9
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Solwashere (talk | contribs) (brass hammer tweaks) |
(syndicate lavaland exists my brother in c hrist) |
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|40 second sleep | |40 second sleep | ||
|} | |} | ||
| | | Available to [[Syndicate guide|Nuclear Operatives]] for 16 TC, standard issue for Syndicate scientists | ||
|Syndicate | |Syndicate | ||
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire. | |An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire. | ||
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![[File:Mateba.png|64px]] | ![[File:Mateba.png|64px]] | ||
!{{anchor|Mateba}}Mateba | !{{anchor|Mateba}}Mateba | ||
|[[File:357.png|64px]]<br>. | |[[File:357.png|64px]]<br>.44 | ||
|7 Rounds | |7 Rounds | ||
| | |55 Brute | ||
|Admin only. | |||
| Admin only. | |||
|Nanotrasen, Syndicate | |Nanotrasen, Syndicate | ||
|An autorevolver chambered in . | |An autorevolver chambered in .44 only carried by high-ranking corporate and military officials. | ||
|- | |- | ||
![[File:Regeantdartgun.png|64px]] | ![[File:Regeantdartgun.png|64px]] | ||
!{{anchor|Reagent Dartgun}}Reagent Dartgun | !{{anchor|Reagent Dartgun}}Reagent Dartgun | ||
|[[File:Syringe.png|64px]]<br>Syringes | |[[File:Syringe.png|64px]]<br>Syringes | ||
|100u of chemicals | | 100u of chemicals | ||
|6 Brute + 15u chemicals | |6 Brute + 15u chemicals | ||
|Admin | |Admin | ||
|Syndicate | | Syndicate | ||
|Stores up to 100u of reagents. Upon firing, will synthesize a syringe automatically filled with 15u of the mix in the gun itself. Great if you don't want to carry around a ton of syringes and just reload by pouring beakers into it. | | Stores up to 100u of reagents. Upon firing, will synthesize a syringe automatically filled with 15u of the mix in the gun itself. Great if you don't want to carry around a ton of syringes and just reload by pouring beakers into it. | ||
|} | |} | ||
=Defense= | =Defense= | ||
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![[File:StunBaton.gif|64px]] | ![[File:StunBaton.gif|64px]] | ||
!{{anchor|Stun Baton}}[[Stun Baton]] | !{{anchor|Stun Baton}}[[Stun Baton]] | ||
| 70 stamina damage | | 70 stamina damage | ||
|[[Security]] | |[[Security]] | ||
|Not being security and having this out is likely to land you in the brig. | |Not being security and having this out is likely to land you in the brig. | ||
|- | |- | ||
![[File:Stunprod.png|64px]] | ![[File:Stunprod.png|64px]] | ||
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![[File:Telescopic_Baton.png|64px]] | ![[File:Telescopic_Baton.png|64px]] | ||
!{{anchor|Telescopic Baton}}Telescopic Baton | !{{anchor|Telescopic Baton}}Telescopic Baton | ||
|40 stamina damage | | 40 stamina damage | ||
|Be a [[Head of Staff]] | |Be a [[Head of Staff]] | ||
|Not being a head of staff and having one of these is yet another way to incur security's ire. | |Not being a head of staff and having one of these is yet another way to incur security's ire. | ||
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|Stun<br>Duration 5 | |Stun<br>Duration 5 | ||
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] | |[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] | ||
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | |[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | ||
|- | |- | ||
![[File:Disarm.png|64px]] | ![[File:Disarm.png|64px]] | ||
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|Disarm | |Disarm | ||
|Have arms | |Have arms | ||
| Shoving someone while they're next to something solid will cause them to drop anything in their active hand, and shoving someone twice in quick succession will cause them to drop any guns in their active hand. Shoving someone who is next to someone else will knock both people down for one second. | |Shoving someone while they're next to something solid will cause them to drop anything in their active hand, and shoving someone twice in quick succession will cause them to drop any guns in their active hand. Shoving someone who is next to someone else will knock both people down for one second. | ||
|- | |- | ||
![[File:Hspray.png|64px]] | ![[File:Hspray.png|64px]] | ||
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] | !{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] | ||
|Depends on chemical | | Depends on chemical | ||
|[[Chemistry]] | |[[Chemistry]] | ||
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. | |Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. | ||
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![[File:Flashbang.gif|64px]] | ![[File:Flashbang.gif|64px]] | ||
!{{anchor|Flashbang}}[[Flashbang]] | !{{anchor|Flashbang}}[[Flashbang]] | ||
|Knockdown<br>Duration varies with distance. Max 10 | | Knockdown<br>Duration varies with distance. Max 10 | ||
|[[Security]] | |[[Security]] | ||
|Very good for blinding a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these. | |Very good for blinding a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these. | ||
|- | |- | ||
![[File:Laser Pointer.png|64px]] | ![[File:Laser Pointer.png|64px]] | ||
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | !{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | ||
|Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10 | | Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10 | ||
|[[Lawyer]], [[Librarian]], [[Research Director]] | |[[Lawyer]], [[Librarian]], [[Research Director]] | ||
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
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![[File:Bloodspells.png|64px]] | ![[File:Bloodspells.png|64px]] | ||
!{{anchor|Stun Spell}}[[Cult magic|Stun Spell]] | !{{anchor|Stun Spell}}[[Cult magic|Stun Spell]] | ||
|Weaken + Stun<br>Duration 10 | |Weaken + Stun<br>Duration 10 | ||
|Being a cultist and making one. | |Being a cultist and making one. | ||
| Works on cyborgs. Blocked by null rod and mindshields. Also mutes victims for a duration of 6. | |Works on cyborgs. Blocked by null rod and mindshields. Also mutes victims for a duration of 6. | ||
|- | |- | ||
![[File:Beepsky.png|64px]] | ![[File:Beepsky.png|64px]] | ||
!{{anchor|Beepsky}}Beepsky | !{{anchor|Beepsky}}Beepsky | ||
|Weaken + Stun<br>Duration 5 | |Weaken + Stun<br>Duration 5 | ||
|Made in robotics. | |Made in robotics. | ||
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![[File:Ed209.png|64px]] | ![[File:Ed209.png|64px]] | ||
!{{anchor|ED-209}}[[ED-209]] | !{{anchor|ED-209}}[[ED-209]] | ||
| Weaken + Stun<br>Duration 5 | |Weaken + Stun<br>Duration 5 | ||
|Made in robotics. | | Made in robotics. | ||
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | ||
|} | |} | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ||
! scope="col" style="background-color:Lightgreen;" | Counter | ! scope="col" style="background-color:Lightgreen;" |Counter | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Type of Stun | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | How to Acquire | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ||
|- | |- | ||
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|- | |- | ||
![[File:SGlasses.png|64px]] | ![[File:SGlasses.png|64px]] | ||
!Eye protection | ! Eye protection | ||
|Flashes | |Flashes | ||
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | ||
| Doesn't do anything with the stun itself; rather, it protects you from flashing | |Doesn't do anything with the stun itself; rather, it protects you from flashing | ||
|} | |} | ||
==Damage Prevention== | ==Damage Prevention== | ||
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! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" | Protection | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ||
|- | |- | ||
![[File:RiotS.png|64px]] | ![[File:RiotS.png|64px]] | ||
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|[[Armory]] | |[[Armory]] | ||
|Blocks melee and projectile attacks. | |Blocks melee and projectile attacks. | ||
| Riot shields have 75 health, and will eventually shatter if hit by enough. | |Riot shields have 75 health, and will eventually shatter if hit by enough. | ||
|- | |- | ||
![[File:Eshield.png|64px]] | ![[File:Eshield.png|64px]] | ||
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!{{anchor|Energy Sword}}[[Energy Sword]] | !{{anchor|Energy Sword}}[[Energy Sword]] | ||
|[[Syndicate Items|Syndicate Uplinks]] | |[[Syndicate Items|Syndicate Uplinks]] | ||
|Blocks projectiles and melee attacks | |Blocks projectiles and melee attacks | ||
|Needs to be turned on to work. Counts as a shield just like the riot shield. | |Needs to be turned on to work. Counts as a shield just like the riot shield. | ||
|- | |- | ||
|} | |} | ||
==Armor== | == Armor== | ||
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well. | Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well. | ||
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! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" | Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ||
|- | |- | ||
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!{{anchor|Captain's Armor}}[[Captain's Armor]] | !{{anchor|Captain's Armor}}[[Captain's Armor]] | ||
|[[Captain's Quarters]] | |[[Captain's Quarters]] | ||
| Offers moderate protection from most sources. | |Offers moderate protection from most sources. | ||
|melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | |melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
| The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | |The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | ||
|- | |- | ||
![[File:Capscarapace.png|64px]] | ![[File:Capscarapace.png|64px]] | ||
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!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]] | !{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]] | ||
|[[Atmospherics]] | |[[Atmospherics]] | ||
| Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | |Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | ||
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | |melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
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!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]] | !{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]] | ||
|[[Mining]] | |[[Mining]] | ||
| Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | |Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | ||
|melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | |melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
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!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] | !{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] | ||
|[[Chief Medical Officer]] | |[[Chief Medical Officer]] | ||
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | | Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | ||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | | melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:RDRIG.png|64px]] | ![[File:RDRIG.png|64px]] | ||
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|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | |More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | ||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 | |melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:Security Hardsuit.png|64px]] | ![[File:Security Hardsuit.png|64px]] | ||
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|[[E.V.A.]] | |[[E.V.A.]] | ||
|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 40 <br>bio = 100 <br>rad = 50 | | melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 40 <br>bio = 100 <br>rad = 50 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:HoSRIG.png|64px]] | ![[File:HoSRIG.png|64px]] | ||
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|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | |melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | |Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | ||
|- | |- | ||
![[File:Wizardsuit.png|64px]] | ![[File:Wizardsuit.png|64px]] | ||
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]] | !{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]] | ||
|[[Wizard]] or Summon magic | |[[Wizard]] or Summon magic | ||
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | |Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | ||
|melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50 | |melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50 | ||
| See [[Wizard|here]] for information on the magical arts. | |See [[Wizard|here]] for information on the magical arts. | ||
|- | |- | ||
![[File:Ablative.png|64px]] | ![[File:Ablative.png|64px]] | ||
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!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]] | !{{anchor|Bulletproof Vest}}[[Bulletproof Vest]] | ||
|[[Armory]] | |[[Armory]] | ||
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. | |Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. | ||
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | |melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | ||
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | |Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | ||
|- | |- | ||
![[File:Armor.png|64px]] | ![[File:Armor.png|64px]] | ||
!{{anchor|Body Armor}}[[Body Armor]] | !{{anchor|Body Armor}}[[Body Armor]] | ||
|[[HoP]], [[Security]] | |[[HoP]], [[Security]] | ||
|Protects moderately against melee and lasers, which are common things to be harmed by. | | Protects moderately against melee and lasers, which are common things to be harmed by. | ||
| melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | | melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|The standard armor found on security mooks. Also sometimes found on [[Ian]]. | |The standard armor found on security mooks. Also sometimes found on [[Ian]]. | ||
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!{{anchor|Durathread Vest}}Durathread Vest | !{{anchor|Durathread Vest}}Durathread Vest | ||
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | |Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | ||
| Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | |Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | ||
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | |melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | ||
|For non-Security, it's better than nothing. | |For non-Security, it's better than nothing. | ||
|- | |- | ||
![[File:Swatarmor.png|64px]] | ![[File:Swatarmor.png|64px]] | ||
!{{anchor|Riot Suit}}[[Riot Suit]] | !{{anchor|Riot Suit}}[[Riot Suit]] | ||
|[[Armory]] | |[[Armory]] | ||
| This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | |This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | ||
|melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | |melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | ||
|It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | |It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | ||
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|[[HoS]] | |[[HoS]] | ||
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | |A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|Wear this as your rightful trophy if you manage to outrobust him. | |Wear this as your rightful trophy if you manage to outrobust him. | ||
|- | |- | ||
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|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | |Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | ||
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100 | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100 | ||
|If you see someone wearing this, it's a good idea to run. | |If you see someone wearing this, it's a good idea to run. | ||
|- | |- | ||
![[File:Bomb-suit.png|64px]] | ![[File:Bomb-suit.png|64px]] | ||
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|[[Emergency Response Team]], Lavaland | |[[Emergency Response Team]], Lavaland | ||
|Offers very robust protection from all damage sources, with zero slowdown. | |Offers very robust protection from all damage sources, with zero slowdown. | ||
| melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | |melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | ||
|Resistant to plasmafire. | |Resistant to plasmafire. | ||
|- | |- | ||
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|[[Security Office]] | |[[Security Office]] | ||
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | ||
|melee = 10 | |melee = 10 | ||
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | |The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | ||
|- | |- | ||
![[File:Durathreadjumpsuit.png|64px]] | ![[File:Durathreadjumpsuit.png|64px]] | ||
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | !{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | ||
| Crafted from [[Guide to plants#Details: Durathread|Durathread]] | |Crafted from [[Guide to plants#Details: Durathread|Durathread]] | ||
| Provides a small amount of melee protection and moderate laser and fire protection. | |Provides a small amount of melee protection and moderate laser and fire protection. | ||
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | |melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | ||
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | | Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | ||
|} | |} | ||
===Helmets=== | ===Helmets=== | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
! scope="col" style="background-color:Lightblue;" | Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes | ||
|- | |- | ||
![[File:Helmet.png|64px]] | ![[File:Helmet.png|64px]] | ||
Line 2,368: | Line 2,337: | ||
|- | |- | ||
![[File:Swathelmet.png|64px]] | ![[File:Swathelmet.png|64px]] | ||
!{{anchor|Swat Helmet}}Swat Helmet | !{{anchor|Swat Helmet}}Swat Helmet | ||
|[[Derelict]] | |[[Derelict]] | ||
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | |A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | ||
| melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | |melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | ||
rad = 20 | rad = 20 | ||
Line 2,384: | Line 2,353: | ||
|Provides excellent melee protection, but lacks in other areas. | |Provides excellent melee protection, but lacks in other areas. | ||
|melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2 | |melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2 | ||
| Useful during revolutions, and other situations where you might be swarmed with melee weapons. | |Useful during revolutions, and other situations where you might be swarmed with melee weapons. | ||
|- | |- | ||
![[File:Deathsquadhelm.png|64px]] | ![[File:Deathsquadhelm.png|64px]] | ||
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet | !{{anchor|Deathsquad Helmet}}Deathsquad Helmet | ||
|[[Death squad]] | |[[Death squad]] | ||
|A strong helmet that provides reduction against most damage types. Spaceworthy. | |A strong helmet that provides reduction against most damage types. Spaceworthy. | ||
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | ||
|Underwhelming compared to the deathsquad body armor | |Underwhelming compared to the deathsquad body armor | ||
|} | |} | ||
===Hats === | ===Hats=== | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" | How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
Line 2,405: | Line 2,374: | ||
!{{anchor|Head of Security Hat}}Head of Security Hat | !{{anchor|Head of Security Hat}}Head of Security Hat | ||
|[[HoS]] | |[[HoS]] | ||
|Provides robust head protection in all damage types. The HoS starts with this. | | Provides robust head protection in all damage types. The HoS starts with this. | ||
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | |melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | ||
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | |Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. |
edits