Guide to races: Difference between revisions

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3,322 bytes added ,  12:41, 11 December 2023
Roundstart & Donator Races tables width adjusted, new column listing Command Roles added; Descriptions for Humans and Vuulen revised; All info in Diets, Benefits, and Drawbacks for roundstart races + felinids revised to be more consistent and accurate
m (Felinids do not eat from specifically eating mice. They heal from the 2u of Vitamin in it which has a 50% chance to heal 1.5 brute and 1.5 burn every tick (0.4u). Anyone can eat mice to get this healing even if they're disgusted by it.)
(Roundstart & Donator Races tables width adjusted, new column listing Command Roles added; Descriptions for Humans and Vuulen revised; All info in Diets, Benefits, and Drawbacks for roundstart races + felinids revised to be more consistent and accurate)
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="250" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles
|-
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![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
|On the station, humans enjoy a degree of superiority over other races. Most you meet in a position of power will be human.
|Humans are the most common of all races aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority and respect from Central Command. Nanotrasen doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain.
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*'''Likes:''' Anything that's cooked, grilled food
*'''Likes:''' Fried, cooked, and junk food
*'''Dislikes:''' Raw food
*'''Dislikes:''' Raw food
*'''Toxic:''' None
*'''Toxic:''' None
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
*Domination of [[Command_Staff|Command Jobs]].
*The only race able to serve as [[Captain]].
*Strength in numbers.
*No money diverted from paychecks.
*Inherently able to speak English.
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*Prone to mutation to other races.
*No notable drawbacks.
*No special traits.
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*Everywhere.
*[[Captain]]
*[[Head of Personnel]]
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
|Second-class citizens, vuulen are generally relegated to lower-level work. Within a department, a lizardperson can enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their co-workers. They tend to form strong communities and enjoy few advantages beyond their striking appearance.
|Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin.  
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*'''Likes:''' Eggs, cooked meat, grilled food
*'''Likes:''' Meat, seafood, and fruit
*'''Dislikes:''' Sugar and vegetables
*'''Dislikes:''' Sugar and vegetables
*'''Toxic:''' None
*'''Toxic:''' None
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*Memorable appearance.
*Cold-blooded, and less affected by high/low temperatures.
*Solidarity with lizards staff mates.
*Able to receive blood transfusions from any other vuulek.
*Inherently able to speak Draconic.
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*Likely target of racism.
*Only able to receive blood from other vuulen.
*Also prone to mutation to mutant races.
*Unable to wear most footwear on account of digitigrade legs.
*Noticeable lisssp.
*Noticeable hisssing.
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*Everywhere and select command roles.
*[[Head of Personnel]]
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:podpeople.png|128px|link=Podman]]<br>{{anchor|Podpeople}}[[Podman|Phytosian]]
![[File:podpeople.png|128px|link=Podman]]<br>{{anchor|Podpeople}}[[Podman|Phytosian]]
|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
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*'''Likes:''' Light, sugar
*'''Likes:''' Light
*'''Dislikes:''' Any other food
*'''Dislikes:''' All other food
*'''Toxic:''' Alcohol
*'''Toxic:''' Alcohol
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*Gradually heals and gains nutrition in well lit areas.
*Gradually heal and gain nutrition in well lit areas.
*Benefits from certain chemicals used on plants.
*Slightly resistant to electric shock.
*Able to breathe both oxygen and CO2.
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.
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*Darkness drains nutrition.
*Darkness drains nutrition.
*If starving, takes damage overtime.
*Take damage over time while starving.
*Tendency to be overweight due to desire to stay in the light at all times.
*Susceptible to chemicals designed to kill plant life.
*Extra vulnerable to chemicals designed to kill plant life.
*Goats can dismember limbs on hit, including the head.
*Takes extra burn damage and heats up quickly.
*Very vulnerable to acid, burns, and extreme temperatures.
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.
*Mutate when shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.
*Slightly slower than most races.
*Inherently able to speak Sylvan.
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*Everywhere and select command roles.
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:Plasmaman.png|110px|link=Plasmaman]]<br>{{anchor|Plasmaman}}[[Plasmaman]]
![[File:Plasmaman.png|110px|link=Plasmaman]]<br>{{anchor|Plasmaman}}[[Plasmaman]]
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*Plasmamen do not need to eat.
*Plasmamen do not need to eat.
*'''Likes:''' Milk
*'''Likes:''' Dairy
*'''Dislikes:''' Nothing
*'''Dislikes:''' Nothing
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*They stand out.
*Helmets are space-proof, shield against welding flashes, and have a built-in light.
*Can use their bodies drawback of setting on fire offensively to scare off attackers.
*Able to breathe plasma.
*Flash-proof, welding-safe helmet.
*Immune to radiation.
*Immune to viruses and radiation.
*Immune to the cold.
*Can't bleed.
*Unable to be husked.
*Does not need to eat.
*No need to eat.
*Unable to bleed since they have no blood to lose.
*No money diverted from paychecks due to human origins.
* Inherently able to speak Bonespeak.
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*They stand out, badly.
*Oxygen is toxic to them.
*Likely target of racism.
*Exposure to oxygen will make them catch fire and burn.
*They rely on a constant source of Plasma air to survive.
*Reliant on a constant source of plasma gas.
*If exposed to Oxygen their body will catch on fire.
*Unique anatomy, and lacking a heart making traditional revival difficult.
*50% more damage from heat, fire, and brute.
*No DNA structure to benefit from genetic mutations.
*They are stuck inside an environment suit.
* Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms.
*Can't drink or eat through helmet, so dependent on injections and patches.
*Vulnerable to brute damage and high temperatures.
*No ability to hide their identity.
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*Everywhere and select command roles.
*[[Head of Personnel]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:Moths.gif|100px|link=Mothpeople]]<br>{{anchor|Mothpeople}}[[Mothperson|Mothperson/Ex'hai]]
![[File:Moths.gif|100px|link=Mothpeople]]<br>{{anchor|Mothpeople}}[[Mothperson|Mothperson/Ex'hai]]
|White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations.
|White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations.
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*'''Likes:''' Vegetables, sugar
*'''Likes:''' Vegetables and sugar
*'''Dislikes:''' Dairy
*'''Dislikes:''' Dairy
*'''Toxic:''' Raw meat, cooked meat, seafood, just don't eat something that moved and made noises.
*'''Toxic:''' Raw meat, cooked meat, seafood, just don't eat anything that moved and made noises.
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*If your wings haven't been crisped, you can flutter around once gravity goes out.
*Wings allow them to fly in zero-g, provided there's an atmosphere.
*Slightly resistant to brute damage.
*Able to eat cloth for nourishment.
*Inherently able to speak Mothian.
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*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.
*Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
*Badly hurt by fly swatters. [10x damage]
*Vulnerable to burns.
*Vulnerable to pest spray. [3x damage]
*Fire can, and will, burn off their fragile wings.
*Fire will burn your wings off, disabling its benefits.
*10x more damage taken from fly swatters.
*Not protected by Asimov laws.
*3x more damage taken from pest spray.
*Nonsensical 'fluttering' speech tag.
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*Everywhere and select command roles.
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:RedEthereal.png|100px|link=Ethereals]]<br>{{anchor|Ethereals}}[[Ethereal]]
![[File:RedEthereal.png|100px|link=Ethereals]]<br>{{anchor|Ethereals}}[[Ethereal]]
|Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures.
|Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures.
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*'''Likes:''' Light, Cyborg Rechargers, Special foods
*'''Likes:''' Lightbulbs, Cyborg Rechargers, High Energy Bars
*'''Dislikes:''' Normal foods
*'''Dislikes:''' Normal food
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*Your body is a flashlight.
*Emit a constant light, with brightness depending on charge.
*You're a brighter flashlight when emagged.
*Punches burn instead of bruise.
*Punches deal burn damage instead of brute.
*Resistant to heat, burns, and electric shock.
*Slightly resistant to electricity.
*Charged by radiation.
*Have special blood which electrocutes non-ethereals
*Turn into a disco ball when [[Emag|emagged]].
*Can light cigarettes with your hands.
*Unique ethereal blood type, which shocks non-ethereals.
*A crystal heart which never decays, crystallizing the dead ethereal after a delay, and reviving them with a random brain trauma.
*Inherently able to speak Etherean.
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*Can't gain nutrition from normal foods.
*Can't gain nutrition from normal foods.
*Vulnerable to brute damage.
*Take toxin damage when starving.
*Only able to receive blood from other ethereals.
*Vulnerable to low temperatures and brute damage.
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*Everywhere and select command roles.
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
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*'''Likes:''' Power, junk food, fried food, fruit, sugar
*'''Likes:''' Power(gaming), fried food, junk food, minerals, and sugar
*'''Dislikes:''' Anything else
*'''Dislikes:''' Vegetables
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*Night Vision ability.
*Perform actions faster, such as using tools or conducting surgery.
*Able to be healed with welders and cable coil.
*Repaired with welding and cable coil.
*Purges any chemical within their system after 30 cycles.
*Punches have a greater chance to knock people over.
*Healed when oil and welding fuel are in their system.
* Innate maglock ability built into their legs.
*Alt+clicking a power source will replenish their hunger.
*Advanced lungs and night-vision capable eyes.
*Able to eat rocks and stones.
* Unable to be husked.
*Immune to radiation.
*Purge 4% of all chemicals every few seconds.
* Capable of self-surgery.
*Healed while processing oil or welding fuel.
*Special synthetic blood which is universally compatible with all races.
*Inherently able to speak Binary.
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*Damaged by EMP.
*Perform attacks slightly slower.
*Hurt when emagged.
*Will die instantly upon running out of power.
*Healing chems do not heal brute and burn damage.
*Damaged by heavy EMPs, albeit unaffected by light ones.
*Running out of power will kill them.
*Deathly vulnerable to water, which fries their circuitry.
*More susceptible to damage, individual limbs included.
*Damaged, and eventually blinded when [[Emag|emagged]].
*Stunned for longer, and regenerate stamina slower.
*Vulnerable to burns, electric shock, and extreme temperatures.
*Surgery may need both mechanical and surgical tools.
*Unable to benefit from most chemicals.
*Unable to wear most footwear on account of digitigrade legs.
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*Everywhere and select command roles.
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
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*'''Likes:''' Meat and gross foods
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
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*'''Likes:''' Meat.
*Acidic blood, as well as higher acid resistance.
*'''Dislikes:''' Grain, dairy, vegetables, fruit.
* Resistant to brute damage and low temperatures.
*Possess a degree of night-vision.
* Able to breathe both oxygen and plasma.
* Slightly faster than most races.
*Unable to suffer bone-related wounds.
*A robust alien liver which filters toxins very efficiently.
*Inherently able to speak Xenocommon.
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*Acidic blood grants them resistance to acid.
*Perform actions slower.
*Limited Night Vision
*Vulnerable to burns and high temperatures.
*Can breathe both oxygen and plasma.
*Blood consists of pure sulphuric acid, which may complicate surgery.
*Unable to wear most footwear on account of digitigrade legs.
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*More damage from heat sources.
*[[Head of Security]]
*More damage from burns.
*[[Chief Engineer]]
*Cannot wear shoes.
*[[Research Director]]
*Likely subject to racism
*[[Chief Medical Officer]]
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*Everywhere and select command roles.
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![[File:IPC.png|80px|link=IPC]]<br>{{anchor|IPC}}[[IPC]]
![[File:IPC.png|80px|link=IPC]]<br>{{anchor|IPC}}[[IPC]]
|A positronic in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines.
|A positronic brain in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines.
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*'''Likes:''' APCs, cyborg rechargers
*'''Likes:''' APCs, cyborg rechargers
*'''Dislikes:''' Normal food
*'''Dislikes:''' Normal food
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*Doesn't breathe.
*Completely inorganic; completely immune to toxins, radiation, cellular damage, oxygen loss, and disease.
*Immune to toxin damage.
*Possesses no need to breathe.
*Immune to cloning damage.
*Brain located in the chest, allowing them to survive decapitation.
*Immune to radiation.
*Slightly resistant to stamina drain.
*Takes 20% less stamina damage.
* Resistant to heat and pressure damage.
*Revived using an [[File:Circuitboard.png]]Emergency Reboot Board.
*Immune to the cold.
*Can reattach their limbs.
*Limbs (including the head) can be reattached directly, and without surgery.
*Able to be healed with welders and cable coil.
*Capable of self-surgery.
*Unaffected by most chemicals.
*Repaired with welding and cable coil.
* Inherently able to speak Binary.
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*Take more burn damage.
*Affected by EMPs.
*Extremely vulnerable to EMP.
*Vulnerable to acid and burns.
*Unable to be cloned.
*Overheat easily.
*Recent memory is lost upon death.
* No DNA structure to benefit from genetic mutations.
*Organs cannot heal, and must be replaced if broken.
*Limbs fall off easily when damaged.
*Limbs fall off easily when damaged.
*Unaffected by most chemicals.
*Unable to process most chemicals.
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*Everywhere and select command roles.
*[[Head of Personnel]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
|}
|}
==Donator Races==
==Donator Races ==
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="250" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles
|-
|-
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
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To be revised soon!
To be revised soon!
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*'''Likes:''' Anything that's cooked, grilled food, seafood, dairy, mice
*'''Likes:''' Seafood, dairy, and mice
*'''Dislikes:''' Raw food, chocolate
*'''Dislikes:''' Raw food and gross foods
*'''Toxic:''' None
*'''Toxic:''' Chocolate
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* AI Protection under the Asimov lawset.
* Also able to serve as [[Captain]], as they're still quite similar to humans.
* No money diverted from paychecks.
* Inherently able to speak Felinid.
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*AI Protection under the Asimov lawset.
* Very sensitive ears which are more easily damaged.
* Allowed to work as [[Command_Staff|Command Jobs]].
* Easily distracted by laser pointers.
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*More sensitive to loud noises (flashbangs).
*Easily distracted by laser pointers.
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*Everywhere.
*[[Captain]]
*[[Head of Personnel]]
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
|}
|}
==Halloween Races==
==Halloween Races==
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
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*Cannot use guns.
*Cannot use guns.
|}
|}
=Human Mutants=
=Human Mutants=
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
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