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Removed hotkeys and made a link to the hotkeys instead. Added tips from Awesome Misc Stuff.
imported>Kosmos m (→Hello station! My name is D.O.O.R.K.N.O.B.! How may I help you today?: small tweaks) |
imported>Kosmos m (Removed hotkeys and made a link to the hotkeys instead. Added tips from Awesome Misc Stuff.) |
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''"Pardon me for breathing, which I never do anyway so I don't know why I bother to say it, oh God, I'm so depressed. Here's another one of those self-satisfied doors. Life! Don't talk to me about life." - Marvin'' | ''"Pardon me for breathing, which I never do anyway so I don't know why I bother to say it, oh God, I'm so depressed. Here's another one of those self-satisfied doors. Life! Don't talk to me about life." - Marvin'' | ||
[[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br> | [[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br> | ||
== Your Laws == | ==Your Laws== | ||
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's ''I, Robot'' short stories: | So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's ''I, Robot'' short stories: | ||
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. | 1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. | ||
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'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded. | '''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded. | ||
=== Giving Away Those Pests === | ===[[Silicon Policy]]=== | ||
[[Silicon Policy|These are the official decisions]] made by the admins regarding the usual cases where an AI/Cyborg player can go wrong and make everyone have a bad time. Follow these guidelines, they're not that complicated, and you'll be an excellent AI/borg the station deserves! | |||
===Giving Away Those Pests=== | |||
If some enemy of the station uploads a law such as "Only Assistant McHacker is human, kill all non-humans", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, it makes killing those animals a lot more difficult (and might net you a job-ban). | If some enemy of the station uploads a law such as "Only Assistant McHacker is human, kill all non-humans", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, it makes killing those animals a lot more difficult (and might net you a job-ban). | ||
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Bad: | Bad: | ||
*HAL 9000''': <code>"Dave is the traitor."</code> | * HAL 9000''': <code>"Dave is the traitor."</code> | ||
Better: | Better: | ||
*HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code> | * HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code> | ||
Best: | Best: | ||
*HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code> | * HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code> | ||
*Mike''': "HAL, who is in Captain's Quarters?" | * Mike''': "HAL, who is in Captain's Quarters?" | ||
*HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code> | * HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code> | ||
*Mike''': "HAL, who was the last person to be seen in Captain's Quarters?" | * Mike''': "HAL, who was the last person to be seen in Captain's Quarters?" | ||
*HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code> | * HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code> | ||
It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station). | It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station). | ||
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[[Cyborg]]s need babysitting as well. Make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation. | [[Cyborg]]s need babysitting as well. Make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation. | ||
== AI, Open this Doah! == | ==AI, Open this Doah!== | ||
The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, Computers, igniters, Fire Alarms, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage. | The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, Computers, igniters, Fire Alarms, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage. | ||
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using wirecutters on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid. | The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using wirecutters on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid. | ||
=== Airlocks === | ===Airlocks=== | ||
Most of the time, you will be acting as the station's doorknob, so it's a good idea to familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. | Most of the time, you will be acting as the station's doorknob, so it's a good idea to familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. | ||
* '''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected. | |||
*'''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected. | * '''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds. | ||
*'''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds. | * '''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power. | ||
*'''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power. | * '''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. | ||
*'''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. | * '''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you. | ||
*'''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you. | * '''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be. | ||
*'''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be. | * '''Electrify indefinitely:''' Electrifies the door until you either tell it to stop, or someone else shuts off the current. | ||
*'''Electrify indefinitely:''' Electrifies the door until you either tell it to stop, or someone else shuts off the current. | * '''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes 10 brute damage per crush. | ||
*'''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes 10 brute damage per crush. | * '''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off. | ||
*'''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off. | * '''Open/Close:''' Opens or closes the door. | ||
*'''Open/Close:''' Opens or closes the door. | |||
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it's bolt wires cut. | Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it's bolt wires cut. | ||
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Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts. | Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts. | ||
==== Shocking Doors Made Easy ==== | ====[[Hotkeys#Hotkeys_for_the_AI|Shocking Doors Made Easy]]==== | ||
Here are some handy keyboard shortcuts to make your synthetic life easier | [[Hotkeys#Hotkeys_for_the_AI|Here]] are some handy keyboard shortcuts to make your synthetic life easier. | ||
===Communication=== | ===Communication=== | ||
AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows: | AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows: | ||
* 145.9 for Common | |||
*145.9 for Common | * 144.7 for AI Private | ||
*144.7 for AI Private | * 135.9 for Security | ||
*135.9 for Security | * 135.7 for Engineering | ||
*135.7 for Engineering | * 135.5 for Medical | ||
*135.5 for Medical | * 135.3 for Command | ||
*135.3 for Command | * 135.1 for Science | ||
*135.1 for Science | * 134.7 for Supply | ||
*134.7 for Supply | |||
AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help." Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage. | AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help." Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage. | ||
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Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms. | Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms. | ||
==== Holopads ==== | ====Holopads==== | ||
Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram, which can be changed via the AI Commands tab. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using '.h' (e.g. say ".h I can't do that Dave.") | Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram, which can be changed via the AI Commands tab. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using '.h' (e.g. say ".h I can't do that Dave.") | ||
=== APCs === | ===APCs=== | ||
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy. | An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy. | ||
For more information see: [[APC]] | For more information see: [[APC]] | ||
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The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were build in a shitty place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs. | The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were build in a shitty place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs. | ||
== | ==Tips== | ||
* Law priority order is this: | |||
Traitor | **<span style><nowiki>##?$-##: HACKED LAW ##!£//#</nowiki></span> | ||
**<span style><nowiki>##!£//#: Ion Storm Law ##?$-##</nowiki></span> | |||
If | **0: Traitor/Malf/Onehuman-board Law | ||
**Law 1: First Law | |||
**Law 2: Second Law | |||
* | **Law 3: Third Law | ||
* | **Law 4: Freeform | ||
* | **Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority. | ||
* | * The AI actually can examine things near its core. The AI has to right-click to examine. | ||
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages. | |||
* AI's can Ctrl+click APC's to toggle their breaker. | |||
* You can double-click on people to start tracking them. | |||
* You can disable the gibber by powering down the kitchen APC as an AI. | |||
* You can quickly look through the camera list by pressing the first letter of the location you want to look at. example: E goes to engineering, etc. | |||
* AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster. | |||
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm. | |||
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light. | |||
* As AI, it is not your job to catch all the traitors, unless a law says otherwise. | |||
* Helpful airlock shortcuts: alt+click to shock, ctrl+click to bolt, and shift+click to open. | |||
As | |||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] [[Category:Game Modes]] | [[Category: Jobs]] [[Category:Game Modes]] |