traitors, as you have eyes (almost) everywhere. However, it is not for the AI to immediately judge whether or not a subject is or is not a traitor. After all, they're (mostly) all human.


For example, let's say you spot someone with an emag stealing the captain's spare ID. There are three general ways to approach this.
For example, let's say you spot someone with an emag stealing the captain's spare ID. There are three general ways to approach this.
Anonymous user

Navigation menu