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Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | ||
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | #Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | ||
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get | #Between 500 and 1000 blood you permanently become a Gorillaperson. You get 15% damage reduction and even more robust unarmed damage. | ||
#Between 1000 and 1500 blood, the power has no effect. | #Between 1000 and 1500 blood, the power has no effect. | ||
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities. | #Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities. | ||
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time. | Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time. | ||
===Tzimisce=== | ===Tzimisce=== | ||
''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.'' | ''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.'' |