Chaplain: Difference between revisions

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150 bytes added ,  12:22, 3 September 2023
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|Heals twice as much as a normal bible but with a 12 second cooldown.
|Heals twice as much as a normal bible but with a 12 second cooldown.
Heals all limb types.
Heals all limb types.
|Each point of damage healed with your bible generates 1 favor point
Costs favor to heal.
|Each point of damage healed with your bible generates 1 favor point.
You get a 20% increase (40% in the chapel) to healing when consuming holy water, this additional healing is turned into favor.
|150 Favor = Creates a one-use autosurgeon that implants a medhud
|150 Favor = Creates a one-use autosurgeon that implants a medhud
250 Favor = Summons a medbot
250 Favor = Summons a medbot
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650 Favor = Fully heals a buckled mob. If dead, revives them with 75 clone damage.
650 Favor = Fully heals a buckled mob. If dead, revives them with 75 clone damage.
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==Becoming a Prophet==
==Becoming a Prophet==
Every chaplain needs their own religion. While you can use one that already exists, whether it's something real like Christianity or Zoroastrianism or one unique to SS13 like Ratvarianism or the Cult of the Honkmother, sometimes it's fun to come up with your own.
Every chaplain needs their own religion. While you can use one that already exists, whether it's something real like Christianity or Zoroastrianism or one unique to SS13 like Ratvarianism or the Cult of the Honkmother, sometimes it's fun to come up with your own.
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