Official:Space Law: Difference between revisions

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913 bytes added ,  00:41, 7 May 2023
Removes "Code red situation" from the use of deadly force clause, adds a new Alert Procedures clause in accordance with Council Vote #986
(Undo revision 41413 by LoliconSlayer (talk))
Tags: Undo Reverted
(Removes "Code red situation" from the use of deadly force clause, adds a new Alert Procedures clause in accordance with Council Vote #986)
Tag: Undo
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There are a few circumstances where deadly force is permissible:
There are a few circumstances where deadly force is permissible:
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
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*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
====Alert Procedures====
Depending on the events occurring on station, the heads of staff may see it fit to raise or lower the station's alertness level, it is up to you as a member of the station's Security force to act accordingly depending on the current alert level:
*'''Green Alert:''' There is no threat to the station, security may not have weapons visible, random searching is not allowed.
*'''Blue Alert:''' There is a threat on station, random searches are permitted, non-lethal weapons may be visible.
*'''Red Alert:''' There is a major threat on station, lethal weapons are expected to be distributed to security personnel.
*'''Gamma Alert:''' There is a major and imminent threat on station, lethal weapons are to be distributed to all security, and may be distributed to any capable crew members.
*'''Delta Alert:''' Destruction of the station is imminent, either eliminate the threat immediately or evacuate.
In the event its impossible to raise the alert level due to lack of personnel, weapons may be distributed when deadly force is authorised
Standard issue lethal weapons, such as the Warden's shotgun, or the Head of Security's X-01 MultiPhase Energy Gun may be carried at any alert level. Usage of these weapons is still governed by the deadly force clause
====Executions and Cyborgizations within Space Law====
====Executions and Cyborgizations within Space Law====
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
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