Preternis: Difference between revisions

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They are most commonly found in engineering or scientific departments, receiving impressive pay relative to other non-human species. Despite significant political tensions between the SIC and the Remnants, several preterni still find relatively calm work on Nanotrasen stations. They are not protected under a standard Asimov lawset, and so caution should be exercised when dealing with humans or the AI and its cyborgs if Asimov is in effect.
They are most commonly found in engineering or scientific departments, receiving impressive pay relative to other non-human species. Despite significant political tensions between the SIC and the Remnants, several preterni still find relatively calm work on Nanotrasen stations. They are not protected under a standard Asimov lawset, and so caution should be exercised when dealing with humans or the AI and its cyborgs if Asimov is in effect.
== Racial Benefits ==
== Racial Benefits ==
* Takes 10% less brute damage from all sources
*
* Naturally well-insulated, meaning it takes a long time for them to overheat or freeze
* Naturally well-insulated, meaning it takes a long time for them to overheat or freeze
* Performs all actions with tools and objects faster
* Performs all actions with tools and objects faster
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* Has inherent maglock capability in their legs which permits for easier travel of slippery or 0-g environments
* Has inherent maglock capability in their legs which permits for easier travel of slippery or 0-g environments
* They cannot husk as a result of severe burn damage
* They cannot husk as a result of severe burn damage
* Their limbs, organs, and internal implants are immune to EMPs
*
* Immune to radiation, but not contamination
* Immune to radiation, but not contamination
* Requires 33% less oxygen than humans. Their lungs can filter trace amounts of plasma safely
* Requires 33% less oxygen than humans. Their lungs can filter trace amounts of plasma safely
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* Their limbs have very low health relative to normal limbs, meaning they are far more easily disabled
* Their limbs have very low health relative to normal limbs, meaning they are far more easily disabled
* They cannot wear footwear, meaning they can never gain the benefits of boot storage or items like jump boots and no-slips
* They cannot wear footwear, meaning they can never gain the benefits of boot storage or items like jump boots and no-slips
* Partially affected by EMPs; light EMPs will do nothing, however heavy EMPs will do damage to them, albeit not to their organs
== Diet ==
== Diet ==
* A preternis sustains itself off of power (which is detailed below), though it can eat to recharge some energy
* A preternis sustains itself off of power (which is detailed below), though it can eat to recharge some energy
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== Unique Mechanics ==
== Unique Mechanics ==
* Preterni, like IPCs, are sustained by power, rather than typical nutrition. They can feed off of power cells, APCs, SMES cells, mechs, or cyborgs by using ALT+CLICK with an empty hand. Insulated gloves will prevent this recharge, while other gloves will slow the rate of recharge. In addition, an inducer applied to the chest will charge them as well, though this inflicts burn damage to the preternis.
* Preterni, like IPCs, are sustained by power, rather than typical nutrition. They can feed off of power cells, APCs, SMES cells, mechs, or cyborgs by using ALT+CLICK with an empty hand. Insulated gloves will prevent this recharge, while other gloves will slow the rate of recharge. In addition, an inducer applied to the chest will charge them as well, though this inflicts burn damage to the preternis.
*
* If a preternis dies from lack of power, they '''must''' be charged with an inducer or fed food to process into power to be revived by normal means. Otherwise, you must clone them.
* If a preternis dies from lack of power, they '''must''' be charged with an inducer or fed food to process into power to be revived by normal means. Otherwise, you must clone them.
* Assuming their eyes are undamaged, they can toggle several tiers of a night vision ability, permitting them to see at any range in darkness. Their eyes will not repair while not in a preternis body.
* Assuming their eyes are undamaged, they can toggle several tiers of a night vision ability, permitting them to see at any range in darkness. Their eyes will not repair while not in a preternis body.
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