Darkspawn: Difference between revisions

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This wiki page is in the process of a rewrite after a sizeable rework to the game mode, not all information will be accurate
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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|access = Wherever your job has access to
|access = Wherever your job has access to
|additional = Anywhere you can break or sneak into
|additional = Anywhere you can break or sneak into
|difficulty = High
|difficulty = Medium - High
|superior = None
|superior = None
|duties = Consume people's will and turn into a screamy-monster-thing
|duties = Consume people's will and turn into a screamy-monster-thing
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|quote =
|quote =
}}
}}
'''Gamemode in rotation'''
'''Gamemode in rotation'''


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After '''divulging''', the Darkspawn get access to the abilities: Pass, Devour Will, and the Psi network. Starting with 3 lucidities, the currency of the Psi network, the Darkspawn can purchase additional abilities from the Psi network. To gain more lucidity, using the Devour Will ability on a humanoid will grant 1 point.
After '''divulging''', the Darkspawn get access to the abilities: Pass, Devour Will, and the Psi network. Starting with 3 lucidities, the currency of the Psi network, the Darkspawn can purchase additional abilities from the Psi network. To gain more lucidity, using the Devour Will ability on a humanoid will grant 1 point.


The win-goal of the Darkspawn is to use the Devour Will ability on 15-30 unique individuals (scaling with population), unlock all passive abilities, and use the Sacrament ability.
The win-goal of the Darkspawn is to use the Devour Will ability on 5-25 unique individuals (scaling with population), and use the Sacrament ability.


Use .w to communicate with other Darkspawn.
Use .w to communicate with other Darkspawn.
===Abilities===
===Innate Abilities===
{|class="wikitable sortable"
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Psi Cost!!Lucidity Cost
!Icon!!Name!!Classes!!Psi Cost!! class="unsortable" | Description
|-
|
|Sacrament
|All
|0
|After absorbing enough lucidity, form a psionic barrier and perform a lengthy ritual. Once complete, the caster will ascend and the Darkspawn will win the game. Once completed once, other Darkspawns can use this ability to ascend without needing to perform the ritual.
|-
|-
|[[Image:devour_will.png|64px]]||Devour Will||'''Baseline.''' Puts a dark bead in the user's hand that they can use on a conscious human to drain psi and lucidity. The dark bead lasts 3 seconds after being prepared, you have to hit someone before then. Successfully devouring a human's will completely refills your psi and grant an additional lucidity, as well as knocking them out for 30 seconds. You can only gain one lucidity per unique individual, but devouring one again will still refill your psi. '''Careful! every point of damage they take means one (1) second of sleep taken away. Attempting to cuff them will instantly wake them up.'''||5||Baseline ability
|[[Image:devour_will.png|64px]]||Devour Will||All||5||Puts a dark bead in the user's hand that they can use on a living human to drain willpower and lucidity after a brief cast time. Having the cast time interrupted will briefly disable the caster. Successfully devouring a human's will grants 2 willpower and 1 lucidity, as well as putting them to sleep for 30 seconds. '''Careful! taking damage will instantly wake them up.''' You can devour a target additional times after a lengthy wait, but will receive half as much willpower and no additional lucidity.
|-
|-
|[[Image:pass.png|64px]]||Pass||'''Baseline.''' Morphs a free hand into a ''mass of tendrils that have many uses''. Examining the tendrils will detail their effects on different intents.
| ||Restrain Body||All
*On help intent, clicking a tile will throw you to it for 10 psi.
||5||A touch attack spell that applies handcuffs to the target after a short cast time.
*On disarm intent, clicking an airlock will force it open for 15 psi.
*On disarm intent, clicking a bolted airlock will destroy it for 30 psi, with the time it takes being reduced if you have the passive pass upgrade.
*On harm intent, will throw the tendrils, knocking over whoever it hits for 4 seconds.
*Hitting a [[Cyborg]] with the projectile will deal 10 damage, cut their headlamp, and stun them for 2 seconds.
*The tendrils themselves deal 15 damage and break lights instantly in melee.
||0||Baseline ability.
|-
|-
|[[Image:demented_outburst.png|64px]]||Demented Outburst||After five seconds, unleashes a shockwave that blows over everyone nearby and sends objects flying. Not interrupted by movement and can only be cancelled by going unconscious.||50 psi||2
| ||Shadow Tendril||Fighter||0||Summons a sizeable mass of tendrils that are capable of permanently disabling the lights of anything struck by it. These tendrils can be improved by purchasing certain upgrades.
|-
|-
|[[Image:simulacrum.png|64px]]||Simulacrum||Creates an illusion that mimics you and runs forward for ten seconds. The illusion is revealed when examined.||20 psi||1
|
|Fighter Passives
|Fighter
|N/A
|The fighter innately takes reduced physical damage, as well as heals faster in the dark.
|-
|-
|[[Image:tagalong.png|64px]]||Tagalong||Melds with a nearby target's shadow, allowing you to "ride" them into lit areas. Use this in any way you can think of; spying, stealth. This ability is cancelled if the target enters a dark area, as they won't have a shadow anymore.||30 psi||2
| ||Light Eater||Scout||0||Summons a blade that is capable of permanently disabling the lights of anything struck by it.
|-
|-
|[[Image:silver_tongue.png|64px]]||Silver Tongue||Recalls the emergency shuttle if the Darkspawn has access to a comms console.||60 psi||1
| ||Shadow Step||Scout||N/A||The scout is able to walk through solid objects and walls so long as the location is completely dark on all sides
|-
|-
|[[Image:creep.png|64px]]||Creep||Prevents you from dying in the light as long as the ability is active. Once cast costs 5 psi per second.||5 psi||2
|[[Image:veil_mind.png|64px]]||Thrall Mind||Warlock||100||A touch attack spell. Consume 1 willpower to thrall the mind of someone that recently had their will devoured. Can only thrall people up to the cap determined by the darkspawn team. Can also be used to revive dead thralls.
|-
|-
|[[Image:time_dialation.png|64px]]||Time Dilation||Makes you immune to slow down and do actions faster for a minute||75 psi||3
| ||Release Thrall||Warlock||0||Using this brings up a menu of all your thralls. Selecting one will release them from your control, allowing you to thrall additional people.
|-
|-
|[[Image:veil_mind.png|64px]]||Veil Mind||Converts nearby non-implanted people who have recently had their will devoured into veils, which are loyal to the Darkspawn but can be deconverted with mindshield implants, their body and face will be covered in sigils that will need to be hidden underneath clothings and masks. Veils have 60 maximum health, but this is reverted upon deconversion.||60 psi||2
|
|Panopticon
|Warlock
|35
|Places a reskinned camera console that shows all darkspawn and thralls as well as any eyes placed by a warlock or thralls.
|-
|-
|[[Image:crawling_shadows.png|64px]]||Crawling Shadows||Turns you into a near invisible form that can ventcrawl and has a melee stun attack for 1 minute, can be ended early. Dying in this state will cause you to actually die.||60 psi||2
|
|Opticial
|Warlock
|20
|Places a reskinned camera that is used by the camera console. Also given to thralls.
|-
|
|Channeling Staff
|Warlock
|0
|Summons a staff that consumes psi to shoot projectiles. Starts out being roughly equivalent to a disabler. Can be improved with additional effects by purchasing certain upgrades.
|-
|-
|}
|}
====Passive Abilities====
 
{|class="wikitable sortable"
=== '''Offensive Abilities''' ===
!Name!!class="unsortable" | Effect!!Lucidity Cost
{| class="wikitable sortable"
!Icon!!Name
!Classes!!Willpower Cost!!Psi Cost!! class="unsortable" | Description
|-
| ||
| || || ||
|}
 
=== '''Utility Abilities''' ===
{| class="wikitable sortable"
!Icon!!Name
!Classes!!Willpower Cost!!Psi Cost!! class="unsortable" | Description
|-
| ||
| || || ||
|}
 
=== Passive Abilities ===
{| class="wikitable sortable"
!Icon
!Name
!Classes!!Willpower Cost!! class="unsortable" | Effect
|-
|
|Medical Sigil
|All
|1
|Provides you with a medhud
|-
|
|X-Ray Sigil
|All||3||Grants X-Ray vision
|-
|
|Psionic Reserve Sigils
|All||2||Increases the psi cap by 100. Can be purchased an infinite number of times.
|-
|
|Vigor Sigils
|Scout
Fighter
|2||Cuts stamina damage in half.
|-
|
|Mending Sigil
|Scout
Fighter
|2||Increases darkness healing by 25%. Can be purchased an infinite number of times.
|-
|
|Lightward Sigil
|Scout
Fighter
|2||Prevents taking damage in low light.
|-
|
|Stability Sigil
|Scout
Fighter
|1||Prevents slipping.
|-
|
|Storm Sigil
|Warlock
Scout
|2
|Reduces ability cooldowns by 25%.
|-
|
|Lightblind Sigil
|Fighter
|1
|Grants immunity to flashes.
|-
|
|Shadowskin Sigil
|Fighter
|2
|Reduces light damage taken by 20%. Can be purchased an infinite number of times. Stacks Multiplicatively.
|-
|
|Callous Sigil
|Fighter
|2
|Reduces brute damage taken by 20%. Can be purchased an infinite number of times. Stacks Multiplicatively.
|-
|
|Stifle Sigil
|Fighter
|2
|Reduces burn damage taken by 15%. Can be purchased an infinite number of times. Stacks Multiplicatively.
|-
|-
|Mending Sigil||25% Faster Healing in Darkness||1
|
|Undying Sigil
|Fighter
|2
|Grants the ability to revive if your corpse is left in the dark for some time.
|-
|-
|Lightward Sigil||Halved burn damage from light and resistance from dimmer lights.||2
|
|Shadowwalk Sigils
|Scout
|3
|Grants incredible speed while in the dark.
|-
|-
|Psi Sigils||25 extra maximum psi.||2
|
|Psionic Relief Sigil
|Warlock
|2
|Reduces the delay to regenerate psi by 5 seconds.
|-
|-
|Recovery Sigil||Psi regeneration activates faster and regenerates up to 5 more psi.||1
|
|Psionic Recovery Sigil
|Warlock
|1
|Doubles the speed at which psi regenerates. Can be Purchased an infinite number of times.
|-
|-
|Starlight Sigils||Allows the Darkspawn to move safely in space, giving immunity from starlight.||3
|
|Control Sigil
|Warlock
|3
|Allows for the control of two additional thralls.
|-
|-
|Duality Sigils||Upgraded pass tendrils, allowing them to drag people to you and stunning them twice as long on harm intent.||1
|
|Unity Sigil
|Warlock
|1
|Allows your veil buffing spells to affect allied darkspawns too. Does not allow for self buffs.
|-
|-
|}
|}
==The Sacrament==
==The Sacrament==
After devouring enough individuals, the Sacrament ability will be unlocked. Upon using the sacrament ability, the Darkspawn is trapped in a 5x5 square and a global sound starts to alert the crew. After approximately 30 seconds the Darkspawn will turn into a progenitor and the emergency shuttle will be called with a 1 minute timer that cannot be recalled.
After devouring enough individuals, the Sacrament ability will be unlocked. Upon using the sacrament ability, the Darkspawn is trapped in a 5x5 square and a global sound starts to alert the crew. After approximately 30 seconds the Darkspawn will turn into a progenitor and the emergency shuttle will be called with a 1 minute timer that cannot be recalled.
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