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(Mentions that Ethereals can light cigarettes with their hands) |
Solwashere (talk | contribs) (jellyperson addition to guide to races // Table fix -Morder/LoliconSlayer) |
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*Everywhere and select command roles. | *Everywhere and select command roles. | ||
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![[File:Jellypeople.png|80x80px]]<br>[[Jellyperson|{{anchor|Jellyperson}}Jellyperson]] | |||
|A sentient version of the slimes from xenobio, the origin and forming of jellypeople is still unknown | |||
| | |||
* '''Likes:''' Meat | |||
| | |||
* Can heal from toxins | |||
* Able to regrow limbs if they have blood | |||
* Take half damage from heat | |||
* They can breathe small amounts of plasma as long as there is oxygen | |||
| | |||
* Take heavy damage from the cold | |||
* Anti-Toxin medicines will inflict toxin damage to them | |||
* Will lose limbs if low on blood | |||
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* Everywhere and no command roles | |||
|} | |} | ||
==Donator Races== | ==Donator Races== | ||
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races. | On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Found | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Found | ||
|- | |- | ||
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid | ![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid | ||
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*AI Protection under the Asimov lawset. | *AI Protection under the Asimov lawset. | ||
*Allowed to work as [[Command_Staff|Command Jobs]]. | * Allowed to work as [[Command_Staff|Command Jobs]]. | ||
*Heals from eating mice. | *Heals from eating mice. | ||
| | | | ||
*More sensitive to loud noises (flashbangs). | *More sensitive to loud noises (flashbangs). | ||
*Easily distracted by laser pointers. | *Easily distracted by laser pointers. | ||
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During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start. | During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200"|Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Diet | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Drawbacks | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ||
|- | |- | ||
![[File:Dullahan.png|164px|link=Dullahan]]<br>{{anchor|Dullahan}}Dullahan | ![[File:Dullahan.png|164px|link=Dullahan]]<br>{{anchor|Dullahan}}Dullahan | ||
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| | | | ||
*Does not need to eat. | *Does not need to eat. | ||
| | | | ||
*No hunger. | *No hunger. | ||
*No need to breathe. | *No need to breathe. | ||
*Head is separated from the body and can be carried as an item. | *Head is separated from the body and can be carried as an item. | ||
| | | | ||
*Unrevivable if the head is destroyed or cut open. | *Unrevivable if the head is destroyed or cut open. | ||
|- | |- | ||
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*Does not need to eat. | *Does not need to eat. | ||
| | | | ||
*Able to reform themselves after death, provided their remains aren't burned or destroyed. | *Able to reform themselves after death, provided their remains aren't burned or destroyed. | ||
*Magic resistant. | *Magic resistant. | ||
*Faster than other golems. | *Faster than other golems. | ||
*No blood. | * No blood. | ||
*Does not breath. | *Does not breath. | ||
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Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore. | Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200"|Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Drawbacks | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Found | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found | ||
|- | |- | ||
![[File:Slimepeople.png|128px|link=Slimepeople]]<br>{{anchor|Slimepeople}}Slimepeople | ![[File:Slimepeople.png|128px|link=Slimepeople]]<br>{{anchor|Slimepeople}}Slimepeople | ||
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*Can split themselves to create spare bodies. | *Can split themselves to create spare bodies. | ||
| | | | ||
*Lose limbs when blood volume is low. | * Lose limbs when blood volume is low. | ||
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
*Nonhuman to the AI. | * Nonhuman to the AI. | ||
*Take triple damage from sources of cold. | *Take triple damage from sources of cold. | ||
| | | | ||
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*Take a quarter of damage from heat. | *Take a quarter of damage from heat. | ||
*Can grow limbs back using their slimelike blood. | *Can grow limbs back using their slimelike blood. | ||
*Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]]. | * Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]]. | ||
| | | | ||
*Lose limbs when blood volume is low. | * Lose limbs when blood volume is low. | ||
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
*Nonhuman to the AI. | * Nonhuman to the AI. | ||
*Take triple damage from sources of cold. | *Take triple damage from sources of cold. | ||
| | | | ||
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*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead. | *Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead. | ||
| | | | ||
*Lose limbs when blood volume is low. | * Lose limbs when blood volume is low. | ||
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
*Nonhuman to the AI. | * Nonhuman to the AI. | ||
*Take triple damage from sources of cold. | *Take triple damage from sources of cold. | ||
| | | | ||
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These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result. | These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200"|Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Drawbacks | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Found | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found | ||
|- | |- | ||
![[File:Golem adamantine.png|110px|link=Adamantine Golem]]<br>{{anchor|Golem}}[[Adamantine Golem]]s | ![[File:Golem adamantine.png|110px|link=Adamantine Golem]]<br>{{anchor|Golem}}[[Adamantine Golem]]s | ||
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These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes. | These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200"|Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Drawbacks | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200"|Found | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found | ||
|- | |- | ||
![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton | ![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton | ||
|The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again. | |The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again. | ||
| | | | ||
*Don't need to breathe. | *Don't need to breathe. | ||
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|- | |- | ||
![[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies | ![[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies | ||
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't. | |Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't. | ||
| | | | ||
*Don't need to breathe. | *Don't need to breathe. | ||
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They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat. | They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat. | ||
| | | | ||
*Gradually heals in the dark. | * Gradually heals in the dark. | ||
*Don't need to breathe. | *Don't need to breathe. | ||
*Have no blood to lose. | *Have no blood to lose. | ||
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*Can see far in the dark. | *Can see far in the dark. | ||
*Immune to viruses. | *Immune to viruses. | ||
| | | | ||
*Will perish in the light. | *Will perish in the light. | ||
*Generally impossible to maintain a normal life on the station. | *Generally impossible to maintain a normal life on the station. | ||
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*25% natural armor against all damages (military synth only). | *25% natural armor against all damages (military synth only). | ||
*High punch damage, with 50% chance of stunning on hit (military synth only). | *High punch damage, with 50% chance of stunning on hit (military synth only). | ||
*Need to take 50 damage instead of 25 for the disguise to fail (military synth only). | * Need to take 50 damage instead of 25 for the disguise to fail (military synth only). | ||
| | | | ||
*Usually valid. Expect the crew to attack you if you're revealed as synth. | *Usually valid. Expect the crew to attack you if you're revealed as synth. | ||
*Disguise falls if you take more than 25 damage. | *Disguise falls if you take more than 25 damage. | ||
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*Can use abductor-specific equipment. | *Can use abductor-specific equipment. | ||
*Can see in the dark for short ranges. | *Can see in the dark for short ranges. | ||
*Can communicate without restrictions with fellow abductors. | * Can communicate without restrictions with fellow abductors. | ||
| | | | ||
*Can't use guns, except the one they start with. | * Can't use guns, except the one they start with. | ||
*Cannot be heard by non-abductors when speaking. | * Cannot be heard by non-abductors when speaking. | ||
| | | | ||
*[[Abductor]] ships | *[[Abductor]] ships | ||
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=How To Pick A Race= | =How To Pick A Race= | ||
To play one of the mentioned races, there are many overlapping options: | To play one of the mentioned races, there are many overlapping options: | ||
* Roundstart races can be selected in the character-settings (where you would specify your haircolor, job-preferences etc.). Some might be restricted though. | *Roundstart races can be selected in the character-settings (where you would specify your haircolor, job-preferences etc.). Some might be restricted though. | ||
* Admins, so consider the in-character praying or the out of character ahelp if you want to request a race. Provided you have a worthy reason of course. | *Admins, so consider the in-character praying or the out of character ahelp if you want to request a race. Provided you have a worthy reason of course. | ||
* Mutation toxins change your race and randomise your appearance. Ask xenobiology for some: | *Mutation toxins change your race and randomise your appearance. Ask xenobiology for some: | ||
** Stable Mutation Toxin ('''Human''') | **Stable Mutation Toxin ('''Human''') | ||
** Mutation Toxin ('''Slimepeople''') | ** Mutation Toxin ('''Slimepeople''') | ||
** Imperfect Mutation Toxin ('''Jellypeople''') | **Imperfect Mutation Toxin ('''Jellypeople''') | ||
** Shadow Mutation Toxin ('''Shadowpeople''') | **Shadow Mutation Toxin ('''Shadowpeople''') | ||
** '''Abductor''' Mutation Toxin | ** '''Abductor''' Mutation Toxin | ||
** '''Android''' Mutation Toxin | **'''Android''' Mutation Toxin | ||
** '''Ash''' Mutation Toxin | **'''Ash''' Mutation Toxin | ||
** '''Felinid''' Mutation Toxin | **'''Felinid''' Mutation Toxin | ||
** '''Fly''' Mutation Toxin | **'''Fly''' Mutation Toxin | ||
** '''Golem''' Mutation Toxin | **'''Golem''' Mutation Toxin | ||
** '''Lizard''' Mutation Toxin | **'''Lizard''' Mutation Toxin | ||
** '''Moth''' Mutation Toxin | **'''Moth''' Mutation Toxin | ||
** '''Plasma''' Mutation Toxin | **'''Plasma''' Mutation Toxin | ||
** '''Podperson''' Mutation Toxin | **'''Podperson''' Mutation Toxin | ||
** '''Skeleton''' Mutation Toxin | ** '''Skeleton''' Mutation Toxin | ||
** '''Zombie''' Mutation Toxin | **'''Zombie''' Mutation Toxin | ||
* Some special effects, including zombification by transmission | *Some special effects, including zombification by transmission | ||
Make sure to consult the race-articles for specific information. | Make sure to consult the race-articles for specific information. |